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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//////////////
// Includes //
//////////////
# include "stdpch.h"
// very nice \\// :)
# include "nel/misc/bit_mem_stream.h"
# include "nel/misc/command.h"
# include "nel/misc/i18n.h"
# include "nel/misc/o_xml.h"
# include "nel/misc/async_file_manager.h"
# include "nel/3d/u_particle_system_instance.h"
# include "nel/3d/u_play_list_manager.h"
# include "nel/3d/u_animation_set.h"
# include "nel/3d/u_landscape.h"
# include "nel/3d/u_play_list.h"
# include "nel/3d/u_animation.h"
# include "nel/3d/u_scene.h"
# include "nel/3d/u_track.h"
# include "nel/ligo/primitive.h"
# include "game_share/player_visual_properties.h"
# include "game_share/generic_xml_msg_mngr.h"
# include "game_share/visual_slot_manager.h"
# include "game_share/mode_and_behaviour.h"
# include "game_share/brick_types.h"
# include "game_share/time_weather_season/time_and_season.h"
# include "entity_animation_manager.h"
# include "ingame_database_manager.h"
# include "world_database_manager.h"
# include "string_manager_client.h"
# include "interface_v3/input_handler_manager.h"
# include "interface_v3/people_interraction.h"
# include "client_chat_manager.h"
# include "continent_manager.h"
# include "interface_v3/interface_manager.h"
# include "interface_v3/group_compas.h"
# include "init_main_loop.h"
# include "sheet_manager.h"
# include "sound_manager.h"
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# include "nel/gui/group_editbox.h"
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# include "debug_client.h"
# include "user_entity.h"
# include "time_client.h"
# include "net_manager.h"
# include "pacs_client.h"
# include "continent.h"
# include "ig_client.h"
# include "commands.h"
# include "entities.h"
# include "teleport.h"
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# include "nel/misc/cdb_leaf.h"
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# include "view.h"
# include "misc.h"
# include "demo.h"
# include "dummy_progress.h"
# include "interface_v3/sphrase_manager.h"
# include "interface_v3/sbrick_manager.h"
# include "interface_v3/inventory_manager.h"
# include "interface_v3/action_handler_help.h"
# include "projectile_manager.h"
# include "fx_manager.h"
# include "actions_client.h"
# include "attack_list.h"
# include "interface_v3/player_trade.h"
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# include "nel/gui/ctrl_base_button.h"
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# include "weather.h"
# include "forage_source_cl.h"
# include "connection.h"
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# include "nel/gui/lua_object.h"
# include "nel/gui/lua_ihm.h"
# include "interface_v3/lua_ihm_ryzom.h"
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# include "init.h"
# include "interface_v3/people_interraction.h"
# include "far_tp.h"
# include "zone_util.h"
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# include "nel/gui/lua_manager.h"
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# ifdef HAVE_CONFIG_H
# include "config.h"
# endif
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//
// Only the define FINAL_VERSION can be defined on the project, not in this file
// to desactive some commands
//
////////////////
// Namespaces //
////////////////
using namespace NLMISC ;
using namespace NLNET ;
using namespace NL3D ;
using namespace std ;
/////////////
// Externs //
/////////////
extern CGenericXmlMsgHeaderManager GenericMsgHeaderMngr ;
extern CEntityAnimationManager * EAM ;
extern CClientChatManager ChatMngr ;
extern ULandscape * Landscape ;
extern UScene * Scene ;
extern CLog g_log ;
extern CEntityManager EntitiesMngr ;
///////////////
// Variables //
///////////////
NLLIGO : : CPrimitives * LDPrim = 0 ;
static std : : vector < UInstance > ShapeAddedByCommand ; // list of shapes added with the 'shape' command
///////////////
// FUNCTIONS //
///////////////
// Function to release all things allocated for commands.
void releaseCommands ( )
{
if ( LDPrim )
{
delete LDPrim ;
LDPrim = 0 ;
}
}
//////////////
// COMMANDS //
//////////////
// 'follow' : To Follow the target.
NLMISC_COMMAND ( follow , " Follow the target " , " " )
{
// switch
if ( UserEntity - > follow ( ) )
UserEntity - > disableFollow ( ) ;
else
// enable follow, reseting the camera rotation
UserEntity - > enableFollow ( true ) ;
return true ;
}
NLMISC_COMMAND ( where , " Ask information on the position " , " " )
{
// Check parameters.
if ( args . size ( ) = = 0 )
{ // Create the message and send.
const string msgName = " COMMAND:WHERE " ;
CBitMemStream out ;
if ( GenericMsgHeaderMngr . pushNameToStream ( msgName , out ) )
{
NetMngr . push ( out ) ;
}
else
nlwarning ( " command 'where': unknown message named '%s' " , msgName . c_str ( ) ) ;
return true ;
}
return false ;
}
NLMISC_COMMAND ( who , " Display all players currently in region " , " [<options (GM, channel name)>] " )
{
// Check parameters.
if ( args . size ( ) > 1 )
return false ;
CBitMemStream out ;
if ( ! GenericMsgHeaderMngr . pushNameToStream ( " DEBUG:WHO " , out ) )
{
nlwarning ( " Unknown message name DEBUG:WHO " ) ;
return false ;
}
string opt ;
if ( args . size ( ) = = 1 )
{
opt = args [ 0 ] ;
}
out . serial ( opt ) ;
NetMngr . push ( out ) ;
return true ;
}
NLMISC_COMMAND ( afk , " Set the player as 'away from keyboard' " , " [<custom text>] " )
{
string customText ;
if ( args . size ( ) > 0 )
{
customText = args [ 0 ] ;
}
for ( uint i = 1 ; i < args . size ( ) ; + + i )
{
customText + = " " ;
customText + = args [ i ] ;
}
if ( UserEntity ! = NULL )
UserEntity - > setAFK ( true , customText ) ;
/*
CBitMemStream out ;
if ( ! GenericMsgHeaderMngr . pushNameToStream ( " DEBUG:AFK " , out ) )
{
nlwarning ( " Unknown message name DEBUG:AFK " ) ;
return false ;
}
NetMngr . push ( out ) ;
*/
return true ;
}
bool randomCheckCharset ( std : : string const & str )
{
std : : string : : const_iterator it , itEnd = str . end ( ) ;
for ( it = str . begin ( ) ; it ! = itEnd ; + + it )
if ( * it < ' 0 ' | | * it > ' 9 ' )
return false ;
return true ;
}
// returns true if a<=b
bool randomLexicographicLess ( std : : string a , std : : string b )
{
// Remove leading zeros
while ( a . length ( ) > 1 & & a [ 0 ] = = ' 0 ' )
a = a . substr ( 1 ) ;
while ( b . length ( ) > 1 & & b [ 0 ] = = ' 0 ' )
b = b . substr ( 1 ) ;
// Longest is the biggest
if ( a . length ( ) > b . length ( ) )
return false ;
if ( a . length ( ) < b . length ( ) )
return true ;
// Skip equal characters
size_t i = 0 ;
while ( i < a . length ( ) & & a [ i ] = = b [ i ] )
+ + i ;
// If all characters are equal a==b
if ( i = = a . length ( ) )
return false ;
// Check highest weight different character
return a [ i ] < b [ i ] ;
}
bool randomFromString ( std : : string const & str , sint16 & val , sint16 min = - 32768 , sint16 max = 32767 )
{
bool negative = str [ 0 ] = = ' - ' ;
std : : string sAbsVal = str . substr ( negative ? 1 : 0 ) ;
// Check we have only numerical characters
if ( ! randomCheckCharset ( sAbsVal ) )
return false ;
// Check sign
if ( negative & & min > 0 ) return false ;
if ( ! negative & & max < 0 ) return false ;
// Check number is not too big nor too small with a lexicographic compare
std : : string smin = NLMISC : : toString ( std : : max < sint16 > ( min , - min ) ) ;
std : : string smax = NLMISC : : toString ( std : : max < sint16 > ( max , - max ) ) ;
bool tooSmall = false , tooBig = false ;
if ( min > = 0 & & randomLexicographicLess ( sAbsVal , smin ) )
tooSmall = true ;
if ( min < 0 & & randomLexicographicLess ( smin , sAbsVal ) )
tooSmall = true ;
if ( max > = 0 & & randomLexicographicLess ( smax , sAbsVal ) )
tooBig = true ;
if ( max < 0 & & randomLexicographicLess ( sAbsVal , smax ) )
tooBig = true ;
if ( ! tooSmall & & ! tooBig )
{
NLMISC : : fromString ( str , val ) ;
return true ;
}
else
return false ;
}
NLMISC_COMMAND ( random , " Roll a dice and say the result around " , " [<min>] <max> " )
{
// Check parameters.
if ( args . size ( ) < 1 | | args . size ( ) > 2 )
return false ;
sint16 min = 1 ;
sint16 max ;
if ( ! randomFromString ( args [ 0 ] , max ) )
{
CInterfaceManager * pIM = CInterfaceManager : : getInstance ( ) ;
ucstring msg = CI18N : : get ( " uiRandomBadParameter " ) ;
strFindReplace ( msg , " %s " , args [ 0 ] ) ;
pIM - > displaySystemInfo ( msg ) ;
return false ;
}
if ( args . size ( ) = = 2 )
{
if ( ! randomFromString ( args [ 1 ] , min ) )
{
CInterfaceManager * pIM = CInterfaceManager : : getInstance ( ) ;
ucstring msg = CI18N : : get ( " uiRandomBadParameter " ) ;
strFindReplace ( msg , " %s " , args [ 0 ] ) ;
pIM - > displaySystemInfo ( msg ) ;
return false ;
}
}
if ( min > max )
std : : swap ( min , max ) ;
if ( UserEntity ! = NULL )
UserEntity - > rollDice ( min , max ) ;
return true ;
}
//-----------------------------------------------
// 'dumpShapePos' : Dump Last Added Shape Pos
//-----------------------------------------------
NLMISC_COMMAND ( dumpShapePos , " Dump Last Added Shape Pos. " , " " )
{
# if FINAL_VERSION
if ( ! hasPrivilegeDEV ( ) & &
! hasPrivilegeSGM ( ) & &
! hasPrivilegeGM ( ) & &
! hasPrivilegeVG ( ) & &
! hasPrivilegeSG ( ) & &
! hasPrivilegeG ( ) & &
! hasPrivilegeEM ( ) & &
! hasPrivilegeEG ( ) )
return true ;
# endif // FINAL_VERSION
if ( ShapeAddedByCommand . empty ( ) )
{
nlwarning ( " No shape created yet " ) ;
return false ;
}
CInterfaceManager * IM = CInterfaceManager : : getInstance ( ) ;
CVector pos = ShapeAddedByCommand . back ( ) . getPos ( ) ;
IM - > displaySystemInfo ( ucstring ( toString ( " Shape Pos = %f, %f, %f " , pos . x , pos . y , pos . z ) ) ) ;
return true ;
}
//-----------------------------------------------
// 'clearShape' : Remove all shapes added with the 'shape' command
//-----------------------------------------------
NLMISC_COMMAND ( clearShape , " Remove all shapes added with the 'shape' command. " , " " )
{
# if FINAL_VERSION
/*if (!hasPrivilegeDEV() &&
! hasPrivilegeSGM ( ) & &
! hasPrivilegeGM ( ) & &
! hasPrivilegeVG ( ) & &
! hasPrivilegeSG ( ) & &
! hasPrivilegeG ( ) & &
! hasPrivilegeEM ( ) & &
! hasPrivilegeEG ( ) )
return true ; */
# endif // FINAL_VERSION
if ( ShapeAddedByCommand . empty ( ) )
{
nlwarning ( " No shape created yet " ) ;
return false ;
}
if ( ! Scene ) return false ;
for ( uint k = 0 ; k < ShapeAddedByCommand . size ( ) ; + + k )
{
Scene - > deleteInstance ( ShapeAddedByCommand [ k ] ) ;
}
ShapeAddedByCommand . clear ( ) ;
return true ;
}
//-----------------------------------------------------
// 'setShapeX' : Set X position for last created shape
//-----------------------------------------------------
NLMISC_COMMAND ( setShapeX , " Set X position for last created shape. " , " <x coordinate> " )
{
# if FINAL_VERSION
/*if (!hasPrivilegeDEV() &&
! hasPrivilegeSGM ( ) & &
! hasPrivilegeGM ( ) & &
! hasPrivilegeVG ( ) & &
! hasPrivilegeSG ( ) & &
! hasPrivilegeG ( ) & &
! hasPrivilegeEM ( ) & &
! hasPrivilegeEG ( ) )
return true ; */
# endif // FINAL_VERSION
if ( args . size ( ) ! = 1 ) return false ;
if ( ShapeAddedByCommand . empty ( ) )
{
nlwarning ( " No shape created yet " ) ;
return false ;
}
float coord ;
bool valid_coord ;
if ( args [ 0 ] [ 0 ] = = ' + ' )
valid_coord = fromString ( args [ 0 ] . substr ( 1 ) , coord ) ;
else
valid_coord = fromString ( args [ 0 ] , coord ) ;
if ( ! valid_coord )
{
nlwarning ( " Can't get position " ) ;
return false ;
}
CVector pos = ShapeAddedByCommand . back ( ) . getPos ( ) ;
if ( args [ 0 ] [ 0 ] = = ' + ' )
pos . x + = coord ;
else
pos . x = coord ;
ShapeAddedByCommand . back ( ) . setPos ( pos ) ;
return true ;
}
//-----------------------------------------------------
// 'setShapeY' : Set Y position for last created shape
//-----------------------------------------------------
NLMISC_COMMAND ( setShapeY , " Set Y position for last created shape. " , " <y coordinate> " )
{
# if FINAL_VERSION
/*if (!hasPrivilegeDEV() &&
! hasPrivilegeSGM ( ) & &
! hasPrivilegeGM ( ) & &
! hasPrivilegeVG ( ) & &
! hasPrivilegeSG ( ) & &
! hasPrivilegeG ( ) & &
! hasPrivilegeEM ( ) & &
! hasPrivilegeEG ( ) )
return true ; */
# endif // FINAL_VERSION
if ( args . size ( ) ! = 1 ) return false ;
if ( ShapeAddedByCommand . empty ( ) )
{
nlwarning ( " No shape created yet " ) ;
return false ;
}
float coord ;
bool valid_coord ;
if ( args [ 0 ] [ 0 ] = = ' + ' )
valid_coord = fromString ( args [ 0 ] . substr ( 1 ) , coord ) ;
else
valid_coord = fromString ( args [ 0 ] , coord ) ;
if ( ! valid_coord )
{
nlwarning ( " Can't get position " ) ;
return false ;
}
CVector pos = ShapeAddedByCommand . back ( ) . getPos ( ) ;
if ( args [ 0 ] [ 0 ] = = ' + ' )
pos . y + = coord ;
else
pos . y = coord ;
ShapeAddedByCommand . back ( ) . setPos ( pos ) ;
return true ;
}
//-----------------------------------------------------
// 'setShapeZ' : Set Z position for last created shape
//-----------------------------------------------------
NLMISC_COMMAND ( setShapeZ , " Set Z position for last created shape. " , " <z coordinate> " )
{
# if FINAL_VERSION
/*if (!hasPrivilegeDEV() &&
! hasPrivilegeSGM ( ) & &
! hasPrivilegeGM ( ) & &
! hasPrivilegeVG ( ) & &
! hasPrivilegeSG ( ) & &
! hasPrivilegeG ( ) & &
! hasPrivilegeEM ( ) & &
! hasPrivilegeEG ( ) )
return true ; */
# endif // FINAL_VERSION
if ( args . size ( ) ! = 1 ) return false ;
if ( ShapeAddedByCommand . empty ( ) )
{
nlwarning ( " No shape created yet " ) ;
return false ;
}
float coord ;
bool valid_coord ;
if ( args [ 0 ] [ 0 ] = = ' + ' )
valid_coord = fromString ( args [ 0 ] . substr ( 1 ) , coord ) ;
else
valid_coord = fromString ( args [ 0 ] , coord ) ;
if ( ! valid_coord )
{
nlwarning ( " Can't get position " ) ;
return false ;
}
CVector pos = ShapeAddedByCommand . back ( ) . getPos ( ) ;
if ( args [ 0 ] [ 0 ] = = ' + ' )
pos . z + = coord ;
else
pos . z = coord ;
ShapeAddedByCommand . back ( ) . setPos ( pos ) ;
return true ;
}
//-----------------------------------------------------
// 'setShapeDir' : Set direction angle for last created shape
//-----------------------------------------------------
NLMISC_COMMAND ( setShapeDir , " Set direction angle for last created shape. " , " <angle> " )
{
# if FINAL_VERSION
/*if (!hasPrivilegeDEV() &&
! hasPrivilegeSGM ( ) & &
! hasPrivilegeGM ( ) & &
! hasPrivilegeVG ( ) & &
! hasPrivilegeSG ( ) & &
! hasPrivilegeG ( ) & &
! hasPrivilegeEM ( ) & &
! hasPrivilegeEG ( ) )
return true ; */
# endif // FINAL_VERSION
if ( args . size ( ) ! = 1 ) return false ;
if ( ShapeAddedByCommand . empty ( ) )
{
nlwarning ( " No shape created yet " ) ;
return false ;
}
float angle ;
if ( ! fromString ( args [ 0 ] , angle ) )
{
nlwarning ( " Can't get angle " ) ;
return false ;
}
CMatrix dir ;
dir . identity ( ) ;
CVector vangle = CVector ( sin ( angle ) , cos ( angle ) , 0.f ) ;
CVector vi = vangle ^ CVector ( 0.f , 0.f , 1.f ) ;
CVector vk = vi ^ vangle ;
dir . setRot ( vi , vangle , vk , true ) ;
// Set Orientation : User Direction should be normalized.
ShapeAddedByCommand . back ( ) . setRotQuat ( dir . getRot ( ) ) ;
return true ;
}
//-----------------------------------------------
// 'shape' : Add a shape in the scene.
//-----------------------------------------------
NLMISC_COMMAND ( shape , " Add a shape in the scene. " , " <shape file> " )
{
# if FINAL_VERSION
/* if (!hasPrivilegeDEV() &&
! hasPrivilegeSGM ( ) & &
! hasPrivilegeGM ( ) & &
! hasPrivilegeVG ( ) & &
! hasPrivilegeSG ( ) & &
! hasPrivilegeG ( ) & &
! hasPrivilegeEM ( ) & &
! hasPrivilegeEG ( ) )
return true ; */
# endif // FINAL_VERSION
if ( args . size ( ) < 1 )
{
nlwarning ( " Command 'shape': need at least 1 parameter, try '/help shape' for more details. " ) ;
return false ;
}
if ( ! Scene )
{
nlwarning ( " No scene available " ) ;
return false ;
}
UInstance instance = Scene - > createInstance ( args [ 0 ] ) ;
if ( ! instance . empty ( ) )
{
ShapeAddedByCommand . push_back ( instance ) ;
// Set the position
instance . setPos ( UserEntity - > pos ( ) ) ;
instance . setClusterSystem ( UserEntity - > getClusterSystem ( ) ) ; // for simplicity, assume it is in the same
// cluster system than the user
// Compute the direction Matrix
CMatrix dir ;
dir . identity ( ) ;
CVector vi = UserEntity - > dir ( ) ^ CVector ( 0.f , 0.f , 1.f ) ;
CVector vk = vi ^ UserEntity - > dir ( ) ;
dir . setRot ( vi , UserEntity - > dir ( ) , vk , true ) ;
// Set Orientation : User Direction should be normalized.
instance . setRotQuat ( dir . getRot ( ) ) ;
// if the shape is a particle system, additionnal parameters are user params
UParticleSystemInstance psi ;
psi . cast ( instance ) ;
if ( ! psi . empty ( ) )
{
// set each user param that is present
for ( uint k = 0 ; k < 4 ; + + k )
{
if ( args . size ( ) > = ( k + 2 ) )
{
float uparam ;
if ( fromString ( args [ k + 1 ] , uparam ) )
{
psi . setUserParam ( k , uparam ) ;
}
else
{
nlwarning ( " Cant read param %d " , k ) ;
}
}
}
}
}
else
{
nlwarning ( " Command 'shape': cannot find the shape %s. " , args [ 0 ] . c_str ( ) ) ;
}
// Command Well Done
return true ;
}
NLMISC_COMMAND ( bugReport , " Call the bug report tool with dump " , " <AddScreenshot> " )
{
const char * brname [ ] = { " bug_report.exe " , " bug_report_r.exe " , " bug_report_rd.exe " , " bug_report_df.exe " , " bug_report_d.exe " } ;
string brn ;
for ( uint i = 0 ; i < sizeof ( brname ) / sizeof ( brname [ 0 ] ) ; i + + )
{
if ( CFile : : fileExists ( brname [ i ] ) )
{
brn = brname [ i ] ;
break ;
}
}
if ( brn . empty ( ) )
{
log . displayNL ( " bug_report*.exe not found " ) ;
return false ;
}
string sys ;
sys = " Language " + CI18N : : getCurrentLanguageName ( ) . toString ( ) + " " ;
if ( args . size ( ) > 0 )
{
uint8 quality ;
fromString ( args [ 0 ] , quality ) ;
if ( quality = = 0 )
quality = 80 ;
CBitmap btm ;
Driver - > getBuffer ( btm ) ;
string filename = CFile : : findNewFile ( getLogDirectory ( ) + " screenshot.jpg " ) ;
COFile fs ( filename ) ;
btm . writeJPG ( fs , quality ) ;
sys + = " AttachedFile " + filename + " " ;
}
sys + = " ClientVersion " RYZOM_VERSION " " ;
// for now, set the same version than client one
sys + = " ShardVersion " RYZOM_VERSION " " ;
if ( ClientCfg . Local )
sys + = " ShardName OFFLINE " ;
FILE * fp = fopen ( std : : string ( getLogDirectory ( ) + " bug_report.txt " ) . c_str ( ) , " wb " ) ;
if ( fp ! = NULL )
{
string res = addSlashR ( getDebugInformation ( ) ) ;
// must put \r\n each line
fprintf ( fp , " %s " , res . c_str ( ) ) ;
// // must put \r\n each line
// fprintf (fp, "UserId: %u\r\n", NetMngr.getUserId());
// fprintf (fp, "Player Name: '%s'.\r\n", UserEntity->getName().toString().c_str());
// fprintf (fp, "UserPosition: %.2f %.2f %.2f\r\n", UserEntity->pos().x, UserEntity->pos().y, UserEntity->pos().z);
// fprintf (fp, "ViewPosition: %.2f %.2f %.2f\r\n", View.viewPos().x, View.viewPos().y, View.viewPos().z);
// time_t ts; time( &ts );
// fprintf (fp, "LocalTime: %s\r\n", NLMISC::IDisplayer::dateToHumanString( ts ) );
// fprintf (fp, "ServerTick: %u\r\n", NetMngr.getCurrentServerTick());
// fprintf (fp, "ConnectState: %s\r\n", NetMngr.getConnectionStateCStr());
// fprintf (fp, "LocalAddress: %s\r\n", NetMngr.getAddress().asString().c_str());
fclose ( fp ) ;
sys + = " DumpFilename bug_report.txt " ;
}
nlinfo ( " Calling for bug report : '%s %s' " , brn . c_str ( ) , sys . c_str ( ) ) ;
launchProgram ( brn , sys ) ;
// give some cpu to the launched application
nlSleep ( 3000 ) ;
return true ;
}
//
//
// This command is use to do all admin execution commands on you
//
// For example: "/a God 1" will set you in god mode
//
NLMISC_COMMAND ( a , " Execute an admin command on you " , " <cmd> <arg> " )
{
if ( args . size ( ) = = 0 )
return false ;
CBitMemStream out ;
if ( ! GenericMsgHeaderMngr . pushNameToStream ( " COMMAND:ADMIN " , out ) )
return false ;
string cmd , arg ;
cmd = args [ 0 ] ;
for ( uint i = 1 ; i < args . size ( ) ; i + + )
{
// temporary fix for utf-8
// servers commands are not decoded so convert them to ansi
std : : string tmp = ucstring : : makeFromUtf8 ( args [ i ] ) . toString ( ) ;
if ( ! arg . empty ( ) )
arg + = ' ' ;
if ( tmp . find ( ' ' ) ! = std : : string : : npos )
{
arg + = " \" " + tmp + " \" " ;
}
else
{
arg + = tmp ;
}
}
bool onTarget = false ;
out . serial ( onTarget ) ;
out . serial ( cmd ) ;
out . serial ( arg ) ;
NetMngr . push ( out ) ;
return true ;
}
//
//
// This command is use to do all admin execution commands on the target
//
// For example: "/b God 1" will set the target in god mod
//
NLMISC_COMMAND ( b , " Execute an admin command on your target " , " <cmd> <arg> " )
{
if ( args . size ( ) = = 0 )
return false ;
CBitMemStream out ;
if ( ! GenericMsgHeaderMngr . pushNameToStream ( " COMMAND:ADMIN " , out ) )
return false ;
string cmd , arg ;
cmd = args [ 0 ] ;
for ( uint i = 1 ; i < args . size ( ) ; i + + )
{
// temporary fix for utf-8
// servers commands are not decoded so convert them to ansi
std : : string tmp = ucstring : : makeFromUtf8 ( args [ i ] ) . toString ( ) ;
if ( ! arg . empty ( ) )
arg + = ' ' ;
if ( tmp . find ( ' ' ) ! = std : : string : : npos )
{
arg + = " \" " + tmp + " \" " ;
}
else
{
arg + = tmp ;
}
}
bool onTarget = true ;
out . serial ( onTarget ) ;
out . serial ( cmd ) ;
out . serial ( arg ) ;
NetMngr . push ( out ) ;
return true ;
}
//
//
// This command is used to do all admin execution commands on a character
//
// For example: "/c charName God 1" will set god mod on character if it's online, or keep
// command for wait character login
//
NLMISC_COMMAND ( c , " Execute an admin command on character name " , " <Character Name> <cmd> <arg> " )
{
if ( args . size ( ) < 2 )
return false ;
CBitMemStream out ;
if ( ! GenericMsgHeaderMngr . pushNameToStream ( " COMMAND:ADMIN_OFFLINE " , out ) )
return false ;
string characterName , cmd , arg ;
characterName = args [ 0 ] ;
cmd = args [ 1 ] ;
for ( uint i = 2 ; i < args . size ( ) ; i + + )
{
// temporary fix for utf-8
// servers commands are not decoded so convert them to ansi
std : : string tmp = ucstring : : makeFromUtf8 ( args [ i ] ) . toString ( ) ;
if ( ! arg . empty ( ) )
arg + = ' ' ;
if ( tmp . find ( ' ' ) ! = std : : string : : npos )
{
arg + = " \" " + tmp + " \" " ;
}
else
{
arg + = tmp ;
}
}
out . serial ( characterName ) ;
out . serial ( cmd ) ;
out . serial ( arg ) ;
NetMngr . push ( out ) ;
return true ;
}
NLMISC_COMMAND ( boxes , " Show/Hide selection boxes " , " [<state> : 0 to Hide, anything else to Show. Invert the current state if nothing specified.] " )
{
# if FINAL_VERSION
if ( ! ClientCfg . ExtendedCommands ) return false ;
if ( ! ClientCfg . Local & & ! hasPrivilegeDEV ( ) & & ! hasPrivilegeSGM ( ) & & ! hasPrivilegeGM ( ) )
return true ;
# endif // FINAL_VERSION
// Invert Current State
if ( args . size ( ) = = 0 )
{
// Invert the current value.
ClientCfg . DrawBoxes = ! ClientCfg . DrawBoxes ;
return true ;
}
// Set Current State
else if ( args . size ( ) = = 1 )
{
// Invert the current value.
fromString ( args [ 0 ] , ClientCfg . DrawBoxes ) ;
return true ;
}
// Bad parameters.
else
return false ;
}
NLMISC_COMMAND ( dump , " Command to create a file with the current state of the client " , " [<dump name>] " )
{
if ( args . size ( ) > 1 )
return false ;
string dumpName ;
if ( args . size ( ) = = 1 )
dumpName = args [ 0 ] ;
else
dumpName = " default " ;
dump ( dumpName ) ;
return true ;
}
NLMISC_COMMAND ( verbose , " Enable/Disable some Debug Information " , " none or magic " )
{
// Check parameters.
if ( args . size ( ) ! = 1 )
{
// Help
CInterfaceManager * IM = CInterfaceManager : : getInstance ( ) ;
IM - > displaySystemInfo ( ucstring ( " This command need 1 parameter : " ) ) ;
IM - > displaySystemInfo ( ucstring ( " <string> : " ) ) ;
IM - > displaySystemInfo ( ucstring ( " - none(to remove all verboses) " ) ) ;
IM - > displaySystemInfo ( ucstring ( " - magic(to add debug infos about magic) " ) ) ;
IM - > displaySystemInfo ( ucstring ( " - anim (to add debug infos about animation) " ) ) ;
}
else
{
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std : : string type = NLMISC : : toLower ( args [ 0 ] ) ;
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if ( type = = " none " )
Verbose = VerboseNone ;
else if ( type = = " magic " )
Verbose | = VerboseMagic ;
else if ( type = = " anim " )
Verbose | = VerboseAnim ;
else
{
CInterfaceManager * IM = CInterfaceManager : : getInstance ( ) ;
IM - > displaySystemInfo ( ucstring ( " This command need 1 parameter : " ) ) ;
IM - > displaySystemInfo ( ucstring ( " <string> : " ) ) ;
IM - > displaySystemInfo ( ucstring ( " - none(to remove all verboses) " ) ) ;
IM - > displaySystemInfo ( ucstring ( " - magic(to add debug infos about magic) " ) ) ;
IM - > displaySystemInfo ( ucstring ( " - anim (to add debug infos about animation) " ) ) ;
}
}
return true ;
}
NLMISC_COMMAND ( verboseAnimSelection , " Enable/Disable the animation log for the current selection " , " " )
{
// Check parameters.
if ( args . size ( ) ! = 0 )
return false ;
VerboseAnimSelection = ! VerboseAnimSelection ;
if ( VerboseAnimSelection )
nlinfo ( " Enable VerboseAnimSelection " ) ;
else
nlinfo ( " Disable VerboseAnimSelection " ) ;
return true ;
}
NLMISC_COMMAND ( verboseAnimUser , " Enable/Disable the animation log for the user " , " " )
{
// Check parameters.
if ( args . size ( ) ! = 0 )
return false ;
VerboseAnimUser = ! VerboseAnimUser ;
if ( VerboseAnimUser )
nlinfo ( " Enable VerboseAnimUser " ) ;
else
nlinfo ( " Disable VerboseAnimUser " ) ;
return true ;
}
NLMISC_COMMAND ( verboseDatabase , " Enable/Disable the log for the database " , " " )
{
// Check parameters.
if ( args . size ( ) ! = 0 )
return false ;
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bool v = NLMISC : : ICDBNode : : isDatabaseVerbose ( ) ;
NLMISC : : ICDBNode : : setVerboseDatabase ( ! v ) ;
if ( ! v )
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nlinfo ( " Enable VerboseDatabase " ) ;
else
nlinfo ( " Disable VerboseDatabase " ) ;
return true ;
}
NLMISC_COMMAND ( verbosePropertiesLoggingMode , " Set logging mode " , " " )
{
// Check parameters.
if ( args . size ( ) ! = 0 )
return false ;
CNetworkConnection : : LoggingMode = ! CNetworkConnection : : LoggingMode ;
if ( CNetworkConnection : : LoggingMode )
nlinfo ( " Enable LoggingMode " ) ;
else
nlinfo ( " Disable LoggingMode " ) ;
return true ;
}
NLMISC_COMMAND ( logEntities , " Write the position and orientation af all entities in the vision in the file 'entities.txt' " , " " )
{
// Check parameters
if ( args . size ( ) ! = 0 )
return false ;
// Log entities
EntitiesMngr . writeEntities ( ) ;
// Command well done.
return true ;
}
NLMISC_COMMAND ( log , " Add/Del Positive/Negative Filters for logs " , " Log System <debug, info, warning, assert>, Type <pos/neg/del/reset>, Filter <string> " )
{
// check args, if there s not the right number of parameter, return bad
if ( args . size ( ) < 2 | | args . size ( ) > 3 )
return false ;
CLog * logSys ;
// Debug log system.
if ( string ( args [ 0 ] . c_str ( ) ) = = " debug " )
logSys = DebugLog ;
// Info log system.
else if ( string ( args [ 0 ] . c_str ( ) ) = = " info " )
logSys = InfoLog ;
// Warning log system.
else if ( string ( args [ 0 ] . c_str ( ) ) = = " warning " )
logSys = WarningLog ;
// Assert log system.
else if ( string ( args [ 0 ] . c_str ( ) ) = = " assert " )
logSys = AssertLog ;
// Unknown Log System -> return false.
else
return false ;
// Add a positive filter.
if ( string ( args [ 1 ] . c_str ( ) ) = = " pos " )
logSys - > addPositiveFilter ( args [ 2 ] . c_str ( ) ) ;
// Add a negative filter.
else if ( string ( args [ 1 ] . c_str ( ) ) = = " neg " )
logSys - > addNegativeFilter ( args [ 2 ] . c_str ( ) ) ;
// Removes a filter by name (in both filters).
else if ( string ( args [ 1 ] . c_str ( ) ) = = " del " )
logSys - > removeFilter ( args [ 2 ] . c_str ( ) ) ;
// Reset both filters.
else if ( string ( args [ 1 ] . c_str ( ) ) = = " reset " )
logSys - > resetFilters ( ) ;
// Unknown Filter -> return false.
else
return false ;
// Command well done.
return true ;
}
NLMISC_COMMAND ( execScript , " Execute a script file (.cmd) " , " <FileName> " )
{
int size = ( int ) args . size ( ) ;
if ( size ! = 1 )
return false ;
CIFile iFile ;
if ( iFile . open ( CPath : : lookup ( args [ 0 ] , false ) ) )
{
char line [ 512 ] ;
char * buffer ;
// Read line by line and execute each line
sint inComment = 0 ;
bool eof = false ;
while ( ! eof )
{
buffer = & line [ 0 ] ;
uint read = 0 ;
for ( ; ; )
{
if ( read = = 512 - 1 )
{
* buffer = ' \0 ' ;
break ;
}
try
{
// read one byte
iFile . serialBuffer ( ( uint8 * ) buffer , 1 ) ;
}
catch ( const EFile & )
{
* buffer = ' \0 ' ;
eof = true ;
break ;
}
if ( * buffer = = ' \n ' )
{
* buffer = ' \0 ' ;
break ;
}
// skip '\r' char
if ( * buffer ! = ' \r ' )
{
buffer + + ;
read + + ;
}
}
// execute line
if ( strlen ( line ) > 0 )
{
// if not a single comment
if ( strncmp ( line , " // " , 2 ) ! = 0 )
{
if ( strncmp ( line , " /* " , 2 ) = = 0 )
inComment + + ;
if ( inComment < = 0 )
{
ucstring ucline ( line ) ;
CInterfaceManager : : parseTokens ( ucline ) ;
ICommand : : execute ( ucline . toUtf8 ( ) , g_log ) ;
}
if ( strncmp ( line , " */ " , 2 ) = = 0 )
inComment - - ;
}
}
// end?
if ( iFile . eof ( ) )
eof = true ;
}
iFile . close ( ) ;
}
else
{
CInterfaceManager : : getInstance ( ) - > displaySystemInfo ( ucstring ( " Cannot open file " ) ) ;
}
return true ;
}
NLMISC_COMMAND ( db , " Modify Database " , " <Property> <Value> " )
{
CInterfaceManager * pIM = CInterfaceManager : : getInstance ( ) ;
int size = ( int ) args . size ( ) ;
if ( size = = 2 )
{
# if !FINAL_VERSION
// check if 2nd arg is a sheet name
if ( args [ 1 ] . empty ( ) ) return false ;
sint64 value ;
if ( isalpha ( args [ 1 ] [ 0 ] ) )
{
CSheetId sheet ( args [ 1 ] ) ;
value = ( sint64 ) sheet . asInt ( ) ;
}
else
{
// Convert the string into an sint64.
fromString ( args [ 1 ] , value ) ;
}
// Set the property.
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CCDBNodeLeaf * node = NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( args [ 0 ] , false ) ;
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if ( node )
node - > setValue64 ( value ) ;
else
pIM - > displaySystemInfo ( toString ( " DB '%s' does not exist. " , args [ 0 ] . c_str ( ) ) ) ;
# else
pIM - > displaySystemInfo ( ucstring ( " Can't write to DB when in Final Version. " ) ) ;
# endif
}
else if ( size = = 1 )
{
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CCDBNodeLeaf * node = NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( args [ 0 ] , false ) ;
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if ( node )
{
sint64 prop = node - > getValue64 ( ) ;
string str = toString ( prop ) ;
pIM - > displaySystemInfo ( ucstring ( str ) ) ;
nlinfo ( " %s " , str . c_str ( ) ) ;
}
else
pIM - > displaySystemInfo ( toString ( " DB '%s' does not exist. " , args [ 0 ] . c_str ( ) ) ) ;
return true ;
}
else
return false ;
return true ;
}
static bool talkInChan ( uint32 nb , std : : vector < std : : string > args )
{
uint32 maxChans = CChatGroup : : MaxDynChanPerPlayer ;
if ( nb > = maxChans )
{
return false ;
}
if ( args . size ( ) > 0 )
{
std : : string tmp = " " ;
std : : vector < std : : string > : : const_iterator first ( args . begin ( ) ) , last ( args . end ( ) ) ;
for ( ; first ! = last ; + + first )
{
tmp = tmp + ( * first ) ;
tmp = tmp + " " ;
}
ucstring uctmp ;
uctmp . fromUtf8 ( tmp ) ;
PeopleInterraction . talkInDynamicChannel ( nb , uctmp ) ;
return true ;
}
else
{
ChatMngr . updateChatModeAndButton ( CChatGroup : : dyn_chat , nb ) ;
}
return false ;
}
NLMISC_COMMAND ( 0 , " talk in 0th dynamic chat channel " , " <channel_nb> <sentence> " )
{
return talkInChan ( 0 , args ) ;
}
NLMISC_COMMAND ( 1 , " talk in first dynamic chat channel " , " <channel_nb> <sentence> " )
{
return talkInChan ( 1 , args ) ;
}
NLMISC_COMMAND ( 2 , " talk in 2nd dynamic chat channel " , " <channel_nb> <sentence> " )
{
return talkInChan ( 2 , args ) ;
}
NLMISC_COMMAND ( 3 , " talk in 3rd dynamic chat channel " , " <channel_nb> <sentence> " )
{
return talkInChan ( 3 , args ) ;
}
NLMISC_COMMAND ( 4 , " talk in 4th dynamic chat channel " , " <channel_nb> <sentence> " )
{
return talkInChan ( 4 , args ) ;
}
NLMISC_COMMAND ( 5 , " talk in 5th dynamic chat channel " , " <channel_nb> <sentence> " )
{
return talkInChan ( 5 , args ) ;
}
NLMISC_COMMAND ( 6 , " talk in 6th dynamic chat channel " , " <channel_nb> <sentence> " )
{
return talkInChan ( 6 , args ) ;
}
NLMISC_COMMAND ( 7 , " talk in 7th dynamic chat channel " , " <channel_nb> <sentence> " )
{
return talkInChan ( 7 , args ) ;
}
NLMISC_COMMAND ( setItemName , " set name of items, sbrick, etc.. " , " <sheet_id> <name> <desc> <desc2> " )
{
if ( args . size ( ) < 2 ) return false ;
CSheetId id ( args [ 0 ] ) ;
ucstring name ;
name . fromUtf8 ( args [ 1 ] ) ;
ucstring desc ;
ucstring desc2 ;
if ( args . size ( ) > 2 )
desc . fromUtf8 ( args [ 2 ] ) ;
if ( args . size ( ) > 2 )
desc2 . fromUtf8 ( args [ 3 ] ) ;
STRING_MANAGER : : CStringManagerClient * pSMC = STRING_MANAGER : : CStringManagerClient : : instance ( ) ;
if ( pSMC )
pSMC - > replaceSBrickName ( id , name , desc , desc2 ) ;
else
return false ;
return true ;
}
NLMISC_COMMAND ( setMissingDynstringText , " set text of missing dynamic string " , " <name> <text> " )
{
if ( args . size ( ) < 2 ) return false ;
ucstring name ;
name . fromUtf8 ( args [ 0 ] ) ;
ucstring text ;
text . fromUtf8 ( args [ 1 ] ) ;
STRING_MANAGER : : CStringManagerClient * pSMC = STRING_MANAGER : : CStringManagerClient : : instance ( ) ;
if ( pSMC )
pSMC - > replaceDynString ( name , text ) ;
else
return false ;
return true ;
}
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////// COMMANDS after should NOT appear IN the FINAL VERSION ///////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
# if !FINAL_VERSION
NLMISC_COMMAND ( ah , " Launch an action handler " , " <ActionHandler> <AHparam> " )
{
if ( args . size ( ) = = 0 )
return false ;
if ( ! ClientCfg . AllowDebugLua & & strlwr ( args [ 0 ] ) = = " lua " )
{
return false ; // not allowed!!
}
CInterfaceManager * pIM = CInterfaceManager : : getInstance ( ) ;
if ( args . size ( ) = = 1 )
{
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CAHManager : : getInstance ( ) - > runActionHandler ( args [ 0 ] , NULL ) ;
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}
else
{
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CAHManager : : getInstance ( ) - > runActionHandler ( args [ 0 ] , NULL , args [ 1 ] ) ;
2012-05-29 13:31:11 +00:00
}
return true ;
}
static void setDynString ( uint32 strID , const std : : string & value )
{
STRING_MANAGER : : CStringManagerClient * pSMC = STRING_MANAGER : : CStringManagerClient : : instance ( ) ;
pSMC - > receiveString ( strID , ucstring ( value ) ) ;
CBitMemStream bm ;
if ( bm . isReading ( ) ) bm . invert ( ) ;
bm . serial ( strID ) ;
bm . serial ( strID ) ;
bm . invert ( ) ;
bm . seek ( 0 , NLMISC : : IStream : : begin ) ;
pSMC - > receiveDynString ( bm ) ;
}
// for debug purposes, insert a string in the
NLMISC_COMMAND ( setDynString , " set a dynamic string " , " <stringID> <asciiValue> " )
{
if ( args . size ( ) ! = 2 ) return false ;
uint32 strID ;
fromString ( args [ 0 ] , strID ) ;
setDynString ( strID , args [ 1 ] ) ;
return true ;
}
class CAnimProgress : public IProgressCallback
{
public :
// Update the progress bar
virtual void progress ( float value )
{
// can't do anything if no driver
if ( Driver = = NULL )
return ;
// Get croped value
value = getCropedValue ( value ) ;
// Set matrix
Driver - > setMatrixMode2D11 ( ) ;
// Display a progress bar background
Driver - > drawQuad ( PROGRESS_BAR_LEFT , 0.5f - PROGRESS_BAR_HEIGHT / 2.0f , PROGRESS_BAR_LEFT + PROGRESS_BAR_WIDTH , 0.5f + PROGRESS_BAR_HEIGHT / 2.0f ,
PROGRESS_BAR_BG_COLOR ) ;
// Display a progress bar
Driver - > drawQuad ( PROGRESS_BAR_LEFT , 0.5f - PROGRESS_BAR_HEIGHT / 2.0f , PROGRESS_BAR_LEFT + value * PROGRESS_BAR_WIDTH , 0.5f + PROGRESS_BAR_HEIGHT / 2.0f ,
PROGRESS_BAR_COLOR ) ;
if ( TextContext ! = NULL )
{
// Init the Pen.
TextContext - > setKeep800x600Ratio ( false ) ;
TextContext - > setColor ( CRGBA ( 255 , 255 , 255 ) ) ;
TextContext - > setFontSize ( 20 ) ;
TextContext - > setHotSpot ( UTextContext : : MiddleMiddle ) ;
// Display the Text.
TextContext - > printfAt ( 0.5f , 0.5f , _ProgressMessage . c_str ( ) ) ;
}
// Display to screen.
Driver - > swapBuffers ( ) ;
}
// New message
void newMessage ( const std : : string & message ) { _ProgressMessage = message ; }
private :
std : : string _ProgressMessage ;
} ;
NLMISC_COMMAND ( reloadSearchPaths , " reload the search paths " , " " )
{
if ( ! args . empty ( ) ) return false ;
CPath : : memoryUncompress ( ) ;
CAnimProgress progress ;
// remove all objects that may depend on an animation
CProjectileManager : : getInstance ( ) . reset ( ) ;
// Pathes
progress . newMessage ( " Reloading pathes " ) ;
progress . progress ( 0.0f ) ;
progress . pushCropedValues ( 0.0f , 1.0f ) ;
//
addSearchPaths ( progress ) ;
CPath : : memoryCompress ( ) ;
return true ;
}
NLMISC_COMMAND ( reloadAnim , " reload animations " , " " )
{
CPath : : memoryUncompress ( ) ;
CAnimProgress dummy ;
// remove all objects that may depend on an animation
CProjectileManager : : getInstance ( ) . reset ( ) ;
// Pathes
dummy . newMessage ( " Pathes " ) ;
dummy . progress ( 0.0f ) ;
dummy . pushCropedValues ( 0.0f , 0.5f ) ;
addSearchPaths ( dummy ) ;
if ( ClientCfg . UpdatePackedSheet )
{
for ( uint i = 0 ; i < ClientCfg . UpdatePackedSheetPath . size ( ) ; i + + )
{
dummy . progress ( ( float ) i / ( float ) ClientCfg . UpdatePackedSheetPath . size ( ) ) ;
dummy . pushCropedValues ( ( float ) i / ( float ) ClientCfg . UpdatePackedSheetPath . size ( ) , ( float ) ( i + 1 ) / ( float ) ClientCfg . UpdatePackedSheetPath . size ( ) ) ;
CPath : : addSearchPath ( ClientCfg . UpdatePackedSheetPath [ i ] , true , false , & dummy ) ;
dummy . popCropedValues ( ) ;
}
}
dummy . popCropedValues ( ) ;
// Animations
dummy . newMessage ( " Anims " ) ;
dummy . progress ( 0.5f ) ;
dummy . pushCropedValues ( 0.5f , 1.0f ) ;
EAM - > load ( dummy , true ) ;
dummy . popCropedValues ( ) ;
// Reload Animations
EntitiesMngr . reloadAnims ( ) ;
CPath : : memoryCompress ( ) ;
return true ;
}
NLMISC_COMMAND ( reloadAttack , " reload attack " , " " )
{
if ( ! args . empty ( ) ) return false ;
// remove all objects that may depend on an animation
ClientSheetsStrings . memoryUncompress ( ) ;
CProjectileManager : : getInstance ( ) . reset ( ) ;
EntitiesMngr . removeAllAttachedFX ( ) ;
FXMngr . reset ( ) ;
//
std : : vector < std : : string > exts ;
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// replace attack list of creature in place (so pointers on character sheets remains valid)
CSheetManager sheetManager ;
exts ;
// exts.push_back("creature");
exts . push_back ( " race_stats " ) ;
NLMISC : : IProgressCallback progress ;
sheetManager . loadAllSheet ( progress , true , false , false , true , & exts ) ;
//
const CSheetManager : : TEntitySheetMap & sm = SheetMngr . getSheets ( ) ;
for ( CSheetManager : : TEntitySheetMap : : const_iterator it = sm . begin ( ) ; it ! = sm . end ( ) ; + + it )
{
if ( it - > second . EntitySheet & & it - > second . EntitySheet - > Type = = CEntitySheet : : FAUNA )
{
// find matching sheet in new sheetManager
const CEntitySheet * other = sheetManager . get ( it - > first ) ;
if ( other )
{
// replace data in place
( ( CCharacterSheet & ) * it - > second . EntitySheet ) . AttackLists = ( ( const CCharacterSheet & ) * other ) . AttackLists ;
}
}
else if ( it - > second . EntitySheet & & it - > second . EntitySheet - > Type = = CEntitySheet : : RACE_STATS )
{
// find matching sheet in new sheetManager
const CEntitySheet * other = sheetManager . get ( it - > first ) ;
if ( other )
{
// replace data in place
( ( CRaceStatsSheet & ) * it - > second . EntitySheet ) . AttackLists = ( ( const CRaceStatsSheet & ) * other ) . AttackLists ;
}
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
CAttackListManager : : getInstance ( ) . release ( ) ;
// form to reload all sheets of interest
exts . clear ( ) ;
exts . push_back ( " attack_list " ) ;
exts . push_back ( " animation_fx_set " ) ;
exts . push_back ( " id_to_string_array " ) ;
CDummyProgress dp ;
SheetMngr . loadAllSheet ( dp , true , false , true , true , & exts ) ;
CAttackListManager : : getInstance ( ) . init ( ) ;
//
ClientSheetsStrings . memoryCompress ( ) ;
return true ;
}
NLMISC_COMMAND ( reloadSky , " reload new style sky " , " " )
{
if ( ! args . empty ( ) ) return false ;
ContinentMngr . reloadSky ( ) ;
return false ;
}
NLMISC_COMMAND ( missionReward , " debug " , " " )
{
if ( args . size ( ) = = 1 )
{
uint8 index ;
fromString ( args [ 0 ] , index ) ;
CBitMemStream out ;
if ( GenericMsgHeaderMngr . pushNameToStream ( " BOTCHAT:COMPLETE_MISSION " , out ) )
{
out . serial ( index ) ;
NetMngr . push ( out ) ;
}
else
nlwarning ( " <CBotChat acceptMission> : unknown message name : BOTCHAT:COMPLETE_MISSION " ) ;
return true ;
}
return false ;
}
NLMISC_COMMAND ( missionProgress , " debug " , " " )
{
if ( args . size ( ) = = 1 )
{
uint8 index ;
fromString ( args [ 0 ] , index ) ;
CBitMemStream out ;
if ( GenericMsgHeaderMngr . pushNameToStream ( " BOTCHAT:PROGRESS_MISSION " , out ) )
{
out . serial ( index ) ;
NetMngr . push ( out ) ;
}
else
nlwarning ( " <CBotChat acceptMission> : unknown message name : BOTCHAT:PROGRESS_MISSION " ) ;
return true ;
}
return false ;
}
/*
NLMISC_COMMAND ( displayDBModifs , " display server database modification in the chat window " , " " )
{
if ( VerboseDatabase )
CInterfaceManager : : getInstance ( ) - > getChatOutput ( ) - > addTextChild ( ucstring ( " the database is already in verbose mode " ) , CRGBA ( 255 , 255 , 255 , 255 ) ) ;
else
{
CInterfaceManager : : getInstance ( ) - > getChatOutput ( ) - > addTextChild ( ucstring ( " database is now in verbose mode " ) , CRGBA ( 255 , 255 , 255 , 255 ) ) ;
VerboseDatabase = true ;
}
return true ;
}
NLMISC_COMMAND ( hideDBModifs , " stop displaying server database modification in the chat window " , " " )
{
if ( ! VerboseDatabase )
CInterfaceManager : : getInstance ( ) - > getChatOutput ( ) - > addTextChild ( ucstring ( " the database is already not in verbose mode " ) , CRGBA ( 255 , 255 , 255 , 255 ) ) ;
else
{
CInterfaceManager : : getInstance ( ) - > getChatOutput ( ) - > addTextChild ( ucstring ( " database is not in verbose mode anymore " ) , CRGBA ( 255 , 255 , 255 , 255 ) ) ;
VerboseDatabase = false ;
}
return true ;
}
*/
/*
NLMISC_COMMAND ( save_sentences , " save sentences " , " " )
{
CSentenceDisplayer : : saveSentences ( ) ;
return true ;
}
*/
NLMISC_COMMAND ( getSheetId , " get_sheet_id " , " <sheet file name> " )
{
if ( args . size ( ) ! = 1 )
return false ;
CSheetId id ( args [ 0 ] ) ;
CInterfaceManager : : getInstance ( ) - > displaySystemInfo ( ucstring ( toString ( id . asInt ( ) ) ) ) ;
return true ;
}
NLMISC_COMMAND ( getSheetName , " get_sheet_name " , " <Sheet Id> " )
{
if ( args . size ( ) ! = 1 )
return false ;
uint32 nId ;
fromString ( args [ 0 ] , nId ) ;
CSheetId id ( nId ) ;
string name = id . toString ( ) ;
CInterfaceManager : : getInstance ( ) - > displaySystemInfo ( ucstring ( name ) ) ;
return true ;
}
NLMISC_COMMAND ( forgetAll , " forget all bricks " , " " )
{
// Check parameters.
if ( args . size ( ) ! = 0 )
{
return false ;
}
char buf [ 100 ] ;
for ( uint i = 0 ; i < 20 ; i + + )
{
sprintf ( buf , " SERVER:BRICK_FAMILY:%d:BRICKS " , i ) ;
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CCDBNodeLeaf * node = NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( buf ) ;
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node - > setValue64 ( 0 ) ;
}
return true ;
}
NLMISC_COMMAND ( usePreprogMagic , " use the specified magic preprog sentence " , " <sentence id> " )
{
// Check parameters.
if ( args . size ( ) ! = 1 )
{
return false ;
}
// Create the message for the server to execute a phrase.
const string msgName = " SENTENCE:EXECUTE " ;
CBitMemStream out ;
if ( GenericMsgHeaderMngr . pushNameToStream ( " SENTENCE:EXECUTE " , out ) )
{
uint8 phrase ;
fromString ( args [ 0 ] , phrase ) ;
out . serial ( phrase ) ;
BRICK_TYPE : : EBrickType type = BRICK_TYPE : : MAGIC ;
out . serialEnum ( type ) ;
NetMngr . push ( out ) ;
}
else
nlwarning ( " mainLoop : unknown message name : '%s' " , msgName . c_str ( ) ) ;
return true ;
}
NLMISC_COMMAND ( usePreprogCombat , " use the specified combat preprog sentence " , " <sentence id> " )
{
// Check parameters.
if ( args . size ( ) ! = 1 )
{
return false ;
}
// Create the message for the server to execute a phrase.
const string msgName = " SENTENCE:EXECUTE " ;
CBitMemStream out ;
if ( GenericMsgHeaderMngr . pushNameToStream ( " SENTENCE:EXECUTE " , out ) )
{
uint8 phrase ;
fromString ( args [ 0 ] , phrase ) ;
out . serial ( phrase ) ;
BRICK_TYPE : : EBrickType type = BRICK_TYPE : : COMBAT ;
out . serialEnum ( type ) ;
NetMngr . push ( out ) ;
}
else
nlwarning ( " mainLoop : unknown message name : '%s' " , msgName . c_str ( ) ) ;
return true ;
}
NLMISC_COMMAND ( engage , " engage target in combat " , " " )
{
// Create the message for the server to execute a phrase.
const string msgName = " COMBAT:ENGAGE " ;
CBitMemStream out ;
if ( GenericMsgHeaderMngr . pushNameToStream ( msgName , out ) )
{
NetMngr . push ( out ) ;
}
else
nlwarning ( " mainLoop : unknown message name : '%s' " , msgName . c_str ( ) ) ;
return true ;
}
NLMISC_COMMAND ( defaultAttack , " use default attack on target " , " " )
{
// Default attack on the current selection.
UserEntity - > attack ( ) ;
// Well Done.
return true ;
}
NLMISC_COMMAND ( disengage , " disengage from combat " , " " )
{
// Disengage from combat.
UserEntity - > disengage ( ) ;
// Well Done.
return true ;
}
NLMISC_COMMAND ( leaveTeam , " leave team " , " " )
{
// Create the message for the server to execute a phrase.
const string msgName = " TEAM:LEAVE " ;
CBitMemStream out ;
if ( GenericMsgHeaderMngr . pushNameToStream ( msgName , out ) )
{
NetMngr . push ( out ) ;
}
else
nlwarning ( " mainLoop : unknown message name : '%s' " , msgName . c_str ( ) ) ;
return true ;
}
NLMISC_COMMAND ( joinTeam , " join the specified team " , " " )
{
// Create the message for the server to execute a phrase.
const string msgName = " TEAM:JOIN " ;
CBitMemStream out ;
if ( GenericMsgHeaderMngr . pushNameToStream ( msgName , out ) )
{
NetMngr . push ( out ) ;
}
else
nlwarning ( " mainLoop : unknown message name : '%s' " , msgName . c_str ( ) ) ;
return true ;
}
NLMISC_COMMAND ( joinTeamProposal , " propose to current target to join the team " , " " )
{
// Create the message for the server to execute a phrase.
const string msgName = " TEAM:JOIN_PROPOSAL " ;
CBitMemStream out ;
if ( GenericMsgHeaderMngr . pushNameToStream ( msgName , out ) )
{
NetMngr . push ( out ) ;
}
else
nlwarning ( " mainLoop : unknown message name : '%s' " , msgName . c_str ( ) ) ;
return true ;
}
NLMISC_COMMAND ( joinTeamDecline , " decline a join team proposal " , " " )
{
// Create the message for the server to execute a phrase.
const string msgName = " TEAM:JOIN_PROPOSAL_DECLINE " ;
CBitMemStream out ;
if ( GenericMsgHeaderMngr . pushNameToStream ( msgName , out ) )
{
NetMngr . push ( out ) ;
}
else
nlwarning ( " mainLoop : unknown message name : '%s' " , msgName . c_str ( ) ) ;
return true ;
}
NLMISC_COMMAND ( kickTeammate , " kick someone from your team " , " " )
{
// Create the message for the server to execute a phrase.
const string msgName = " TEAM:KICK " ;
CBitMemStream out ;
if ( GenericMsgHeaderMngr . pushNameToStream ( msgName , out ) )
{
NetMngr . push ( out ) ;
}
else
nlwarning ( " mainLoop : unknown message name : '%s' " , msgName . c_str ( ) ) ;
return true ;
}
NLMISC_COMMAND ( cancelCurrentSentence , " cancel the sentence being executed " , " " )
{
// no parameter needed
// Create the message for the server to cancel the phrase being executed
const string msgName = " SENTENCE:CANCEL_CURRENT " ;
CBitMemStream out ;
if ( GenericMsgHeaderMngr . pushNameToStream ( msgName , out ) )
{
NetMngr . push ( out ) ;
}
else
nlwarning ( " command : unknown message name : '%s' " , msgName . c_str ( ) ) ;
return true ;
}
NLMISC_COMMAND ( cancelAllPhrases , " cancel all the phrases being executed " , " " )
{
// no parameter needed
UserEntity - > cancelAllPhrases ( ) ;
return true ;
}
/*
NLMISC_COMMAND ( drop , " drop an item to the ground " , " <id> " )
{
if ( args . size ( ) < 1 )
{
return false ;
}
uint32 id ;
fromString ( args [ 0 ] , id ) ;
CEntityId itemId ( RYZOMID : : object , id ) ;
sint32 x = ( sint32 ) UserEntity - > pos ( ) . x * 1000 ;
sint32 y = ( sint32 ) UserEntity - > pos ( ) . y * 1000 ;
sint32 z = ( sint32 ) UserEntity - > pos ( ) . z * 1000 ;
CBitMemStream bms ;
string msgType = " ITEM:DROP " ;
if ( GenericMsgHeaderMngr . pushNameToStream ( msgType , bms ) )
{
bms . serial ( itemId ) ;
bms . serial ( x ) ;
bms . serial ( y ) ;
bms . serial ( z ) ;
NetMngr . push ( bms ) ;
nldebug ( " <drop> sending 'ITEM:DROP' message to server " ) ;
}
else
{
nlwarning ( " <drop> unknown message name : ITEM:DROP " ) ;
} *
return true ;
}
*/
NLMISC_COMMAND ( pos , " Change the position of the user (in local only) " , " <x, y, (z)> OR 1 name of 'tp.teleport_list'. or a bot name " )
{
CVectorD newPos ;
// Named destination.
if ( args . size ( ) = = 1 )
{
string dest = args [ 0 ] ;
newPos = CTeleport : : getPos ( NLMISC : : strlwr ( dest ) ) ;
if ( newPos = = CTeleport : : Unknown )
{
//here we try to teleport to a bot destination
CBitMemStream out ;
if ( GenericMsgHeaderMngr . pushNameToStream ( " TP:BOT " , out ) )
{
string str = args [ 0 ] ;
out . serial ( str ) ;
nldebug ( " /pos: TP:BOT sent " ) ;
NetMngr . push ( out ) ;
}
else
nlwarning ( " /pos: unknown message name : 'TP:BOT' " ) ;
return true ;
}
}
// Teleport to anywhere.
else if ( args . size ( ) = = 2 | | args . size ( ) = = 3 )
{
fromString ( args [ 0 ] , newPos . x ) ;
fromString ( args [ 1 ] , newPos . y ) ;
if ( args . size ( ) = = 3 )
fromString ( args [ 2 ] , newPos . z ) ;
else
newPos . z = 0.0 ;
}
// Bad argument number.
else
return false ;
/*
CANNOT USE ProgressBar here , because it does pumpEvents ( ) , and
ICommand : : execute ( ) is typically called from a pumpEvents ( ) too . . .
= > cause crash
*/
// Fade out the Game Sound
if ( SoundMngr )
SoundMngr - > fadeOutGameSound ( ClientCfg . SoundTPFade ) ;
// Remove the selection.
UserEntity - > selection ( CLFECOMMON : : INVALID_SLOT ) ;
// Remove the target.
UserEntity - > targetSlot ( CLFECOMMON : : INVALID_SLOT ) ;
// Change the position of the entity and in Pacs.
UserEntity - > pos ( newPos ) ;
// Select the closest continent from the new position.
CDummyProgress progress ;
ContinentMngr . select ( newPos , progress ) ;
// Teleport the User.
UserEntity - > tp ( newPos ) ;
// First frame (for sound fade in)
extern bool FirstFrame ;
FirstFrame = true ;
return true ;
}
NLMISC_COMMAND ( removeEntity , " Remove an entity " , " <Slot> " )
{
if ( args . size ( ) ! = 1 ) return false ;
uint slot ;
fromString ( args [ 0 ] , slot ) ;
EntitiesMngr . remove ( slot , true ) ;
return true ;
}
NLMISC_COMMAND ( entity , " Create an entity on the user or just remove it if Form not valid " , " <Slot> <Form> [posx posy posz] [relativeToPlayer] " )
{
CInterfaceManager * IM = CInterfaceManager : : getInstance ( ) ;
// Check parameters.
if ( args . size ( ) ! = 2 & & args . size ( ) ! = 5 & & args . size ( ) ! = 6 )
return false ;
// read pos.
CVector entityPos ;
if ( args . size ( ) > = 5 )
{
fromString ( args [ 2 ] , entityPos . x ) ;
fromString ( args [ 3 ] , entityPos . y ) ;
fromString ( args [ 4 ] , entityPos . z ) ;
// if want pos local to UserEntity
if ( args . size ( ) = = 6 )
{
sint32 tmp ;
fromString ( args [ 5 ] , tmp ) ;
if ( tmp ! = 0 )
{
CMatrix mat ;
mat . setRot ( CVector : : I , UserEntity - > front ( ) , CVector : : K ) ;
mat . normalize ( CMatrix : : YZX ) ;
mat . setPos ( UserEntity - > pos ( ) ) ;
entityPos = mat * entityPos ;
}
}
}
else
{
entityPos = UserEntity - > pos ( ) + UserEntity - > front ( ) * 2.0 ;
}
// Try to create the sheet with the parameter as a string.
CSheetId sheetId ;
if ( ! sheetId . buildSheetId ( args [ 1 ] ) )
{
// Try to create the sheet with the parameter as an int.
uint32 nSheetId ;
fromString ( args [ 1 ] , nSheetId ) ;
sheetId = CSheetId ( nSheetId ) ;
if ( sheetId = = CSheetId : : Unknown )
{
nlwarning ( " Command 'entity': '%s' is not a valid form " , args [ 1 ] . c_str ( ) ) ;
return false ;
}
}
// The slot where the new entity will be.
CLFECOMMON : : TCLEntityId slot ;
fromString ( args [ 0 ] , slot ) ;
// Debug Infos
nldebug ( " Command 'entity' : AddNewEntity with form %s in the slot %d " , args [ 1 ] . c_str ( ) , slot ) ;
// