mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-12-21 00:08:44 +00:00
105 lines
3.6 KiB
INI
105 lines
3.6 KiB
INI
|
#include "common.cfg"
|
||
|
|
||
|
// Configure module gateway for front end operation
|
||
|
StartCommands +=
|
||
|
{
|
||
|
// Add a security plugin (will add player info on player module proxy)
|
||
|
"gw.securityCreate FESecurity",
|
||
|
// create a front end service transport
|
||
|
"gw.transportAdd FEServer fes",
|
||
|
// set the transport option (need PeerInvisible and Firewalled)
|
||
|
"gw.transportOptions fes(PeerInvisible Firewalled)",
|
||
|
// open the transport
|
||
|
"gw.transportCmd fes(open)",
|
||
|
};
|
||
|
|
||
|
|
||
|
// UDP port for client communication
|
||
|
//FrontendPort = 47851;
|
||
|
|
||
|
ListenAddress = FSListenHost+":"+FSUDPPort;
|
||
|
|
||
|
// Maximum size that can be read from a client message
|
||
|
DatagramLength = 10000;
|
||
|
|
||
|
// Time-out before removing a client when it does not send any more data
|
||
|
ClientTimeOut = 600000; // 10 min
|
||
|
|
||
|
// Time-out before removing a limbo client when it does not send any more data
|
||
|
LimboTimeOut = 60000; // 1 min
|
||
|
|
||
|
// Maximum bytes per game cycle sent to all clients (currently not used/implemented)
|
||
|
TotalBandwidth = 536870911; // <512 MB : max value for 32 bit bitsize !
|
||
|
|
||
|
// Maximum bytes per game cycle sent to a client, including all headers
|
||
|
ClientBandwidth = 332 * BandwidthRatio; // 332 <=> 13 kbit/s at 5 Hz; 202 <=> 16 kbit/s at 10 Hz
|
||
|
|
||
|
// Maximum bytes for impulsion channels per datagram sent to a client
|
||
|
ImpulsionByteSize0 = 20 * BandwidthRatio;
|
||
|
ImpulsionByteSize1 = 200 * BandwidthRatio;
|
||
|
ImpulsionByteSize2 = 200 * BandwidthRatio;
|
||
|
NbMinimalVisualBytes = 50;
|
||
|
|
||
|
// Distance/delta ratio that triggers the sending of a position
|
||
|
DistanceDeltaRatioForPos = 100;
|
||
|
|
||
|
// Number of game cycles per front-end cycle
|
||
|
GameCycleRatio = 1;
|
||
|
// Execution period of distance calculation
|
||
|
CalcDistanceExecutionPeriod = 8;
|
||
|
// Execution period of position prioritization
|
||
|
PositionPrioExecutionPeriod = 2;
|
||
|
// Execution period of orientation prioritization
|
||
|
OrientationPrioExecutionPeriod = 8;
|
||
|
// Execution period of discreet properties prioritization
|
||
|
DiscreetPrioExecutionPeriod = 2;
|
||
|
|
||
|
SortPrioExecutionPeriod = 1;
|
||
|
|
||
|
// Display or not the "FE" nlinfos
|
||
|
DisplayInfo = 1;
|
||
|
|
||
|
// Prioritizer mode (currently the only mode is 1 for DistanceDelta)
|
||
|
PriorityMode = 1;
|
||
|
|
||
|
// Strategy for selecting pairs to prioritize (Power2WithCeiling=0, Scoring=1)
|
||
|
SelectionStrategy = 1;
|
||
|
|
||
|
// Minimum number of pairs to select for prioritization
|
||
|
MinNbPairsToSelect = 2000;
|
||
|
|
||
|
// Index of client to monitor, or 0 for no monitoring
|
||
|
ClientMonitor = 0;
|
||
|
|
||
|
// Allow or not beeping
|
||
|
AllowBeep = 1;
|
||
|
|
||
|
Lag = 0; // The lag on the simulated network (used by simlag)
|
||
|
PacketLoss = 0; // percentage of lost packet (used by simlag)
|
||
|
PacketDuplication = 0; // percentage of duplicated packet (used by simlag)
|
||
|
PacketDisordering = 0; // percentage of disordered packet (used by simlag) (Lag must be >100 to use disordering)
|
||
|
|
||
|
// ----------------------------------------
|
||
|
// Frontend/Patch mode settings
|
||
|
|
||
|
// If 1, the frontend server is used in Patch/Frontend mode (0 = only frontend mode, old behaviour)
|
||
|
UseWebPatchServer = 1;
|
||
|
|
||
|
// If 0, the frontend service is in Patch mode at startup, and it won't accept clients unless WS tells it to do so.
|
||
|
AcceptClientsAtStartup = 1;
|
||
|
|
||
|
// Patch URL footer. PatchURL will look like 'http://223.254.124.23:43435/patch'
|
||
|
PatchingURLFooter = ":43435/patch";
|
||
|
|
||
|
// System command to be executed when FS tries to start Web Patch server (ideally at FS startup)
|
||
|
StartWebServerSysCommand = "";
|
||
|
|
||
|
// System command to be executed when FS tries to stop Web Patch server (ideally when FS turns to frontend mode)
|
||
|
StopWebServerSysCommand = "";
|
||
|
|
||
|
// Use Thread for sending
|
||
|
UseSendThread = 1;
|
||
|
|
||
|
// Unidirectional Mirror mode (FS part)
|
||
|
ExpediteTOCK = 1;
|