mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-12-15 05:28:45 +00:00
139 lines
4.4 KiB
C++
139 lines
4.4 KiB
C++
|
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||
|
// Copyright (C) 2010 Winch Gate Property Limited
|
||
|
//
|
||
|
// This program is free software: you can redistribute it and/or modify
|
||
|
// it under the terms of the GNU Affero General Public License as
|
||
|
// published by the Free Software Foundation, either version 3 of the
|
||
|
// License, or (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU Affero General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU Affero General Public License
|
||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
|
||
|
|
||
|
/////////////
|
||
|
// INCLUDE //
|
||
|
/////////////
|
||
|
#include "stdpch.h"
|
||
|
// Client
|
||
|
#include "demo.h"
|
||
|
#include "entities.h"
|
||
|
#include "client_cfg.h"
|
||
|
#include "ingame_database_manager.h"
|
||
|
#include "user_entity.h"
|
||
|
#include "time_client.h"
|
||
|
#include "net_manager.h"
|
||
|
// MISC
|
||
|
#include "nel/misc/sheet_id.h"
|
||
|
|
||
|
|
||
|
///////////
|
||
|
// USING //
|
||
|
///////////
|
||
|
using namespace NLMISC;
|
||
|
using namespace std;
|
||
|
|
||
|
////////////
|
||
|
// GLOBAL //
|
||
|
////////////
|
||
|
|
||
|
// Hierarchical timer
|
||
|
H_AUTO_DECL ( RZ_Client_Update_Demo )
|
||
|
|
||
|
///////////////
|
||
|
// FUNCTIONS //
|
||
|
///////////////
|
||
|
//-----------------------------------------------
|
||
|
// initDemo :
|
||
|
// Call a function for a demo to init.
|
||
|
//-----------------------------------------------
|
||
|
void initDemo()
|
||
|
{
|
||
|
for(uint i = 0; i<ClientCfg.StartCommands.size()/7; ++i)
|
||
|
{
|
||
|
////////////
|
||
|
// CREATE //
|
||
|
////////////
|
||
|
// Which slot to use.
|
||
|
CLFECOMMON::TCLEntityId entitySlot = i+1;
|
||
|
|
||
|
// Try to create the sheet with the parameter as a string.
|
||
|
CSheetId sheetId;
|
||
|
if(!sheetId.buildSheetId(ClientCfg.StartCommands[i*7]))
|
||
|
{
|
||
|
nlwarning("initDemo: cannot create the entity %d '%s'.", i*7, ClientCfg.StartCommands[i*7].c_str());
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
// Remove the old entity.
|
||
|
EntitiesMngr.remove(entitySlot, false);
|
||
|
|
||
|
// Create the new entity.
|
||
|
TNewEntityInfo emptyEntityInfo;
|
||
|
emptyEntityInfo.reset();
|
||
|
CEntityCL *entity = EntitiesMngr.create(entitySlot, sheetId.asInt(), emptyEntityInfo);
|
||
|
if(entity)
|
||
|
{
|
||
|
double xTmp, yTmp, zTmp;
|
||
|
fromString(ClientCfg.StartCommands[i*7+1], xTmp);
|
||
|
fromString(ClientCfg.StartCommands[i*7+2], yTmp);
|
||
|
fromString(ClientCfg.StartCommands[i*7+3], zTmp);
|
||
|
|
||
|
// Compute the position (FIRST POS AFTER CREATE IS THE START POSITION).
|
||
|
sint64 x = (sint64)(xTmp*1000.0);
|
||
|
sint64 y = (sint64)(yTmp*1000.0);
|
||
|
sint64 z = (sint64)(zTmp*1000.0);
|
||
|
|
||
|
// Write the position in the DB.
|
||
|
IngameDbMngr.setProp("Entities:E" + toString(entitySlot) + ":P0", x);
|
||
|
IngameDbMngr.setProp("Entities:E" + toString(entitySlot) + ":P1", y);
|
||
|
IngameDbMngr.setProp("Entities:E" + toString(entitySlot) + ":P2", z);
|
||
|
|
||
|
// Update the position.
|
||
|
uint gameCycle = NetMngr.getCurrentClientTick();
|
||
|
uint prop = 0; // 0: Position ; 3: orientation ; 4: mode ; 5: behaviour ; 6: nameId ; 7: target ; 8: visual1 ; 9: visual2
|
||
|
EntitiesMngr.updateVisualProperty(gameCycle, entitySlot, prop);
|
||
|
|
||
|
// Set the direction
|
||
|
float xTmp2, yTmp2, zTmp2;
|
||
|
fromString(ClientCfg.StartCommands[i*7+4], xTmp2);
|
||
|
fromString(ClientCfg.StartCommands[i*7+5], yTmp2);
|
||
|
fromString(ClientCfg.StartCommands[i*7+6], zTmp2);
|
||
|
entity->front(CVector(xTmp2, yTmp2, zTmp2));
|
||
|
entity->dir(UserEntity->front());
|
||
|
|
||
|
/*
|
||
|
//////////
|
||
|
// MOVE //
|
||
|
//////////
|
||
|
gameCycle = NetMngr.getCurrentClientTick()+100; // 10sec later.
|
||
|
x = (sint64)((entity->pos().x+UserEntity->front().x*50.0)*1000.0);
|
||
|
y = (sint64)((entity->pos().y+UserEntity->front().y*50.0)*1000.0);
|
||
|
z = (sint64)((entity->pos().z+UserEntity->front().z*50.0)*1000.0);
|
||
|
// Write the position in the DB.
|
||
|
IngameDbMngr.setProp("Entities:E" + toString(entitySlot) + ":P0", x);
|
||
|
IngameDbMngr.setProp("Entities:E" + toString(entitySlot) + ":P1", y);
|
||
|
IngameDbMngr.setProp("Entities:E" + toString(entitySlot) + ":P2", z);
|
||
|
// Update the position.
|
||
|
EntitiesMngr.updateVisualProperty(gameCycle, entitySlot, prop);
|
||
|
*/
|
||
|
}
|
||
|
else
|
||
|
nldebug("initDemo: entity(%s) in slot %d cannot be created.", sheetId.toString().c_str(), entitySlot);
|
||
|
}
|
||
|
}// initDemo //
|
||
|
|
||
|
//-----------------------------------------------
|
||
|
// updateDemo :
|
||
|
// Call a function for a demo to update.
|
||
|
//-----------------------------------------------
|
||
|
void updateDemo(double /* timeElapsed */)
|
||
|
{
|
||
|
H_AUTO_USE ( RZ_Client_Update_Demo )
|
||
|
}// updateDemo //
|