khanat-code-old/code/nel/tools/3d/object_viewer/main_dlg.h

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2012-07-23 17:26:38 +00:00
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#if !defined(AFX_MAIN_DLG_H__9B22CB90_1929_11D5_9CD4_0050DAC3A412__INCLUDED_)
#define AFX_MAIN_DLG_H__9B22CB90_1929_11D5_9CD4_0050DAC3A412__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// main_dlg.h : header file
//
#include "slot_dlg.h"
#include <nel/3d/channel_mixer.h>
#include <nel/3d/animation_playlist.h>
/////////////////////////////////////////////////////////////////////////////
// CMainDlg dialog
class CMainDlg : public CDialog
{
// Construction
public:
CMainDlg(class CObjectViewer* main, CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CMainDlg)
enum { IDD = IDD_MAIN_DLG };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
void setAnimTime (float animStart, float animEnd);
void refresh (BOOL update);
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMainDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
public:
CSlotDlg Slots[NL3D::CChannelMixer::NumAnimationSlot];
CObjectViewer* Main;
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CMainDlg)
virtual BOOL OnInitDialog();
afx_msg void OnDestroy();
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MAIN_DLG_H__9B22CB90_1929_11D5_9CD4_0050DAC3A412__INCLUDED_)