khanat-code-old/code/nel/tools/logic/logic_editor_dll/State.h

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2016-09-24 12:22:22 +00:00
// State.h: interface for the CState class.
// 2001 Fleury David, Nevrax
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_STATE_H__8501C0A2_320A_42B9_BD7E_3D77F27301ED__INCLUDED_)
#define AFX_STATE_H__8501C0A2_320A_42B9_BD7E_3D77F27301ED__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <afxtempl.h>
namespace NLLOGIC
{
class CLogicState;
}
/**
* class CEvent
*/
class CEvent
{
public:
CEvent()
{
m_bActionIsMessage = FALSE;
}
virtual ~CEvent()
{
}
const CString &getEventAsString() const;
//attributes:
public:
CString m_sConditionName;
/// bool, true if the event action is sending a message, false if it's changing state
bool m_bActionIsMessage;
/// \name event message
//@{
///destination of the message (name of a .bot, .flaura, .var... file)
CString m_sMessageDestination;
/// message ID (selected from valid ID for given destination (file extension))
CString m_sMessageID;
/// message arguments, syntax defined for given message ID
CString m_sArguments;
//@}
/// \name state change event
//@{
/// destination state (if m_bActionIsMessage == false)
CString m_sStateChange;
//@]
/// temp string used to store the event as a string when requested
mutable CString eventString;
friend bool operator==( const CEvent &ev1, const CEvent &ev2);
};
typedef CList< CEvent *, CEvent *&> TPEventList;
/**
* class State
*/
class CState
{
public:
/// constructor
CState( const CString &name = CString("") );
/// copy constructor
CState( const CState &state );
virtual ~CState();
/// add an event to this State
inline void addEvent( CEvent *event) { m_evEvents.AddTail( event ) ; }
/// remove the specified event from the state object, return TRUE if done, FALSE if event not found
BOOL removeEvent( CEvent *event);
// attributes
//private:
public:
CString m_sName;
/// list of pointers on CEvent objects
TPEventList m_evEvents;
};
/**
* Set a CLogicState from a CState
*/
void cStateToCLogicState( CState& state, NLLOGIC::CLogicState& logicState );
/**
* Set a CState from a CLogicState
*/
void cLogicStateToCState( const NLLOGIC::CLogicState& logicState, CState& state );
#endif // !defined(AFX_STATE_H__8501C0A2_320A_42B9_BD7E_3D77F27301ED__INCLUDED_)