khanat-code-old/code/nel/tools/pacs/build_rbank/build_rbank.cfg

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2012-04-23 17:30:57 +00:00
//
// test settings
//
Pathes = { "e:/" };
ZonePath = "e:/Ryzom/BenData/gamedata/matis/zones/";
BanksPath = "e:/Ryzom/BenData/gamedata/matis/tiles/";
Bank = "bank.bank";
ZoneExt = ".zonel";
IGBoxes = "e:/Ryzom/BenData/computeddata/matis/surfaces/ig_boxes.bbox";
TessellationPath = "e:/Ryzom/BenData/computeddata/matis/surfaces/tessellation/";
OutputRootPath = "e:/Ryzom/BenData/computeddata/matis/surfaces/";
SmoothDirectory = "smooth/";
RawDirectory = "raw/";
TessellateLevel = 3;
ReduceSurfaces = 1;
SmoothBorders = 1;
ComputeElevation = 0;
ComputeLevels = 0;
LinkElements = 1;
CutEdges = 1;
UseZoneSquare = 1;
// The whole fyros landscape
ZoneUL = "9_AG.zonel";
ZoneDR = "10_AH.zonel";
Zones = { "47_BJ.zonel" };
PreprocessDirectory = "preproc/";
// the global retriever processing settings
GlobalRetriever = "matis.gr";
RetrieverBank = "matis.rbank";
GlobalUL = "9_AG.zonel";
GlobalDR = "10_AH.zonel";
// which kind of stuff to do...
TessellateZones = 0;
MoulineZones = 0;
ProcessRetrievers = 0;
ProcessGlobal = 1;
//
// Fyros settings
//
/*
Pathes = { "e:/" };
ZonePath = "e:/Ryzom/BenData/gamedata/fyros/zones/";
BanksPath = "e:/Ryzom/BenData/gamedata/fyros/tiles/";
Bank = "bank.bank";
ZoneExt = ".zonel";
IGBoxes = "e:/Ryzom/BenData/computeddata/fyros/surfaces/ig_boxes.bbox";
TessellationPath = "e:/Ryzom/BenData/computeddata/fyros/surfaces/tessellation/";
TessellateLevel = 3;
OutputRootPath = "e:/Ryzom/BenData/computeddata/fyros/surfaces/";
SmoothDirectory = "smooth/";
RawDirectory = "raw/";
TessellateLevel = 3;
ReduceSurfaces = 1;
SmoothBorders = 1;
ComputeElevation = 0;
ComputeLevels = 0;
LinkElements = 1;
CutEdges = 1;
UseZoneSquare = 0;
// The whole fyros landscape
ZoneUL = "150_DV.zonel";
ZoneDR = "169_EW.zonel";
Zones = { "165_ED.zonel" };
PreprocessDirectory = "preproc/";
// the global retriever processing settings
GlobalRetriever = "fyros.gr";
RetrieverBank = "fyros.rbank";
GlobalUL = "150_DV.zonel";
GlobalDR = "169_EW.zonel";
// which kind of stuff to do...
TessellateZones = 0;
MoulineZones = 0;
ProcessRetrievers = 0;
ProcessGlobal = 1;
*/
//
// Tryker settings
//
/*
Pathes = { "e:/" };
ZonePath = "e:/Ryzom/BenData/gamedata/tryker/zones/";
BanksPath = "e:/Ryzom/BenData/gamedata/tryker/tiles/" ;
Bank = "bank.bank";
ZoneExt = ".zonel";
IGBoxes = "e:/Ryzom/BenData/computeddata/tryker/surfaces/ig_boxes.bbox";
TessellationPath = "e:/Ryzom/BenData/computeddata/tryker/surfaces/tessellation/";
OutputRootPath = "e:/Ryzom/BenData/computeddata/tryker/surfaces/";
SmoothDirectory = "smooth/";
RawDirectory = "raw/";
ReduceSurfaces = 1;
SmoothBorders = 1;
ComputeElevation = 0;
ComputeLevels = 1;
LinkElements = 1;
CutEdges = 1;
UseZoneSquare = 0;
// The whole tryker landscape
ZoneUL = "193_DS.zonel";
ZoneDR = "217_EL.zonel";
Zones = { "199_DX.zonel" };
PreprocessDirectory = "preproc/";
// the global retriever processing settings
GlobalRetriever = "tryker.gr";
RetrieverBank = "tryker.rbank";
GlobalUL = "193_DS.zonel";
GlobalDR = "217_EL.zonel";
// which kind of stuff to do...
TessellateZones = 0;
MoulineZones = 1;
ProcessRetrievers = 0;
ProcessGlobal = 0;
*/
//
// Snowballs settings
//
/*
Pathes = { "e:/" };
OutputRootPath = "e:/Ryzom/BenData/computeddata/snowball/surfaces/";
ZonePath = "e:/Ryzom/BenData/gamedata/snowball/zones/";
BanksPath = "e:/Ryzom/BenData/gamedata/snowball/tiles/" ;
Bank = "bank.bank";
ZoneExt = ".zonel";
IGBoxes = "e:/Ryzom/BenData/computeddata/snowballs/surfaces/ig_boxes.bbox";
SmoothDirectory = "smooth/";
RawDirectory = "raw/";
TessellationPath = "e:/Ryzom/BenData/computeddata/snowball/surfaces/tessellation/";
ReduceSurfaces = 1;
SmoothBorders = 1;
ComputeElevation = 0;
ComputeLevels = 0;
LinkElements = 1;
CutEdges = 1;
UseZoneSquare = 1;
ZoneUL = "3_AC.zonel";
ZoneDR = "8_AR.zonel";
Zones = {};
PreprocessDirectory = "preproc/";
// the global retriever processing settings
GlobalRetriever = "snowballs.gr";
RetrieverBank = "snowballs.rbank";
GlobalUL = "3_AC.zonel";
GlobalDR = "8_AR.zonel";
// which kind of stuff to do...
TessellateZones = 0;
MoulineZones = 1;
ProcessRetrievers = 0;
ProcessGlobal = 0;
*/
/*
//
// Test settings
//
Pathes = { "e:/" };
ZonePath = "e:/Ryzom/BenData/gamedata/test/zones/";
BanksPath = "e:/Ryzom/BenData/gamedata/test/tiles/" ;
Bank = "bank.bank";
ZoneExt = ".zonew";
IGBoxes = "e:/Ryzom/BenData/computeddata/test/surfaces/ig_boxes.bbox";
TessellationPath = "e:/Ryzom/BenData/computeddata/test/surfaces/tessellation/";
OutputRootPath = "e:/Ryzom/BenData/computeddata/test/surfaces/";
//BBoxPath = "e:/Ryzom/BenData/computeddata/test/";
SmoothDirectory = "smooth/";
RawDirectory = "raw/";
ReduceSurfaces = 1;
SmoothBorders = 1;
ComputeElevation = 0;
ComputeLevels = 0;
LinkElements = 1;
CutEdges = 1;
UseZoneSquare = 0;
// The whole landscape
ZoneUL = "1_AA.zonel";
ZoneDR = "1_AA.zonel";
Zones = { "1_AA.zonel" };
PreprocessDirectory = "preproc/";
// the global retriever processing settings
GlobalRetriever = "test.gr";
RetrieverBank = "test.rbank";
GlobalUL = "1_AA.zonel";
GlobalDR = "1_AA.zonel";
// which kind of stuff to do...
TessellateZones = 0;
MoulineZones = 0;
ProcessRetrievers = 0;
ProcessGlobal = 1;
*/