khanat-code-old/code/CMakeModules/iOSToolChain.cmake

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2015-12-18 12:02:31 +00:00
# This file is based off of the Platform/Darwin.cmake and Platform/UnixPaths.cmake
# files which are included with CMake 2.8.4
# It has been altered for iOS development
#
# Options:
#
# IOS_VERSION = last(default) or specific one (4.3, 5.0, 4.1)
# This decides if SDKS will be selected from the iPhoneOS.platform or iPhoneSimulator.platform folders
# OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch.
# SIMULATOR - used to build for the Simulator platforms, which have an x86 arch.
#
# IOS_PLATFORM = OS (default) or SIMULATOR or ALL
# This decides if SDKS will be selected from the iPhoneOS.platform or iPhoneSimulator.platform folders
# OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch.
# SIMULATOR - used to build for the Simulator platforms, which have an x86 arch.
#
# CMAKE_IOS_DEVELOPER_ROOT = automatic(default) or /path/to/platform/Developer folder
# By default this location is automatcially chosen based on the IOS_PLATFORM value above.
# If set manually, it will override the default location and force the user of a particular Developer Platform
#
# CMAKE_IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder
# By default this location is automatcially chosen based on the CMAKE_IOS_DEVELOPER_ROOT value.
# In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path.
# If set manually, this will force the use of a specific SDK version
IF(DEFINED CMAKE_CROSSCOMPILING)
# subsequent toolchain loading is not really needed
RETURN()
ENDIF()
# Standard settings
SET(CMAKE_SYSTEM_NAME Darwin)
SET(CMAKE_SYSTEM_VERSION 1) # TODO: determine target Darwin version
SET(UNIX ON)
SET(APPLE ON)
SET(IOS ON)
# Force the compilers to Clang for iOS
include (CMakeForceCompiler)
CMAKE_FORCE_C_COMPILER (clang Clang)
CMAKE_FORCE_CXX_COMPILER (clang++ Clang)
IF(CMAKE_CXX_COMPILER)
EXECUTE_PROCESS(COMMAND ${CMAKE_CXX_COMPILER} --version
OUTPUT_VARIABLE CLANG_VERSION_RAW
OUTPUT_STRIP_TRAILING_WHITESPACE)
STRING(REGEX REPLACE "Apple LLVM version ([\\.0-9]+).*"
"\\1" CMAKE_CXX_COMPILER_VERSION "${CLANG_VERSION_RAW}")
SET(CMAKE_C_COMPILER_VERSION ${CMAKE_CXX_COMPILER_VERSION})
SET(CMAKE_COMPILER_VERSION ${CMAKE_CXX_COMPILER_VERSION})
ENDIF()
# Setup iOS platform
IF(NOT DEFINED IOS_PLATFORM)
SET(IOS_PLATFORM "OS")
ENDIF()
SET(IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform")
SET(IOS_PLATFORM_LOCATION "iPhoneOS.platform")
SET(IOS_SIMULATOR_PLATFORM_LOCATION "iPhoneSimulator.platform")
# Check the platform selection and setup for developer root
if(${IOS_PLATFORM} STREQUAL "OS")
# This causes the installers to properly locate the output libraries
set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos")
elseif(${IOS_PLATFORM} STREQUAL "SIMULATOR")
# This causes the installers to properly locate the output libraries
set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator")
elseif(${IOS_PLATFORM} STREQUAL "ALL")
# This causes the installers to properly locate the output libraries
set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator;-iphoneos")
else()
message (FATAL_ERROR "Unsupported IOS_PLATFORM value selected. Please choose OS or SIMULATOR")
endif()
set (CMAKE_XCODE_EFFECTIVE_PLATFORMS ${CMAKE_XCODE_EFFECTIVE_PLATFORMS} CACHE PATH "iOS Platform")
# Setup iOS developer location unless specified manually with CMAKE_IOS_DEVELOPER_ROOT
# Note Xcode 4.3 changed the installation location, choose the most recent one available
SET(XCODE_DEFAULT_ROOT "/Applications/Xcode.app/Contents")
IF(NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT)
IF(NOT DEFINED CMAKE_XCODE_ROOT)
IF(EXISTS ${XCODE_DEFAULT_ROOT})
SET(CMAKE_XCODE_ROOT ${XCODE_DEFAULT_ROOT} CACHE STRING "Xcode root")
ELSE()
MESSAGE(FATAL_ERROR "Xcode directory ${XCODE_DEFAULT_ROOT} doesn't exist")
ENDIF()
ENDIF()
SET(TMP ${CMAKE_XCODE_ROOT}/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer)
IF(EXISTS ${TMP})
SET(CMAKE_IOS_DEVELOPER_ROOT ${TMP})
MESSAGE(STATUS "Use iOS developer root: ${CMAKE_IOS_DEVELOPER_ROOT}")
ENDIF()
SET(TMP ${CMAKE_XCODE_ROOT}/Developer/Platforms/${IOS_SIMULATOR_PLATFORM_LOCATION}/Developer)
IF(EXISTS ${TMP})
SET(CMAKE_IOS_SIMULATOR_DEVELOPER_ROOT ${TMP})
MESSAGE(STATUS "Use iOS simulator developer root: ${CMAKE_IOS_SIMULATOR_DEVELOPER_ROOT}")
ENDIF()
ENDIF()
SET(CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_IOS_DEVELOPER_ROOT} CACHE PATH "Location of iOS Platform")
SET(CMAKE_IOS_SIMULATOR_DEVELOPER_ROOT ${CMAKE_IOS_SIMULATOR_DEVELOPER_ROOT} CACHE PATH "Location of iOS Simulator Platform")
MACRO(GET_AVAILABLE_SDK_VERSIONS ROOT VERSIONS)
FILE(GLOB _CMAKE_IOS_SDKS "${ROOT}/SDKs/iPhoneOS*")
IF(_CMAKE_IOS_SDKS)
LIST(SORT _CMAKE_IOS_SDKS)
LIST(REVERSE _CMAKE_IOS_SDKS)
FOREACH(_CMAKE_IOS_SDK ${_CMAKE_IOS_SDKS})
STRING(REGEX REPLACE ".+iPhoneOS([0-9.]+)\\.sdk" "\\1" _IOS_SDK "${_CMAKE_IOS_SDK}")
LIST(APPEND ${VERSIONS} ${_IOS_SDK})
ENDFOREACH()
ENDIF()
ENDMACRO()
# Find and use the most recent iOS sdk
IF(NOT DEFINED CMAKE_IOS_SDK_ROOT)
# Search for a specific version of a SDK
GET_AVAILABLE_SDK_VERSIONS(${CMAKE_IOS_DEVELOPER_ROOT} IOS_VERSIONS)
IF(NOT IOS_VERSIONS)
MESSAGE(FATAL_ERROR "No iOS SDK's found in default search path ${CMAKE_IOS_DEVELOPER_ROOT}. Manually set CMAKE_IOS_SDK_ROOT or install the iOS SDK.")
