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https://port.numenaute.org/aleajactaest/khanat-code-old.git
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203 lines
6.2 KiB
C++
203 lines
6.2 KiB
C++
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "std_afx.h"
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#include "object_viewer.h"
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#include "nel/3d/ps_particle.h"
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#include "tail_particle_dlg.h"
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/////////////////////////////////////////////////////////////////////////////
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// CTailParticleDlg dialog
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CTailParticleDlg::CTailParticleDlg(CParticleWorkspace::CNode *ownerNode, NL3D::CPSTailParticle *tp)
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{
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nlassert(tp);
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_TailParticle = tp;
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_Node = ownerNode;
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//{{AFX_DATA_INIT(CTailParticleDlg)
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m_TailFade = tp->getColorFading();
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m_TailPersistAfterDeath = FALSE;
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//}}AFX_DATA_INIT
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}
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void CTailParticleDlg::init(CWnd *pParent, sint x, sint y)
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{
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Create(IDD_TAIL_PARTICLE, pParent);
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RECT r;
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GetClientRect(&r);
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r.top += y; r.bottom += y;
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r.right += x; r.left += x;
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MoveWindow(&r);
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if (!dynamic_cast<NL3D::CPSRibbon *>(_TailParticle))
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{
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m_TailShape.EnableWindow(FALSE);
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m_TailShape.ShowWindow(FALSE);
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m_TailPersistAfterDeathCtrl.EnableWindow(FALSE);
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m_TailPersistAfterDeathCtrl.ShowWindow(FALSE);
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}
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else
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{
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/// m_TailPersistAfterDeath = (dynamic_cast<NL3D::CPSRibbon *>(_TailParticle))->getPersistAfterDeath();
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}
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NL3D::CPSRibbon *ribbon = dynamic_cast<NL3D::CPSRibbon *>(_TailParticle);
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if (ribbon)
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{
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((CComboBox *) GetDlgItem(IDC_RIBBON_ORIENTATION))->SetCurSel(ribbon->getOrientation());
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}
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else
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{
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GetDlgItem(IDC_RIBBON_ORIENTATION)->ShowWindow(SW_HIDE);
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}
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UpdateData();
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ShowWindow(SW_SHOW);
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}
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void CTailParticleDlg::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CTailParticleDlg)
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DDX_Control(pDX, IDC_TAIL_SHAPE, m_TailShape);
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DDX_Control(pDX, IDC_TAIL_PERSIST_AFTER_DEATH, m_TailPersistAfterDeathCtrl);
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DDX_Check(pDX, IDC_TAIL_FADE, m_TailFade);
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DDX_Check(pDX, IDC_TAIL_PERSIST_AFTER_DEATH, m_TailPersistAfterDeath);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CTailParticleDlg, CDialog)
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//{{AFX_MSG_MAP(CTailParticleDlg)
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ON_BN_CLICKED(IDC_TAIL_FADE, OnTailFade)
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ON_BN_CLICKED(IDC_TAIL_PERSIST_AFTER_DEATH, OnTailPersistAfterDeath)
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ON_CBN_SELCHANGE(IDC_TAIL_SHAPE, OnSelchangeTailShape)
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ON_WM_PAINT()
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ON_CBN_SELCHANGE(IDC_RIBBON_ORIENTATION, OnSelchangeRibbonOrientation)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CTailParticleDlg message handlers
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void CTailParticleDlg::OnTailFade()
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{
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UpdateData();
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_TailParticle->setColorFading(m_TailFade ? true : false);
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_Node->setModified(true);
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UpdateData(FALSE);
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}
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void CTailParticleDlg::OnTailPersistAfterDeath()
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{
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UpdateData();
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nlassert(dynamic_cast<NL3D::CPSRibbon *>(_TailParticle));
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/// (dynamic_cast<NL3D::CPSRibbon *>(_TailParticle))->setPersistAfterDeath(m_TailPersistAfterDeath ? true : false);
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_Node->setModified(true);
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UpdateData(FALSE);
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}
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void CTailParticleDlg::OnSelchangeTailShape()
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{
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UpdateData();
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NL3D::CPSRibbon *r = dynamic_cast<NL3D::CPSRibbon *>(_TailParticle);
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nlassert(r);
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switch (m_TailShape.GetCurSel() )
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{
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case 0: // triangle
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r->setShape(NL3D::CPSRibbon::Triangle, NL3D::CPSRibbon::NbVerticesInTriangle);
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break;
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case 1: // quad
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r->setShape(NL3D::CPSRibbon::Losange, NL3D::CPSRibbon::NbVerticesInLosange);
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break;
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case 2: // octogon
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r->setShape(NL3D::CPSRibbon::HeightSides, NL3D::CPSRibbon::NbVerticesInHeightSide);
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break;
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case 3: // pentagram
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r->setShape(NL3D::CPSRibbon::Pentagram, NL3D::CPSRibbon::NbVerticesInPentagram);
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break;
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case 4: // simple segment x
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r->setShape(NL3D::CPSRibbon::SimpleSegmentX, NL3D::CPSRibbon::NbVerticesInSimpleSegmentX, true);
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break;
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case 5: // simple segment y
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r->setShape(NL3D::CPSRibbon::SimpleSegmentY, NL3D::CPSRibbon::NbVerticesInSimpleSegmentY, true);
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break;
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case 6: // simple segment z
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r->setShape(NL3D::CPSRibbon::SimpleSegmentZ, NL3D::CPSRibbon::NbVerticesInSimpleSegmentZ, true);
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break;
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case 7: // simple brace
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r->setShape(NL3D::CPSRibbon::SimpleBrace, NL3D::CPSRibbon::NbVerticesInSimpleBrace, true);
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break;
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}
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_Node->setModified(true);
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Invalidate();
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}
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void CTailParticleDlg::OnPaint()
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{
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CPaintDC dc(this); // device context for painting
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NL3D::CPSRibbon *r = dynamic_cast<NL3D::CPSRibbon *>(_TailParticle);
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// if we're dealing with a ribbon, we draw the shape used for extrusion
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if (r)
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{
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const uint x = 270, y = 15, size = 32;
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dc.FillSolidRect(x, y, size, size, 0xffffff);
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std::vector<NLMISC::CVector> verts;
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verts.resize(r->getNbVerticesInShape() );
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r->getShape(&verts[0]);
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CPen p;
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p.CreatePen(PS_SOLID, 1, (COLORREF) 0);
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CPen *old = dc.SelectObject(&p);
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if (r->getBraceMode())
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{
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for(uint k = 0; k < verts.size() / 2; ++k)
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{
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dc.MoveTo((int) (x + (size / 2) * (1 + verts[2 * k].x)), (int) (y + (size / 2) * (1 - verts[2 * k].y)));
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dc.LineTo((int) (x + (size / 2) * (1 + verts[2 * k + 1].x)), (int) (y + (size / 2) * (1 - verts[2 * k + 1].y)));
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}
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}
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else
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{
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dc.MoveTo((int) (x + (size / 2) * (1 + verts[0].x)), (int) (y + (size / 2) * (1 - verts[0].y)));
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for (std::vector<NLMISC::CVector>::const_iterator it = verts.begin(); it != verts.end(); ++it)
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{
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dc.LineTo((int) (x + (size / 2) * (1 + it->x)), (int) (y + (size / 2) * (1 - it->y)));
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}
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dc.LineTo((int) (x + (size / 2) * (1 + verts[0].x)), (int) (y + (size / 2) * (1 - verts[0].y)));
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}
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dc.SelectObject(old);
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}
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}
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void CTailParticleDlg::OnSelchangeRibbonOrientation()
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{
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NL3D::CPSRibbon *r = dynamic_cast<NL3D::CPSRibbon *>(_TailParticle);
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nlassert(r);
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r->setOrientation((NL3D::CPSRibbon::TOrientation) ((CComboBox *) GetDlgItem(IDC_RIBBON_ORIENTATION))->GetCurSel());
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_Node->setModified(true);
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}
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