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https://port.numenaute.org/aleajactaest/khanat-code-old.git
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750 lines
21 KiB
C++
750 lines
21 KiB
C++
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdafx.h"
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#include "cfg_file.h"
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#include "client_config.h"
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#include "client_configDlg.h"
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#include "display_dlg.h"
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using namespace std;
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using namespace NLMISC;
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CConfigFile ConfigFile;
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// Translation windows map
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std::map<HWND, std::string> HwndMap;
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// ***************************************************************************
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string GetString (const char *var)
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{
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// Get the variable pointer
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CConfigFile::CVar *variable = ConfigFile.getVarPtr (var);
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// Available ?
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if (variable)
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{
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return variable->asString ();
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}
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else
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{
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theApp.error ("Can't find the variable "+(ucstring)var+" in "CONFIG_FILE_NAME);
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return "";
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}
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}
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// ***************************************************************************
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sint GetInt (const char *var)
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{
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// Get the variable pointer
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CConfigFile::CVar *variable = ConfigFile.getVarPtr (var);
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// Available ?
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if (variable)
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{
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return variable->asInt ();
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}
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else
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{
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theApp.error ("Can't find the variable "+(ucstring)var+" in "CONFIG_FILE_NAME);
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return -1;
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}
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}
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// ***************************************************************************
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float GetFloat (const char *var)
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{
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// Get the variable pointer
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CConfigFile::CVar *variable = ConfigFile.getVarPtr (var);
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// Available ?
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if (variable)
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{
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return variable->asFloat ();
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}
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else
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{
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theApp.error ("Can't find the variable "+(ucstring)var+" in "CONFIG_FILE_NAME);
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return -1;
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}
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}
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// ***************************************************************************
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bool GetBool (const char *var)
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{
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// Get the variable pointer
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CConfigFile::CVar *variable = ConfigFile.getVarPtr (var);
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// Available ?
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if (variable)
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{
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string _bool = toLower (variable->asString ());
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if (_bool == "true")
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return true;
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if (_bool == "false")
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return false;
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theApp.error ("The variable "+(ucstring)var+" is not a boolean "CONFIG_FILE_NAME);
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return false;
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}
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else
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{
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theApp.error ("Can't find the variable "+(ucstring)var+" in "CONFIG_FILE_NAME);
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return false;
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}
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}
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// ***************************************************************************
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void SetString (const char *var, const char *value)
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{
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// Get the variable pointer
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CConfigFile::CVar *variable = ConfigFile.getVarPtr (var);
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// Available ?
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if (variable)
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{
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if (variable->Type == CConfigFile::CVar::T_STRING)
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{
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if (variable->asString () != value)
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variable->setAsString (value);
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}
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else
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{
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theApp.error ("The variable "+(ucstring)var+" is not a string "CONFIG_FILE_NAME);
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}
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}
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else
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{
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theApp.error ("Can't find the variable "+(ucstring)var+" in "CONFIG_FILE_NAME);
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}
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}
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// ***************************************************************************
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void SetBool (const char *var, bool value)
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{
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// Get the variable pointer
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CConfigFile::CVar *variable = ConfigFile.getVarPtr (var);
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// Available ?
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if (variable)
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{
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if (variable->Type == CConfigFile::CVar::T_STRING)
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{
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const char *valueToSet = value?"true":"false";
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if (variable->asString () != valueToSet)
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variable->setAsString (valueToSet);
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}
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else
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{
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theApp.error ("The variable "+(ucstring)var+" is not a string "CONFIG_FILE_NAME);
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}
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}
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else
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{
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theApp.error ("Can't find the variable "+(ucstring)var+" in "CONFIG_FILE_NAME);
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}
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}
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// ***************************************************************************
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void SetInt (const char *var, sint value)
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{
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// Get the variable pointer
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CConfigFile::CVar *variable = ConfigFile.getVarPtr (var);
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// Available ?
