khanat-code-old/code/ryzom/common/data_common/r2/r2_ui_reset.lua

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2011-04-29 17:15:53 +00:00
-- Reset ui & manage desktop change (one desktop per editor mode)
------------------------------------------------------------------------------------
function setActive(wndName, active)
local wnd = getUI(wndName, r2.Config.VerboseGetUI)
if wnd ~= nil then
wnd.active = active
end
end
------------------------------------------------------------------------------------
function hide(wndName)
setActive(wndName, false)
end
------------------------------------------------------------------------------------
function show(wndName)
setActive(wndName, true)
end
function r2:hide(wndName)
hide(wndName)
end
-- Reset windows placement in each desktop (one desktop per mode of the editor, so no virtual desktop are available in r2ed)
function r2:resetDesktop(desktopIndex)
local scrW, scrH = getWindowSize()
----------------------------------------------------------------------------------------------------------
-- reset the EDITION desktop
if desktopIndex == 0 then
hideAllWindows()
local palette = getUI("ui:interface:r2ed_palette")
if palette then
palette.active = true
palette.x = 4
palette.y = scrH - 85
palette.w = 225
palette.h = 245
end
local scenario = getUI("ui:interface:r2ed_scenario")
if scenario then
scenario.active = false
--scenario.w = 315
scenario.w = 350
scenario.h = 450
scenario.x = scrW - scenario.w - 5
scenario.y = scrH - 65
-- by default the 'scene rollout' is opened
--r2:setRolloutOpened(scenario:find("geo_tree").caption, scenario:find("geo_tree_list"), true)
-- by default the 'permanent content' is opened
--r2:setRolloutOpened(scenario:find("content_tree").caption, scenario:find("content_tree_list"), true)
-- by default the 'act' rollout is opened
--r2:setRolloutOpened(scenario:find("acts").caption, scenario:find("act_tree_enclosing"), true)
end
local webAdmin = getUI("ui:interface:r2ed_web_admin")
webAdmin.active = false
--if webAdmin then
-- webAdmin.active = false
-- webAdmin.w = 250
-- webAdmin.h = 255
-- webAdmin.x = scrW - webAdmin.w - 5
-- if scenario then
-- webAdmin.y = scenario.y - scenario.h - 5
-- else
-- webAdmin.y = scrH - 5
-- end
-- end
local toolbar = getUI("ui:interface:r2ed_toolbar")
if toolbar then
toolbar.active = true
toolbar:invalidateCoords()
toolbar:updateCoords()
end
if r2.Scenario then
r2:setSelectedInstanceId("") -- force a real select
r2:setSelectedInstanceId(r2.Scenario.InstanceId)
end
-- <action handler="set" params="target='ui:interface:debug_info:active'|value=0"/>
-- <action handler="set" params="target='ui:interface:debug_info:w'|value=350" />
-- <action handler="set" params="target='ui:interface:debug_info:h'|value=300" />
-- <action handler="set" params="target='ui:interface:debug_info:x'|value=10000" />
-- <action handler="set" params="target='ui:interface:debug_info:y'|value=370" />
----------------------------------------------------------------------------------------------------------
-- reset the TEST dektop
elseif desktopIndex == 1 then
hideAllWindows()
-- show game related windows in test mode
-- (same as virtual desktop 0 in game)
-- Target
runAH(nil, "set", "target='ui:interface:target:active'|value=1")
runAH(nil, "set", "target='ui:interface:target:locked'|value=0")
runAH(nil, "set", "target='ui:interface:target:x'|value=sub(sub(getprop('ui:interface:w'),getprop('ui:interface:target:w')),4)")
runAH(nil, "set", "target='ui:interface:target:y'|value=sub(getprop('ui:interface:h'),4)")
-- gestion sets
runAH(nil, "set", "target='ui:interface:gestionsets:active'|value=1")
runAH(nil, "set", "target='ui:interface:gestionsets:x'|value=div(sub(getprop('ui:interface:w'),getprop('ui:interface:gestionsets:w')),2)")
runAH(nil, "set", "target='ui:interface:gestionsets:y'|value=sub(getprop('ui:interface:h'),4)")
