khanat-code-old/code/nel/tools/3d/plugin_max/scripts/extrude_water.ms

262 lines
7.2 KiB
Text
Raw Normal View History

2014-06-12 17:27:09 +00:00
--*************************************************************
-- compute looped index
fn exVertIndex index numPts =
(
if (index == 0) then numPts
else if (index == numPts + 1) then 1
else index
)
--*************************************************************
-- compute the tangent of the given vertex
fn getExtrudeTgt mesh index numPoints =
(
i1 = getVert mesh (exVertIndex (index - 1) numPoints)
--i2 = exVertIndex index numPoints
i3 = getVert mesh (exVertIndex (index + 1) numPoints)
dir = [0, 0, 0]
dir.x = i3.y - i1.y
dir.y = - (i3.x - i1.x)
dir.z = i3.z - i1.z
dir = normalize dir
dir
)
--*****************************************************
-- compute the perimeter of the mesh to extrude
fn computeWaterBorderPerimeter mesh =
(
lenght = 0
for i = 1 to (mesh.numverts - 1) do
(
lenght = lenght + (distance (getVert mesh i) (getVert mesh i + 1))
)
lenght = lenght + (distance (getVert mesh (mesh.numverts - 1)) (getVert mesh 1))
return lenght
)
--*************************************************************
fn setWEFace mesh indexFace i1 i2 i3 =
(
setFace mesh indexFace [i2, i1, i3]
)
--*************************************************************
plugin simpleMod waterStretch
name: "WaterStretch"
classID:#(0x1f7535ea, 0x36423d01)
version: 1
(
local numSlices
parameters params rollout:main
(
tgts type:#point3tab tabSizeVariable: true
vertsNb type:#integer
amount1 type:#float ui:cAmount1 default:1
amount2 type:#float ui:cAmount2 default:1
amount3 type:#float ui:cAmount3 default:1
amount4 type:#float ui:cAmount4 default:1
)
rollout main "Parameters"
(
spinner cAmount1 "amount 1" type:#float range:[-1000, 1000, 0.1]
spinner cAmount2 "amount 2" type:#float range:[-1000, 1000, 0.1]
spinner cAmount3 "amount 3" type:#float range:[-1000, 1000, 0.1]
spinner cAmount4 "amount 4" type:#float range:[-1000, 1000, 0.1]
on main open do
(
print "rollout opened"
if (numSlice < 2) then cAmount2.enabled = false
if (numSlice < 3) then cAmount3.enabled = false
if (numSlice < 4) then cAmount4.enabled = false
)
)
on map i p do
(
if (i == 0) then return p
if (vertsNb != 0) then
(
if (i > vertsNb) then
(
numSlice = (floor ((i - 1) / vertsNb)) as integer
v0 = p
v0n = tgts[(i - (numSlice * vertsNb))]
if (numSlice == 1) then amount = amount1
if (numSlice == 2) then amount = amount1 + amount2
if (numSlice == 3) then amount = amount1 + amount2 + amount3
if (numSlice == 4) then amount = amount1 + amount2 + amount3 + amount4
return (v0 + (amount * v0n))
)
else
(
return p
)
)
)
)
fn buildSlice sel startIndex numVerts slice nbSlice perimeter =
(
-- setup vertices
dist = 0
for i = 1 to numVerts do
(
setVert sel (i + startIndex + numVerts) (getVert sel i)
setTVert sel (i + startIndex) [dist / perimeter, (slice - 1) / (nbSlice as float), 0]
setTVert sel (i + startIndex + numVerts) [dist / perimeter, slice / (nbSlice as float), 0]
if (i != numVerts) then
(
dist = dist + (distance (getVert sel i) (getVert sel (i + 1)))
)
)
-- setup faces index
for i = 0 to (numVerts - 2) do
(
setWEFace sel (2 * startIndex + 2 * i + 1) (startIndex + i + 1) (startIndex + i + numVerts+ 2) (startIndex + 1 + i + numVerts)