ENDIF()
IF(IOS_VERSION)
LIST(FIND IOS_VERSIONS "${IOS_VERSION}" _INDEX)
IF(_INDEX EQUAL -1)
LIST(GET IOS_VERSIONS 0 IOS_SDK_VERSION)
ELSE()
SET(IOS_SDK_VERSION ${IOS_VERSION})
ENDIF()
ELSE()
LIST(GET IOS_VERSIONS 0 IOS_VERSION)
SET(IOS_SDK_VERSION ${IOS_VERSION})
ENDIF()
MESSAGE(STATUS "Target iOS ${IOS_VERSION} and use SDK ${IOS_SDK_VERSION}")
SET(CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_DEVELOPER_ROOT}/SDKs/iPhoneOS${IOS_SDK_VERSION}.sdk)
SET(CMAKE_IOS_SIMULATOR_SDK_ROOT ${CMAKE_IOS_SIMULATOR_DEVELOPER_ROOT}/SDKs/iPhoneSimulator${IOS_SDK_VERSION}.sdk)
endif()
SET(CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Location of the selected iOS SDK")
SET(CMAKE_IOS_SIMULATOR_SDK_ROOT ${CMAKE_IOS_SIMULATOR_SDK_ROOT} CACHE PATH "Location of the selected iOS Simulator SDK")
SET(IOS_VERSION ${IOS_VERSION} CACHE STRING "iOS target version")
# Set the sysroot default to the most recent SDK
SET(CMAKE_IOS_SYSROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Sysroot used for iOS support")
SET(CMAKE_IOS_SIMULATOR_SYSROOT ${CMAKE_IOS_SIMULATOR_SDK_ROOT} CACHE PATH "Sysroot used for iOS Simulator support")
IF(CMAKE_GENERATOR MATCHES Xcode)
IF(${IOS_PLATFORM} STREQUAL "OS")
SET(CMAKE_SYSTEM_PROCESSOR "armv7")
ELSEIF(${IOS_PLATFORM} STREQUAL "SIMULATOR")
SET(CMAKE_SYSTEM_PROCESSOR "x86")
ELSEIF(${IOS_PLATFORM} STREQUAL "ALL")
SET(CMAKE_SYSTEM_PROCESSOR "armv7")
ENDIF()
ELSE()
IF(${IOS_PLATFORM} STREQUAL "OS")
SET(ARCHS "armv7;arm64")
SET(CMAKE_SYSTEM_PROCESSOR "armv7")
ELSEIF(${IOS_PLATFORM} STREQUAL "SIMULATOR")
# iPhone simulator targets i386
SET(ARCHS "i386")
SET(CMAKE_SYSTEM_PROCESSOR "x86")
ELSEIF(${IOS_PLATFORM} STREQUAL "ALL")
SET(ARCHS "armv7;arm64;i386;x86_64")
SET(CMAKE_SYSTEM_PROCESSOR "armv7")
ENDIF()
ENDIF()
# set the architecture for iOS - using ARCHS_STANDARD_32_BIT sets armv7,armv7s and appears to be XCode's standard.
# The other value that works is ARCHS_UNIVERSAL_IPHONE_OS but that sets armv7 only
IF(ARCHS)
SET(CMAKE_OSX_ARCHITECTURES ${ARCHS} CACHE string "Build architecture for iOS")
ENDIF()
# Set the find root to the iOS developer roots and to user defined paths
set (CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_IOS_SDK_ROOT} ${CMAKE_PREFIX_PATH} ${CMAKE_INSTALL_PREFIX} $ENV{EXTERNAL_IOS_PATH} CACHE string "iOS find search path root")
# default to searching for frameworks first
set (CMAKE_FIND_FRAMEWORK FIRST)
# set up the default search directories for frameworks
set (CMAKE_SYSTEM_FRAMEWORK_PATH
${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks
${CMAKE_IOS_SDK_ROOT}/System/Library/PrivateFrameworks
${CMAKE_IOS_SDK_ROOT}/Developer/Library/Frameworks
)
# only search the iOS sdks, not the remainder of the host filesystem
set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM BOTH)
set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
# determinate location for bin utils based on CMAKE_FIND_ROOT_PATH
include(CMakeFindBinUtils)