-- player
runAH(nil, "set", "target='ui:interface:player:active'|value=1")
runAH(nil, "set", "target='ui:interface:player:x'|value=4")
runAH(nil, "set", "target='ui:interface:player:y'|value=sub(getprop('ui:interface:h'),4)" )
runAH(nil, "set", "target='ui:interface:player:locked'|value=0")
runAH(nil, "set_transparent", "ui:interface:player")
local webAdmin = getUI("ui:interface:r2ed_web_admin")
webAdmin.active = false
--if webAdmin then
-- webAdmin.active = true
-- webAdmin.w = 250
-- webAdmin.h = 255
-- webAdmin.x = scrW - webAdmin.w - 5
-- webAdmin.y = scrH - 75
--end
-- bonus malus window
runAH(nil, "set", "target='ui:interface:bonus_malus:active'|value=1")
runAH(nil, "set", "target='ui:interface:bonus_malus:x'|value=188")
runAH(nil, "set", "target='ui:interface:bonus_malus:y'|value=sub(getprop('ui:interface:h'),4)")
runAH(nil, "set", "target='ui:interface:bonus_malus:locked'|value=1")
-- Compass
--runAH(nil, "set", "target='ui:interface:compass:x'|value=sub(sub(getprop('ui:interface:w'),getprop('ui:interface:compass:w')),4)")
--runAH(nil, "set", "target='ui:interface:compass:y'|value=sub(sub(getprop('ui:interface:h'),getprop('ui:interface:target:h')),8)")
-- Help
--runAH(nil, "set", "target='ui:interface:help_browser:active'|value=1")
--runAH(nil, "set", "target='ui:interface:help_browser:locked'|value=0")
--runAH(nil, "set", "target='ui:interface:help_browser:w'|value=410")
--runAH(nil, "set", "target='ui:interface:help_browser:h'|value=128")
--runAH(nil, "set", "target='ui:interface:help_browser:x'|value=sub(sub(getprop('ui:interface:w'),getprop('ui:interface:help_browser:w')),4)")
--runAH(nil, "set", "target='ui:interface:help_browser:y'|value=add(getprop('ui:interface:help_browser:h'),4)")
-- System Info
--runAH(nil, "set", "target='ui:interface:system_info:w'|value=div(sub(getprop('ui:interface:w'),add(getprop('ui:interface:help_browser:w'),16)),2)")
--runAH(nil, "set", "target='ui:interface:system_info:h'|value=128")
--runAH(nil, "set", "target='ui:interface:system_info:x'|value=4")
--runAH(nil, "set", "target='ui:interface:system_info:y'|value=add(getprop('ui:interface:system_info:h'),4)")
-- Main Chat
-- runAH(nil, "set", "target='ui:interface:main_chat:w'|value=getprop('ui:interface:system_info:w')")
-- runAH(nil, "set", "target='ui:interface:main_chat:h'|value=128")
-- runAH(nil, "set", "target='ui:interface:main_chat:x'|value=add(getprop('ui:interface:system_info:w'),8)")
-- runAH(nil, "set", "target='ui:interface:main_chat:y'|value=add(getprop('ui:interface:system_info:h'),4)")
-- Mission Journal
--runAH(nil, "set", "target='ui:interface:info_player_journal:active'|value=1")
--runAH(nil, "set", "target='ui:interface:info_player_journal:locked'|value=0")
--runAH(nil, "set", "target='ui:interface:info_player_journal:x'|value=4")
--runAH(nil, "set", "target='ui:interface:info_player_journal:y'|value=add(add(getprop('ui:interface:system_info:h'),getprop('ui:interface:info_player_journal:h')),8)")
-- Milko Pad
--runAH(nil, "set", "target='ui:interface:milko:x'|value=sub(sub(getprop('ui:interface:w'),getprop('ui:interface:milko:w')),4)")
--runAH(nil, "set", "target='ui:interface:milko:y'|value=sub(sub(getprop('ui:interface:compass:y'),getprop('ui:interface:compass:h')),4)")
-- Hands
local toolbarWindow = getUI("ui:interface:r2ed_toolbar_window")
toolbarWindow.x=32
toolbarWindow.y=0
local milkoPad = getUI("ui:interface:milko_pad")
milkoPad.y = 0
milkoPad.x = scrW - milkoPad.w
----------------------------------------------------------------------------------------------------------
-- reset the DM destop
elseif desktopIndex == 2 then
hideAllWindows()
local webAdmin = getUI("ui:interface:r2ed_web_admin")
webAdmin.active = false
--if webAdmin then
-- webAdmin.active = true
-- webAdmin.w = 250
-- webAdmin.h = 255
