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https://port.numenaute.org/aleajactaest/bazar_alea.git
synced 2024-11-25 16:46:19 +00:00
232 lines
6.6 KiB
GDScript
232 lines
6.6 KiB
GDScript
extends Node3D
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# The player name.
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var player_name: String
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var connected:bool = false
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var enet:ENetConnection
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var dataEnet:ENetPacketPeer
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var errorEnet:Error
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var id = 0
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var maxplayer = 0
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var listen_ip:String
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var listen_port:int
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# Server confirm our account
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var account_confirmed:bool = false
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const PLAYER = preload("res://scenes/player.tscn")
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var dtls := PacketPeerDTLS.new()
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var udp := PacketPeerUDP.new()
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func create_server_enet():
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print("------ create_server_enet")
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errorEnet = enet.create_host(10)
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if errorEnet != OK:
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print("ERROR ENET.create_host: ", errorEnet)
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return
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func connect_to_host():
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print("Connect to : " + listen_ip + " : " + str(listen_port))
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dataEnet = enet.connect_to_host(listen_ip, listen_port, 10)
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print(dataEnet)
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if not dataEnet:
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print("ERROR dataEnet == null: ")
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return
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elif not dataEnet.is_active():
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print("ERROR enet.connect_to_host: ", dataEnet.is_active())
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return
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func _ready():
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enet = ENetConnection.new()
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create_server_enet()
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func decode_msg(data:PackedByteArray):
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print("==========================")
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var cmd = data.decode_u8(0)
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print("cmd:", cmd)
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var taille = data.decode_u8(1)
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print("taille:", taille)
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var str:String = ""
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var tmp = data.slice(2,taille+2)
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print("tmp:", tmp)
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str = tmp.get_string_from_utf8()
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print("str:", str)
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print("len str:", len(str))
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print("==========================")
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func send_account():
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var data:PackedByteArray = PackedByteArray()
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data.append(1)
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data.append(len(player_name))
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var packed_array = player_name.to_ascii_buffer()
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data += packed_array
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print(player_name, " -> size:", data.size(), " / " , len(player_name) )
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errorEnet = dataEnet.send(1, data, 1)
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if errorEnet != OK:
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print("ERROR ENET: ", errorEnet)
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return
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func set_player_position(pos: Vector3):
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self.get_node("CharacterBody3D").set_global_position(pos)
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func get_player_position():
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if not account_confirmed:
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return
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#print("perso: ", id, " ", self.get_node("CharacterBody3D").get_position())
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var pos:PackedFloat64Array = PackedFloat64Array()
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var posRaw:Vector3 = self.get_node("CharacterBody3D").get_position()
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#posRaw.x = 123456789182729270e15
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#posRaw.y = 2.0
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#posRaw.z = 3.0
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pos.append(posRaw.x)
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#print("x:", pos.to_byte_array())
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pos.append(posRaw.y)
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#print("x+y:", pos.to_byte_array())
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pos.append(posRaw.z)
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#print("x+y+z:", pos.to_byte_array())
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var data:PackedByteArray = PackedByteArray()
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data += pos.to_byte_array()
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#data.append(len(player_name))
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#var packed_array = player_name.to_ascii_buffer()
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#data += packed_array
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#print(player_name, " -> size:", data.size(), " / " , len(player_name) )
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errorEnet = dataEnet.send(2, data, 1)
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if errorEnet == ERR_UNCONFIGURED:
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connect_to_host()
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elif errorEnet != OK:
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print("ERROR ENET: ", errorEnet)
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return
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func bad_acocunt():
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player_name = ""
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self.get_node("Window").open_windows()
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func get_event_received():
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var data = dataEnet.get_packet()
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#print("get: ", data)
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if data[0] == 1: # Return connexion
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if data[1] == 0: # OK
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id = data.decode_u64(2)
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var x = data.decode_double(2+8)
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var y = data.decode_double(2+16)
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var z = data.decode_double(2+24)
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# print("id:", id, " x:", x, " y:", y, " z:", z)
