khanat-code-old/code/ryzom/client/src/attack_info.h

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef CL_ATTACK_INFO
#define CL_ATTACK_INFO
#include "game_share/body.h"
#include "game_share/hit_type.h"
/** General a description of an attack. This describe parameters common to melee/magic/range/creature_attack attacks
* This is filled when an attack behaviour is received
*
* \author Nicolas Vizerie
* \author Nevrax France
* \date 1/2004
*/
struct CAttackInfo
{
uint Intensity; // intensity of attack
uint PhysicalImpactIntensity; // intensity (for physical damages only)
BODY::TBodyPart Localisation; // localisation (for physical damages only)
HITTYPE::THitType HitType; // if there are physical damages, tells how critical they are
DMGTYPE::EDamageType DamageType; // if there are physical damages, give their nature
BODY::TSide Side; // side of body that receives the impact
};
#endif