Project to have a basic third person scene for Godot 4 where to move a character on a simple plane. Aim to be used as a test scene to add 3D content. If added in a project, it should be able to be launched without any dependencies with F6
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.godot/imported | ||
locales | ||
maps | ||
music | ||
player | ||
scenes | ||
scripts | ||
sounds/nature | ||
UI/themes | ||
.gitattributes | ||
.gitignore | ||
.gitlab-ci.yml | ||
export_presets.cfg | ||
icon.png | ||
icon.png.import | ||
LICENSE | ||
project.godot | ||
README.md | ||
start-khanat-client.sh |
Godot Third Person basic scene
Project to have a basic third person scene for Godot 4 where to move a character on a simple plane. Aim to be used as a test scene to add 3D content. If added in a project, it should be able to be launched without any dependencies with F6
Test client easily
- Download the repository
- Launch "start-khanat-client.sh" (work on Linux). Don't need to have Godot installed before !
- Enjoy.
Godot version used
Use only the official Alpha 6 Godot release : https://downloads.tuxfamily.org/godotengine/4.0/alpha6/
Tips & tricks
The character is roughly 1m70 tall.
The simple grid used is based on 50x50cm squares to give an idea of the scale and define texel density for objects. It is the simple_grid.material
in /maps
folder and is world triplanar to be used on any shape to check its scale.
Best practices
- use only snake_case for names, with no capitals