extends Spatial var player_speed = 1.0 var player_rotation_speed = 0.1 var heightmap = null func _ready(): if ProjectSettings.get_setting("khanat/debug_mode"): $debug_window.popup() # self.heightmap = Image.new() # self.heightmap.load( "res://assets/decors/terrains/dunes_heightmap.png" ) # func _input( event ): var movment = Vector3( 0.0, 0.0, 0.0 ) var rotation = Vector3( 0.0, 0.0, 0.0 ) if event.is_action( "move_forward" ): movment.z += self.player_speed elif event.is_action( "move_backward" ): movment.z -= self.player_speed elif event.is_action( "move_left" ): movment.x += self.player_speed elif event.is_action( "move_right" ): movment.x -= self.player_speed if event.is_action( "turn_left" ): rotation.y += self.player_rotation_speed elif event.is_action( "turn_right" ): rotation.y -= self.player_rotation_speed $creatures/player.turn( rotation ) $creatures/player.move( movment ) func load_player( filename ): $creatures/player.load_creature( filename ) func _on_debug_window_time_of_day_changed(value): $sky/viewport/sky.set_day_time_hours(( value )) func _on_debug_window_mist_level_changed(value): $mist_fx.get_surface_material( 0 ).set_shader_param( "mist_level", value ) func _on_debug_window_douleur_changed(value): $game_ui.set_douleur( value ) func _on_debug_window_oubli_changed(value): $game_ui.set_oubli( value ) func _on_debug_window_trauma_changed(value): $game_ui.set_trauma( value )