2017-03-15 19:43:10 +00:00
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "nel/misc/debug.h"
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#include <windows.h>
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#include <string>
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using namespace std;
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int main(int argc, char* argv[])
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{
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// Help ?
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if (argc<3)
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{
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printf ("exec_timeout [timeout(ms)] [prog.exe] [arg0] [arg1]...\nReturn 0:error, 1:ok, 2:timeout\n");
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return 0;
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}
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else
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{
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// String
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string argu;
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// Build the argus
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for (int i=2; i<argc; i++)
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{
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argu += argv[i];
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if (i<argc-1)
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argu += " ";
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}
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// Process information
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PROCESS_INFORMATION process_info;
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// Timeout
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DWORD timeout = atoi (argv[1]);
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// Startup info
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STARTUPINFO startupInfo;
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GetStartupInfo (&startupInfo);
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// Exec
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if (CreateProcess( NULL, (char*)(argu.c_str()), NULL, NULL, TRUE, CREATE_NEW_PROCESS_GROUP, NULL, NULL, &startupInfo, &process_info))
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{
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// Return message
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switch (WaitForSingleObject ( process_info.hProcess, timeout))
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{
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case WAIT_OBJECT_0:
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return 1;
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case WAIT_ABANDONED:
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return 0;
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case WAIT_TIMEOUT:
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if (TerminateProcess (process_info.hProcess, 0))
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{
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nlwarning ("ERROR: Timeout in process %s", (char*)(argu.c_str()));
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return 2;
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}
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else
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nlwarning ("ERROR: Error while terminate current process %s", (char*)(argu.c_str()));
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return 0;
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}
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}
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else
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nlwarning ("ERROR: Error can't exec process %s", (char*)(argu.c_str()));
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return 0;
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}
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// Ok
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return 1;
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}
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