khanat-code-old/code/ryzom/client/src/r2/displayer_visual_road.h

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef R2_VISUAL_DISPLAYER_ROAD_H
#define R2_VISUAL_DISPLAYER_ROAD_H
#include "displayer_visual.h"
//
#include "mesh_array.h"
class CEntityCL;
namespace R2
{
/** class to display a primitive (zone or roads)
* Used by both CDisplayerVisualRoad && CToolDrawRoad
*/
/*
class CPrimRender2
{
public:
CPrimRender2();
void setVertexShapeName(const std::string &name);
void setEdgeShapeName(const std::string &name);
// set zway points for the road. This also update the content of the scene
void setPoints(const std::vector<NLMISC::CVector> &wp, bool lastIsValid, bool closed);
void setVertexScale(float scale) { _VertexScale = scale; }
//
const CMeshArray &getVertices() const { return _VertexMeshs; }
const CMeshArray &getEdges() const { return _EdgeMeshs; }
void setEmissive(NLMISC::CRGBA color);
private:
float _VertexScale;
CMeshArray _VertexMeshs;
CMeshArray _EdgeMeshs;
};
*/
/*
class CDisplayerVisualRoad : public CDisplayerVisual
{
public:
NLMISC_DECLARE_CLASS(R2::CDisplayerVisualRoad);
// dtor
~CDisplayerVisualRoad();
virtual void onCreate();
// from ISelectableObject
virtual bool isSelectable() const { return false; }
private:
CRoad _Road;
private:
void rebuild();
};
*/
} // R2
#endif