-- webAdmin.x = scrW - webAdmin.w - 5
-- webAdmin.y = scrH - 5
--end
local toolbar = getUI("ui:interface:r2ed_toolbar")
if toolbar then
toolbar.active = true
toolbar:invalidateCoords()
toolbar:updateCoords()
end
local dmToolbar = getUI("ui:interface:r2ed_windows_dm_bar")
if dmToolbar then
dmToolbar.active = true
dmToolbar:invalidateCoords()
dmToolbar:updateCoords()
end
hide("ui:interface:bonus_malus") -- patch for the bonus-malus window
elseif desktopIndex == 3 then
hideAllWindows()
end
r2:resetDesktopVisibleWindows(desktopIndex)
end
local function cleanEnv(contName)
local cont = getUI("ui:interface" .. contName, r2.Config.VerboseGetUI)
if cont then
cont:deleteLUAEnvTable(true) -- recursively delete lua environments
cont:setOnDraw("")
end
end
----------------------------------------------------------------------------------------------------------
function r2:adjustToolbarGap()
local toolbar = getUI("ui:interface:r2ed_toolbar")
local dx = 0
local numGroups = toolbar:getNumGroups()
for k = 0, numGroups - 1 do
local gr = toolbar:getGroup(k)
if gr.active then
gr.x = dx
dx = 4
else
gr.x = 0
end
end
end
----------------------------------------------------------------------------------------------------------
-- common to r2:onChangeDesktop & r2:resetDesktop
function r2:resetDesktopVisibleWindows(desktopIndex)
-- reset the EDIT desktop
if desktopIndex == 0 then
if (r2.CurrentPropertyWindow) then
r2.CurrentPropertyWindow.active = false
r2.CurrentPropertyWindow = nil
end
r2.PropertyWindowVisible = false
show("ui:interface:r2ed_tool_context_help")
if config.R2EDExtendedDebug == 1 then
show("ui:interface:r2ed_current_session")
else
hide("ui:interface:r2ed_current_session")
end
hide("ui:interface:welcome_info")
hide("ui:interface:compass")
show("ui:interface:r2ed_main_menu_button")
show("ui:interface:r2ed_main_bl")
show("ui:interface:r2ed_select_bar")
hide("ui:interface:r2ed_select_bar:buttons")
hide("ui:interface:r2ed_select_bar:sequences")
hide("ui:interface:milko_pad")
hide("ui:interface:windows")
hide("ui:interface:r2ed_npc")
hide("ui:interface:ring_chars_tracking")
local b1 = getUI("ui:interface:r2ed_select_bar"):find("b1")
if b1 then
b1:updateCoords() -- force to update the coords, icon position not good otherwise
end
hide("ui:interface:bonus_malus") -- patch for the bonus-malus window
r2.ToolUI:updateUndoRedo()
hide("ui:interface:r2ed_connect")
hide("ui:interface:r2ed_toolbar_window")
-- reset the TEST desktop
elseif desktopIndex == 1 then
if config.R2EDExtendedDebug == 1 then
show("ui:interface:r2ed_current_session")
else
hide("ui:interface:r2ed_current_session")
end
hide("ui:interface:compass")
hide("ui:interface:welcome_info")
show("ui:interface:r2ed_main_bl")
hide("ui:interface:r2ed_testbar")
hide("ui:interface:r2ed_main_menu_button")
show("ui:interface:milko_pad")
hide("ui:interface:windows")
hide("ui:interface:r2ed_connect")
hide("ui:interface:ring_chars_tracking")
if not r2.isSessionOwner() and r2.AccessMode ~= "Editor" then
hide("ui:interface:r2ed_toolbar_window")
else
show("ui:interface:r2ed_toolbar_window")
end
-- reset the DM desktop
elseif desktopIndex == 2 then
hide("ui:interface:compass")
if config.R2EDExtendedDebug == 1 then
show("ui:interface:r2ed_current_session")
else
hide("ui:interface:r2ed_current_session")
end
hide("ui:interface:r2ed_main_bl")
show("ui:interface:r2ed_testbar")
show("ui:interface:r2ed_main_menu_button")
hide("ui:interface:milko_pad")
hide("ui:interface:windows")
hide("ui:interface:bonus_malus") -- patch for the bonus-malus window
hide("ui:interface:r2ed_connect")
hide("ui:interface:r2ed_toolbar_window")
hide("ui:interface:ring_chars_tracking")
else
hide("ui:interface:bonus_malus") -- patch for the bonus-malus window
end
hide("ui:interface:team_share") -- patch for the 'team share' window
game:updateMissionJournalMode()
r2:disableAnimals()