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self.set_player_position(Vector3(x, y, z))
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account_confirmed = true
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self.get_node("CharacterBody3D").set_enable_event(true)
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else: # KO
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bad_acocunt()
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elif data[0] == 3: # Get position
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if id == 0:
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return
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var nb = data[1]
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var pos = 2
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for i in nb:
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var mid = data.decode_u64(pos)
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var mx = data.decode_double(pos+8)
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var my = data.decode_double(pos+16)
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var mz = data.decode_double(pos+24)
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pos += 32
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if mid == id:
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#print("Me id:", mid, " x:", mx, " y:", my, " z:", mz)
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continue
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#print("-- id:", mid, " x:", mx, " y:", my, " z:", mz)
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var child = $Players.find_child(str(mid), false, false)
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if child == null:
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print("Add player : ", mid)
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if maxplayer > 3:
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continue
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var scene = preload("res://scenes/player.tscn")
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var instance = scene.instantiate()
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#var current_scene = scene.instance()
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#var GrabbedInstance = PLAYER.instance()
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instance.set_name(str(mid))
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$Players.add_child(instance)
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#$Players.add_child(scene)
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maxplayer += 1
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var child2 = $Players.find_child(str(mid), false, false)
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child2.set_global_position(Vector3(mx, my, mz))
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else:
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child.set_global_position(Vector3(mx, my, mz))
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#print("Found:", $Players.get_child_count())
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var nbuserremove = data[pos]
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pos += 1
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for i in nbuserremove:
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var mid = data.decode_u64(pos)
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pos += 8
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if mid == id:
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print("Try to remove me :", mid)
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continue
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#print("Remove player : ", mid)
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var child = $Players.find_child(str(mid), false, false)
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if child != null:
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print("Remove player : ", mid)
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$Players.get_node(str(mid)).queue_free()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(_delta):
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if not dataEnet:
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return
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#print("state:", dataEnet.get_state())
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get_player_position()
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if dataEnet.get_state() == ENetPacketPeer.STATE_CONNECTED:
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var event = enet.service()
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if event[0] == ENetConnection.EVENT_RECEIVE:
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#print("get: ", dataEnet.get_packet())
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get_event_received()
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if player_name != "" and not account_confirmed:
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send_account()
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elif dataEnet.get_state() == ENetPacketPeer.STATE_CONNECTING:
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var event = enet.service()
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if event[0] == ENetConnection.EVENT_RECEIVE:
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pass
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elif dataEnet.get_state() == ENetPacketPeer.STATE_DISCONNECTED:
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var _event = enet.service()
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print("STATE_DISCONNECTED")
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elif dataEnet.get_state() == ENetPacketPeer.STATE_ACKNOWLEDGING_CONNECT:
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var _event = enet.service()
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print("STATE_ACKNOWLEDGING_CONNECT")
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elif dataEnet.get_state() == ENetPacketPeer.STATE_CONNECTION_PENDING:
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var _event = enet.service()
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print("STATE_CONNECTION_PENDING")
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elif dataEnet.get_state() == ENetPacketPeer.STATE_CONNECTION_SUCCEEDED:
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var _event = enet.service()
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print("STATE_CONNECTION_SUCCEEDED")
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elif dataEnet.get_state() == ENetPacketPeer.STATE_DISCONNECT_LATER:
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var _event = enet.service()
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print("STATE_DISCONNECT_LATER")
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elif dataEnet.get_state() == ENetPacketPeer.STATE_DISCONNECTING:
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var _event = enet.service()
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print("STATE_DISCONNECTING")
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elif dataEnet.get_state() == ENetPacketPeer.STATE_ACKNOWLEDGING_DISCONNECT:
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var _event = enet.service()
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print("STATE_ACKNOWLEDGING_DISCONNECT")
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elif dataEnet.get_state() == ENetPacketPeer.STATE_ZOMBIE:
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var _event = enet.service()
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print("STATE_ZOMBIE")
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else:
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var _event = enet.service()
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func connect_enet(_name:String, _listen_ip:String, _listen_port:int):
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player_name = _name
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listen_ip = _listen_ip
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listen_port = _listen_port
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connect_to_host()
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print("My name:" + player_name)
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