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if (variable)
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{
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if (variable->Type == CConfigFile::CVar::T_INT)
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{
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if (variable->asInt () != value)
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variable->setAsInt (value);
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}
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else
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{
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theApp.error ("The variable "+(ucstring)var+" is not an integer "CONFIG_FILE_NAME);
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}
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}
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else
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{
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theApp.error ("Can't find the variable "+(ucstring)var+" in "CONFIG_FILE_NAME);
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}
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}
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// ***************************************************************************
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void SetFloat (const char *var, float value)
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{
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// Get the variable pointer
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CConfigFile::CVar *variable = ConfigFile.getVarPtr (var);
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// Available ?
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if (variable)
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{
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if (variable->Type == CConfigFile::CVar::T_REAL)
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{
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if (fabs (variable->asFloat () - value) > 0.000001f)
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variable->setAsFloat (value);
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}
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else
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{
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theApp.error ("The variable "+(ucstring)var+" is not a float "CONFIG_FILE_NAME);
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}
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}
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else
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{
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theApp.error ("Can't find the variable "+(ucstring)var+" in "CONFIG_FILE_NAME);
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}
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}
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// ***************************************************************************
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void SetToConfigFile ()
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{
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// Get the window pointer
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CClient_configDlg *dlg = (CClient_configDlg*)theApp.m_pMainWnd;
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dlg->UpdateData (TRUE);
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// *** General dialog
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// Get the dialog
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CGeneralDlg &general = dlg->GeneralDlg;
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SetInt ("SaveConfig", (int)general.SaveConfig);
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SetString ("LanguageCode", (general.Language==2)?"de":(general.Language==1)?"fr":"en");
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if (general.Sleep)
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SetInt ("ProcessPriority", -1);
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else
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SetInt ("ProcessPriority", 0);
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// *** Display dialog
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// Get the dialog
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CDisplayDlg &display = dlg->DisplayDlg;
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SetInt ("PositionX", display.PositionX);
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SetInt ("PositionY", display.PositionY);
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SetInt ("FullScreen", !display.Windowed);
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switch(display.DriverChoiceMode)
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{
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case CDisplayDlg::DrvChooseDirect3D: SetString("Driver3D", "Direct3D"); break;
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case CDisplayDlg::DrvChooseOpenGL: SetString("Driver3D", "OpenGL"); break;
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case CDisplayDlg::DrvChooseAuto: SetString("Driver3D", "Auto"); break;
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}
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if (display.Windowed)
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{
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SetInt ("Width", display.Width);
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SetInt ("Height", display.Height);
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SetInt ("Depth", 32);
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}
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else
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{
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// Mode valid ?
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if (display.DriverChoiceMode != CDisplayDlg::DrvChooseUnknwown)
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{
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const CVideoMode &videoMode = VideoModes[display.getActualDriver()][display.Mode];
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SetInt ("Width", videoMode.Width);
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SetInt ("Height", videoMode.Height);
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SetInt ("Depth", 32);
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SetInt ("Frequency", videoMode.Frequency);
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}
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}
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// *** Display details dialog
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// Get the dialog
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CDisplayDetailsDlg &displayDetails = dlg->DisplayDetailsDlg;
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SetInt ("HDEntityTexture", displayDetails.TextureQualityInt==2);
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SetInt ("DivideTextureSizeBy2", displayDetails.TextureQualityInt==0);
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SetFloat ("LandscapeThreshold", QualityToLandscapeThreshold[displayDetails.LandscapeQualityInt]);
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SetFloat ("Vision", QualityToZFar[displayDetails.LandscapeQualityInt]);
