mirror of
https://port.numenaute.org/aleajactaest/bazar_alea.git
synced 2024-11-21 14:46:14 +00:00
adding client
This commit is contained in:
parent
3816f3ca6e
commit
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16 changed files with 856 additions and 0 deletions
2
.gitignore
vendored
2
.gitignore
vendored
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@ -1,2 +1,4 @@
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.rust/
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server/target/
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Godot_*
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.current_version
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4
client/.gitignore
vendored
Normal file
4
client/.gitignore
vendored
Normal file
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@ -0,0 +1,4 @@
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# Godot 4+ specific ignores
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.godot/
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assets/*.import
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*.import
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BIN
client/assets/ground.jpg
Normal file
BIN
client/assets/ground.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 12 KiB |
BIN
client/assets/player.glb
Normal file
BIN
client/assets/player.glb
Normal file
Binary file not shown.
BIN
client/assets/root.glb
Normal file
BIN
client/assets/root.glb
Normal file
Binary file not shown.
13
client/assets/root.tscn
Normal file
13
client/assets/root.tscn
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[gd_scene load_steps=3 format=3 uid="uid://c688gu5xrshpg"]
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[ext_resource type="PackedScene" uid="uid://b5ej7nfagdlmf" path="res://assets/root.glb" id="1_s8vvr"]
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[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_rf26g"]
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data = PackedVector3Array(20, -1, -20, -21, -1, 20, -21, -1, -20, 20, -1, -20, 20, -1, 20, -21, -1, 20, 20, -3, 20, -21, -1, 20, 20, -1, 20, 20, -3, 20, -21, -3, 20, -21, -1, 20, -21, -3, 20, -21, -1, -20, -21, -1, 20, -21, -3, 20, -21, -3, -20, -21, -1, -20, -21, -3, -20, 20, -3, 20, 20, -3, -20, -21, -3, -20, -21, -3, 20, 20, -3, 20, 20, -3, -20, 20, -1, 20, 20, -1, -20, 20, -3, -20, 20, -3, 20, 20, -1, 20, -21, -3, -20, 20, -1, -20, -21, -1, -20, -21, -3, -20, 20, -3, -20, 20, -1, -20)
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[node name="root" instance=ExtResource("1_s8vvr")]
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[node name="StaticBody3D" type="StaticBody3D" parent="Cube" index="0"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Cube/StaticBody3D" index="0"]
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shape = SubResource("ConcavePolygonShape3D_rf26g")
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1
client/icon.svg
Normal file
1
client/icon.svg
Normal file
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<svg height="128" width="128" xmlns="http://www.w3.org/2000/svg"><rect x="2" y="2" width="124" height="124" rx="14" fill="#363d52" stroke="#212532" stroke-width="4"/><g transform="scale(.101) translate(122 122)"><g fill="#fff"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 813 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H447l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c3 34 55 34 58 0v-86c-3-34-55-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></g></svg>
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After Width: | Height: | Size: 950 B |
60
client/project.godot
Normal file
60
client/project.godot
Normal file
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="Khaganat Short Client Server"
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run/main_scene="res://scenes/main.tscn"
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config/features=PackedStringArray("4.1", "Forward Plus")
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config/icon="res://icon.svg"
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[input]
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ui_left={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194319,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
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, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":113,"echo":false,"script":null)
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, null]
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}
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ui_right={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194321,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
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, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null)
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]
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}
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ui_up={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194320,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":11,"pressure":0.0,"pressed":false,"script":null)
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, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":122,"echo":false,"script":null)
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]
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}
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ui_down={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194322,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
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, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null)
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]
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}
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ui_rotate_player={
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"deadzone": 0.5,
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
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]
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}
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[rendering]
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environment/defaults/default_clear_color=Color(0.682353, 0.678431, 0.631373, 1)
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58
client/scenes/Window.gd
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58
client/scenes/Window.gd
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extends Window
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var focus_ok:bool = false
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var last_event = null
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(_delta):
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pass
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func _on_button_pressed():
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if $VBoxContainer/TextEdit.get_text() != "":
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self.hide()
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#get_parent().get_node("CharacterBody3D").set_enable_event(true)
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get_parent().connect_enet($VBoxContainer/TextEdit.get_text())
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func _on_text_edit_text_changed(value:String):
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if len(value) > 0:
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$VBoxContainer/Button.disabled = false
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else:
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$VBoxContainer/Button.disabled = true
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func _on_focus_entered():
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focus_ok = true
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func _on_focus_exited():
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focus_ok = false
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func _on_mouse_entered():
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focus_ok = true
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self.get_parent().CharacterBody3D.disabled = true
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func _on_mouse_exited():
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focus_ok = false
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self.get_parent().CharacterBody3D.disabled = false
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func open_windows():
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focus_ok = false
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get_parent().get_node("CharacterBody3D").set_enable_event(false)
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self.show()
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#func _on_window_input(event):
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# if event.is_pressed() == false:
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# return
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# if focus_ok:
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# return
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# if (event is InputEventKey) && (self.type_event == 1):
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# last_event = event
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299
client/scenes/main.gd
Normal file
299
client/scenes/main.gd
Normal file
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extends Node3D
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# The player name.