setWEFace sel (2 * startIndex + 2 * i + 2) (startIndex + i + 1) (startIndex + i + 2) (startIndex + i + numVerts + 2)
setTVFace sel (2 * startIndex + 2 * i + 1) (startIndex + i + numVerts + 2) (startIndex + i + 1) (startIndex + 1 + i + numVerts)
setTVFace sel (2 * startIndex + 2 * i + 2) (startIndex + i + 2) (startIndex + i + 1) (startIndex + i + numVerts + 2)
setVCFace sel (2 * startIndex + 2 * i + 1) [slice + 1, slice, slice + 1]
setVCFace sel (2 * startIndex + 2 * i + 2) [slice, slice, slice + 1]
)
--setup last face
i = numVerts - 1
setWEFace sel (2 * startIndex + 2 * i + 1) (startIndex + i + 1) (startIndex + numVerts + 1) (startIndex + 1 + i + numVerts)
setWEFace sel (2 * startIndex + 2 * i + 2) (startIndex + i + 1) (startIndex + 1) (startIndex + numVerts+ 1)
setTVFace sel (2 * startIndex + 2 * i + 1) (startIndex + numVerts + 1) (startIndex + i + 1) (startIndex + 1 + i + numVerts)
setTVFace sel (2 * startIndex + 2 * i + 2) (startIndex + 1) (startIndex + i + 1) (startIndex + numVerts + 1)
setVCFace sel (2 * startIndex + 2 * i + 1) [slice + 1, slice, slice + 1]
setVCFace sel (2 * startIndex + 2 * i + 2) [slice, slice, slice + 1]
)
utility ExtrudeWater "Extrude water"
(
button extrude "extrude water"
spinner cNumSlice "numSlices" type:#integer range:[1, 4, 1]
on extrude pressed do
(
numSlices = cNumSlice.value
for currSel = 1 to selection.count do
(
sel = selection[currSel]
-- make a copy of the selection
myCopy = copy sel
myCopy.name = myCopy.name + "_backup"
ConvertToMesh sel
--collapseStack sel
perimeter = computeWaterBorderPerimeter sel
initialNumVerts = sel.numverts + 1
-- create additionnal vertices
setNumVerts sel (initialNumVerts * (1 + numSlices)) true
-- duplicate last vert (to avoid bad mapping)
setVert sel initialNumVerts (getVert sel 1)
setNumFaces sel (2 * initialNumVerts * numSlices) true
-- vertex colors
setNumCPVVerts sel (numSlices + 1)
buildVCFaces sel
for k = 1 to (numSlices + 1) do
(
i = 255 - (255 * (k - 1) / numSlices)
setVertColor sel k (color i i i i)
)
-- vertex texture coordinates
setNumTVerts sel (initialNumVerts * (1 + numSlices))
buildTVFaces sel
-- build slices
for currSlice = 1 to numSlices do
(
buildSlice sel ((currSlice - 1) * initialNumVerts) initialNumVerts currSlice numSlices perimeter
)
modif = waterStretch()
-- compute tangents
for i = 1 to initialNumVerts do
(
tg = getExtrudeTgt sel i initialNumVerts
modif.tgts[i] = tg
)
modif.vertsNb = initialNumVerts
modif.numSlices = numSlices
addModifier sel (vertexPaint())
addModifier sel modif
update sel
)
)
)
-- select vertices from a water extruded object
fn selectVertices obj slice =
(
local vertsNb = obj.numVerts
tab = #()
for i = 1 to vertsNb do
(
tab[i] = slice * vertsNb + i
)
setVertSelection obj tab
)
-- a macro to select one slice from a water extruded shape
macroScript wsChooseSlice1 category:"NEVRAX Tools" tooltip:"Water / choose slice 1"
(
if ($ != undefined) then
(
selectVertices $ 1
update $
)
)
macroScript wsChooseSlice2 category:"NEVRAX Tools" tooltip:"Water / choose slice 2"
(
if ($ != undefined) then
(
selectVertices $ 2
update $
)
)
macroScript wsChooseSlice3 category:"NEVRAX Tools" tooltip:"Water / choose slice 3"
(
if ($ != undefined) then
(
selectVertices $ 3
update $
)
)
macroScript wsChooseSlice4 category:"NEVRAX Tools" tooltip:"Water / choose slice 4"
(
if ($ != undefined) then
(
selectVertices $ 4
update $
)
)