mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-12-04 17:24:47 +00:00
84 lines
2.5 KiB
C++
84 lines
2.5 KiB
C++
|
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||
|
// Copyright (C) 2010 Winch Gate Property Limited
|
||
|
//
|
||
|
// This program is free software: you can redistribute it and/or modify
|
||
|
// it under the terms of the GNU Affero General Public License as
|
||
|
// published by the Free Software Foundation, either version 3 of the
|
||
|
// License, or (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU Affero General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU Affero General Public License
|
||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
|
||
|
/*
|
||
|
* Layer 4 and Service example, ping server.
|
||
|
*
|
||
|
* This ping service expects pings, sends pongs back.
|
||
|
*
|
||
|
* To run this program, ensure there is a file "ping_service.cfg"
|
||
|
* containing the location of the naming service (NSHost, NSPort)
|
||
|
* in the working directory. The naming service must be running.
|
||
|
*
|
||
|
* DEPRECATED: You should use layer5 (take a look in the layer5 sample directory)
|
||
|
*
|
||
|
*/
|
||
|
|
||
|
|
||
|
// We're using the NeL Service framework, and layer 4
|
||
|
#include "nel/net/service.h"
|
||
|
using namespace NLNET;
|
||
|
|
||
|
|
||
|
/*
|
||
|
* Callback function called when receiving a "PING" message
|
||
|
*
|
||
|
* Arguments:
|
||
|
* - msgin: the incoming message (coming from a client)
|
||
|
* - from: the "sockid" of the sender client
|
||
|
* - server: the CCallbackNetBase object (which really is a CCallbackServer object, for a server)
|
||
|
*
|
||
|
* Input (expected message from a client): PING
|
||
|
* - uint32: ping counter
|
||
|
*
|
||
|
* Output (sent message to the ping server): PONG
|
||
|
* - uint32: ping counter
|
||
|
*/
|
||
|
void cbPing( CMessage& msgin, TSockId from, CCallbackNetBase& server )
|
||
|
{
|
||
|
uint32 counter;
|
||
|
|
||
|
// Input
|
||
|
msgin.serial( counter );
|
||
|
|
||
|
// Output (uses layer 4 but this is not really necessary, see server.cpp in layer 3 example)
|
||
|
CMessage msgout( "PONG" );
|
||
|
msgout.serial( counter );
|
||
|
CNetManager::send( "PS", msgout, from );
|
||
|
|
||
|
nlinfo( "PING -> PONG %u", counter );
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
* Callback array for messages received from a client
|
||
|
*/
|
||
|
TCallbackItem CallbackArray[] =
|
||
|
{
|
||
|
{ "PING", cbPing }
|
||
|
};
|
||
|
|
||
|
|
||
|
// We use IService directly, no need to inherit from it
|
||
|
|
||
|
|
||
|
/*
|
||
|
* Declare a service with the class IService, the names "PS" (short) and "ping_service" (long).
|
||
|
* The port is automatically allocated (0) and the main callback array is CallbackArray.
|
||
|
*/
|
||
|
NLNET_OLD_SERVICE_MAIN( IService, "PS", "ping_service", 0, CallbackArray, "", "" )
|