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var player_name: String
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var connected:bool = false
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var enet:ENetConnection
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var dataEnet:ENetPacketPeer
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var errorEnet:Error
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var id = 0
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var maxplayer = 0
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# Server confirm our account
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var account_confirmed:bool = false
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const PLAYER = preload("res://scenes/player.tscn")
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const PORT = 33333
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const ADDR = "127.0.0.1"
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var dtls := PacketPeerDTLS.new()
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var udp := PacketPeerUDP.new()
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func test_cert(filename):
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print("------", filename)
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enet = ENetConnection.new()
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print(enet)
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#var cert: X509Certificate = X509Certificate.new()
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#errorEnet = cert.load(filename)
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#print("load cert:", errorEnet)
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#print(cert)
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#var client_tls_options = TLSOptions.client_unsafe(cert)
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#print(client_tls_options)
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errorEnet = enet.create_host(10)
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if errorEnet != OK:
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print("ERROR ENET.create_host: ", errorEnet)
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return
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#enet.connect_to_host(ADDR, PORT)
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#errorEnet = enet.dtls_client_setup(ADDR, client_tls_options)
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#print("dtls_client_setup:", errorEnet)
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#if errorEnet != OK:
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# print("ERROR ENET: ", errorEnet)
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# return
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dataEnet = enet.connect_to_host(ADDR, PORT, 10)
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print(dataEnet)
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if not dataEnet.is_active():
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print("ERROR enet.connect_to_host: ", dataEnet.is_active())
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return
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func create_server_enet():
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print("------ create_server_enet")
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test_cert("res://cert.crt")
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# Called when the node enters the scene tree for the first time.
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func _ready():
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#test_cert("res://cert.crt")
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create_server_enet()
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pass # Replace with function body.
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func decode_msg(data:PackedByteArray):
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print("==========================")
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var cmd = data.decode_u8(0)
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print("cmd:", cmd)
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var taille = data.decode_u8(1)
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print("taille:", taille)
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var str:String = ""
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var tmp = data.slice(2,taille+2)
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print("tmp:", tmp)
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str = tmp.get_string_from_utf8()
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print("str:", str)
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print("len str:", len(str))
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print("==========================")
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func send_account():
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var data:PackedByteArray = PackedByteArray()
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#data.encode_u8(1,0)
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data.append(1)
