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88 lines
2.1 KiB
C
88 lines
2.1 KiB
C
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_SKELETON_WEIGHT_H
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#define NL_SKELETON_WEIGHT_H
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#include "nel/misc/types_nl.h"
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#include <vector>
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namespace NLMISC
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{
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class IStream;
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struct EStream;
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}
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namespace NL3D {
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/**
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* A skeleton template is a set of couple value_name / float.
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*
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* The value name is used to find a channel in the CChannelMixer.
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* The float is a weight used on a slot of the channel mixer by
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* the channel.
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*
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* \author Cyril 'Hulud' Corvazier
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* \author Nevrax France
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* \date 2001
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*/
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class CSkeletonWeight
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{
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public:
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/// An element of the template. A pair of node name / node weight.
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class CNode
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{
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public:
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/// Name of the node
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std::string Name;
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/// Weight of the node
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float Weight;
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/// Serial the node
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void serial (NLMISC::IStream& f);
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};
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/// A vector of template elements.
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typedef std::vector<CNode> TNodeArray;
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/// Get number of node in this template
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uint getNumNode () const;
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/// Get a node name
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const std::string& getNodeName (uint node) const;
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/// Get a node weight
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float getNodeWeight (uint node) const;
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/// Build the template
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void build (const TNodeArray& array);
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/// Serial the template
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void serial (NLMISC::IStream& f);
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private:
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TNodeArray _Elements;
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};
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} // NL3D
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#endif // NL_SKELETON_WEIGHT_H
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/* End of skeleton_weight.h */
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