khanat-code-old/code/nel/tools/build_gamedata/processes/sound/2_build.py

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#!/usr/bin/python
#
# \file 2_build.py
# \brief Build sound
# \date 2009-06-03 10:47GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Build sound
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2009-2014 by authors
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Build sound")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Find tools
BuildSound = findTool(log, ToolDirectories, BuildSoundTool, ToolSuffix)
printLog(log, "")
# For each sound directory
printLog(log, ">>> Build sound <<<")
if BuildSound == "":
toolLogFail(log, BuildSoundTool, ToolSuffix)
else:
mkPath(log, LeveldesignDirectory)
mkPath(log, LeveldesignDfnDirectory)
mkPath(log, DatabaseDirectory + "/" + SoundSamplebanksSourceDirectory)
mkPath(log, ExportBuildDirectory + "/" + SoundSheetsBuildDirectory)
mkPath(log, ExportBuildDirectory + "/" + SoundSamplebanksBuildDirectory)
subprocess.call([ BuildSound, LeveldesignDirectory, LeveldesignDfnDirectory, DatabaseDirectory + "/" + SoundSamplebanksSourceDirectory, ExportBuildDirectory + "/" + SoundSheetsBuildDirectory ])
moveFilesExtNoTree(log, DatabaseDirectory + "/" + SoundSamplebanksSourceDirectory, ExportBuildDirectory + "/" + SoundSamplebanksBuildDirectory, ".sample_bank")
printLog(log, "")
log.close()
# end of file