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data.append(len(player_name))
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var packed_array = player_name.to_ascii_buffer()
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# var str:PackedStringArray = PackedStringArray()
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# str.push_back(player_name)
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data += packed_array
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#data.append_array(str.to_byte_array())
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# print("-------------------------")
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# print(len(packed_array))
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# print("player_name: ", player_name)
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# print("packed_array: ", packed_array)
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# print("str: ", str)
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# print("str -> bytes: ", str.to_byte_array())
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# print("data: ", data)
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# print("-------------------------")
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print(player_name, " -> size:", data.size(), " / " , len(player_name) )
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errorEnet = dataEnet.send(1, data, 1)
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if errorEnet != OK:
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print("ERROR ENET: ", errorEnet)
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return
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#decode_msg(data)
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func set_player_position(pos: Vector3):
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self.get_node("CharacterBody3D").set_global_position(pos)
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func get_player_position():
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if not account_confirmed:
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return
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print("perso: ", id, " ", self.get_node("CharacterBody3D").get_position())
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var pos:PackedFloat64Array = PackedFloat64Array()
|
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var posRaw:Vector3 = self.get_node("CharacterBody3D").get_position()
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#posRaw.x = 123456789182729270e15
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#posRaw.y = 2.0
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#posRaw.z = 3.0
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pos.append(posRaw.x)
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#print("x:", pos.to_byte_array())
|
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pos.append(posRaw.y)
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||||
#print("x+y:", pos.to_byte_array())
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pos.append(posRaw.z)
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||||
#print("x+y+z:", pos.to_byte_array())
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||||
var data:PackedByteArray = PackedByteArray()
|
||||
data += pos.to_byte_array()
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||||
#data.append(len(player_name))
|
||||
#var packed_array = player_name.to_ascii_buffer()
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#data += packed_array
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||||
#print(player_name, " -> size:", data.size(), " / " , len(player_name) )
|
||||
errorEnet = dataEnet.send(2, data, 1)
|
||||
if errorEnet != OK:
|
||||
print("ERROR ENET: ", errorEnet)
|
||||
return
|
||||
|
||||
|
||||
func bad_acocunt():
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||||
player_name = ""
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||||
self.get_node("Window").open_windows()
|
||||
|
||||
|
||||
func get_event_received():
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||||
var data = dataEnet.get_packet()
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||||
print("get: ", data)
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||||
if data[0] == 1: # Return connexion
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||||
if data[1] == 0: # OK
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||||
id = data.decode_u64(2)
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||||
var x = data.decode_double(2+8)
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||||
var y = data.decode_double(2+16)
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||||
var z = data.decode_double(2+24)
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||||
print("id:", id, " x:", x, " y:", y, " z:", z)
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self.set_player_position(Vector3(x, y, z))
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||||
account_confirmed = true
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||||
self.get_node("CharacterBody3D").set_enable_event(true)
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||||
else: # KO
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||||
