khanat-code-old/code/ryzom/client/src/r2/tool_draw_prim.h

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef R2_TOOL_DRAW_PRIM_H
#define R2_TOOL_DRAW_PRIM_H
#include "tool.h"
#include "prim_render.h"
#include "../decal.h"
//
#include "nel/misc/vector.h"
class CEntity;
class CLuaObject;
namespace R2
{
/**
* Tool to draw / extend a PRIMITIVE (road or zone)
*/
class CToolDrawPrim : public CTool
{
public:
enum { PrimMaxNumPoints = 16 };
enum TPrimType { Road = 0, Region, PrimTypeCount };
NLMISC_DECLARE_CLASS(R2::CToolDrawPrim);
// ctor
CToolDrawPrim(TPrimType primType = Road, CInstance *extending = NULL);
virtual bool init(const CLuaObject &parameters);
virtual const char *getToolUIName() const;
virtual bool isCreationTool() const { return true; }
virtual void cancel();
virtual void updateAfterRender();
virtual void updateBeforeRender();
virtual bool onMouseLeftButtonClicked();
virtual bool onMouseRightButtonClicked();
virtual bool onMouseLeftButtonDown();
virtual bool onDeleteCmd();
// update the look of an inaccessible primitive
static void updateInaccessiblePrimRenderLook(CPrimRender &dest);
protected:
virtual void onActivate();
private:
CPrimRender _Prim; // the primitive being drawn
CPrimRender _InaccessiblePrim; // inaccessible parts for the primitive being drawn (on an invalid pos on heightmap)
CPrimLook _PrimLook;
CPrimLook _PrimLookInvalid;
CPrimLook _PrimLookCanClose;
CPrimLook _PrimLookInaccessible;
uint _NumPoints;
bool _ValidPos;
bool _MustClose;
bool _PrimInitialized;
bool _ValidPrim;
bool _InaccessibleParts;
bool _DistinctLastPoint;
TPrimType _PrimType;
std::vector<NLMISC::CVector> _Points;
std::vector<NLMISC::CVector> _InitialPoints; // for extending
std::vector<NLMISC::CVector> _LastPoints; // last points for validity test
std::string _CookieKey; // cookie to be attached if creation succeed (empty string if no cookie)
CLuaObject _CookieValue;
CLuaObject _CancelFunc;
bool _SelectInstance;
CInstance::TRefPtr _ExtendedPrimitive; // road being extended (NULL is this tool is used to create a new primitive)
uint _StartNumPoints; // number of points before extend
bool _Extending;
bool _Commited;
bool _ForceShowPrims;
CDecal _TestDecal;
private:
void commit();
void setPrimLook(bool closed, bool lastSegmentValid, bool valid);
void removeFromWorldMap();
void updateValidityFlag(bool ignoreLast);
bool canTerminate() const;
bool checkRoomLeft();
void displayNoMoreRoomLeftMsg();
// for closed polygon only : test if the current shape is valid (e.g not intersecting, with at least 3 points)
bool isValidPolyShape(bool ignoreLast, std::list<NLMISC::CPolygon> &splitPoly) const;
bool testAccessibleEdges(bool ignoreLast);
void doUpdateBeforeRender();
};
} // R2
#endif