extends Node var version = 0.0 var player_name = null var ressource_queue = preload("res://ressources/scripts/resource_queue.gd").new() enum RACE { human } var race_label = [ "Humain" ] func get_race_id( p_label ): return race_label.find( p_label ) enum SEX { female, male } var sex_label = [ "Femme", "Homme" ] func get_sex_id( p_label ): return race_label.find( p_label ) enum CREATURES_EDITOR_MODE { player, npc } var creatures_editor_mode = CREATURES_EDITOR_MODE.player func goto_scene( path ): self.get_tree().get_root().get_node("main").goto_scene( path )