bad_acocunt()
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||||
elif data[0] == 3: # Get position
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||||
if id == 0:
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||||
return
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||||
var nb = data[1]
|
||||
var pos = 2
|
||||
for i in nb:
|
||||
var mid = data.decode_u64(pos)
|
||||
var mx = data.decode_double(pos+8)
|
||||
var my = data.decode_double(pos+16)
|
||||
var mz = data.decode_double(pos+24)
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||||
pos += 32
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||||
if mid == id:
|
||||
print("Me id:", mid, " x:", mx, " y:", my, " z:", mz)
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continue
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print("-- id:", mid, " x:", mx, " y:", my, " z:", mz)
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||||
var child = $Players.find_child(str(mid), false, false)
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if child == null:
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print("Not found")
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if maxplayer > 3:
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continue
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var scene = preload("res://scenes/player.tscn")
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var instance = scene.instantiate()
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#var current_scene = scene.instance()
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||||
#var GrabbedInstance = PLAYER.instance()
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instance.set_name(str(mid))
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||||
$Players.add_child(instance)
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||||
#$Players.add_child(scene)
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||||
maxplayer += 1
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||||
for child3 in $Players.get_children():
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||||
print(" -> ", child3.get_name())
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||||
var child2 = $Players.find_child(str(mid), false, false)
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||||
child2.set_global_position(Vector3(mx, my, mz))
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||||
|
||||
else:
|
||||
child.set_global_position(Vector3(mx, my, mz))
|
||||
print("Found:", $Players.get_child_count())
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||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(_delta):
|
||||
#print("state:", dataEnet.get_state())
|
||||
get_player_position()
|
||||
if dataEnet.get_state() == ENetPacketPeer.STATE_CONNECTED:
|
||||
var event = enet.service()
|
||||
if event[0] == ENetConnection.EVENT_RECEIVE:
|
||||
#print("get: ", dataEnet.get_packet())
|
||||
get_event_received()
|
||||
if player_name != "" and not account_confirmed:
|
||||
send_account()
|
||||
elif dataEnet.get_state() == ENetPacketPeer.STATE_CONNECTING:
|
||||
var event = enet.service()
|
||||
if event[0] == ENetConnection.EVENT_RECEIVE:
|
||||
pass
|
||||
elif dataEnet.get_state() == ENetPacketPeer.STATE_DISCONNECTED:
|
||||
var _event = enet.service()
|
||||
elif dataEnet.get_state() == ENetPacketPeer.STATE_ACKNOWLEDGING_CONNECT:
|
||||
var _event = enet.service()
|
||||
elif dataEnet.get_state() == ENetPacketPeer.STATE_CONNECTION_PENDING:
|
||||
var _event = enet.service()
|
||||
elif dataEnet.get_state() == ENetPacketPeer.STATE_CONNECTION_SUCCEEDED:
|
||||
var _event = enet.service()
|
||||
elif dataEnet.get_state() == ENetPacketPeer.STATE_DISCONNECT_LATER:
|
||||
var _event = enet.service()
|
||||
elif dataEnet.get_state() == ENetPacketPeer.STATE_DISCONNECTING:
|
||||
var _event = enet.service()
|
||||
elif dataEnet.get_state() == ENetPacketPeer.STATE_ACKNOWLEDGING_DISCONNECT:
|
||||
var _event = enet.service()
|
||||
elif dataEnet.get_state() == ENetPacketPeer.STATE_ZOMBIE:
|
||||
var _event = enet.service()
|
||||
else:
|
||||
var _event = enet.service()
|
||||
|
||||
|
||||
func _process_ter(_delta):
|
||||
var res = enet.service(1)
|
||||
#print(res)
|
||||
if res[0] == ENetConnection.EVENT_RECEIVE:
|
||||
#print("EVENT_RECEIVE")
|
||||
print(dataEnet.get_packet())
|
||||
#if res[1]
|
||||
var data:PackedByteArray = PackedByteArray()
|
||||
data.append(len(player_name))
|
||||
data.append(123)
|
||||
errorEnet = dataEnet.send(1, data, 1)
|
||||
if errorEnet != OK:
|
||||
print("ERROR ENET: ", errorEnet)
|
||||
return
|
||||
|
||||
|
||||
func _process_bis(_delta):
|
||||
if not dataEnet.is_active():
|
||||
create_server_enet()
|
||||
elif dataEnet.get_state() == ENetPacketPeer.STATE_CONNECTING:
|
||||
var res = enet.service(1)
|
||||
print(res)
|
||||
elif dataEnet.get_state() == ENetPacketPeer.STATE_CONNECTED:
|
||||
var res = enet.service(1)
|
||||
print(res)
|
||||
var data:PackedByteArray = PackedByteArray()
|
||||
data.append(len(player_name))
|
||||
data.append(123)
|
||||
errorEnet = dataEnet.send(1, data, 1)
|
||||
if errorEnet != OK:
|
||||
print("ERROR ENET: ", errorEnet)
|
||||
return
|
||||
#print("<> get_state: ", dataEnet.get_state())
|
||||
else:
|
