mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-12-29 11:50:56 +00:00
976 lines
28 KiB
C++
976 lines
28 KiB
C++
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "nel/misc/types_nl.h"
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#include "nel/misc/config_file.h"
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#include "nel/misc/debug.h"
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#include "nel/misc/path.h"
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#include "nel/misc/i18n.h"
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#include "nel/../../src/3d/driver.h"
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#include "nel/../../src/3d/camera.h"
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#include "nel/../../src/3d/landscape_model.h"
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#include "nel/../../src/3d/landscape.h"
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#include "nel/../../src/3d/text_context.h"
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#include "nel/../../src/3d/mini_col.h"
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#include "nel/../../src/3d/nelu.h"
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#include "nel/../../src/3d/scene_group.h"
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#include "nel/../../src/3d/texture_file.h"
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//#include "nel/net/local_entity.h"
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#include "move_listener.h"
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// Tempyoyo.
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#include "nel/3d/height_map.h"
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#include <string>
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#include <deque>
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using namespace std;
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using namespace NLMISC;
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using namespace NL3D;
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#define BANK_PAH_RELATIVE
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/**
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* CViewerConfig
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*/
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struct CViewerConfig
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{
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bool Windowed;
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uint Width;
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uint Height;
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uint Depth;
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CVector Position;
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CVector Heading;
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CVector EyesHeight;
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CRGBA Background;
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// Landscape
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bool AutoLight;
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CVector LightDir;
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string ZonesPath;
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string BanksPath;
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string TilesPath;
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bool UseDDS;
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bool AllPathRelative;
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string IgPath;
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string ShapePath;
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string MapsPath;
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string Bank;
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string FontPath;
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CTextContext TextContext;
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CFontManager FontManager;
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float ZFar;
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float LandscapeTileNear;
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float LandscapeThreshold;
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bool LandscapeNoise;
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vector<string> Zones;
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vector<string> Igs;
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// HeightField.
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string HeightFieldName;
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float HeightFieldMaxZ;
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float HeightFieldOriginX;
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float HeightFieldOriginY;
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float HeightFieldSizeX;
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float HeightFieldSizeY;
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// StaticLight
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CRGBA LandAmbient;
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CRGBA LandDiffuse;
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CViewerConfig()
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{
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Windowed = true;
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Width = 800;
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Height = 600;
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Depth = 32;
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Position = CVector( 1088.987793f, -925.732178f, 0.0f );
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Heading = CVector(0,1,0);
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EyesHeight = CVector(0,0,1.8f);
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Background = CRGBA(100,100,255);
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AutoLight = false;
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LightDir = CVector (1, 0, 0);
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ZonesPath = "./";
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BanksPath = "./";
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TilesPath = "./";
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UseDDS = false;
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AllPathRelative = false;
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IgPath = "./";
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ShapePath = "./";
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MapsPath = "./";
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Bank = "bank.bank";
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FontPath = "\\\\server\\code\\fonts\\arialuni.ttf";
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ZFar = 1000;
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LandscapeTileNear = 50.0f;
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LandscapeThreshold = 0.001f;
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LandscapeNoise = true;
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HeightFieldName= "";
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HeightFieldMaxZ= 100;
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HeightFieldOriginX= 16000;
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HeightFieldOriginY= -24000;
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HeightFieldSizeX= 160;
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HeightFieldSizeY= 160;
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CRGBA diffuse (241, 226, 244);
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CRGBA ambiant (17, 54, 100);
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LandDiffuse= diffuse;
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LandAmbient= ambiant;
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}
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};
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CViewerConfig ViewerCfg;
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CLandscapeModel *Landscape = NULL;
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CMoveListener MoveListener;
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CMiniCol CollisionManager;
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/*******************************************************************\
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getZoneNameByCoord()
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\*******************************************************************/
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string getZoneNameByCoord(float x, float y)
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{
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const float zoneDim = 160.0f;
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float xcount = x/zoneDim;
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float ycount = -y/zoneDim + 1;
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string zoneName;
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char ych[32];
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sprintf(ych,"%d",(sint)ycount);
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sint sz = strlen(ych);
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for(sint i = 0; i<sz; i++)
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{
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zoneName += ych[i];
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}
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zoneName += '_';
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zoneName += 'A' + (sint)xcount/26;
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zoneName += 'A' + (sint)xcount%26;
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return zoneName;
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}
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/*********************************************************\
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displayOrientation()
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\*********************************************************/
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void displayOrientation()
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{
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float x = 0.9f*4.f/3.f;
