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10 lines
275 B
GDScript
10 lines
275 B
GDScript
extends Spatial
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#func _ready():
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#
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# for child in self.get_children():
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# if child is MeshInstance and not child.name == "water":
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# child.get_surface_material(0).set_shader_param( "texture_albedo_noise/seed", child.translation.x+child.translation.y )
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#
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