||||
print("get_state: ", dataEnet.get_state())
|
||||
return
|
||||
|
||||
if not connected:
|
||||
if player_name != "":
|
||||
create_server_enet()
|
||||
return
|
||||
var res = enet.service(1)
|
||||
print(res)
|
||||
return
|
||||
if not connected:
|
||||
if player_name != "":
|
||||
create_server_enet()
|
||||
else:
|
||||
var data:PackedByteArray = PackedByteArray()
|
||||
data.append(len(player_name))
|
||||
data.append(123)
|
||||
#print(len(data))
|
||||
print("active:", dataEnet.is_active())
|
||||
print("state:", dataEnet.get_state())
|
||||
print("address:", dataEnet.get_remote_address())
|
||||
print("port:", dataEnet.get_remote_port())
|
||||
errorEnet = dataEnet.send(1, data, 1)
|
||||
if errorEnet != OK:
|
||||
print("ERROR ENET: ", errorEnet)
|
||||
return
|
||||
#enet.socket_send(ADDR, PORT, data)
|
||||
|
||||
|
||||
func connect_enet(_name:String):
|
||||
player_name = _name
|
||||
print("My name:" + player_name)
|
||||
|
21
client/scenes/main.gdshader
Normal file
21
client/scenes/main.gdshader
Normal file
|
@ -0,0 +1,21 @@
|
|||
shader_type spatial;
|
||||
|
||||
void fragment() {
|
||||
bool v = false;
|
||||
bool w = false;
|
||||
float b = 0.0;
|
||||
float g = 0.2;
|
||||
float r = 0.0;
|
||||
if ( mod(UV.x,0.005) > 0.0025 ) {
|
||||
v = true;
|
||||
};
|
||||
if ( mod(UV.y,0.005) > 0.0025 ) {
|
||||
w = true;
|
||||
};
|
||||
if ( ( v && ! w ) || ( !v && w ) ) {
|
||||
b = 0.0;
|
||||
g = 0.0;
|
||||
r = 0.2;
|
||||
}
|
||||
ALBEDO = vec3(r, g, b);
|
||||
}
|
89
client/scenes/main.tscn
Normal file
89
client/scenes/main.tscn
Normal file
|
@ -0,0 +1,89 @@
|
|||
[gd_scene load_steps=11 format=3 uid="uid://bemavktwweaog"]
|
||||
|
||||
[ext_resource type="Shader" path="res://scenes/main.gdshader" id="1_caff6"]
|
||||
[ext_resource type="PackedScene" uid="uid://cg5uqqd4ibdem" path="res://scenes/player.tscn" id="1_nc7b3"]
|
||||
[ext_resource type="Script" path="res://scenes/main.gd" id="1_ts8of"]
|
||||
[ext_resource type="Script" path="res://scenes/Window.gd" id="3_uwnj8"]
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_5dcgs"]
|
||||
size = Vector3(1000, 1, 1000)
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_gypq5"]
|
||||
render_priority = 0
|
||||
shader = ExtResource("1_caff6")
|
||||
|
||||
[sub_resource type="BoxMesh" id="BoxMesh_fm2j6"]
|
||||
material = SubResource("ShaderMaterial_gypq5")
|
||||
size = Vector3(1000, 1, 1000)
|
||||
|
||||
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_0qg6h"]
|
||||
|
||||
[sub_resource type="Sky" id="Sky_i4xvw"]
|
||||
sky_material = SubResource("ProceduralSkyMaterial_0qg6h")
|
||||
|
||||
[sub_resource type="Environment" id="Environment_12j7q"]
|
||||
background_mode = 2
|
||||
background_color = Color(0.803922, 0.776471, 0.733333, 1)
|
||||
sky = SubResource("Sky_i4xvw")
|
||||
ambient_light_color = Color(0.968627, 0.933333, 0.596078, 1)
|
||||
reflected_light_source = 2
|
||||
|
||||
[node name="main" type="Node3D"]
|
||||
script = ExtResource("1_ts8of")
|
||||
|
||||
[node name="ground" type="StaticBody3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0)
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="ground"]
|
||||
shape = SubResource("BoxShape3D_5dcgs")
|
||||
|
||||
[node name="MeshInstance3D" type="MeshInstance3D" parent="ground"]
|
||||
mesh = SubResource("BoxMesh_fm2j6")
|
||||
|
||||
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
|
||||
transform = Transform3D(-0.866025, 0, -0.5, -0.25, 0.866025, 0.433013, 0.433013, 0.5, -0.75, 0, 50, 0)
|
||||
shadow_enabled = true
|
||||
shadow_opacity = 0.5
|
||||
|
||||
[node name="CharacterBody3D" parent="." instance=ExtResource("1_nc7b3")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 6, 0)
|
||||
|
||||
[node name="Players" type="Node3D" parent="."]
|
||||
|
||||
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
|
||||
environment = SubResource("Environment_12j7q")
|
||||
|
||||
[node name="Window" type="Window" parent="."]
|
||||
title = "Connexion"
|
||||
initial_position = 1
|
||||
size = Vector2i(300, 100)
|
||||
script = ExtResource("3_uwnj8")
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="Window"]
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
|
||||
[node name="Label" type="Label" parent="Window/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
text = "Login"
|
||||
horizontal_alignment = 1
|
||||
|
||||
[node name="TextEdit" type="LineEdit" parent="Window/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 3
|
||||
placeholder_text = "Account"
|
||||
|
||||
[node name="Button" type="Button" parent="Window/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
disabled = true
|
||||
text = "OK"
|
||||
|
||||
[connection signal="focus_entered" from="Window" to="Window" method="_on_focus_entered"]
|
||||
[connection signal="focus_exited" from="Window" to="Window" method="_on_focus_exited"]
|
||||
[connection signal="mouse_entered" from="Window" to="Window" method="_on_mouse_entered"]
|
||||
[connection signal="mouse_exited" from="Window" to="Window" method="_on_mouse_exited"]
|
||||
[connection signal="text_changed" from="Window/VBoxContainer/TextEdit" to="Window" method="_on_text_edit_text_changed"]
|
||||
[connection signal="pressed" from="Window/VBoxContainer/Button" to="Window" method="_on_button_pressed"]
|
67
client/scenes/player.gd
Normal file
67
client/scenes/player.gd
Normal file
|
@ -0,0 +1,67 @@
|
|||
extends CharacterBody3D
|
||||
|
||||
|
||||
const SPEED = 30.0
|
||||
const JUMP_VELOCITY = 14.5
|
||||
|
||||
# Get the gravity from the project settings to be synced with RigidBody nodes.
|
||||
var gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
|
||||
@export var event_disabled:bool = true
|
||||
|
||||
# How fast the player moves in meters per second.
|
||||
@export var speed = 14
|
||||
# The downward acceleration when in the air, in meters per second squared.
|
||||
@export var fall_acceleration = 75
|
||||
|
||||
var target_velocity = Vector3.ZERO
|
||||
|
||||
var direction = Vector3.FORWARD
|
||||
var h_sensitivity:float = 0.1
|
||||
var v_sensitivity:float = 0.1
|
||||
var camrot_h:float = 0.0
|
||||
var camrot_v:float = 0.0
|
||||
var h_acceleration:float = 10.0
|
||||
var v_acceleration:float = 10.0
|
||||
var input_view_camera_move_player_follow_mouse:bool = false
|
||||
|
||||
func _input(event):
|
||||
if event_disabled:
|
||||
return
|
||||
if event is InputEventMouseButton:
|
||||
if Input.is_action_pressed("ui_rotate_player"):
|
||||
input_view_camera_move_player_follow_mouse = true
|
||||
else:
|
||||
input_view_camera_move_player_follow_mouse = false
|
||||
|
||||
if event is InputEventMouseMotion and input_view_camera_move_player_follow_mouse:
|
||||
camrot_h += -event.relative.x * h_sensitivity
|
||||
camrot_v += -event.relative.y * v_sensitivity
|
||||
|
||||
func _physics_process(delta:float):
|
||||
if event_disabled:
|
||||
return
|
||||
var h_rot:float = $h.global_transform.basis.get_euler().y
|
||||
# Add the gravity.
|
||||
if not is_on_floor():
|
||||
velocity.y -= gravity * delta
|
||||
|
||||
# Handle Jump.
|
||||
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
||||
velocity.y = JUMP_VELOCITY
|
||||
|
||||
# Get the input direction and handle the movement/deceleration.
|
||||
# As good practice, you should replace UI actions with custom gameplay actions.
|
||||
var input_dir = Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down").rotated(-h_rot)
|
||||
direction = (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
|
||||
if direction:
|
||||
velocity.x = direction.x * SPEED
|
||||
velocity.z = direction.z * SPEED
|
||||
else:
|
||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||
velocity.z = move_toward(velocity.z, 0, SPEED)
|
||||
$h.rotation_degrees.y = lerp($h.rotation_degrees.y, camrot_h, delta * h_acceleration)
|
||||
$h/v.rotation_degrees.x = lerp($h/v.rotation_degrees.x, camrot_v, delta * v_acceleration)
|
||||
move_and_slide()
|
||||
|
||||
func set_enable_event(state:bool):
|
||||
event_disabled = ! state
|
24
client/scenes/player.tscn
Normal file
24
client/scenes/player.tscn
Normal file
|
@ -0,0 +1,24 @@
|
|||
[gd_scene load_steps=4 format=3 uid="uid://cg5uqqd4ibdem"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://bng6cjt7kq1hv" path="res://assets/player.glb" id="1_bpxp1"]
|
||||
[ext_resource type="Script" path="res://scenes/player.gd" id="1_br7n0"]
|
||||
|
||||
[sub_resource type="SphereShape3D" id="SphereShape3D_cjbav"]
|
||||
|
||||
[node name="CharacterBody3D" type="CharacterBody3D"]
|
||||
script = ExtResource("1_br7n0")
|
||||
|
||||
[node name="Pivot" type="Node3D" parent="."]
|
||||
|
||||
[node name="player" parent="Pivot" instance=ExtResource("1_bpxp1")]
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
|
||||
transform = Transform3D(2, 0, 0, 0, 2, 0, 0, 0, 2, 0, 1, 0)
|
||||
shape = SubResource("SphereShape3D_cjbav")
|
||||
|
||||
[node name="h" type="Node3D" parent="."]
