khanat-code-old/code/nel/tools/logic/logic_editor_dll/Condition.h

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2013-02-18 12:22:03 +00:00
// Condition.h: interface for the CCondition class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_CONDITION_H__160ED1FB_6106_4D5D_B298_0C66ED094B4B__INCLUDED_)
#define AFX_CONDITION_H__160ED1FB_6106_4D5D_B298_0C66ED094B4B__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <afxtempl.h>
class CConditionNode;
namespace NLLOGIC
{
class CLogicConditionNode;
class CLogicCondition;
}
typedef CList< CConditionNode*, CConditionNode* > TPtrConditionList;
/**
* class CConditionNode
*/
class CConditionNode
{
public:
enum TConditionType
{
NOT =0,
COMPARISON,
SUB_CONDITION,
TERMINATOR,
};
/// constructor
inline CConditionNode( CConditionNode *parent = NULL) : m_pParentNode(parent)
{
m_type = TERMINATOR;
m_dComparand = 0;
}
/// copy constructor, also copy all sub nodes (and allocate new nodes for them)
CConditionNode( const CConditionNode &node);
///destructor
~CConditionNode();
/// get the node as a string for display
const CString &getNodeAsString() const;
inline CConditionNode *getParentNode() { return m_pParentNode; }
/// change all the occurences of the 'old' condition into 'newName' (recursive)
void changeConditionName( const CString &old, const CString &newName);
/// change all the occurences of the 'old' condition into 'newName' (recursive)
void conditionDeleted( const CString &name);
// attributes
public:
/// \name condition logic block
//@{
/// type of the block
TConditionType m_type;
/// if sub condition block
CString m_sConditionName;
/// if Comparison :
CString m_sVariableName;
CString m_sOperator; //in set '<' '>' '<=' >=' '=' '!='
double m_dComparand;
//@}
/// the sub conditions tree
TPtrConditionList m_ctSubTree;
/// pointer on the 'parent' node, or NULL if this node is a first level node
CConditionNode * m_pParentNode;
private:
mutable CString m_sNodeString;
};
/**
* class CCondition
*/
class CCondition
{
public:
/// constructor
CCondition();
/// copy constructor
CCondition( const CCondition &cond);
/// change all the occurences of the 'old' condition into 'newName' (for the nodes)
void changeConditionName( CString old, const CString &newName) const;
// the specified condition has been deleted, delete all references to it
void conditionDeleted( CString name);
virtual ~CCondition();
// attributes:
public:
CString m_sName;
TPtrConditionList m_ctConditionTree;
};
/**
* cConditionToCLogicCondition
*/
void cConditionToCLogicCondition( CCondition& condition, NLLOGIC::CLogicCondition& logicCondition );
/**
* cLogicConditionToCCondition
*/
void cLogicConditionToCCondition( const NLLOGIC::CLogicCondition& logicCondition, CCondition& condition );
#endif // !defined(AFX_CONDITION_H__160ED1FB_6106_4D5D_B298_0C66ED094B4B__INCLUDED_)