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205 lines
5.3 KiB
C
205 lines
5.3 KiB
C
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RY_EFFECT_MANAGER_H
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#define RY_EFFECT_MANAGER_H
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#include "nel/misc/types_nl.h"
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#include "game_share/base_types.h"
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#include "basic_effect.h"
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class TEffectVector : public std::vector<CBasicEffect>
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{
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NL_INSTANCE_COUNTER_DECL(TEffectVector);
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public:
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};
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//typedef std::vector< CBasicEffect > TEffectVector;
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typedef std::map< TDataSetRow, TEffectVector* > TEntitiesEffectMap;
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/**
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* Singleton managing effects for EGS and AIS
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* \author David Fleury
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* \author Nevrax France
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* \date 2003
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*/
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class CEffectManager
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{
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public:
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/// Constructor
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CEffectManager();
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/// Destructor
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~CEffectManager();
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/// release method
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static void release();
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/// update method (should be called each tick)
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static void update();
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/// add a effect to given entity
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inline static void addEffect( const TDataSetRow &entityRow, const CBasicEffect &effect )
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{
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TEntitiesEffectMap::iterator it = _Effects.find(entityRow);
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if ( it != _Effects.end())
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{
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if ( (*it).second != NULL)
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{
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(*it).second->push_back(effect);
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}
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else
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{
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nlwarning("<CEffectManager::addEffect> NULL pointer instead of effect vector for entity RowId %u", entityRow.getIndex() );
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(*it).second = new TEffectVector();
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if ( (*it).second)
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(*it).second->push_back(effect);
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}
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}
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else
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{
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// create new vector
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TEffectVector *vector = new TEffectVector();
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if (vector)
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{
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vector->push_back(effect);
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_Effects.insert( std::make_pair(entityRow, vector) );
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}
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}
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_NewEffects.push_back(effect);
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}
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/// add a vector of spells to given entity
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inline static void addEffects( const TDataSetRow &entityRow, const std::vector<CBasicEffect> &spells )
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{
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TEntitiesEffectMap::iterator it = _Effects.find(entityRow);
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if ( it != _Effects.end())
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{
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if ( (*it).second != NULL)
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{
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(*it).second->insert( (*it).second->end(), spells.begin(), spells.end() );
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}
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else
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{
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nlwarning("<CEffectManager::addEffect> NULL pointer instead of effect vector for entity RowId %u", entityRow.getIndex() );
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(*it).second = new TEffectVector();
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if ( (*it).second)
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(*it).second->insert( (*it).second->end(), spells.begin(), spells.end() );
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}
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}
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else
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{
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// create new vector
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TEffectVector *vector = new TEffectVector();
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if (vector)
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{
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vector->insert( vector->end(), spells.begin(), spells.end() );
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_Effects.insert( std::make_pair(entityRow, vector) );
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}
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}
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_NewEffects.insert(_NewEffects.end(), spells.begin(), spells.end() );
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}
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/// remove a effect
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inline static void removeEffect( const TDataSetRow &entityRow, uint32 effectId )
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{
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TEntitiesEffectMap::iterator it = _Effects.find(entityRow);
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if ( it == _Effects.end())
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{
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return;
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}
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if ( (*it).second == NULL)
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{
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nlwarning("<CEffectManager::addEffect> NULL pointer instead of effect vector for entity RowId %u", entityRow.getIndex() );
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return;
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}
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// parse vector
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TEffectVector::iterator itEffect;
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const TEffectVector::const_iterator itEnd = (*it).second->end();
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for ( itEffect = (*it).second->begin() ; itEffect != itEnd ; ++itEffect)
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{
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if ( (*itEffect).effectId() == effectId )
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{
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_RemovedEffects.push_back(*itEffect);
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(*it).second->erase(itEffect);
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// if last effect, erase entry
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if ((*it).second->empty())
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{
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delete (*it).second;
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(*it).second = NULL;
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_Effects.erase(it);
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}
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return;
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}
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}
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}
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/// remove an entity
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inline void removeEntity( const TDataSetRow &entityRow )
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{
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TEntitiesEffectMap::iterator it = _Effects.find(entityRow);
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if ( it != _Effects.end())
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{
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if ( (*it).second != NULL)
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{
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delete (*it).second;
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(*it).second = NULL;
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}
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_Effects.erase(it);
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}
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}
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/// register a service
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inline void static registerService( NLNET::TServiceId serviceId )
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{
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_RegisteredServices.insert( serviceId );
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}
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/// unregister a service
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inline void static unregisterService( NLNET::TServiceId serviceId )
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{
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_RegisteredServices.erase( serviceId );
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}
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private:
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/// map entities to their active spells
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static TEntitiesEffectMap _Effects;
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/// the spells created since last update
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static std::vector< CBasicEffect > _NewEffects;
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/// the spells deleted since last update
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static std::vector< CBasicEffect > _RemovedEffects;
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/// list of services registered to new and removed spells/effects
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static std::set<NLNET::TServiceId> _RegisteredServices;
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};
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#endif // RY_EFFECT_MANAGER_H
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/* End of effect_manager.h */
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