khanat-code-old/code/ryzom/server/src/monitor_service/mirrors.h

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef RY_CMS_MIRRORS_H
#define RY_CMS_MIRRORS_H
// include files
#include "nel/misc/types_nl.h"
#include "nel/misc/entity_id.h"
#include "nel/misc/sheet_id.h"
//#include "game_share/property_manager_template.h"
#include "game_share/mode_and_behaviour.h"
#include "game_share/mirror.h"
#include "game_share/mirror_prop_value.h"
#include "game_share/ryzom_mirror_properties.h"
#include "game_share/player_visual_properties.h"
class CMirrors
{
public:
// singleton initialisation and release
static void init( void (*cbUpdate)(), void (*cbSync)() = NULL );
static void release();
static void processMirrorUpdates();
/*static void initMirror();
static TDataSetRow createEntity( const NLMISC::CEntityId& entityId );
static void declareEntity( const TDataSetRow& entityIndex );
static void removeEntity( const NLMISC::CEntityId& entityId );
// TODO: check if good
static bool exists( const TDataSetRow& entityIndex );
static const NLMISC::CEntityId& getEntityId( const TDataSetRow& entityIndex );
static uint16 getTeamId(const TDataSetRow& entityIndex);
static CAICoord x( const TDataSetRow& entityIndex );
static CAICoord y( const TDataSetRow& entityIndex );
static sint32 z( const TDataSetRow& entityIndex );
static float theta( const TDataSetRow& entityIndex );
static NLMISC::CSheetId sheet( const TDataSetRow& entityIndex );
static NLMISC::CSheetId sheetServer( const TDataSetRow& entityIndex );
static sint32 mode( const TDataSetRow& entityIndex );
static sint32 behaviour( const TDataSetRow& entityIndex );
static TDataSetRow target( const TDataSetRow& entityIndex );
static void initSheet( const TDataSetRow& entityIndex, const NLMISC::CSheetId& sheetId );
static void initSheetServer( const TDataSetRow& entityIndex, const NLMISC::CSheetId& sheetId );
static void setPosAndTheta( const TDataSetRow& entityIndex, sint32 posX, sint32 posY, sint32 posZ, float angleRad );
static void setTheta( const TDataSetRow& entityIndex, float angleRad );
static void setMode( const TDataSetRow& entityIndex, MBEHAV::EMode mode );
static void setBehaviour( const TDataSetRow& entityIndex, MBEHAV::EBehaviour b );
static void setTarget( const TDataSetRow& entityIndex, const TDataSetRow& target);
static void setVPA( const TDataSetRow& entityIndex, const SAltLookProp &prop );
static uint32 currentHitPoints( const TDataSetRow& entityIndex );
static uint32 maxHitPoints( const TDataSetRow& entityIndex );
static uint32 bestRoleLevel( const TDataSetRow& entityIndex );
static uint8 combatState( const TDataSetRow& entityIndex );
static uint16 actionFlags( const TDataSetRow& entityIndex );*/
private:
// this is a singleton so prohibit instance construction
CMirrors();
public:
static CMirror Mirror;
static CMirroredDataSet *DataSet;
};
class CGlobalEntityEntry
{
public:
CGlobalEntityEntry ()
{
Flags = 0;
}
enum
{
Present = 1,
Removed = 2,
};
uint8 Flags;
};
extern std::vector<CGlobalEntityEntry> GlobalEntites;
#define TheDataset (*CMirrors::DataSet)
#endif // RY_CMS_MIRRORS_H