khanat-code-old/code/ryzom/client/data/gamedev/interfaces/ctrls.txt

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2015-12-18 12:02:31 +00:00
[1]RADIO_BUTTON
[2]RADIO_BUTTON
[3]RADIO_BUTTON
[4]RADIO_BUTTON
[5]RADIO_CONTROLLER
[6]RADIO_BUTTON
[7]RADIO_BUTTON
[8]RADIO_CONTROLLER
[9]BUTTON
[10]CAPTURE
[11]CAPTURE
[12]LIST
[13]TEXT
[14]TEXT
[15]BUTTON
[16]BUTTON
[17]TEXT
[18]CAPTURE
[19]CAPTURE
[20]BUTTON
[21]BITMAP
/**************************************************************/
/ The Chat Window
/*************************************************************/
/ the chat control box
[22]CHAT
/ the chat input control
[23]CHAT_INPUT
/ whisper
[24]RADIO_BUTTON
/ say
[25]RADIO_BUTTON
/shout
[26]RADIO_BUTTON
/speech mode
[55]RADIO_BUTTON
/ public mode
[56]RADIO_BUTTON
/ teammate mode
[58]RADIO_BUTTON
/ clade mode
[59]RADIO_BUTTON
/ family mode
[60]RADIO_BUTTON
/clade mode
[70]RADIO_BUTTON
/ the radio controller
[64]RADIO_CONTROLLER
/ unmute all
[27]BUTTON
/1
[28]RADIO_BUTTON
/2
[29]RADIO_BUTTON
/3
[30]RADIO_BUTTON
/4
[31]RADIO_BUTTON
/5
[32]RADIO_BUTTON
/ radio controller for 28 to 32
[33]RADIO_CONTROLLER
/ Speech
[34]BUTTON
/ leave speech
[53]BUTTON
/vote
[35]BUTTON
/create group
[54]BUTTON
/min
[36]BUTTON
/lock-unlock
[37]BUTTON
/Create Teammate button
[61]BUTTON
/leave teammate button
[62]BUTTON
/**************************************************************/
/ The pop-up window displayed with a right-click in public chat
/*************************************************************/
/ surname
[38]TEXT
/ I want to be your teammate
[57]BUTTON
/ do you want to be my teammate
[39]BUTTON
/join clade proposal
[69]BUTTON
/add to contact list
[40]BUTTON
/Propose to join Clad
[41]BUTTON
/ use preprog
[42]BUTTON
/ preprog 1
[43]RADIO_BUTTON
/ preprog 2
[44]RADIO_BUTTON
/ preprog 3
[45]RADIO_BUTTON
/ preprog 4
[46]RADIO_BUTTON
/ preprog 5
[47]RADIO_BUTTON
/ the radio controller for the radio buttons 43 to 47
[65]RADIO_CONTROLLER
/the five possible clades buttons
[48]BUTTON
[49]BUTTON
[50]BUTTON
[51]BUTTON
[52]BUTTON
/[53] already used
/[54] already used
/[55] already used
/[56] already used
/[57] already used
/[58] already used
/[59] already used
/[60] already used
/[61] already used
/[62] already used
/ the capture control used to send message to the selected player
[63]CAPTURE
/[64] already used
/[65] already used
[66]BUTTON
[67]BUTTON
[68]BUTTON
/[69] already used
/[70] already used
/ the Vote button
[71]BUTTON
[75]BITMAP
/ the close button (not in final version)
[99]BUTTON
/**************************************************************/
/ Dialog Box with a Bot (OSD 3).