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float y = 0.1f;
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float radius = 0.015f;
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// Triangle
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CMaterial mat;
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mat.initUnlit();
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mat.setSrcBlend(CMaterial::srcalpha);
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mat.setDstBlend(CMaterial::invsrcalpha);
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mat.setBlend(true);
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CVertexBuffer vb;
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vb.setVertexFormat (CVertexBuffer::PositionFlag);
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vb.setNumVertices (7);
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{
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CVertexBufferReadWrite vba;
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vb.lock(vba);
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// tri
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vba.setVertexCoord (0, CVector (-radius, 0, 0));
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vba.setVertexCoord (1, CVector (radius, 0, 0));
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vba.setVertexCoord (2, CVector (0, 0, 3*radius));
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// quad
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vba.setVertexCoord (3, CVector (-radius, 0, -radius));
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vba.setVertexCoord (4, CVector (radius, 0, -radius));
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vba.setVertexCoord (5, CVector (radius, 0, radius));
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vba.setVertexCoord (6, CVector (-radius, 0, radius));
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}
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CNELU::Driver->activeVertexBuffer(vb);
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CIndexBuffer pbTri;
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pbTri.setNumIndexes (3);
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{
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CIndexBufferReadWrite iba;
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pbTri.lock (iba);
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iba.setTri (0, 0, 1, 2);
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}
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CIndexBuffer pbQuad;
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pbQuad.setNumIndexes (6);
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{
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CIndexBufferReadWrite iba;
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pbQuad.lock(iba);
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iba.setTri (0, 3, 4, 5);
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iba.setTri (3, 5, 6, 3);
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}
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CNELU::Driver->setFrustum (0.f, 4.f/3.f, 0.f, 1.f, -1.f, 1.f, false);
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CMatrix mtx;
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mtx.identity();
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CNELU::Driver->setupViewMatrix (mtx);
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mat.setColor(CRGBA(50,255,255,150));
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// up
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mtx.identity();
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mtx.translate(CVector(x,0,y));
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mtx.rotateY(MoveListener.getRotZ() );
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mtx.translate(CVector(0,0,radius));
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CNELU::Driver->setupModelMatrix (mtx);
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CNELU::Driver->activeVertexBuffer(vb);
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CNELU::Driver->activeIndexBuffer(pbTri);
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CNELU::Driver->renderTriangles(mat, 0, pbTri.getNumIndexes()/3);
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mat.setColor(CRGBA(50,50,255,150));
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// down
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mtx.identity();
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mtx.translate(CVector(x,0,y));
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mtx.rotateY(MoveListener.getRotZ() + (float)Pi);
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mtx.translate(CVector(0,0,radius));
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CNELU::Driver->setupModelMatrix (mtx);
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CNELU::Driver->renderTriangles(mat, 0, pbTri.getNumIndexes()/3);
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// left
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mtx.identity();
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mtx.translate(CVector(x,0,y));
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mtx.rotateY(MoveListener.getRotZ() - (float)Pi/2);
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mtx.translate(CVector(0,0,radius));
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CNELU::Driver->setupModelMatrix (mtx);
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CNELU::Driver->renderTriangles(mat, 0, pbTri.getNumIndexes()/3);
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// right
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mtx.identity();
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mtx.translate(CVector(x,0,y));
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mtx.rotateY(MoveListener.getRotZ() + (float)Pi/2);
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mtx.translate(CVector(0,0,radius));
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CNELU::Driver->setupModelMatrix (mtx);
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CNELU::Driver->renderTriangles(mat, 0, pbTri.getNumIndexes()/3);
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// center
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mtx.identity();
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mtx.translate(CVector(x,0,y));
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mtx.rotateY(MoveListener.getRotZ());
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CNELU::Driver->setupModelMatrix (mtx);
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CNELU::Driver->activeIndexBuffer(pbQuad);
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CNELU::Driver->renderTriangles(mat, 0, pbQuad.getNumIndexes()/3);
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}
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/*********************************************************\
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displayZone()
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\*********************************************************/
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void displayZones()
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{
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const float zFarStep = 5.0f;
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const float tileNearStep = 10.0f;
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const float thresholdStep = 0.005f;
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ViewerCfg.TextContext.setHotSpot(CComputedString::MiddleMiddle);
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ViewerCfg.TextContext.setColor(CRGBA(255,255,255));
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ViewerCfg.TextContext.setFontSize(20);
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CNELU::clearBuffers(CRGBA(0,0,0));
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CNELU::swapBuffers();
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// Create landscape
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CNELU::clearBuffers(CRGBA(0,0,0));
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ViewerCfg.TextContext.printfAt(0.5f,0.5f,"Creating landscape...");
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CNELU::swapBuffers();
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Landscape = (CLandscapeModel*)CNELU::Scene->createModel(LandscapeModelId);
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Landscape->Landscape.setNoiseMode (ViewerCfg.LandscapeNoise);
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Landscape->Landscape.setTileNear(ViewerCfg.LandscapeTileNear);
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Landscape->Landscape.setThreshold(ViewerCfg.LandscapeThreshold);
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Landscape->Landscape.enableAutomaticLighting (ViewerCfg.AutoLight);
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Landscape->Landscape.setupAutomaticLightDir (ViewerCfg.LightDir);
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// Enable Additive Tiles.
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Landscape->enableAdditive(true);
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// HeightField.
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CBitmap heightBitmap;
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if( ViewerCfg.HeightFieldName!="" && heightBitmap.load(CIFile(ViewerCfg.HeightFieldName)) )
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{
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CHeightMap heightMap;
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heightMap.buildFromBitmap(heightBitmap);
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heightMap.MaxZ= ViewerCfg.HeightFieldMaxZ;
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heightMap.OriginX= ViewerCfg.HeightFieldOriginX;
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heightMap.OriginY= ViewerCfg.HeightFieldOriginY;
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heightMap.SizeX = ViewerCfg.HeightFieldSizeX;
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heightMap.SizeY = ViewerCfg.HeightFieldSizeY;
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Landscape->Landscape.setHeightField(heightMap);
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}
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// Init TileBank.
