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66 lines
1.7 KiB
C++
66 lines
1.7 KiB
C++
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "nel/gui/view_link.h"
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#include "nel/misc/bit_mem_stream.h"
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#include "nel/misc/i18n.h"
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using namespace std;
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using namespace NLMISC;
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using namespace NL3D;
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namespace NLGUI
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{
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// ***************************************************************************
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CViewLink::CViewLink (const TCtorParam ¶m)
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: CViewText(param)
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{
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HTML = NULL;
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}
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// ***************************************************************************
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void CViewLink::setHTMLView(CGroupHTML *html)
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{
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HTML = html;
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}
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// ***************************************************************************
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bool CViewLink::getMouseOverShape(string &texName, uint8 &rot, CRGBA &col)
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{
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if (HTML != NULL)
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{
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if (!LinkTitle.empty())
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{
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texName = LinkTitle;
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rot= 0;
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col = CRGBA::White;
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return true;
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}
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}
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return false;
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}
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// ***************************************************************************
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}
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