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SetFloat ("LandscapeTileNear", QualityToLandscapeTileNear[displayDetails.LandscapeQualityInt]);
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SetInt ("SkinNbMaxPoly", QualityToSkinNbMaxPoly[displayDetails.CharacterQualityInt]);
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SetInt ("NbMaxSkeletonNotCLod", QualityToNbMaxSkeletonNotCLod[displayDetails.CharacterQualityInt]);
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SetInt ("FxNbMaxPoly", QualityToFxNbMaxPoly[displayDetails.FXQualityInt]);
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// *** Display details dialog
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// Get the dialog
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CDisplayAdvancedDlg &displayAdvanced = dlg->DisplayAdvancedDlg;
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SetInt ("ForceDXTC", !displayAdvanced.DisableDXTC);
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SetInt ("DisableVtxProgram", (int)displayAdvanced.DisableVertexProgram);
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SetInt ("DisableVtxAGP", (int)displayAdvanced.DisableAGPVertices);
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SetInt ("DisableTextureShdr", (int)displayAdvanced.DisableTextureShaders);
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// *** Sound dialog
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// Get the dialog
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CSoundDlg &sound = dlg->SoundDlg;
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SetInt ("SoundOn", (int)sound.SoundOn);
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SetInt ("UseEax", sound.EAX ? true : false);
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SetInt ("MaxTrack", sound.getAsNumSoundBuffer());
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SetStringDriverSound(sound.FMod ? "FMod" : "Auto");
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SetInt ("SoundForceSoftwareBuffer", sound.ForceSoundSoft? true : false);
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}
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// ***************************************************************************
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uint getFullscreenMode (uint driver, const CVideoMode &mode)
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{
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// Look for the valid mode ?
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uint i;
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for (i=0; i<VideoModes[driver].size (); i++)
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{
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// Good one ?
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if (mode == VideoModes[driver][i])
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{
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// This mode
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return i;
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}
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}
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return 0xffffffff;
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}
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// ***************************************************************************
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void GetFromConfigFile ()
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{
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// Get the window pointer
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CClient_configDlg *dlg = (CClient_configDlg*)theApp.m_pMainWnd;
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// Get the dialogs
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CGeneralDlg &general = dlg->GeneralDlg;
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general.UpdateData ();
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// *** General dialog
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general.SaveConfig = GetInt ("SaveConfig");
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string lang = GetString ("LanguageCode");
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(lang == "de")?general.Language=2:(lang == "fr")?general.Language=1:general.Language=0;
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int sleep = GetInt ("ProcessPriority");
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if (sleep != -1)
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{
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general.Sleep = 0;
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}
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else
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{
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general.Sleep = -1;
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}
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general.UpdateData (FALSE);
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// *** Display dialog
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CDisplayDlg &display = dlg->DisplayDlg;
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display.UpdateData ();
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display.Windowed = !GetInt ("FullScreen");
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display.Width = GetInt ("Width");
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display.Height = GetInt ("Height");
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display.PositionX = GetInt ("PositionX");
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display.PositionY = GetInt ("PositionY");
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std::string driverMode = GetString("Driver3D");
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if (nlstricmp(driverMode, "Auto") == 0 || nlstricmp(driverMode, "0") == 0) display.DriverChoiceMode = CDisplayDlg::DrvChooseAuto;
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else if (nlstricmp(driverMode, "OpenGL") == 0 || nlstricmp(driverMode, "1") == 0) display.DriverChoiceMode = CDisplayDlg::DrvChooseOpenGL;
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else if (nlstricmp(driverMode, "Direct3D") == 0 || nlstricmp(driverMode, "2") == 0) display.DriverChoiceMode = CDisplayDlg::DrvChooseDirect3D;
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else display.DriverChoiceMode = CDisplayDlg::DrvChooseAuto;
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display.Mode = -1;
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// The video mode
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CVideoMode mode;
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mode.Width = display.Width;
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mode.Height = display.Height;
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mode.ColorDepth = 32;
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mode.Frequency = GetInt ("Frequency");
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// Look for the valid mode ?
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uint i;
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CDisplayDlg::TDriver actualDriver = display.getActualDriver();
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for (i=0; i<VideoModes[actualDriver].size (); i++)
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{
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// Good one ?
