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98 lines
3.2 KiB
Text
98 lines
3.2 KiB
Text
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****************
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* Master Tools *
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****************
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3 Main directories : Continents / Backup / Trash
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------------------------------------------------
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A World (like Continents or Backup) is a group of directories.
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Each directory is a continent. And a continent is made by a
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file continent.cfg which contains basics information about the
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continent. A continent contains directories which represents regions
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Example of directories
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+ Continents
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+ Fyros
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+ near_the_city
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+ oasis
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oasis.flora
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oasisflora.prim
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fyros.tribe
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respawn.prim
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+ near_holes
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continent.cfg
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fyros.continent
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+ Matis
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+ Tryker
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+ Backup
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+ Trash
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Backup/clean : keep the most recent version of all inside the backup
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including continent and tag (tags are all the Continents world at a certain date)
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Other launchable tools
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----------------------
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This tools regroup the 3 other tools in a common workspace.
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- WorldEditor : Easily generates landscapes and primitives
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- LogicEditor : Condition and trigger tools
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- Georges : Edit the monsters, the primitives description and so on
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With the master tool you can export vegetable through the landscape.
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Simply create a new form herited from a vegetable.dfn and edit it.
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The fields are
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+ Include_patats A set of patats in which we will plant the "Plants"
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+ Exclude_patats A set of patats in which the "Plants" will never appear
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+ Plants A structure of plants
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+ Name The name of the plant
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+ Shape The .shape associated
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+ Shadow The shape that will generate the shadows on the landscape
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+ CollisionRadius The radius of the base of the plant (serve to plant it on the ground)
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+ BundingRadius The minimum radius that between the center of the plant and another plant
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+ Jitter_Pos The "randomness" of the position of the plants in the patat (from 0.0 (order) to 1.0 (random))
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+ Scale_Min Minimum scaling for all plants ( normal scale is 1.0)
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+ Scale_Max Maximum scale for all plants
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+ Put_On_Water Do we have to put the plant on the water ?
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+ Water_Height If we put the plant on water at which height is the water.
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+ Random_Seed Number between 0 and 4,294,967,295 that initialize the random generation
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WorldEditor
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-----------
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WorldEditor needs some directories to functionnate :
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ZoneBitmaps (contains the .TGA from the max plugin)
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ZoneLigos (contains the .LIGOZONE from the max plugin)
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In the integrated mode (when launched from the master tool) you cannot paint zones.
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This functionnality is accessible when you execute the stand alone program which is just
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a DLL loader. You have access to the .prim edition of the zone and can link your primitives
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to contents (vegetable plants, construction, IA zones, etc.) with the georges tool.
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LogicEditor
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-----------
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This is a stand alone tool. It does not need any system data.
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Georges
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-------
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Georges needs a root directory with a subdirectory called "DFN" (This directory regroups
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the .DFN definition of a type class).
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RESTRICTIONS
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************
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Do not use prim.dfn, land.dfn nor logic.dfn in georges, else if you
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instanciate those you will get xxx.logic or something like that which
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could be not easy to differenciate from a worldeditor logic file.
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