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CNELU::clearBuffers(CRGBA(0,0,0));
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ViewerCfg.TextContext.printfAt(0.5f,0.5f,"Initializing TileBanks...");
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CNELU::swapBuffers();
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try
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{
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CIFile bankFile (ViewerCfg.BanksPath + "/" + ViewerCfg.Bank);
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Landscape->Landscape.TileBank.serial(bankFile);
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}
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catch(Exception)
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{
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string tmp = string("Cant load bankfile ")+ViewerCfg.BanksPath + "/" + ViewerCfg.Bank;
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nlerror (tmp.c_str());
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}
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if ((Landscape->Landscape.TileBank.getAbsPath ()!="")&&(ViewerCfg.TilesPath!=""))
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Landscape->Landscape.TileBank.setAbsPath (ViewerCfg.TilesPath + "/");
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if (ViewerCfg.UseDDS)
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{
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Landscape->Landscape.TileBank.makeAllExtensionDDS();
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}
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if (ViewerCfg.AllPathRelative)
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Landscape->Landscape.TileBank.makeAllPathRelative();
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sint idx = ViewerCfg.Bank.find(".");
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string farBank = ViewerCfg.Bank.substr(0,idx);
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farBank += ".farbank";
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try
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{
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CIFile farbankFile(ViewerCfg.BanksPath + "/" + farBank);
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Landscape->Landscape.TileFarBank.serial(farbankFile);
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}
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catch(Exception)
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{
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string tmp = string("Cant load bankfile ")+ViewerCfg.BanksPath + "/" + farBank;
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nlerror (tmp.c_str());
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}
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if ( ! Landscape->Landscape.initTileBanks() )
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{
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nlwarning( "You need to recompute bank.farbank for the far textures" );
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}
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// Init light color
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CNELU::clearBuffers(CRGBA(0,0,0));
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ViewerCfg.TextContext.printfAt(0.5f,0.5f,"Initializing Light...");
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CNELU::swapBuffers();
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Landscape->Landscape.setupStaticLight (ViewerCfg.LandDiffuse, ViewerCfg.LandAmbient, 1.1f);
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// Init collision manager
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CollisionManager.init( &(Landscape->Landscape), 200);
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// Preload of TileBank
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CNELU::clearBuffers(CRGBA(0,0,0));
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ViewerCfg.TextContext.printfAt(0.5f,0.5f,"Loading TileBank...");
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CNELU::swapBuffers();
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for (int ts=0; ts<Landscape->Landscape.TileBank.getTileSetCount (); ts++)
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{
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CTileSet *tileSet=Landscape->Landscape.TileBank.getTileSet (ts);
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sint tl;
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for (tl=0; tl<tileSet->getNumTile128(); tl++)
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Landscape->Landscape.flushTiles (CNELU::Scene->getDriver(), (uint16)tileSet->getTile128(tl), 1);
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for (tl=0; tl<tileSet->getNumTile256(); tl++)
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Landscape->Landscape.flushTiles (CNELU::Scene->getDriver(), (uint16)tileSet->getTile256(tl), 1);
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for (tl=0; tl<CTileSet::count; tl++)
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Landscape->Landscape.flushTiles (CNELU::Scene->getDriver(), (uint16)tileSet->getTransition(tl)->getTile (), 1);
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}
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// Build zones.
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CNELU::clearBuffers(CRGBA(0,0,0));
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ViewerCfg.TextContext.printfAt(0.5f,0.5f,"Loading zones...");
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CNELU::swapBuffers();
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uint32 i;
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for(i =0; i<ViewerCfg.Zones.size(); i++)
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||
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{
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CZone zone;
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try
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{
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||
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CIFile file(CPath::lookup(ViewerCfg.Zones[i]));
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zone.serial(file);
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file.close();
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||
|
|
||
|
// Add it to landscape.
|
||
|
Landscape->Landscape.addZone(zone);
|
||
|
|
||
|
// Add it to collision manager.
|
||
|
CollisionManager.addZone(zone.getZoneId());
|
||
|
}
|
||
|
catch(Exception &e)
|
||
|
{
|
||
|
printf(e.what ());
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
// Load instance group.
|
||
|
CNELU::clearBuffers(CRGBA(0,0,0));
|
||
|
ViewerCfg.TextContext.printfAt(0.5f,0.5f,"Loading objects...");
|
||
|
CNELU::swapBuffers();
|
||
|
for(i =0; i<ViewerCfg.Igs.size(); i++)
|
||
|
{
|
||
|
CInstanceGroup *group = new CInstanceGroup;
|
||
|
try
|
||
|
{
|
||
|
CIFile file(CPath::lookup(ViewerCfg.Igs[i]));
|
||
|
group->serial(file);
|
||
|
file.close();
|
||
|
|
||
|
// Add it to the scene.
|
||
|
group->addToScene (*CNELU::Scene);
|
||
|
}
|
||
|
catch(Exception &e)
|
||
|
{
|
||
|
printf(e.what ());
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Init collision Manager.