/*************************************************************/
[100]TEXT
[101]TEXT
[102]LIST
[103]CHOICE_LIST
[104]BITMAP
[105]BITMAP
[106]BITMAP
[107]BITMAP
[108]BITMAP
[109]BITMAP
[110]BITMAP
[111]BITMAP
[112]BITMAP
[113]BITMAP
[114]BITMAP
[115]BITMAP
[116]BITMAP
[117]BITMAP
[118]BITMAP
/***********************************************************/
/ THE CREATE CLADE INTERFACE
/**********************************************************/
// Background
[200]BITMAP
[209]BITMAP
[210]BITMAP
/ clade name
[201]CAPTURE
/ window name
[202]TEXT
/ clade corporate name
[203]CAPTURE
/ public clade
[204]RADIO_BUTTON
/ secret clade
[205]RADIO_BUTTON
/
[206]RADIO_CONTROLLER
[207]BUTTON
[208]BUTTON
/***********************************************************/
/ THE VOTE INTERFACE
/**********************************************************/
/ background bitmaps
[300]BITMAP
[301]BITMAP
[302]BITMAP
[303]BITMAP
[304]BITMAP
[305]BITMAP
[306]BITMAP
[307]BITMAP
[308]BITMAP
[314]BITMAP
[315]BITMAP
/ title (ex: Territory chief election)
[309]TEXT
/ countdown to end of election
[310]TEXT
/ the candidates list
[311]CANDIDATE_LIST
/ vote for current candidate
[312]BUTTON
/ current candidate program
[313]LIST
/**************************************************************/
/ INVENTORY (OSD 400).
/*************************************************************/
// Background
[400]BITMAP
// Money
[401]TEXT
[402]TEXT
[403]TEXT
[404]TEXT
// Slots
[405]BUTTON
[406]BUTTON
[407]BUTTON
[408]BUTTON
[409]BUTTON
[410]BUTTON
[411]BUTTON
[412]BUTTON
[413]BUTTON
[414]BUTTON
[415]BUTTON
[416]BUTTON
[417]BUTTON
[418]BUTTON
/**************************************************************/
/ TROC (me) (OSD 500).
/*************************************************************/
// Background
[500]BITMAP
// Money
[501]TEXT
[502]TEXT
[503]TEXT
[504]TEXT
// Slots
[505]BUTTON
[506]BUTTON
[507]BUTTON
[508]BUTTON
// Rdy
[509]BITMAP
// OK | Cancel
[510]BUTTON
[511]BUTTON
/**************************************************************/
/ TROC (you) (OSD 600).
/*************************************************************/
// Background
[600]BITMAP
// Money
[601]TEXT
[602]TEXT
[603]TEXT
[604]TEXT
// Slots
[605]BUTTON
[606]BUTTON
[607]BUTTON
[608]BUTTON
// Rdy
[609]BITMAP
/**************************************************************/
/ LOGIN (OSD 700).
/*************************************************************/
// Background
[700]BITMAP
// Login
[701]CAPTURE
// Password
[702]CAPTURE
// Button Connect
[703]BUTTON
// Text Connect
[704]TEXT
/**************************************************************/
/ CHARACTER CHOICE (OSD 800).
/*************************************************************/
// Background
[800]BITMAP
// Button Enter
[801]BUTTON
// Text Enter
[802]TEXT
// Character Buttons
[803]RADIO_BUTTON
[804]RADIO_BUTTON
[805]RADIO_BUTTON
[806]RADIO_BUTTON
[807]RADIO_BUTTON
[808]RADIO_BUTTON
[809]RADIO_BUTTON
[810]RADIO_CONTROLLER
/**************************************************************/
/ BUY (OSD 900).
