2012-05-29 13:31:11 +00:00
|
|
|
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
|
|
//
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
|
|
// it under the terms of the GNU Affero General Public License as
|
|
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
|
|
// License, or (at your option) any later version.
|
|
|
|
//
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
// GNU Affero General Public License for more details.
|
|
|
|
//
|
|
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
#ifndef GUS_CHAT_H
|
|
|
|
#define GUS_CHAT_H
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// includes
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
#include "nel/misc/displayer.h"
|
|
|
|
#include "gus_client_manager.h"
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// GUS namespace
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
namespace GUS
|
|
|
|
{
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// forward class declarations
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
class IChatCallback;
|
|
|
|
class CChatChannel;
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// class IChatCallback
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
class IChatCallback
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
/// a client is ready to receive message in this chat channel
|
|
|
|
virtual void clientReadyInChannel(CChatChannel *chatChannel, GUS::TClientId clientId) {}
|
|
|
|
|
|
|
|
// A player has typed some text in the chat in forward mode
|
|
|
|
// Overloaded only when the channel is open with 'forward player input'
|
|
|
|
// flag.
|
|
|
|
virtual void receiveMessage(GUS::TClientId clientId,const ucstring& txt) {}
|
|
|
|
|
|
|
|
// The chat channel ask if this player should be inserted in the channel.
|
|
|
|
// Only overloaded if the channel is open in non automatiuc player insertion.
|
|
|
|
//
|
|
|
|
virtual bool isClientAllowedInChatChannel(GUS::TClientId clientId, CChatChannel *chatChannel) {return true;}
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// class CChatChannel
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
class CChatChannel: public NLMISC::CRefCount
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Public interface
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
virtual ~CChatChannel() {}
|
|
|
|
|
|
|
|
// open the chat channel on all clients and set its name
|
|
|
|
// If historySize is set other than 0, the the chat channel is
|
|
|
|
// configured with the given lien of history.
|
|
|
|
//
|
|
|
|
virtual void openChannel(const NLMISC::CSString& channelTitle, uint32 historySize, bool noBroadcast, bool forwardInput, bool autoInsertPlayer)=0;
|
|
|
|
|
|
|
|
// close the chat channel previously opened on all clients
|
|
|
|
virtual void closeChannel()=0;
|
|
|
|
|
|
|
|
// add a client to the chat channel
|
|
|
|
virtual void addClient(GUS::TClientId clientId)=0;
|
|
|
|
|
|
|
|
// remove a client from the chat channel
|
|
|
|
virtual void removeClient(GUS::TClientId clientId)=0;
|
|
|
|
|
|
|
|
// send a text to the chat channel for all clients
|
|
|
|
virtual void broadcastMessage(const ucstring& speakerName, const ucstring& txt)=0;
|
|
|
|
|
|
|
|
// send a text to the chat channel for all clients (UTF-8 encoded)
|
|
|
|
virtual void broadcastMessage(const std::string& speakerNameUtf8, const std::string& txtUtf8)=0;
|
|
|
|
|
|
|
|
// send a text to the chat channel for the given client
|
|
|
|
virtual void sendMessage(GUS::TClientId clientId, const ucstring& speakerName, const ucstring& txt)=0;
|
|
|
|
|
|
|
|
// send a text to the chat channel for the given client (UTF-8 encoded)
|
|
|
|
virtual void sendMessage(GUS::TClientId clientId, const std::string& speakerNameUtf8, const std::string& txtUtf8)=0;
|
|
|
|
|
|
|
|
// setup a callback to be called whenever a player sends a text to this chat channel
|
|
|
|
virtual void setChatCallback(IChatCallback *callback)=0;
|
|
|
|
|
|
|
|
// get the channel name used with the IOS / EGS
|
|
|
|
virtual const NLMISC::CSString& getChannelName() const=0;
|
|
|
|
|
|
|
|
// get the channel title that was set in openChannel()
|
|
|
|
virtual const NLMISC::CSString& getChannelTitle() const=0;
|
|
|
|
|
|
|
|
// set the channel title and inform the IOS of the title
|
|
|
|
virtual void setChannelTitle(const NLMISC::CSString& title) =0;
|
|
|
|
};
|
|
|
|
typedef NLMISC::CSmartPtr<CChatChannel> TChatChannelPtr;
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// class CChatManager
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
class CChatManager
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Public interface
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
// get the singleton instance
|
|
|
|
static CChatManager* getInstance();
|
|
|
|
|
|
|
|
// Create a new named chat channel. Note, the channel is closed by default.
|
|
|
|
// - can return NULL if a channel with that name already exist.
|
|
|
|
virtual TChatChannelPtr createChatChannel(const NLMISC::CSString &channelName) =0;
|
|
|
|
|
|
|
|
// remove the given chat channel, closing it on all client screens
|
|
|
|
virtual void removeChannel(CChatChannel *channel) =0;
|
|
|
|
|
|
|
|
// Return a previously created chat channel or a NULL pointer.
|
|
|
|
virtual TChatChannelPtr getChatChannel(const NLMISC::CSString& channelName) =0;
|
|
|
|
|
|
|
|
// Set the title for a chat channel (and inform the IOS) - this operation returns
|
|
|
|
// false if a chat channel already exists with the given title
|
|
|
|
// the title is 'liberated' when the chat channel object is destroyed or its title changed
|
|
|
|
// note that setChatChannelTitle(NULL,title) simply tests whether a title is allocated
|
|
|
|
// to an existing chat channel - it is non-destructive and does not block future use of the title
|
|
|
|
virtual bool setChatChannelTitle(CChatChannel *channel,const NLMISC::CSString& channelTitle) =0;
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// class CChatBroadcastDisplayer
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// NLMISC::IDisplayer class for broadcasting to a gus chat channel
|
|
|
|
|
|
|
|
class CChatBroadcastDisplayer: public NLMISC::IDisplayer
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
CChatBroadcastDisplayer(CChatChannel* channel);
|
|
|
|
void doDisplay(const NLMISC::CLog::TDisplayInfo& args,const char *message);
|
|
|
|
private:
|
|
|
|
TChatChannelPtr _Channel;
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// class CChatDisplayer
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// NLMISC::IDisplayer class for sending messages to a given user in a given gus chat channel
|
|
|
|
|
|
|
|
class CChatDisplayer: public NLMISC::IDisplayer
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
CChatDisplayer(CChatChannel* channel,TClientId clientId);
|
|
|
|
void doDisplay(const NLMISC::CLog::TDisplayInfo& args,const char *message);
|
|
|
|
private:
|
|
|
|
TChatChannelPtr _Channel;
|
|
|
|
TClientId _ClientId;
|
|
|
|
};
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#endif
|