extends Spatial export(bool) var gravity_enabled = true var creature = null func _process( delta ): if self.gravity_enabled and $model: for child in $model.get_children(): if child is KinematicBody: child.move_and_slide( Vector3( 0.0, -9.81, 0.0 ), Vector3( 0.0, 1.0, 0.0 ), true ) func move( m_movment ): if $model: for child in $model.get_children(): if child is KinematicBody: child.translate( m_movment ) # child.move_and_slide( m_movment, Vector3( 0.0, 1.0, 0.0 ) ) func turn( m_rotation ): if $model: for child in $model.get_children(): if child is KinematicBody: child.rotate_x( m_rotation.x ) child.rotate_y( m_rotation.y ) child.rotate_z( m_rotation.z )