extends Spatial var player_speed = 1.0 var player_rotation_speed = 0.1 var heightmap = null #func _ready(): # # self.heightmap = Image.new() # self.heightmap.load( "res://assets/decors/terrains/dunes_heightmap.png" ) # func _input( event ): var movment = Vector3( 0.0, 0.0, 0.0 ) var rotation = Vector3( 0.0, 0.0, 0.0 ) if event.is_action( "move_forward" ): movment.z += self.player_speed elif event.is_action( "move_backward" ): movment.z -= self.player_speed elif event.is_action( "move_left" ): movment.x += self.player_speed elif event.is_action( "move_right" ): movment.x -= self.player_speed if event.is_action( "turn_left" ): rotation.y += self.player_rotation_speed elif event.is_action( "turn_right" ): rotation.y -= self.player_rotation_speed $creatures/player.turn( rotation ) $creatures/player.move( movment ) func _process( delta ): pass # if self.heightmap: # self.heightmap.lock() # print( $creatures/player.translation ) # print( $creatures/player/model.translation ) # print( $creatures/player/model/ra.translation ) # var pixel = self.heightmap.get_pixel( $creatures/player/model/ra.translation.x*2048.0, $creatures/player/model/ra.translation.z*2048.0 ) # var pixel = self.heightmap.get_pixel( 512, 512 ) # self.heightmap.unlock() # print ( pixel ) # var movment = Vector3( 0.0, 0.0, 0.0 ) # $creatures/player/model/ra.translation.y = pixel.r*10.0 # movment.y = pixel.r - $creatures/player/model/ra.translation.y # # $creatures/player.move( movment ) # print( movment ) func load_player( filename ): $creatures/player.load_creature( filename )