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77 lines
2 KiB
C++
77 lines
2 KiB
C++
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "user_agent.h"
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#include "game_share/ryzom_version.h"
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#if defined(RYZOM_COMPATIBILITY_VERSION) && defined(HAVE_REVISION_H)
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#include "revision.h"
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#endif
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#if defined(HAVE_X86_64)
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#define RYZOM_ARCH "x64"
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#elif defined(HAVE_X86)
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#define RYZOM_ARCH "x86"
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#elif defined(HAVE_ARM)
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#define RYZOM_ARCH "arm"
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#else
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#define RYZOM_ARCH "unknown"
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#endif
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#if defined(NL_OS_WINDOWS)
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#define RYZOM_SYSTEM "windows"
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#elif defined(NL_OS_MAC)
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#define RYZOM_SYSTEM "mac"
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#elif defined(NL_OS_UNIX)
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#define RYZOM_SYSTEM "unix"
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#else
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#define RYZOM_SYSTEM "unknown"
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#endif
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std::string getUserAgent()
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{
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return getUserAgentName() + "/" + getUserAgentVersion();
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}
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std::string getUserAgentName()
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{
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return "Ryzom";
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}
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std::string getUserAgentVersion()
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{
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static std::string s_userAgent;
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if (s_userAgent.empty())
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{
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char buffer[256];
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#if defined(REVISION) && defined(RYZOM_COMPATIBILITY_VERSION)
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// we don't need RYZOM_VERSION if we already have a numeric form a.b.c, we just need to append revision to it
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sprintf(buffer, "%s.%s-%s-%s", RYZOM_COMPATIBILITY_VERSION, REVISION, RYZOM_SYSTEM, RYZOM_ARCH);
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#else
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sprintf(buffer, "%s-%s-%s", RYZOM_VERSION, RYZOM_SYSTEM, RYZOM_ARCH);
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#endif
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s_userAgent = buffer;
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}
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return s_userAgent;
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}
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