|
||
|
CNELU::clearBuffers(CRGBA(0,0,0));
|
||
|
ViewerCfg.TextContext.printfAt(0.5f,0.5f,"Initializing collision manager...");
|
||
|
CNELU::swapBuffers();
|
||
|
|
||
|
|
||
|
CollisionManager.setCenter(ViewerCfg.Position);
|
||
|
ViewerCfg.Position.z = 0.0f;
|
||
|
CollisionManager.snapToGround( ViewerCfg.Position, 1000.0f );
|
||
|
|
||
|
|
||
|
|
||
|
// hide mouse cursor
|
||
|
CNELU::Driver->showCursor(false);
|
||
|
#ifdef NL_RELEASE
|
||
|
CNELU::Driver->setCapture(true);
|
||
|
#endif
|
||
|
|
||
|
|
||
|
|
||
|
// Events management
|
||
|
CNELU::EventServer.addEmitter(CNELU::Driver->getEventEmitter());
|
||
|
CNELU::AsyncListener.addToServer(CNELU::EventServer);
|
||
|
|
||
|
MoveListener.init(CNELU::Scene, ViewerCfg.Width, ViewerCfg.Height, *CNELU::Camera);
|
||
|
MoveListener.addToServer(CNELU::EventServer);
|
||
|
MoveListener.setPos( ViewerCfg.Position );
|
||
|
|
||
|
CNELU::Camera->setPerspective (float(80.0*Pi/180.0), 1.33f, 0.1f, 1000.0f);
|
||
|
|
||
|
bool showInfos = true;
|
||
|
|
||
|
|
||
|
// initializing Z-Clip Far
|
||
|
float left;
|
||
|
float right;
|
||
|
float bottom;
|
||
|
float top;
|
||
|
float znear;
|
||
|
float zfar;
|
||
|
CNELU::Camera->getFrustum(left, right, bottom, top, znear, zfar);
|
||
|
zfar = ViewerCfg.ZFar;
|
||
|
CNELU::Camera->setFrustum(left, right, bottom, top, znear, zfar);
|
||
|
|
||
|
|
||
|
do
|
||
|
{
|
||
|
// Time mgt.
|
||
|
//==========
|
||
|
static sint64 t0 = (sint64)CTime::getLocalTime();
|
||
|
static sint64 t1 = (sint64)CTime::getLocalTime();
|
||
|
static sint64 ts = 0;
|
||
|
|
||
|
t0 = t1;
|
||
|
t1 = (sint64)CTime::getLocalTime();
|
||
|
sint64 dt64 = t1-t0;
|
||
|
ts += dt64;
|
||
|
float dt= ((float)dt64)*0.001f;
|
||
|
|
||
|
|
||
|
CNELU::EventServer.pump();
|
||
|
|
||
|
|
||
|
// Manage movement and collision
|
||
|
MoveListener.setLocalTime(CTime::getLocalTime());
|
||
|
CVector oldpos = MoveListener.getPos();
|
||
|
MoveListener.changeViewMatrix();
|
||
|
if(MoveListener.getMode()==CMoveListener::WALK)
|
||
|
{
|
||
|
CVector pos = MoveListener.getPos();
|
||
|
CollisionManager.snapToGround( pos , 1000.0f );
|
||
|
MoveListener.setPos( pos );
|
||
|
}
|
||
|
CollisionManager.setCenter(MoveListener.getPos());
|
||
|
|
||
|
|
||
|
// Change move mode
|
||
|
if(CNELU::AsyncListener.isKeyPushed(KeySPACE))
|
||
|
{
|
||
|
MoveListener.swapMode();
|
||
|
}
|
||
|
|
||
|
|
||
|
// Change displaying infos state
|
||
|
if(CNELU::AsyncListener.isKeyPushed(KeyF1))
|
||
|
{
|
||
|
showInfos = !showInfos;
|
||
|
}
|
||
|
|
||
|
|
||
|
// Change eyes height
|
||
|
float eh = MoveListener.getEyesHeight();
|
||
|
if(CNELU::AsyncListener.isKeyPushed(KeyADD))
|
||
|
{
|
||
|
ViewerCfg.EyesHeight.z += 0.1f;
|
||
|
eh += 0.1f;
|
||
|
}
|
||
|
if(CNELU::AsyncListener.isKeyPushed(KeySUBTRACT))
|
||
|
{
|
||
|
ViewerCfg.EyesHeight.z -= 0.1f;
|
||
|
eh -= 0.1f;
|
||
|
}
|
||
|
if(ViewerCfg.EyesHeight.z<0.1f) ViewerCfg.EyesHeight.z = 0.1f;
|
||
|
if(eh<0.1f) eh = 0.1f;
|
||
|
MoveListener.setEyesHeight(eh);
|
||
|
|
||
|
|
||
|
// Change TileNear
|
||
|
float tileNear = Landscape->Landscape.getTileNear();
|
||
|
if(CNELU::AsyncListener.isKeyPushed(KeyHOME))
|
||
|
tileNear += tileNearStep;
|
||
|
if(CNELU::AsyncListener.isKeyPushed(KeyEND))
|
||
|
tileNear -= tileNearStep;
|
||
|
if(tileNear<0) tileNear = 0;
|
||
|
Landscape->Landscape.setTileNear(tileNear);
|
||
|
|
||
|
|
||
|
// Change Z-Far
|
||
|
CNELU::Camera->getFrustum(left, right, bottom, top, znear, zfar);
|
||
|
if(CNELU::AsyncListener.isKeyDown(KeyPRIOR))
|
||
|
zfar += zFarStep;
|
||
|
if(CNELU::AsyncListener.isKeyDown(KeyNEXT))
|
||
|
zfar -= zFarStep;
|
||
|
if(zfar<0) zfar = 0;
|
||
|
CNELU::Camera->setFrustum(left, right, bottom, top, znear, zfar);
