khanat-client/scenes/creatures/human/mh_human_male.tscn

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Text

[gd_scene load_steps=9 format=2]
[ext_resource path="res://assets/creatures/human/human_male_skin.material" type="Material" id=1]
[ext_resource path="res://assets/creatures/human/mh_human_male_eyebrow.material" type="Material" id=2]
[ext_resource path="res://assets/creatures/human/mh_human_male_eyelashes.material" type="Material" id=3]
[ext_resource path="res://assets/creatures/human/mh_human_male_eyes.material" type="Material" id=4]
[ext_resource path="res://assets/creatures/human/mh_human_male_teeth.material" type="Material" id=5]
[ext_resource path="res://assets/creatures/human/mh_human_male_tongue.material" type="Material" id=6]
[ext_resource path="res://assets/creatures/human/mh_human_male.escn" type="PackedScene" id=7]
[ext_resource path="res://scenes/creatures/human/mh_human_male.gd" type="Script" id=8]
[node name="mh_human_male" instance=ExtResource( 7 )]
script = ExtResource( 8 )
[node name="skeleton" parent="." index="0"]
bones/52/bound_children = [ NodePath("attachment_hand_R") ]
[node name="body" parent="skeleton" index="1"]
material/0 = ExtResource( 1 )
[node name="eyebrow" parent="skeleton" index="2"]
material/0 = ExtResource( 2 )
[node name="eyelashes" parent="skeleton" index="3"]
material/0 = ExtResource( 3 )
[node name="eyes" parent="skeleton" index="4"]
material/0 = ExtResource( 4 )
[node name="teeth" parent="skeleton" index="5"]
material/0 = ExtResource( 5 )
[node name="tongue" parent="skeleton" index="6"]
material/0 = ExtResource( 6 )
[node name="attachment_hand_R" type="BoneAttachment" parent="skeleton" index="7"]
transform = Transform( 0.587317, 0.643903, 0.490357, 0.468288, -0.764492, 0.442989, 0.660122, -0.0305479, -0.750536, -0.511303, 0.208822, 0.226445 )
bone_name = "metacarpal3.R"
[node name="handle" type="Spatial" parent="skeleton/attachment_hand_R" index="0"]
transform = Transform( -0.04419, 0.998709, -0.0247587, 0.325371, -0.00905379, -0.945556, -0.944558, -0.0498266, -0.324525, 0.029346, 0.0327961, -0.0510108 )
[connection signal="animation_finished" from="skeleton/AnimationPlayer" to="." method="_on_AnimationPlayer_animation_finished"]