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https://port.numenaute.org/aleajactaest/khanat-code-old.git
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239 lines
6.4 KiB
C++
239 lines
6.4 KiB
C++
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include <nel/misc/types_nl.h>
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#include "graphics_viewport.h"
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// STL includes
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// Qt includes
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#include <QtGui/QAction>
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// NeL includes
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#include <nel/misc/debug.h>
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#include <nel/misc/hierarchical_timer.h>
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#include <nel/misc/file.h>
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#include <nel/misc/bitmap.h>
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#include <nel/misc/path.h>
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#include <nel/misc/i18n.h>
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#include <nel/3d/u_driver.h>
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#include <nel/3d/u_text_context.h>
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// Project includes
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#include "internationalization.h"
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#include "graphics_config.h"
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using namespace std;
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using namespace NLMISC;
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using namespace NL3D;
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namespace NLQT {
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namespace {
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QString nli18n(const char *label)
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{
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return QString::fromUtf16(CI18N::get(label).c_str());
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}
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} /* anonymous namespace */
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CGraphicsViewport::CGraphicsViewport(QWidget *parent)
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: QWidget(parent),
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m_GraphicsConfig(NULL),
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m_Driver(NULL),
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m_TextContext(NULL)
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{
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}
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CGraphicsViewport::~CGraphicsViewport()
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{
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}
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void CGraphicsViewport::init(CGraphicsConfig *graphicsConfig)
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{
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//H_AUTO2
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nldebug("CGraphicsViewport::init");
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// copy parameters
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m_GraphicsConfig = graphicsConfig;
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// check stuff we need
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nlassert(m_GraphicsConfig);
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// create the driver
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nlassert(!m_Driver);
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m_Direct3D = false;
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std::string driver = m_GraphicsConfig->getGraphicsDriver();
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if (driver == "Direct3D") m_Direct3D = true; //m_Driver = Direct3D;
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else if (driver == "OpenGL") m_Direct3D = false; //m_Driver = OpenGL;
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else
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{
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nlwarning("Invalid driver specified, defaulting to OpenGL");
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//m_Configuration->getConfigFile().getVar("GraphicsDriver").forceAsString("OpenGL");
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//m_Driver = OpenGL;
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}
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m_Driver = UDriver::createDriver(NULL, m_Direct3D, NULL);
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nlassert(m_Driver);
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// initialize the window with config file values
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m_Driver->setDisplay(winId(), NL3D::UDriver::CMode(width(), height(), 32));
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// register config callbacks
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connect(m_GraphicsConfig, SIGNAL(onBackgroundColor(NLMISC::CRGBA)),
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this, SLOT(cfcbBackgroundColor(NLMISC::CRGBA)));
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m_BackgroundColor = m_GraphicsConfig->getBackgroundColor();
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// set the cache size for the font manager(in bytes)
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m_Driver->setFontManagerMaxMemory(2097152);
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// create the text context
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nlassert(!m_TextContext);
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m_TextContext = m_Driver->createTextContext(CPath::lookup(
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m_GraphicsConfig->getFontName()));
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nlassert(m_TextContext);
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connect(m_GraphicsConfig, SIGNAL(onFontShadow(bool)),
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this, SLOT(cfcbFontShadow(bool)));
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m_TextContext->setShaded(m_GraphicsConfig->getFontShadow());
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}
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void CGraphicsViewport::release()
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{
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//H_AUTO2
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nldebug("CGraphicsViewport::release");
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// release text context
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nlassert(m_TextContext);
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disconnect(m_GraphicsConfig, SIGNAL(onFontShadow(bool)),
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this, SLOT(cfcbFontShadow(bool)));
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m_Driver->deleteTextContext(m_TextContext);
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m_TextContext = NULL;
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// release driver
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nlassert(m_Driver);
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disconnect(m_GraphicsConfig, SIGNAL(onBackgroundColor(NLMISC::CRGBA)),
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this, SLOT(cfcbBackgroundColor(NLMISC::CRGBA)));
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m_Driver->release();
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delete m_Driver;
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m_Driver = NULL;
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// reset parameters
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m_GraphicsConfig = NULL;
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}
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void CGraphicsViewport::updateInput()
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{
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m_Driver->EventServer.pump();
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}
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void CGraphicsViewport::renderDriver()
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{
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m_Driver->clearBuffers(m_BackgroundColor);
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}
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void CGraphicsViewport::renderDebug2D()
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{
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m_TextContext->setColor(NL3D::CRGBA (255, 255, 255));
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m_TextContext->setFontSize(40);
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m_TextContext->setHotSpot(NL3D::UTextContext::BottomLeft);
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m_TextContext->printAt(0.3f, 0.5f, std::string("NeL Qt"));
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}
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void CGraphicsViewport::cfcbBackgroundColor(NLMISC::CRGBA backgroundColor)
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{
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m_BackgroundColor = backgroundColor;
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}
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void CGraphicsViewport::cfcbFontShadow(bool fontShadow)
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{
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m_TextContext->setShaded(fontShadow);
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}
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QAction *CGraphicsViewport::createSaveScreenshotAction(QObject *parent)
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{
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QAction *action = new QAction(parent);
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connect(action, SIGNAL(triggered()), this, SLOT(saveScreenshot()));
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return action;
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}
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void CGraphicsViewport::saveScreenshot()
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{
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saveScreenshot(
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m_GraphicsConfig->getScreenshotName(),
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m_GraphicsConfig->getScreenshotJPG(),
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m_GraphicsConfig->getScreenshotPNG(),
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m_GraphicsConfig->getScreenshotTGA());
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}
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void CGraphicsViewport::saveScreenshot(const string &name, bool jpg, bool png, bool tga)
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{
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//H_AUTO2
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// FIXME: create screenshot path if it doesn't exist!
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// empty bitmap
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CBitmap bitmap;
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// copy the driver buffer to the bitmap
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m_Driver->getBuffer(bitmap);
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// create the file name
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string filename = std::string("./")
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+ m_GraphicsConfig->getScreenshotPath()
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+ std::string("/") + name;
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// write the bitmap as a jpg, png or tga to the file
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if (jpg)
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{
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string newfilename = CFile::findNewFile(filename + ".jpg");
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COFile outputFile(newfilename);
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bitmap.writeJPG(outputFile, 100);
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nlinfo("Screenshot '%s' saved", newfilename.c_str());
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}
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if (png)
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{
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string newfilename = CFile::findNewFile(filename + ".png");
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COFile outputFile(newfilename);
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bitmap.writePNG(outputFile, 24);
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nlinfo("Screenshot '%s' saved", newfilename.c_str());
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}
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if (tga)
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{
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string newfilename = CFile::findNewFile(filename + ".tga");
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COFile outputFile(newfilename);
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bitmap.writeTGA(outputFile, 24, false);
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nlinfo("Screenshot '%s' saved", newfilename.c_str());
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}
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}
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void CGraphicsViewport::resizeEvent(QResizeEvent *resizeEvent)
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{
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QWidget::resizeEvent(resizeEvent);
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if (m_Driver && !m_Direct3D)
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{
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m_Driver->setMode(UDriver::CMode(resizeEvent->size().width(), resizeEvent->size().height(), 32));
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}
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// The OpenGL driver does not resize automatically.
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// The Direct3D driver breaks the window mode to include window borders when calling setMode windowed.
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// Resizing the window after switching drivers a few times becomes slow.
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// There is probably something inside the drivers not being released properly.
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}
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} /* namespace NLQT */
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/* end of file */
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