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23 lines
542 B
GDScript
23 lines
542 B
GDScript
extends Node
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class_name GameAttribute
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@onready var attributes_manager : AttributesManager = get_parent()
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@export_category("Attribute")
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## Is the attribute name
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@export var attribute_name : String
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## Is the attribute minimum value
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@export var minimum_value : float
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## Is the attribute maximum value
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@export var maximum_value : float
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## Is the attribute initial value
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@export var current_value : float :
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set(v):
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set_attribute(current_value, v)
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current_value = v
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var can_use:bool = true
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func set_attribute(_prev_v, _current_v):
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pass
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