|
||
|
|
||
|
|
||
|
// Change Threshold
|
||
|
float threshold = Landscape->Landscape.getThreshold();
|
||
|
if(CNELU::AsyncListener.isKeyPushed(KeyINSERT))
|
||
|
threshold += thresholdStep;
|
||
|
if(CNELU::AsyncListener.isKeyPushed(KeyDELETE))
|
||
|
threshold -= thresholdStep;
|
||
|
if(threshold<0.001f) threshold = 0.001f;
|
||
|
if(threshold>0.1f) threshold = 0.1f;
|
||
|
Landscape->Landscape.setThreshold(threshold);
|
||
|
|
||
|
|
||
|
// Switch between wired and filled scene display
|
||
|
if(CNELU::AsyncListener.isKeyPushed(KeyF3))
|
||
|
{
|
||
|
if (CNELU::Driver->getPolygonMode ()==IDriver::Filled)
|
||
|
CNELU::Driver->setPolygonMode (IDriver::Line);
|
||
|
else
|
||
|
CNELU::Driver->setPolygonMode (IDriver::Filled);
|
||
|
}
|
||
|
|
||
|
|
||
|
// Switch between mouse move and keyboard-only move
|
||
|
if(CNELU::AsyncListener.isKeyPushed(KeyRETURN))
|
||
|
{
|
||
|
MoveListener.changeControlMode();
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
// Render
|
||
|
//=======
|
||
|
CNELU::clearBuffers(ViewerCfg.Background);
|
||
|
CNELU::Driver->clearZBuffer();
|
||
|
CNELU::Scene->render();
|
||
|
|
||
|
|
||
|
if(showInfos)
|
||
|
{
|
||
|
|
||
|
// black top quad
|
||
|
CDRU::drawQuad(0,0.97f,1.0f,1.0f,*CNELU::Driver,CRGBA(0,0,0),CNELU::Scene->getViewport());
|
||
|
|
||
|
// black bottom quad
|
||
|
CDRU::drawQuad(0,0,1.0f,0.03f,*CNELU::Driver,CRGBA(0,0,0),CNELU::Scene->getViewport());
|
||
|
|
||
|
|
||
|
ViewerCfg.TextContext.setFontSize(12);
|
||
|
ViewerCfg.TextContext.setHotSpot(CComputedString::MiddleTop);
|
||
|
ViewerCfg.TextContext.setColor(CRGBA(255,255,255));
|
||
|
|
||
|
// Display fps.
|
||
|
ViewerCfg.TextContext.printfAt(0.05f,0.99f,"%.1f fps",1/dt);
|
||
|
|
||
|
// Display ms
|
||
|
ViewerCfg.TextContext.printfAt(0.12f,0.99f,"%d ms",dt64);
|
||
|
|
||
|
// Display Tile Near
|
||
|
ViewerCfg.TextContext.printfAt(0.75f,0.99f,"Tile Near : %.1f",tileNear);
|
||
|
|
||
|
//Display moving mode
|
||
|
ViewerCfg.TextContext.setColor(CRGBA(255,0,0));
|
||
|
switch(MoveListener.getMode())
|
||
|
{
|
||
|
case CMoveListener::WALK :
|
||
|
ViewerCfg.TextContext.printfAt(0.5f,0.99f,"Walk Mode");
|
||
|
break;
|
||
|
case CMoveListener::FREE :
|
||
|
ViewerCfg.TextContext.printfAt(0.5f,0.99f,"Free-Look Mode");
|
||
|
break;
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
ViewerCfg.TextContext.setColor(CRGBA(255,255,255));
|
||
|
|
||
|
// Display Threshold
|
||
|
ViewerCfg.TextContext.printfAt(0.3f,0.99f,"Threshold : %.3f",threshold);
|
||
|
|
||
|
// Display Clip Far
|
||
|
ViewerCfg.TextContext.printfAt(0.92f,0.99f,"Clip Far : %.1f",zfar);
|
||
|
|
||
|
|
||
|
ViewerCfg.TextContext.setHotSpot(CComputedString::MiddleBottom);
|
||
|
|
||
|
// Display current zone name
|
||
|
CVector pos = MoveListener.getPos();
|
||
|
string zoneName = getZoneNameByCoord(pos.x, pos.y);
|
||
|
ViewerCfg.TextContext.printfAt(0.3f,0.01f,"Zone : %s",zoneName.c_str());
|
||
|
|
||
|
// Position
|
||
|
ViewerCfg.TextContext.printfAt(0.1f,0.01f,"Position : %d %d %d",(sint)pos.x,(sint)pos.y,(sint)pos.z);
|
||
|
|
||
|
// Eyes height
|
||
|
ViewerCfg.TextContext.printfAt(0.7f,0.01f,"Eyes : %.2f m",ViewerCfg.EyesHeight.z);
|
||
|
|
||
|
// Display speed in km/h
|
||
|
ViewerCfg.TextContext.setColor(CRGBA(255,0,0));
|
||
|
ViewerCfg.TextContext.printfAt(0.5f,0.01f,"Speed : %d km/h",(sint)(MoveListener.getSpeed()*3.6f));
|
||
|
ViewerCfg.TextContext.setColor(CRGBA(255,255,255));
|
||
|
|
||
|
// Heading
|
||
|
sint heading = -(sint)(MoveListener.getRotZ()*180/Pi)%360;
|
||
|
if(heading<0) heading += 360;
|
||
|
ViewerCfg.TextContext.printfAt(0.9f,0.01f,"Heading : %d degrees",heading);
|
||
|
|
||
|
// Display the cool compass.