/*************************************************************/
// Background
[900]BITMAP
// Money
[901]TEXT
[902]TEXT
[903]TEXT
[904]TEXT
// Slots
[905]BUTTON
[906]BUTTON
[907]BUTTON
[908]BUTTON
// Rdy
[909]BITMAP
// BUY | Cancel
[910]BUTTON
[911]BUTTON
//Background of the "character creation" interface
[999]BITMAP
[998]TEXT
/***********************************************************/
/ THE WINDOW DISPLAYED WHEN A PLAYER IVITE YOU TO JOIN HIS TEAM
/**********************************************************/
/ the text " 'playerName' Invite you to his team
[1000]TEXT
/ accept
[1001]BUTTON
/ player info
[1002]BUTTON
/ reject
[1003]BUTTON
/background
[1006]BITMAP
/***********************************************************/
/ THE WINDOW DISPLAYED WHEN A PLAYER WANT TO JOIN A TEAM
/**********************************************************/
/ the text " 'playerName' WANTS TO JOIN YOUR TEAM
[1100]TEXT
/ accept
[1101]BUTTON
/ player info
[1102]BUTTON
/ reject
[1103]BUTTON
/ background bitmap
[1106]BITMAP
/***********************************************************/
/ THE WINDOW DISPLAYED to create/join a speech
/**********************************************************/
/join
[1004]BUTTON
/create
[1005]BUTTON
/**********************************************/
/ JOIN CLADE PROPOSAL POP-UP /
/**********************************************/
/ the text
[1170]TEXT
/ accept
[1171]BUTTON
/ infos
[1172]BUTTON
/ reject
[1173]BUTTON
/background
[1176]BITMAP
[2000]BITMAP
[2001]BITMAP
[2002]BITMAP
[2003]BITMAP
[2004]BITMAP
[2005]BITMAP
[2006]BITMAP
[2007]BITMAP
[2008]BITMAP
[3000]SPELL_LIST
[3001]BUTTON
[3002]BUTTON
[3003]HORIZONTAL_LIST
[3004]HORIZONTAL_LIST
/***********************************************************/
/ Spell Creation Interface
/***********************************************************/
[4000]BITMAP
[4001]BITMAP
[4002]TEXT
[4003]CONTROL_LIST
[4004]BITMAP
[4005]BITMAP
[4006]BITMAP
[4007]BITMAP
[4008]BITMAP
[4009]BITMAP
[4010]BITMAP
[4011]TEXT
[4012]SPELL_LIST
[4013]BUTTON
[4014]BITMAP
[4015]BITMAP
[4016]BUTTON
[4020]BITMAP
[4024]BITMAP
[4025]BITMAP
[4026]BITMAP
[4027]BITMAP
[4021]TEXT
[4022]HORIZONTAL_LIST
[4030]BITMAP
[4031]BITMAP
[4032]HORIZONTAL_LIST
[4040]BITMAP
[4041]BITMAP
[4042]HORIZONTAL_LIST
[4050]BUTTON
[4051]BUTTON
[4052]BUTTON
[4053]TEXT
[4054]PROGRESS_BAR
[4055]TEXT
/***********************************************************/
/ Spell Info Pop Up
/***********************************************************/
/background
[4100]BITMAP
[4101]BITMAP
[4102]BITMAP
/ window title
[4103]TEXT
/ spell name
[4110]TEXT
/ spell 'phrase' (syllables)
[4111]TEXT
/ spell formula (bricks)
[4112]HORIZONTAL_LIST
/ scroll formula left
[4113]BITMAP
/ scroll formula right
[4114]BITMAP
/ spell difficulty
[4115]TEXT
/ spell cost
[4116]PROGRESS_BAR
/ edit comment
[4117]CAPTURE
/***********************************************************/
/ Brick Info Pop Up
/***********************************************************/
/background
[4200]BITMAP
/ brick name
[4210]TEXT
/ brick icon
//[4211]BITMAP
[4211]BRICK_CONTROL
/ syllable
[4212]TEXT
/ effect
[4213]TEXT
/***********************************************************/
/ Memorized spells
/***********************************************************/
/background
[4300]BITMAP
[4301]BITMAP
[4302]BITMAP
[4303]BITMAP
[4304]BITMAP
[4305]BITMAP
[4306]BITMAP
[4307]BITMAP
[4308]BITMAP
/ title
[4309]TEXT
/ Spells
[4310]SPELL_LIST
/delete
[4311]BUTTON
/ close
[4312]BUTTON
/ cast
[4313]BUTTON
/***********************************************************/
/ casting bar
/***********************************************************/
[4400]CASTING_BAR
/***********************************************************/
/ Bars
/***********************************************************/
[5000]PROGRESS_BAR // HP
[5100]PROGRESS_BAR // Sap
[5200]PROGRESS_BAR // Stamina
/***********************************************************/
/ Target
/***********************************************************/
[6000]TEXT
[6001]BITMAP