|
||||
|
||||
[node name="v" type="Node3D" parent="h"]
|
||||
|
||||
[node name="Camera3D" type="Camera3D" parent="h/v"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 5)
|
37
precheck.gd
Normal file
37
precheck.gd
Normal file
|
@ -0,0 +1,37 @@
|
|||
extends MainLoop
|
||||
#extends Node
|
||||
|
||||
# print("Example")
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
#func _ready():
|
||||
# print("Example _ready")
|
||||
# # print( get_user_data_dir() )
|
||||
# # print(Performance.get_monitor(Performance.TIME_FPS))
|
||||
# pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
#func _process(delta):
|
||||
# print("Example _process")
|
||||
# pass
|
||||
func _process(delta):
|
||||
return true
|
||||
|
||||
func _init():
|
||||
var info:String = ""
|
||||
#info = get_base_script()
|
||||
var processName:String = OS.get_processor_name()
|
||||
var modelName:String = OS.get_model_name()
|
||||
var osName:String = OS.get_name()
|
||||
var version:String = OS.get_version()
|
||||
var detailCardGraphics: PackedStringArray = OS.get_video_adapter_driver_info()
|
||||
var idHardware:String = OS.get_unique_id()
|
||||
var idGodot:String = str(Engine.get_version_info())
|
||||
#for i in range(OS.get_screen_cound()):
|
||||
# print(i)
|
||||
var data = " - ".join(detailCardGraphics)
|
||||
print( processName + "!" + modelName + "!" + osName + "!" + version + "!" + data + "!" + idHardware + "!" + idGodot)
|
||||
|
||||
|
181
start-bazar-client.sh
Executable file
181
start-bazar-client.sh
Executable file
|
@ -0,0 +1,181 @@
|
|||
#!/bin/bash
|
||||
|
||||
declare DEBUG=0
|
||||
declare HELP=0
|
||||
declare EDITOR=0
|
||||
declare FORCE=0
|
||||
declare IMPORT=0
|
||||
declare ERASEIMPORT=0
|
||||
declare WORKDIR="$(dirname $(readlink -f $0))"
|
||||
declare GODOT_SRC="https://downloads.tuxfamily.org/godotengine/4.1.2/Godot_v4.1.2-stable_linux.x86_64.zip"
|
||||
declare OUTZIP="$WORKDIR/$(basename $GODOT_SRC)"
|
||||
declare CLIENTDIR="$WORKDIR/client"
|
||||
declare OPTION=""
|
||||
declare NEWPRG=0
|
||||
declare DISABLEAUTODETECTCARD=0
|
||||
|
||||
function msg_debug()
|
||||
{
|
||||
if [ $DEBUG -ne 0 ]
|
||||
then
|
||||
echo "### DEBUG : $*" >&2
|
||||
fi
|
||||
}
|
||||
|
||||
function msg_info()
|
||||
{
|
||||
echo "--- INFO : $*" >&2
|
||||
}
|
||||
|
||||
function msg_error()
|
||||
{
|
||||
echo "*** ERROR : $*" >&2
|
||||
}
|
||||
|
||||
function download()
|
||||
{
|
||||
local package="$1"
|
||||
local out="$2"
|
||||
if [[ $FORCE -eq 0 && -f $2 ]]
|
||||
then
|
||||
return 0
|
||||
fi
|
||||
which curl 1>/dev/null 2>/dev/null
|
||||
if [ $? -eq 0 ]
|
||||
then
|
||||
curl -o $out $package
|
||||
if [ $? -eq 0 ]
|
||||
then
|
||||
msg_info "Package GODOT downloaded"
|
||||
return 0
|
||||
fi
|
||||
fi
|
||||
which wget 1>/dev/null 2>/dev/null
|
||||
if [ $? -eq 0 ]
|
||||
then
|
||||
wget $package -O $out
|
||||
if [ $? -eq 0 ]
|
||||
then
|
||||
msg_info "Package GODOT downloaded"
|
||||
return 0
|
||||
fi
|
||||
fi
|
||||
