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107 lines
2.3 KiB
C
107 lines
2.3 KiB
C
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef CL_INPUT_H
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#define CL_INPUT_H
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namespace NLMISC
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{
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class CEvent;
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}
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/////////////
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// INCLUDE //
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/////////////
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// Misc
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const double FREE_LOOK_ANGLE_TO_MICKEYS = 5000;
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//////////////
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// FUNCTION //
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//////////////
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// Initialize the mouse
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bool InitMouseWithCursor (bool hardware);
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// Is mouse cursor hardware ?
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bool IsMouseCursorHardware ();
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// Set the mouse mode. Call this method once per frame to update window size
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void UpdateMouse ();
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// Use this method to toggle the mouse (freelook <- cursor)
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void SetMouseFreeLook ();
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// test if free look mode
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bool IsMouseFreeLook();
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// Use this method to toggle the mouse (freelook -> cursor)
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void SetMouseCursor (bool updatePos = true);
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// Use this method to set the cursor speed
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void SetMouseSpeed (float speed);
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// Use this method to set the cursor acceleration
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void SetMouseAcceleration (uint accel);
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// handle capturing of mouse on button up / button down
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void HandleSystemCursorCapture(const NLMISC::CEvent &event);
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// get state of mouse button, as a bitfield formatted like NLMISC::TMouseButton (modifier keys are not included)
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uint GetMouseButtonsState();
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// 'nice' the inputs : disable direct input in ctor, then re-enable if needed in dtor
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// useful for non-blocking loading.
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// NB : CNiceInputAuto maintains an internal counter, so sevral nested CNiceInputAuto's will remain nice
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class CNiceInputAuto
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{
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public:
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CNiceInputAuto();
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~CNiceInputAuto();
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private:
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static sint _Count;
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};
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#endif // CL_INPUT_H
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/* End of misc.h */
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