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https://port.numenaute.org/aleajactaest/khanat-code-old.git
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53 lines
4.1 KiB
Text
53 lines
4.1 KiB
Text
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BS_FABER_INVALID_MODE "&RG&You cannot use Faber while in combat."
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BS_FABER_MP_QUALITY_TOO_LOW "&RG&You must use raw materials with a greater quality than that of the crafted item minimum quality."
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BS_FABER_RM_QUALITY_TOO_LOW_S "&RG&The $0s is of insufficient quality for this object."
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BS_FABER_LACK_RM_QTY_S "&RG&You don't have enough $0s to craft this object."
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BS_FABER_LACK_RM_TYPE_S "&RG&You need $0s to craft this object."
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BS_FABER_TOOL_QUALITY_TOO_LOW "&RG&The tool you are using is of insufficient quality to work on this object."
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BS_FABER_NEED_TOOL "&RG&Your don't have the right tool to craft this object."
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BS_FABER_NEED_WORKSHOP "&RG&You must be in a workshop in order to work on this object."
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BS_FABER_BEGIN_S "&BL&You begin to craft the $0s."
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EGS_FABER_FAILED_LOW_QUALITY_SI "&RG&You barely managed to craft the item $0s with its minimal quality $1i."
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EGS_FABER_FAILED_LOW_QUALITY_ISI "&RG&You barely managed to craft $0i objects $1s with their minimal quality $2i."
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BS_FABER_END_ITEM_SI "&BC&You have crafted the object $0s with a quality of $1i."
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BS_FABER_STACK_END_ITEM_ISI "&BC&You have crafted $0i objects $1s with a quality of $2i."
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BS_FABER_PLAYER_LEVEL_TOO_LOW "&RG&Your skill must improve before you can craft this object."
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BS_FABER_CANCEL "&RG&You stopped before you finished crafting the object."
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BS_REPAIR_INVALID_MODE "&RG&You cannot repair an object while in combat."
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BS_REPAIR_PERFECT_CONDITION "&RG&This object is in perfect condition, there is no need to repair it."
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BS_REPAIR_BEGIN_S "&BL&You begin repairing the object $0s."
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BS_REPAIR_SUCCESS_IS "&BC&You have restored $0i life points to the object $1s."
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BS_REPAIR_SUCCESS_ISI "&JA&You have restored $0i life points to the object $1s and increased it's quality by $2i."
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BS_REPAIR_STACK_SUCCESS_IIS "&BC&You have restored $0i life points to the $1i objects $2s."
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BS_REPAIR_STACK_SUCCESS_IISI "&JA&You have restored $0i life points to your $1i $2s and increased their qualities by $3i."
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BS_REPAIR_FAILED_S "&RG&You failed to repair the object $0s."
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BS_REPAIR_CANCEL "&RG&You stopped before you finished repairing the object."
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BS_REPAIR_NEED_TOOL "&RG&You do not have the right tool to repair this object."
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EGS_REFINE_RM_QUALITY_TOO_LOW "&RG&You must use raw material of a quality at least equal to the quality of the item to upgrade."
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BS_REFINE_INVALID_MODE "&RG&You cannot refine an item while in combat."
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BS_REFINE_BEGIN_S "&BL&You begin to upgrade the object $0s."
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EGS_REFINE_OBJECT_DAMAGED "&RG&This object is used or damaged and cannot be upgraded. Repair it first."
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EGS_REFINE_INVALID_MANUFACTURER "&RG&You cannot upgrade this object. It was created by another."
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EGS_REFINE_INVALID_MANUFACTURER_IGNORE "&RG&(you can continue upgrade action though...this test is ignored for testing purposes..)"
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EGS_REFINE_MAX_QUALITY "&RG&This object is of maximum quality and cannot be upgraded."
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BS_REFINE_FAILED "&RG&Your upgrade has failed."
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BS_REFINE_PLAYER_LEVEL_TOO_LOW "&RG&Your skill must improve before you can upgrade this object."
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BS_REFINE_SUCCESS_SI "&BC&You have upgraded the object $0s with $1i additional life points."
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BS_REFINE_SUCCESS_SII "&JA&You have upgraded the object $0s with $1i additional life points and increased it's quality by $2i."
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BS_REFINE_STACK_SUCCESS_IIS "&BC&You have upgraded your $1i objects $2s with $0i additional life points."
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BS_REFINE_STACK_SUCCESS_IISI "&JA&You have upgraded your $1i objects $2s with $0i additional life points and increased it's quality by $3i."
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BS_REFINE_NEED_TOOL "&RG&You do not have the right tool to upgrade this object."
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EGS_REFINE_NEED_MP "&RG&You need a raw material compatible with upgrade to upgrade your item."
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EGS_REFINE_BAD_MP "&RG&The raw material you have selected is incompatible with upgrading."
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BS_REFINE_CANCEL "&RG&You stopped before you finished upgrading the object."
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EGS_FABER_NOT_ENOUGH_ROOM "&RG&You need to have enough empty slots in your bags to store the built items."
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OPS_FABER_INVENTORY_LOCKED "&RG&You cannot manipulate your inventories while the Faber interface is opened."
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