end
-- called by C ++ : reset non savable parts after a desktop change
function r2:onChangeDesktop(desktopIndex)
--debugInfo("On change desktop = " .. tostring(desktopIndex))
hideAllNonSavableWindows();
-- in each case, hide welcom and ring access windows
getUI("ui:interface:npc_web_browser").active=false
----------------------------------------------------------------------------------------------------------
-- set the EDITION desktop
if desktopIndex == 0 then
r2:setFixedLighting(false)
hide("ui:interface:feature_help")
r2.ui.AnimBar:clearActions()
local toolbar = getUI("ui:interface:r2ed_toolbar")
if toolbar then
toolbar.active = true
toolbar.r2ed_tool_select.active = true
toolbar.r2ed_tool_rotate.active = true
toolbar.r2ed_tool_undo.active = true
toolbar.r2ed_tool_redo.active = true
toolbar.r2ed_tool_copy.active = true
toolbar.r2ed_tool_paste.active = true
toolbar.r2ed_tool_teleport.active = true
toolbar.r2ed_tool_display_mode.active = true
toolbar.r2ed_tool_start.active = true
toolbar.r2ed_tool_stop.active = false
toolbar.r2ed_stop_live.active = false
--toolbar.r2ed_tool_teleport.x = 4
r2:adjustToolbarGap()
toolbar.r2ed_freeze_bot_objects.x = 4
toolbar.r2ed_unfreeze_bot_objects.x = 0
toolbar:invalidateCoords()
toolbar:updateCoords()
toolbar.r2ed_live.active = false
end
local windowsDMBar = getUI("ui:interface:r2ed_windows_dm_bar")
if windowsDMBar then
windowsDMBar.active=false
windowsDMBar:invalidateCoords()
windowsDMBar:updateCoords()
end
cleanEnv("r2ed_scenario")
cleanEnv("r2ed_bbox_edit")
cleanEnv("r2ed_toolbar")
cleanEnv("r2ed_windowbar")
cleanEnv("r2ed_testbar")
cleanEnv("r2ed_toolbar_admin")
cleanEnv("r2ed_table_test")
cleanEnv("r2ed_editbox_test")
cleanEnv("lua_inspector")
cleanEnv("r2ed_palette")
cleanEnv("r2ed_connect")
cleanEnv("r2ed_property_sheet_no_selection")
cleanEnv("r2ed_property_sheet_no_properties")
cleanEnv("r2ed_scenario")
r2.ScenarioWindow:resetWindow()
r2.ContextualCommands:setupToolbar(nil)
-- set new title for th "keys" window
local keys = getUI("ui:interface:keys")
if keys then
keys.uc_title = i18n.get("uiR2EDEditingKeys")
end
if r2.UserComponentsManager then
r2.UserComponentsManager:updateUserComponentsUi()
end
r2:setupFreezeBotObjectButton()
local goTestButton = getUI("ui:interface:r2ed_toolbar"):find("r2ed_tool_start").unselected.button
local goTestMenu = getUI("ui:interface:r2ed_main_menu"):find("go_test")
goTestButton.frozen = false
goTestMenu.grayed = false
----------------------------------------------------------------------------------------------------------
-- set the TEST desktop OR player desktop
elseif desktopIndex == 1 then
r2:setFixedLighting(false)
hide("ui:interface:feature_help")
r2.ui.AnimBar:clearActions()
r2.ui.AnimBar:update()
local toolbar = getUI("ui:interface:r2ed_toolbar")
toolbar.active = false
local toolbarWindow = getUI("ui:interface:r2ed_toolbar_window")
toolbarWindow:find("r2ed_anim_dm_mode").active = (r2.AccessMode == "Editor")
toolbarWindow:find("r2ed_stop_live").active = not (r2.AccessMode == "Editor") and r2.isSessionOwner()
toolbarWindow:find("player_control").active = (not (r2.AccessMode == "Editor")) and r2.isSessionOwner()
toolbarWindow:find("r2ed_live").active = false
-- resize the toolbarWindow depending on content
r2:resizeToolbarWindow()
local windowsDMBar = getUI("ui:interface:r2ed_windows_dm_bar")
if windowsDMBar then
windowsDMBar.r2ed_live.active = (not (r2.AccessMode == "Editor")) and r2.isSessionOwner()
windowsDMBar.player_control.active = (not (r2.AccessMode == "Editor")) and r2.isSessionOwner()
windowsDMBar:invalidateCoords()
windowsDMBar:updateCoords()
end
r2:adjustToolbarGap()
local keys = getUI("ui:interface:keys")
if keys then
keys.uc_title = i18n.get("uiR2EDTestOrDMKeys")
end
----------------------------------------------------------------------------------------------------------
