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31 lines
574 B
Text
31 lines
574 B
Text
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-- Function to reload bitmaps in a texture
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fn reload_material mat =
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(
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if classof mat == Multimaterial then
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(
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for submat = 1 to mat.count do
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(
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reload_material mat[submat]
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)
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)
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else if classof mat == Standard then
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(
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-- Has a texture ?
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if mat.DiffuseMap != undefined then
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(
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-- Is it a bitmaptex ?
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if classof mat.DiffuseMap == bitmapTex then
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(
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NelReloadTexture mat.DiffuseMap
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)
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)
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)
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)
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-- For each material in the material editor
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for mate in meditMaterials do
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(
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reload_material mate
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forceCompleteRedraw ()
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)
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