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39 lines
1.3 KiB
GDScript
39 lines
1.3 KiB
GDScript
extends Window
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@export var node_players : Node = null:
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set(value):
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node_players = value
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@export var node_me : Node = null:
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set(value):
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node_me = value
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(_delta):
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if node_players:
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$TabContainer/Perso/VBoxContainer/HBoxContainer/Count.set_text(str(node_players.get_child_count()))
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$TabContainer/Perso/VBoxContainer/HBoxContainer2/Id.set_text(str(Multi.get_id()))
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if node_players.get_child_count() > 0:
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$TabContainer/Network/VBoxContainer/players/player0.set_text(str(node_players.get_child(0).get_global_position()))
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print(str(node_players.get_child(0).get_global_position()))
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if node_me:
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$TabContainer/Network/VBoxContainer/me/me.set_text(str(node_me.get_child(0).get_global_position()))
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var tmp:String = ""
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tmp += "Anim: " + str(node_me.get_child(0).get_animation())
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tmp += "\nGait: " + node_me.get_child(0).get_gait()
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tmp += "\nStance: " + node_me.get_child(0).get_stance()
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tmp += "\nRotation: " + node_me.get_child(0).get_rotation_mode()
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tmp += "\nMovement: " + node_me.get_child(0).get_movement_state()
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$TabContainer/Network/VBoxContainer/state/state.set_text(tmp)
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func _on_close_requested():
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hide()
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