-- reset the DM desktop
elseif desktopIndex == 2 then
r2:setFixedLighting(false)
hide("ui:interface:feature_help")
r2.ui.AnimBar:clearActions()
local toolbar = getUI("ui:interface:r2ed_toolbar")
if toolbar then
toolbar.active = true
toolbar.r2ed_freeze_bot_objects.active = false
toolbar.r2ed_unfreeze_bot_objects.active = false
toolbar.r2ed_tool_select.active = false
toolbar.r2ed_tool_rotate.active = false
toolbar.r2ed_tool_undo.active = false
toolbar.r2ed_tool_redo.active = false
toolbar.r2ed_tool_copy.active = false
toolbar.r2ed_tool_paste.active = false
toolbar.r2ed_tool_teleport.active = true
toolbar.r2ed_tool_display_mode.active = false
toolbar.r2ed_tool_start.active = false
toolbar.r2ed_tool_stop.active = (r2.AccessMode == "Editor")
toolbar.r2ed_stop_live.active = (not (r2.AccessMode == "Editor")) and r2.isSessionOwner()
--toolbar.r2ed_tool_teleport.x = -20 -- compensate x from previous buttons
--toolbar.r2ed_stop_live.x = -8 -- compensate x from previous buttons
toolbar.r2ed_live.active = (r2.AccessMode=="Editor" or r2.Mode=="DM")
r2:adjustToolbarGap()
toolbar:invalidateCoords()
toolbar:updateCoords()
end
local windowsDMBar = getUI("ui:interface:r2ed_windows_dm_bar")
if windowsDMBar then
windowsDMBar.active=true
windowsDMBar.r2ed_live.active = (not (r2.AccessMode == "Editor")) and r2.isSessionOwner()
windowsDMBar.player_control.active = (not (r2.AccessMode == "Editor")) and r2.isSessionOwner()
windowsDMBar:invalidateCoords()
windowsDMBar:updateCoords()
end
r2.ui.AnimBar:update()
r2.ui.AnimBar:updateDMControlledEntitiesWindow()
local keys = getUI("ui:interface:keys")
if keys then
keys.uc_title = i18n.get("uiR2EDTestOrDMKeys")
end
end
-- special : if "key" window is visible on current desktop, hide, then show it again to force a refresh of its content
local keys = getUI("ui:interface:keys")
if keys.active then
keys.active = false
keys.active = true
end
r2:resetDesktopVisibleWindows(desktopIndex)
r2.ToolUI:updateToggleWindowButtons()
r2.ToolUI:updateToggleWindowDMButtons()
end
function r2:resizeToolbarWindow()
local toolbarWindow = getUI("ui:interface:r2ed_toolbar_window")
toolbarWindow:updateCoords()
local w = toolbarWindow:find("enclosing").w_real + 16
toolbarWindow.w = w
toolbarWindow.pop_min_w = w
toolbarWindow.pop_max_w = w
toolbarWindow:updateCoords()
end
-- for masterless mode only : display option to control player & quit
function r2:initDMToolbarWindowPos()
if not r2.isSessionOwner() then return end
local scrW, scrH = getWindowSize()
-- init dm toolbar default pos
local toolbarWindow = getUI("ui:interface:r2ed_toolbar_window")
toolbarWindow.active = true
toolbarWindow.x= 11
toolbarWindow.y=scrH - 190
end
-- for masterless mode only : display option to control player & quit
function r2:popDMToolbarWindow()
local toolbarWindow = getUI("ui:interface:r2ed_toolbar_window")
toolbarWindow.active = true
toolbarWindow:find("r2ed_anim_dm_mode").active = false
toolbarWindow:find("r2ed_stop_live").active = true
toolbarWindow:find("r2ed_live").active = true
toolbarWindow:find("player_control").active = true
r2:resizeToolbarWindow()
setTopWindow(toolbarWindow)
hide("ui:interface:r2ed_main_bl")
game:updateMissionJournalMode()
r2:disableAnimals()
getUI("ui:interface:welcome_info").active=false
end
-- fix for previous versions : dm toolbar was shown on players desktop
function r2:playerModeUIFix()
local toolbarWindow = getUI("ui:interface:r2ed_toolbar_window")
toolbarWindow.active = false
hide("ui:interface:r2ed_main_bl")
game:updateMissionJournalMode()
r2:disableAnimals()
getUI("ui:interface:welcome_info").active=false
end
function r2:disableAnimals()
local animals = getUI("ui:interface:animal_global")
animals.content.no_available_animals.active = true
animals.list.active = false
animals.header_opened.active = false
animals.header_closed.active = true
end