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208 lines
6.3 KiB
C++
208 lines
6.3 KiB
C++
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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// precompiled headers must be first
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#include "stdpch.h"
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// NeL MISC
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#include "nel/misc/variable.h"
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// Local
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#include "death_penalties.h"
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#include "player_manager/character.h"
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#include "phrase_manager/phrase_utilities_functions.h"
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#include "player_manager/item_service_manager.h"
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#include "server_share/r2_variables.h"
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NL_INSTANCE_COUNTER_IMPL(CDeathPenalties);
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NLMISC::CVariable<bool> DissableDPInRing("egs", "DissableDPInRing", "Enable or dissable DP system in the Ring (should be dissabled unless this provokes bugs", true,0,true);
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void CDeathPenalties::updataDb(CCharacter& user)
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{
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if ( _DeathXPToGain == 0 )
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// user._PropertyDatabase.setProp( "USER:DEATH_XP_MALUS", 255 );
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CBankAccessor_PLR::getUSER().setDEATH_XP_MALUS(user._PropertyDatabase, 255 );
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else
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// user._PropertyDatabase.setProp( "USER:DEATH_XP_MALUS", uint8( 254 * (1 - _CurrentDeathXP / _DeathXPToGain ) ) );
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CBankAccessor_PLR::getUSER().setDEATH_XP_MALUS(user._PropertyDatabase, checkedCast<uint8>( 254 * (1 - _CurrentDeathXP / _DeathXPToGain ) ) );
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}
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void CDeathPenalties::addDeath(CCharacter& user, float deathPenaltyFactor )
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{
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// we don't add death penalty in the ring
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if (IsRingShard && DissableDPInRing)
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{
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return;
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}
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// note that NB death is no more useful, but we keep it in serial until we have a better serial system
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SKILLS::ESkills expSkill;
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double maxXP = user.getSkills().getMaxXPToGain(expSkill);
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_NbDeath++;
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const double maxMalus = maxXP * user.getSkillBaseValue(expSkill);
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double xpMalus = ((double)deathPenaltyFactor) * DeathXPFactor * maxMalus;
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if ( xpMalus + _DeathXPToGain <= maxMalus )
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_DeathXPToGain += xpMalus;
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else
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{
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// cap death xp gain
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xpMalus -= (maxMalus - _DeathXPToGain);
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_DeathXPToGain = maxMalus;
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// remove penalty surplus from already paid back Xp debt
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if ( _CurrentDeathXP >= xpMalus )
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_CurrentDeathXP -= xpMalus;
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else
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_CurrentDeathXP = 0.0;
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}
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updataDb(user);
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if( _CurrentDeathXP || _DeathXPToGain )
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{
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SM_STATIC_PARAMS_2(params,STRING_MANAGER::integer,STRING_MANAGER::integer);
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params[0].Int = sint32(10*_CurrentDeathXP);
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params[1].Int = sint32(10*_DeathXPToGain);
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CCharacter::sendDynamicSystemMessage( user.getId(),"DEATH_XP_DEATH",params);
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}
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}
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uint32 CDeathPenalties::updateResorption( CCharacter& user )
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{
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// we don't add death penalty in the ring
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if (IsRingShard && DissableDPInRing)
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{
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return 1800;
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}
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uint32 currentTime = NLMISC::CTime::getSecondsSince1970();
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if ( _NbDeath && _BonusUpdateTime!=0 && _BonusUpdateTime<currentTime )
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{
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SKILLS::ESkills expSkill;
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double maxXP = user.getSkills().getMaxXPToGain(expSkill);
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double timeFactor = (double)(currentTime - _BonusUpdateTime) / (60.*60.*24. * user.getDPLossDuration());
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const double maxMalus = maxXP * user.getSkillBaseValue(expSkill);
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double xpBonus = ((double)timeFactor) * maxMalus;
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addXP(user, SKILLS::unknown, xpBonus, xpBonus);
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}
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_BonusUpdateTime = currentTime;
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if ( _NbDeath )
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return 600;
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else
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return 1800;
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}
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void CDeathPenalties::addXP( CCharacter& user, SKILLS::ESkills usedSkill, double & xp )
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{
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// we don't add death penalty in the ring
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if (IsRingShard && DissableDPInRing)
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{
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return;
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}
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if ( _NbDeath )
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{
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// we multiply gained xp by used skill level
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const double skillBaseValue = user.getSkillBaseValue(usedSkill);
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if (skillBaseValue <= 0)
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{
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nlwarning("Skill %s base value for char %s is <= 0 !!",SKILLS::toString(usedSkill).c_str(), user.getId().toString().c_str());
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xp = 0;
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return;
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}
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double xpBeforeDeathPenalty = xp;
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double xpUsedForDeathPenalty = xp * _DeathPenaltyFactor;
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xp -= xpUsedForDeathPenalty;
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double tempXp = xpUsedForDeathPenalty * skillBaseValue;
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addXP(user, usedSkill, tempXp, xpBeforeDeathPenalty);
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xpUsedForDeathPenalty = tempXp / skillBaseValue;
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xp += xpUsedForDeathPenalty;
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}
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}
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void CDeathPenalties::addXP( CCharacter& user, SKILLS::ESkills usedSkill, double & xp, double xpRaw )
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{
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// we don't add death penalty in the ring
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if (IsRingShard && DissableDPInRing)
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{
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return;
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}
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_CurrentDeathXP += xp;
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if ( _CurrentDeathXP >= _DeathXPToGain )
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{
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// no more death penalties, only keep the xp surplus
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xp = _CurrentDeathXP - _DeathXPToGain;
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reset(user);
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if( _CurrentDeathXP || _DeathXPToGain )
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{
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PHRASE_UTILITIES::sendDynamicSystemMessage(user.getEntityRowId(), "PROGRESS_DEATH_PENALTY_COMPLETE");
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}
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// consume SpeedUpDPLoss services
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while (1)
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{
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const CStaticItem * form = CItemServiceManager::getInstance()->removePersistentService(ITEM_SERVICE_TYPE::SpeedUpDPLoss, &user);
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if (form == NULL)
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break;
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SM_STATIC_PARAMS_1(params, STRING_MANAGER::item);
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params[0].SheetId = form->SheetId;
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PHRASE_UTILITIES::sendDynamicSystemMessage(user.getEntityRowId(), "ITEM_SERVICE_CONSUMED", params);
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}
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}
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else
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{
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// Don't send message to user if the xp was penalty resorption
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if (usedSkill!=SKILLS::unknown)
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{
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SM_STATIC_PARAMS_4(params, STRING_MANAGER::integer, STRING_MANAGER::skill, STRING_MANAGER::integer, STRING_MANAGER::integer);
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params[0].Int = sint32(100*xpRaw);
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params[1].Enum = usedSkill;
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params[2].Int = sint32(10*xp);
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params[3].Int = sint32(10*(_DeathXPToGain-_CurrentDeathXP) );
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PHRASE_UTILITIES::sendDynamicSystemMessage(user.getEntityRowId(), "PROGRESS_DEATH_PENALTY_PAYBACK", params);
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}
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xp = 0.0;
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updataDb(user);
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}
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}
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CDeathPenaltiesTimerEvent::CDeathPenaltiesTimerEvent(CCharacter *parent)
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{
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_Parent = parent;
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}
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void CDeathPenaltiesTimerEvent::timerCallback(CTimer* owner)
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{
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H_AUTO(CDeathPenaltiesTimerEvent);
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uint32 nextUpdate = _Parent->updateDeathPenaltyResorption();
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owner->setRemaining(nextUpdate, this);
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}
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