msg_error "Impossible to download"
|
||||
exit 2
|
||||
}
|
||||
|
||||
function extract()
|
||||
{
|
||||
local compressed_file="$1"
|
||||
which unzip 1>/dev/null 2>/dev/null
|
||||
if [ $? -eq 0 ]
|
||||
then
|
||||
fileout=$(unzip -Z1 $compressed_file)
|
||||
if [[ $FORCE -eq 0 && -f $fileout ]]
|
||||
then
|
||||
echo $fileout
|
||||
return 0
|
||||
fi
|
||||
unzip -u $compressed_file -d $WORKDIR 1>&2
|
||||
if [ $? -eq 0 ]
|
||||
then
|
||||
msg_info "Uncompressed GODOT"
|
||||
echo $fileout
|
||||
NEWPRG=1
|
||||
return 0
|
||||
fi
|
||||
fi
|
||||
msg_error "Impossible to extract"
|
||||
exit 2
|
||||
}
|
||||
|
||||
|
||||
while getopts hdeo:s:fix flag
|
||||
do
|
||||
case "${flag}" in
|
||||
h) HELP=1;;
|
||||
d) DEBUG=1;;
|
||||
e) EDITOR=1;;
|
||||
o) OUTZIP=${OPTARG};;
|
||||
s) GODOT_SRC=${OPTARG};;
|
||||
f) FORCE=1;;
|
||||
i) IMPORT=1;;
|
||||
x) ERASEIMPORT=1;;
|
||||
y) DISABLEAUTODETECTCARD=1;;
|
||||
*) HELP=1;;
|
||||
esac
|
||||
done
|
||||
|
||||
if [[ $HELP -ne 0 ]]
|
||||
then
|
||||
cat << EOF
|
||||
$(basename $0) [Option] : Donwload Launch Godot
|
||||
Option:
|
||||
-h : Show help
|
||||
-d : Show debug message
|
||||
-e : Start Godot in editor mode
|
||||
-f : force download & uncompress
|
||||
-i : force import data
|
||||
-x : erase import data
|
||||
-y : Disable auto detect host (OS/CPU/GPU)
|
||||
-o <File> : target godot file (downloaded)
|
||||
-s <Url> : Url to download a specific godot version
|
||||
EOF
|
||||
exit 1
|
||||
fi
|
||||
|
||||
msg_info "Start"
|
||||
msg_debug "WORKDIR:$WORKDIR OUTZIP:$OUTZIP GODOT_SRC:$GODOT_SRC"
|
||||
download "$GODOT_SRC" "$OUTZIP"
|
||||
EXE=$(extract "$OUTZIP")
|
||||
msg_info "Prg:$EXE"
|
||||
|
||||
if [ $NEWPRG -ne 0 ]
|
||||
then
|
||||
echo "--- New program detected"
|
||||
ERASEIMPORT=1
|
||||
IMPORT=1
|
||||
elif [ $DISABLEAUTODETECTCARD -eq 0 ]
|
||||
then
|
||||
echo "--- Check host"
|
||||
$WORKDIR/$EXE --script precheck.gd > $WORKDIR/.current_version.tmp
|
||||
if [ -f $WORKDIR/.current_version ]
|
||||
then
|
||||
diff $WORKDIR/.current_version.tmp $WORKDIR/.current_version >/dev/null
|
||||
if [ $? -ne 0 ]
|
||||
then
|
||||
ERASEIMPORT=1
|
||||
IMPORT=1
|
||||
mv $WORKDIR/.current_version.tmp $WORKDIR/.current_version
|
||||
else
|
||||
rm $WORKDIR/.current_version.tmp
|
||||
fi
|
||||
else
|
||||
ERASEIMPORT=1
|
||||
IMPORT=1
|
||||
mv $WORKDIR/.current_version.tmp $WORKDIR/.current_version
|
||||
fi
|
||||
fi
|
||||
|
||||
if [ $ERASEIMPORT -ne 0 ]
|
||||
then
|
||||
echo "--- Erase imported data"
|
||||
rm -f $WORKDIR/.godot/imported/*
|
||||
fi
|
||||
|
||||
if [[ ($IMPORT -ne 0) || (! -d $WORKDIR/.godot) ]]
|
||||
then
|
||||
echo "--- Launch import (please wait)"
|
||||
$WORKDIR/$EXE --editor --quit
|
||||
echo "--- Import finished"
|
||||
fi
|
||||
|
||||
if [ $EDITOR -ne 0 ]
|
||||
then
|
||||
OPTION="$OPTION -e"
|
||||
fi
|
||||
|
||||
cd $CLIENTDIR
|
||||
$WORKDIR/$EXE $OPTION
|
||||
|
||||
msg_info "End"
|
Loading…
Reference in a new issue