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136 lines
2.9 KiB
C
136 lines
2.9 KiB
C
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// Condition.h: interface for the CCondition class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_CONDITION_H__160ED1FB_6106_4D5D_B298_0C66ED094B4B__INCLUDED_)
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#define AFX_CONDITION_H__160ED1FB_6106_4D5D_B298_0C66ED094B4B__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include <afxtempl.h>
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class CConditionNode;
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namespace NLLOGIC
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{
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class CLogicConditionNode;
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class CLogicCondition;
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}
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typedef CList< CConditionNode*, CConditionNode* > TPtrConditionList;
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/**
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* class CConditionNode
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*/
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class CConditionNode
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{
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public:
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enum TConditionType
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{
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NOT =0,
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COMPARISON,
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SUB_CONDITION,
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TERMINATOR,
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};
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/// constructor
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inline CConditionNode( CConditionNode *parent = NULL) : m_pParentNode(parent)
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{
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m_type = TERMINATOR;
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m_dComparand = 0;
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}
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/// copy constructor, also copy all sub nodes (and allocate new nodes for them)
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CConditionNode( const CConditionNode &node);
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///destructor
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~CConditionNode();
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/// get the node as a string for display
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const CString &getNodeAsString() const;
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inline CConditionNode *getParentNode() { return m_pParentNode; }
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/// change all the occurences of the 'old' condition into 'newName' (recursive)
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void changeConditionName( const CString &old, const CString &newName);
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/// change all the occurences of the 'old' condition into 'newName' (recursive)
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void conditionDeleted( const CString &name);
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// attributes
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public:
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/// \name condition logic block
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//@{
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/// type of the block
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TConditionType m_type;
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/// if sub condition block
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CString m_sConditionName;
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/// if Comparison :
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CString m_sVariableName;
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CString m_sOperator; //in set '<' '>' '<=' >=' '=' '!='
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double m_dComparand;
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//@}
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/// the sub conditions tree
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TPtrConditionList m_ctSubTree;
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/// pointer on the 'parent' node, or NULL if this node is a first level node
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CConditionNode * m_pParentNode;
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private:
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mutable CString m_sNodeString;
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};
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/**
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* class CCondition
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*/
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class CCondition
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{
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public:
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/// constructor
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CCondition();
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/// copy constructor
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CCondition( const CCondition &cond);
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/// change all the occurences of the 'old' condition into 'newName' (for the nodes)
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void changeConditionName( CString old, const CString &newName) const;
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// the specified condition has been deleted, delete all references to it
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void conditionDeleted( CString name);
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virtual ~CCondition();
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// attributes:
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public:
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CString m_sName;
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TPtrConditionList m_ctConditionTree;
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};
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/**
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* cConditionToCLogicCondition
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*/
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void cConditionToCLogicCondition( CCondition& condition, NLLOGIC::CLogicCondition& logicCondition );
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/**
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* cLogicConditionToCCondition
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*/
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void cLogicConditionToCCondition( const NLLOGIC::CLogicCondition& logicCondition, CCondition& condition );
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#endif // !defined(AFX_CONDITION_H__160ED1FB_6106_4D5D_B298_0C66ED094B4B__INCLUDED_)
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