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if (mode == VideoModes[actualDriver][i])
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{
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// This mode
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display.Mode = i;
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break;
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}
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}
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// If not found, look for default resolution
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mode.Width = 1024;
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mode.Height = 768;
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mode.ColorDepth = 32;
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mode.Frequency = 60;
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display.updateState ();
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display.UpdateData (FALSE);
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// *** Display details dialog
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CDisplayDetailsDlg &displayDetails = dlg->DisplayDetailsDlg;
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int hdTextureInstalled = GetInt ("HDTextureInstalled");
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displayDetails.UpdateData ();
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displayDetails.MaxTextureQuality= hdTextureInstalled?2:1;
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// NB: if the player changes its client.cfg, mixing HDEntityTexture=1 and DivideTextureSizeBy2=1, it will
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// result to a low quality!
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if(GetInt ("DivideTextureSizeBy2"))
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displayDetails.TextureQualityInt = 0;
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else if(GetInt ("HDEntityTexture") && hdTextureInstalled)
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displayDetails.TextureQualityInt = 2;
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else
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displayDetails.TextureQualityInt = 1;
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displayDetails.LandscapeQualityInt = GetQuality (QualityToLandscapeThreshold, GetFloat ("LandscapeThreshold"));
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displayDetails.FXQualityInt = GetQuality (QualityToFxNbMaxPoly, GetInt ("FxNbMaxPoly"));
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// minimize quality according to NbMaxSkeletonNotCLod and SkinNbMaxPoly
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displayDetails.CharacterQualityInt = GetQuality (QualityToSkinNbMaxPoly, GetInt ("SkinNbMaxPoly"));
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displayDetails.CharacterQualityInt = min(displayDetails.CharacterQualityInt, GetQuality (QualityToNbMaxSkeletonNotCLod, GetInt ("NbMaxSkeletonNotCLod")));
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displayDetails.updateState ();
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displayDetails.UpdateData (FALSE);
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// *** Display advanced dialog
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CDisplayAdvancedDlg &displayAdvanced = dlg->DisplayAdvancedDlg;
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displayAdvanced.UpdateData ();
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displayAdvanced.DisableDXTC = !GetInt ("ForceDXTC");
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displayAdvanced.DisableVertexProgram = GetInt ("DisableVtxProgram") ? TRUE : FALSE;
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displayAdvanced.DisableAGPVertices = GetInt ("DisableVtxAGP") ? TRUE : FALSE;
