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78 lines
2.4 KiB
C++
78 lines
2.4 KiB
C++
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2015 Winch Gate Property Limited
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// Author: Jan Boon <jan.boon@kaetemi.be>
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include <nel/misc/types_nl.h>
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#include "../mesh_utils/mesh_utils.h"
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#include <nel/misc/cmd_args.h>
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#include <nel/misc/path.h>
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#include <nel/3d/register_3d.h>
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#include <nel/3d/scene.h>
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int printHelp(const NLMISC::CCmdArgs &args)
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{
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printf("NeL Mesh Export\n");
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return EXIT_SUCCESS;
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}
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int main(int argc, char *argv[])
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{
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NLMISC::CApplicationContext app;
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NLMISC::CCmdArgs args;
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args.setArgs(argc, (const char **)argv);
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if (args.getArgs().size() == 1
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|| args.haveArg('h')
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|| args.haveLongArg("help"))
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return printHelp(args);
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const NLMISC::CSString &filePath = args.getArgs().back();
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if (!NLMISC::CFile::fileExists(filePath))
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{
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printHelp(args);
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nlerror("File '%s' does not exist", filePath);
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return EXIT_FAILURE;
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}
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CMeshUtilsSettings settings;
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settings.SourceFilePath = filePath;
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if (args.haveArg('d'))
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settings.DestinationDirectoryPath = args.getArg('d');
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if (settings.DestinationDirectoryPath.empty())
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settings.DestinationDirectoryPath = args.getLongArg("dst");
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if (settings.DestinationDirectoryPath.empty())
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settings.DestinationDirectoryPath = filePath + "_export";
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settings.DestinationDirectoryPath += "/";
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settings.ToolDependLog = args.getLongArg("dependlog");
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if (settings.ToolDependLog.empty())
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settings.ToolDependLog = settings.DestinationDirectoryPath + "depend.log";
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settings.ToolErrorLog = args.getLongArg("errorlog");
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if (settings.ToolErrorLog.empty())
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settings.ToolErrorLog = settings.DestinationDirectoryPath + "error.log";
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NL3D::CScene::registerBasics();
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NL3D::registerSerial3d();
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return exportScene(settings);
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}
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/* end of file */
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