|
||
|
displayOrientation();
|
||
|
}
|
||
|
|
||
|
|
||
|
CNELU::swapBuffers();
|
||
|
CNELU::screenshot();
|
||
|
}
|
||
|
while(!CNELU::AsyncListener.isKeyPushed(KeyESCAPE));
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
ViewerCfg.Position = MoveListener.getPos();
|
||
|
|
||
|
CNELU::AsyncListener.removeFromServer(CNELU::EventServer);
|
||
|
MoveListener.removeFromServer(CNELU::EventServer);
|
||
|
|
||
|
CNELU::Driver->showCursor(true);
|
||
|
#ifdef NL_RELEASE
|
||
|
CNELU::Driver->setCapture(false);
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
/****************************************************************\
|
||
|
writeConfigFile
|
||
|
\****************************************************************/
|
||
|
void writeConfigFile(const char * configFileName)
|
||
|
{
|
||
|
FILE * f = fopen(configFileName,"wt");
|
||
|
|
||
|
if(f==NULL)
|
||
|
{
|
||
|
fprintf(stderr,"can't open file '%s'\n",configFileName);
|
||
|
}
|
||
|
|
||
|
fprintf(f,"FullScreen = %d;\n",ViewerCfg.Windowed?0:1);
|
||
|
fprintf(f,"Width = %d;\n",ViewerCfg.Width);
|
||
|
fprintf(f,"Height = %d;\n",ViewerCfg.Height);
|
||
|
fprintf(f,"Depth = %d;\n",ViewerCfg.Depth);
|
||
|
fprintf(f,"Position = { %f, %f, %f };\n", ViewerCfg.Position.x,ViewerCfg.Position.y,ViewerCfg.Position.z);
|
||
|
fprintf(f,"EyesHeight = %f;\n", ViewerCfg.EyesHeight.z);
|
||
|
fprintf(f,"Background = { %d, %d, %d };\n", ViewerCfg.Background.R,ViewerCfg.Background.G,ViewerCfg.Background.B);
|
||
|
fprintf(f,"ZFar = %f;\n", ViewerCfg.ZFar);
|
||
|
|
||
|
fprintf(f,"AutoLight = %d;\n", ViewerCfg.AutoLight?1:0);
|
||
|
fprintf(f,"LightDir = { %f, %f, %f };\n", ViewerCfg.LightDir.x, ViewerCfg.LightDir.y, ViewerCfg.LightDir.z);
|
||
|
fprintf(f,"LandscapeTileNear = %f;\n", ViewerCfg.LandscapeTileNear);
|
||
|
fprintf(f,"LandscapeThreshold = %f;\n", ViewerCfg.LandscapeThreshold);
|
||
|
fprintf(f,"LandscapeNoise = %d;\n", (int)ViewerCfg.LandscapeNoise);
|
||
|
fprintf(f,"BanksPath = \"%s\";\n",ViewerCfg.BanksPath.c_str());
|
||
|
fprintf(f,"TilesPath = \"%s\";\n",ViewerCfg.TilesPath.c_str());
|
||
|
fprintf(f,"UseDDS = \"%d\";\n",ViewerCfg.UseDDS?1:0);
|
||
|
fprintf(f,"AllPathRelative = \"%d\";\n",ViewerCfg.AllPathRelative?1:0);
|
||
|
fprintf(f,"Bank = \"%s\";\n",ViewerCfg.Bank.c_str());
|
||
|
fprintf(f,"ZonesPath = \"%s\";\n",ViewerCfg.ZonesPath.c_str());
|
||
|
fprintf(f,"IgPath = \"%s\";\n",ViewerCfg.IgPath.c_str());
|
||
|
fprintf(f,"ShapePath = \"%s\";\n",ViewerCfg.ShapePath.c_str());
|
||
|
fprintf(f,"MapsPath = \"%s\";\n",ViewerCfg.MapsPath.c_str());
|
||
|
fprintf(f,"FontPath = \"%s\";\n",ViewerCfg.FontPath.c_str());
|
||
|
|
||
|
fprintf(f,"HeightFieldName = \"%s\";\n", ViewerCfg.HeightFieldName.c_str());
|
||
|
fprintf(f,"HeightFieldMaxZ = %f;\n", ViewerCfg.HeightFieldMaxZ);
|
||
|
fprintf(f,"HeightFieldOriginX = %f;\n", ViewerCfg.HeightFieldOriginX);
|
||
|
fprintf(f,"HeightFieldOriginY = %f;\n", ViewerCfg.HeightFieldOriginY);
|
||
|
fprintf(f,"HeightFieldSizeX = %f;\n", ViewerCfg.HeightFieldSizeX);
|
||
|
fprintf(f,"HeightFieldSizeY = %f;\n", ViewerCfg.HeightFieldSizeY);
|
||
|
|
||
|
fprintf(f,"LandAmbient = { %d, %d, %d };\n", ViewerCfg.LandAmbient.R,ViewerCfg.LandAmbient.G,ViewerCfg.LandAmbient.B);
|
||
|
fprintf(f,"LandDiffuse = { %d, %d, %d };\n", ViewerCfg.LandDiffuse.R,ViewerCfg.LandDiffuse.G,ViewerCfg.LandDiffuse.B);
|
||
|
|
||
|
fprintf(f,"Zones = {\n");
|
||
|
fprintf(f,"};\n");
|
||
|
|
||
|
fprintf(f,"Ig = {\n");
|
||
|
fprintf(f,"};\n");
|
||
|
|
||
|
fclose(f);
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
/****************************************************************\
|
||
|
init()
|
||
|
\****************************************************************/
|
||
|
void initViewerConfig(const char * configFileName)
|
||
|
{
|
||
|
FILE * f = fopen(configFileName,"rt");
|
||
|
if(f==NULL)
|
||
|
{
|
||
|
nlwarning("'%s' not found, default values used", configFileName);
|
||
|
writeConfigFile(configFileName);
|
||
|
}
|
||
|
else fclose (f);
|
||
|
|
||
|
try
|
||
|
{
|
||
|
CConfigFile cf;
|
||
|
|
||
|
cf.load(configFileName);
|
||
|
|
||
|
CConfigFile::CVar &cvFullScreen = cf.getVar("FullScreen");
|
||
|
ViewerCfg.Windowed = cvFullScreen.asInt() ? false : true;
|
||
|
|
||
|
CConfigFile::CVar &cvWidth = cf.getVar("Width");
|
||
|
ViewerCfg.Width = cvWidth.asInt();
|
||
|
|
||
|
CConfigFile::CVar &cvHeight = cf.getVar("Height");
|
||
|
ViewerCfg.Height = cvHeight.asInt();
|
||
|
|
||
|
CConfigFile::CVar &cvDepth = cf.getVar("Depth");
|
||
|
ViewerCfg.Depth = cvDepth.asInt();
|
||
|
|
||
|
CConfigFile::CVar &cvPosition = cf.getVar("Position");
|
||
|
nlassert(cvPosition.size()==3);
|
||
|
ViewerCfg.Position.x = cvPosition.asFloat(0);
|
||
|
ViewerCfg.Position.y = cvPosition.asFloat(1);
|
||
|
ViewerCfg.Position.z = cvPosition.asFloat(2);
|
||
|
|
||
|
CConfigFile::CVar &cvEyesHeight = cf.getVar("EyesHeight");
|
||
|
ViewerCfg.EyesHeight = CVector(0,0,cvEyesHeight.asFloat());
|
||
|
|
||
|
CConfigFile::CVar &cvBackColor = cf.getVar("Background");
|
||
|
nlassert(cvBackColor.size()==3);
|
||
|
ViewerCfg.Background.R = cvBackColor.asInt(0);
|
||
|
ViewerCfg.Background.G = cvBackColor.asInt(1);
|
||
|
ViewerCfg.Background.B = cvBackColor.asInt(2);
|
||
|
|
||
|
CConfigFile::CVar &cvZFar = cf.getVar("ZFar");
|
||
|
ViewerCfg.ZFar = cvZFar.asFloat();
|
||
|
|
||
|
CConfigFile::CVar &cvAutoLight = cf.getVar("AutoLight");
|
||
|
ViewerCfg.AutoLight = cvAutoLight.asInt() ? true : false;
|
||
|
|
||
|
CConfigFile::CVar &cvLightDir = cf.getVar("LightDir");
|
||
|
nlassert(cvLightDir.size()==3);
|
||
|
ViewerCfg.LightDir.x = cvLightDir.asFloat(0);
|
||
|
ViewerCfg.LightDir.y = cvLightDir.asFloat(1);
|
||
|
ViewerCfg.LightDir.z = cvLightDir.asFloat(2);
|
||
|
|
||
|
CConfigFile::CVar &cvLandscapeTileNear = cf.getVar("LandscapeTileNear");
|
||
|
ViewerCfg.LandscapeTileNear = cvLandscapeTileNear.asFloat();
|
||
|
|
||
|
CConfigFile::CVar &cvLandscapeThreshold = cf.getVar("LandscapeThreshold");
|
||
|
ViewerCfg.LandscapeThreshold = cvLandscapeThreshold.asFloat();
|
||
|
|
||
|
CConfigFile::CVar &cvLandscapeNoise = cf.getVar("LandscapeNoise");
|
||
|
ViewerCfg.LandscapeNoise = cvLandscapeNoise.asInt() != 0;
|
||
|
|
||
|
CConfigFile::CVar &cvBanksPath = cf.getVar("BanksPath");
|
||
|
ViewerCfg.BanksPath = cvBanksPath.asString();
|
||
|
|
||
|
CConfigFile::CVar &cvTilesPath = cf.getVar("TilesPath");
|
||
|
ViewerCfg.TilesPath = cvTilesPath.asString();
|
||
|
|
||
|
CConfigFile::CVar &cvUseDDS = cf.getVar("UseDDS");
|
||
|
ViewerCfg.UseDDS = cvUseDDS.asInt() ? true : false;
|
||
|
|
||
|
CConfigFile::CVar &cvAllPathRelative = cf.getVar("AllPathRelative");
|
||
|
ViewerCfg.AllPathRelative = cvAllPathRelative.asInt() ? true : false;
|
||
|
|
||
|
CConfigFile::CVar &cvBank = cf.getVar("Bank");
|
||
|
ViewerCfg.Bank = cvBank.asString();
|
||
|
|
||
|
CConfigFile::CVar &cvZonesPath = cf.getVar("ZonesPath");
|
||
|
ViewerCfg.ZonesPath = cvZonesPath.asString();
|
||
|
CPath::addSearchPath(cvZonesPath.asString());
|
||
|
|
||
|
CConfigFile::CVar &cvIgPath = cf.getVar("IgPath");
|
||
|
ViewerCfg.IgPath = cvIgPath.asString();
|
||
|
CPath::addSearchPath(cvIgPath.asString());
|
||
|
|
||
|
CConfigFile::CVar &cvShapePath = cf.getVar("ShapePath");
|
||
|
ViewerCfg.ShapePath = cvShapePath.asString();
|
||
|
CPath::addSearchPath(cvShapePath.asString());
|
||
|
|
||
|
CConfigFile::CVar &cvMapsPath = cf.getVar("MapsPath");
|
||
|
ViewerCfg.MapsPath = cvMapsPath.asString();
|
||
|
CPath::addSearchPath(cvMapsPath.asString());
|
||
|
|
||
|
CConfigFile::CVar &cvFontPath = cf.getVar("FontPath");
|
||
|
ViewerCfg.FontPath = cvFontPath.asString();
|
||
|
|
||
|
CConfigFile::CVar &cvHeightFieldName = cf.getVar("HeightFieldName");
|
||
|
ViewerCfg.HeightFieldName = cvHeightFieldName.asString();
|
||
|
|
||
|
CConfigFile::CVar &cvHeightFieldMaxZ = cf.getVar("HeightFieldMaxZ");
|
||
|
ViewerCfg.HeightFieldMaxZ = cvHeightFieldMaxZ.asFloat();
|
||
|
|
||
|
CConfigFile::CVar &cvHeightFieldOriginX = cf.getVar("HeightFieldOriginX");
|
||
|
ViewerCfg.HeightFieldOriginX = cvHeightFieldOriginX.asFloat();
|
||
|
|
||
|
CConfigFile::CVar &cvHeightFieldOriginY = cf.getVar("HeightFieldOriginY");
|
||
|
ViewerCfg.HeightFieldOriginY = cvHeightFieldOriginY.asFloat();
|
||
|
|
||
|
CConfigFile::CVar &cvHeightFieldSizeX = cf.getVar("HeightFieldSizeX");
|
||
|
ViewerCfg.HeightFieldSizeX = cvHeightFieldSizeX.asFloat();
|
||
|
|
||
|
CConfigFile::CVar &cvHeightFieldSizeY = cf.getVar("HeightFieldSizeY");
|
||
|
ViewerCfg.HeightFieldSizeY = cvHeightFieldSizeY.asFloat();
|
||
|
|
||
|
|
||
|
CConfigFile::CVar &cvLandAmb = cf.getVar("LandAmbient");
|
||
|
nlassert(cvLandAmb.size()==3);
|
||
|
ViewerCfg.LandAmbient.R = cvLandAmb.asInt(0);
|
||
|
ViewerCfg.LandAmbient.G = cvLandAmb.asInt(1);
|
||
|
ViewerCfg.LandAmbient.B = cvLandAmb.asInt(2);
|
||
|
|
||
|
CConfigFile::CVar &cvLandDiff = cf.getVar("LandDiffuse");
|
||
|
nlassert(cvLandDiff.size()==3);
|
||
|
ViewerCfg.LandDiffuse.R = cvLandDiff.asInt(0);
|
||
|
ViewerCfg.LandDiffuse.G = cvLandDiff.asInt(1);
|
||
|
ViewerCfg.LandDiffuse.B = cvLandDiff.asInt(2);
|
||
|
|
||
|
|
||
|
CConfigFile::CVar &cvZones = cf.getVar("Zones");
|
||
|
for(uint i=0; i<cvZones.size(); i++)
|
||
|
{
|
||
|
ViewerCfg.Zones.push_back(cvZones.asString(i));
|
||
|
}
|
||
|
|
||
|
CConfigFile::CVar &cvIgs = cf.getVar("Ig");
|
||
|
for(uint i=0; i<cvIgs.size(); i++)
|
||
|
{
|
||
|
ViewerCfg.Igs.push_back(cvIgs.asString(i));
|
||
|
}
|
||
|
|
||
|
}
|
||
|
catch (EConfigFile &e)
|
||
|
{
|
||
|
printf ("Problem in config file : %s\n", e.what ());
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
/****************************************************************\
|
||
|
MAIN
|
||
|
\****************************************************************/
|
||
|
void main()
|
||
|
{
|
||
|
try
|
||
|
{
|
||
|
// Init NELU
|
||
|
NL3D::CNELU::init(ViewerCfg.Width, ViewerCfg.Height, CViewport(), ViewerCfg.Depth, ViewerCfg.Windowed, NULL, false, false);
|
||
|
NL3D::CNELU::Camera->setTransformMode(ITransformable::DirectMatrix);
|
||
|
|
||
|
// Init the font manager
|
||
|
|
||
|
initViewerConfig("zviewer.cfg");
|
||
|
|
||
|
ViewerCfg.TextContext.init (CNELU::Driver, &ViewerCfg.FontManager);
|
||
|
ViewerCfg.TextContext.setFontGenerator(ViewerCfg.FontPath);
|
||
|
ViewerCfg.TextContext.setFontSize(12);
|
||
|
ViewerCfg.FontManager.setMaxMemory(2000000);
|
||
|
|
||
|
displayZones();
|
||
|
|
||
|
// release nelu
|
||
|
NL3D::CNELU::release();
|
||
|
|
||
|
}
|
||
|
catch (Exception &e)
|
||
|
{
|
||
|
fprintf (stderr,"main trapped an exception: '%s'", e.what ());
|
||
|
}
|
||
|
}
|