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displayAdvanced.DisableTextureShaders = GetInt ("DisableTextureShdr") ? TRUE : FALSE;
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displayAdvanced.UpdateData (FALSE);
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// *** Sound dialog
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// Get the dialog
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CSoundDlg &sound = dlg->SoundDlg;
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sound.UpdateData ();
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sound.SoundOn = GetInt ("SoundOn");
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sound.EAX = GetInt ("UseEax") ? TRUE : FALSE;
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sound.FMod = GetStringDriverSound()=="FMod" ? TRUE : FALSE;
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sound.ForceSoundSoft = GetInt ("SoundForceSoftwareBuffer") ? TRUE : FALSE;
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sound.setAsNumSoundBuffer( GetInt ("MaxTrack") );
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sound.updateState ();
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sound.UpdateData (FALSE);
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}
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// ***************************************************************************
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bool LoadConfigFile ()
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{
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// Read the file
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try
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{
|
||
|
ConfigFile.load (CONFIG_FILE_NAME);
|
||
|
}
|
||
|
catch (Exception &e)
|
||
|
{
|
||
|
theApp.error ("Error reading the file "CONFIG_FILE_NAME" : "+string (e.what ()));
|
||
|
return false;
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
// ***************************************************************************
|
||
|
|
||
|
bool SaveConfigFile ()
|
||
|
{
|
||
|
// Read the file
|
||
|
try
|
||
|
{
|
||
|
ConfigFile.save ();
|
||
|
}
|
||
|
catch (Exception &e)
|
||
|
{
|
||
|
theApp.error (CI18N::get ("uiConfigErrorWritingTheFile")+" "CONFIG_FILE_NAME" : "+string (e.what ()));
|
||
|
return false;
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
// ***************************************************************************
|
||
|
|
||
|
void InvalidateConfig ()
|
||
|
{
|
||
|
theApp.Modified = true;
|
||
|
|
||
|
// Get the window pointer
|
||
|
CClient_configDlg *dlg = (CClient_configDlg*)theApp.m_pMainWnd;
|
||
|
dlg->ApplyCtrl.EnableWindow (TRUE);
|
||
|
|
||
|
// Set the title
|
||
|
setWindowText(*dlg, (WCHAR*)(CI18N::get ("uiConfigTitle") + " *").c_str());
|
||
|
}
|
||
|
|
||
|
// ***************************************************************************
|
||
|
|
||
|
void ResetConfigFile ()
|
||
|
{
|
||
|
// Clear the config file
|
||
|
ConfigFile.clear ();
|
||
|
ConfigFile.reparse (/*CONFIG_DEFAULT_FILE_NAME*/);
|
||
|
CConfigFile::CVar var;
|
||
|
var.Type = CConfigFile::CVar::T_STRING;
|
||
|
var.setAsString (CONFIG_DEFAULT_FILE_NAME);
|
||
|
CConfigFile::CVar *newVar = ConfigFile.insertVar ("RootConfigFilename", var);
|
||
|
}
|
||
|
|
||
|
// ***************************************************************************
|
||
|
|
||
|
void MergeConfigFile (CConfigFile &configFile)
|
||
|
{
|
||
|
// For each variable in the new config file
|
||
|
uint count = configFile.getNumVar ();
|
||
|
uint i;
|
||
|
for (i=0; i<count; i++)
|
||
|
{
|
||
|
// Get the variable
|
||
|
CConfigFile::CVar *src = configFile.getVar (i);
|
||
|
|
||
|
// Get the destination variable
|
||
|
CConfigFile::CVar *dest = ConfigFile.insertVar (src->Name, *src);
|
||
|
if ((src->Type == CConfigFile::CVar::T_INT) && (dest->Type == CConfigFile::CVar::T_INT) ||
|
||
|
(src->Type == CConfigFile::CVar::T_REAL) && (dest->Type == CConfigFile::CVar::T_INT) ||
|
||
|
(src->Type == CConfigFile::CVar::T_INT) && (dest->Type == CConfigFile::CVar::T_REAL) ||
|
||
|
(src->Type == CConfigFile::CVar::T_REAL) && (dest->Type == CConfigFile::CVar::T_REAL) ||
|
||
|
(src->Type == CConfigFile::CVar::T_STRING) && (dest->Type == CConfigFile::CVar::T_STRING))
|
||
|
{
|
||
|
// Get the method for the merge
|
||
|
TMergeMethod merge = GetMergeMethod (src->Name.c_str ());
|
||
|
if (src->Type == CConfigFile::CVar::T_INT)
|
||
|
{
|
||
|
if (dest->Root)
|
||
|
{
|
||
|
SetInt (src->Name.c_str (), src->asInt());
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (merge == PreferInferior)
|
||
|
SetInt (src->Name.c_str (), min (src->asInt(), dest->asInt()));
|
||
|
else if (merge == PreferSuperior)
|
||
|
SetInt (src->Name.c_str (), max (src->asInt(), dest->asInt()));
|
||
|
else if (merge == PreferTrue)
|
||
|
SetInt (src->Name.c_str (), (int)((src->asInt()!=0)||(dest->asInt()!=0)));
|
||
|
else if (merge == PreferFalse)
|
||
|
SetInt (src->Name.c_str (), (int)((src->asInt()!=0)&&(dest->asInt()!=0)));
|
||
|
}
|
||
|
}
|
||
|
else if (src->Type == CConfigFile::CVar::T_REAL)
|
||
|
{
|
||
|
if (dest->Root)
|
||
|
{
|
||
|
SetFloat (src->Name.c_str (), src->asFloat());
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (merge == PreferInferior)
|
||
|
SetFloat (src->Name.c_str (), min (src->asFloat(), dest->asFloat()));
|
||
|
else if (merge == PreferSuperior)
|
||
|
SetFloat (src->Name.c_str (), max (src->asFloat(), dest->asFloat()));
|
||
|
else if (merge == PreferTrue)
|
||
|
SetFloat (src->Name.c_str (), (float)((src->asFloat()!=0.f)||(dest->asFloat()!=0.f)));
|
||
|
else if (merge == PreferFalse)
|
||
|
SetFloat (src->Name.c_str (), (float)((src->asFloat()!=0.f)&&(dest->asFloat()!=0.f)));
|
||
|
}
|
||
|
}
|
||
|
else if (src->Type == CConfigFile::CVar::T_STRING)
|
||
|
{
|
||
|
if (dest->Root)
|
||
|
{
|
||
|
SetString (src->Name.c_str (), src->asString().c_str ());
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (merge == PreferTrue)
|
||
|
SetBool (src->Name.c_str (), (src->asString()!="false")||(dest->asString()!="true"));
|
||
|
else if (merge == PreferFalse)
|
||
|
SetBool (src->Name.c_str (), (src->asString()!="false")&&(dest->asString()!="true"));
|
||
|
else
|
||
|
SetString (src->Name.c_str (), src->asString().c_str ());
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// ***************************************************************************
|
||
|
|
||
|
void ResetConfigFileToDefault ()
|
||
|
{
|
||
|
// For each variable not ROOT in the current config file
|
||
|
uint count = ConfigFile.getNumVar ();
|
||
|
uint i;
|
||
|
for (i=0; i<count; i++)
|
||
|
{
|
||
|
// Get the destination variable
|
||
|
CConfigFile::CVar *dest = ConfigFile.getVar (i);
|
||
|
|
||
|
// Temp: avoid changing this variable (debug: binded to the actual texture set installed)
|
||
|
if(dest->Name=="HDTextureInstalled")
|
||
|
continue;
|
||
|
|
||
|
// Get the variable from default config file
|
||
|
CConfigFile::CVar *src = ConfigFileDefault.getVarPtr (dest->Name);
|
||
|
|
||
|
// if default exist and cur not already default
|
||
|
if ( src && !dest->Root &&
|
||
|
((src->Type == CConfigFile::CVar::T_INT) && (dest->Type == CConfigFile::CVar::T_INT) ||
|
||
|
(src->Type == CConfigFile::CVar::T_REAL) && (dest->Type == CConfigFile::CVar::T_INT) ||
|
||
|
(src->Type == CConfigFile::CVar::T_INT) && (dest->Type == CConfigFile::CVar::T_REAL) ||
|
||
|
(src->Type == CConfigFile::CVar::T_REAL) && (dest->Type == CConfigFile::CVar::T_REAL) ||
|
||
|
(src->Type == CConfigFile::CVar::T_STRING) && (dest->Type == CConfigFile::CVar::T_STRING)))
|
||
|
{
|
||
|
if (src->Type == CConfigFile::CVar::T_INT)
|
||
|
{
|
||
|
SetInt (src->Name.c_str (), src->asInt());
|
||
|
}
|
||
|
else if (src->Type == CConfigFile::CVar::T_REAL)
|
||
|
{
|
||
|
SetFloat (src->Name.c_str (), src->asFloat());
|
||
|
}
|
||
|
else if (src->Type == CConfigFile::CVar::T_STRING)
