khanat-code-old/code/nel/include/nel/3d/skeleton_weight.h

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2010-05-06 00:08:41 +00:00
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_SKELETON_WEIGHT_H
#define NL_SKELETON_WEIGHT_H
#include "nel/misc/types_nl.h"
#include <vector>
namespace NLMISC
{
class IStream;
struct EStream;
}
namespace NL3D {
/**
* A skeleton template is a set of couple value_name / float.
*
* The value name is used to find a channel in the CChannelMixer.
* The float is a weight used on a slot of the channel mixer by
* the channel.
*
* \author Cyril 'Hulud' Corvazier
* \author Nevrax France
* \date 2001
*/
class CSkeletonWeight
{
public:
/// An element of the template. A pair of node name / node weight.
class CNode
{
public:
/// Name of the node
std::string Name;
/// Weight of the node
float Weight;
/// Serial the node
void serial (NLMISC::IStream& f);
};
/// A vector of template elements.
typedef std::vector<CNode> TNodeArray;
/// Get number of node in this template
uint getNumNode () const;
/// Get a node name
const std::string& getNodeName (uint node) const;
/// Get a node weight
float getNodeWeight (uint node) const;
/// Build the template
void build (const TNodeArray& array);
/// Serial the template
void serial (NLMISC::IStream& f);
private:
TNodeArray _Elements;
};
} // NL3D
#endif // NL_SKELETON_WEIGHT_H
/* End of skeleton_weight.h */