khanat-client/scenes/interfaces/windows/window.gd

29 lines
944 B
GDScript

extends WindowDialog
var old_mouse_position = Vector2( 0, 0 )
func _on_stats_window_gui_input(event):
if event is InputEventMouseButton and event.button_index == BUTTON_LEFT and Input.is_mouse_button_pressed( BUTTON_LEFT ):
self.old_mouse_position = event.position
if event is InputEventMouseMotion and Input.is_mouse_button_pressed( BUTTON_LEFT ):
var delta = self.old_mouse_position - event.position
self.set_position( self.get_position() - delta )
func update_trauma():
$trauma.value = ($oubli.value+$douleur.value)/2
func _on_douleur_value_changed(value):
$douleur.self_modulate.a = (value / 100.0) * (value / 100.0)
self.update_trauma()
func _on_oubli_value_changed(value):
$oubli.self_modulate.a = (value / 100.0) * (value / 100.0)
self.update_trauma()
func _on_trauma_value_changed(value):
$trauma.self_modulate.a = (value / 100.0) * (value / 100.0)