|
||
|
{
|
||
|
SetString (src->Name.c_str (), src->asString().c_str());
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// ***************************************************************************
|
||
|
|
||
|
void backupWindowHandleRec (CWnd *cwnd)
|
||
|
{
|
||
|
if (!cwnd)
|
||
|
cwnd = theApp.m_pMainWnd;
|
||
|
|
||
|
CString text;
|
||
|
cwnd->GetWindowText (text);
|
||
|
string stlText = (const char*)text;
|
||
|
|
||
|
// Add an entry for this window
|
||
|
if ((stlText.size()>2) && (stlText[0] == 'u') && (stlText[1] == 'i'))
|
||
|
HwndMap.insert (std::map<HWND, std::string>::value_type (*cwnd, (const char*)text));
|
||
|
/* else if (!stlText.empty() && GetInt ("TestConfig") )
|
||
|
HwndMap.insert (std::map<HWND, std::string>::value_type (*cwnd, (const char*)"toto")); */
|
||
|
|
||
|
// Go for the children
|
||
|
CWnd* child = cwnd->GetWindow(GW_CHILD);
|
||
|
while (child)
|
||
|
{
|
||
|
backupWindowHandleRec (child);
|
||
|
child = child->GetWindow(GW_HWNDNEXT);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// ***************************************************************************
|
||
|
|
||
|
void localizeWindowsRec (CWnd *cwnd, bool useMap)
|
||
|
{
|
||
|
if (!cwnd)
|
||
|
cwnd = theApp.m_pMainWnd;
|
||
|
|
||
|
if (useMap)
|
||
|
{
|
||
|
std::map<HWND, std::string>::iterator ite = HwndMap.find (*cwnd);
|
||
|
if (ite != HwndMap.end())
|
||
|
{
|
||
|
ucstring ucName = CI18N::get (ite->second);
|
||
|
setWindowText(ite->first, (WCHAR*)ucName.c_str());
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
CString name;
|
||
|
cwnd->GetWindowText (name);
|
||
|
ucstring ucName = CI18N::get ((const char*)name);
|
||
|
setWindowText(*cwnd, (WCHAR*)ucName.c_str());
|
||
|
}
|
||
|
|
||
|
// Go for the children
|
||
|
CWnd* child = cwnd->GetWindow(GW_CHILD);
|
||
|
while (child)
|
||
|
{
|
||
|
localizeWindowsRec (child, useMap);
|
||
|
child = child->GetWindow(GW_HWNDNEXT);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
// ***************************************************************************
|
||
|
std::string GetStringDriverSound()
|
||
|
{
|
||
|
// Get the variable pointer
|
||
|
CConfigFile::CVar *variable = ConfigFile.getVarPtr ("DriverSound");
|
||
|
|
||
|
// Available ?
|
||
|
if (variable)
|
||
|
return variable->asString ();
|
||
|
// else force FMod
|
||
|
else
|
||
|
return "FMod";
|
||
|
}
|
||
|
|
||
|
// ***************************************************************************
|
||
|
sint GetIntForceLanguage()
|
||
|
{
|
||
|
// Get the variable pointer
|
||
|
CConfigFile::CVar *variable = ConfigFile.getVarPtr ("ForceLanguage");
|
||
|
|
||
|
// Available ?
|
||
|
if (variable)
|
||
|
return variable->asInt ();
|
||
|
// else force "NO"
|
||
|
else
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
// ***************************************************************************
|
||
|
sint GetIntTestConfig()
|
||
|
{
|
||
|
// Get the variable pointer
|
||
|
CConfigFile::CVar *variable = ConfigFile.getVarPtr ("TestConfig");
|
||
|
|
||
|
// Available ?
|
||
|
if (variable)
|
||
|
return variable->asInt ();
|
||
|
// else force NO
|
||
|
else
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
// ***************************************************************************
|
||
|
void SetStringDriverSound(const char *value)
|
||
|
{
|
||
|
// Get the variable pointer
|
||
|
CConfigFile::CVar *variable = ConfigFile.getVarPtr ("DriverSound");
|
||
|
|
||
|
// Available ?
|
||
|
if (variable)
|
||
|
{
|
||
|
if (variable->Type == CConfigFile::CVar::T_STRING)
|
||
|
{
|
||
|
if (variable->asString () != value)
|
||
|
variable->setAsString (value);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
theApp.error (ucstring("The variable DriverSound is not a string "CONFIG_FILE_NAME));
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// no op (FMod should be forced)
|
||
|
}
|
||
|
}
|
||
|
|