2012-05-29 13:31:11 +00:00
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef LOGGER_SERVICE_CLIENT_H
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#define LOGGER_SERVICE_CLIENT_H
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#include "nel/misc/singleton.h"
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#include "logger_service_itf.h"
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namespace LGS
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{
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class ILoggerServiceClient : public NLMISC::CManualSingleton<ILoggerServiceClient>
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{
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public:
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/// Add a set of log description
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static void addLogDefinitions(const std::vector<TLogDefinition> &logDefs);
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/// Activate comm with the logger service asap
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static void startLoggerComm();
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/// Send a log to the logger service (actual send granularity is handled by CLoggerServiceClient)
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virtual void sendLog(const TLogInfo &logInfo) =0;
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/// Push a new log context (any following logs will be stored inside this context)
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virtual void pushLogContext(const std::string &contextName) =0;
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/// Pop a log context
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virtual void popLogContext(const std::string &contextName) =0;
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};
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} // namespace LGS
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#endif //LOGGER_SERVICE_CLIENT_H
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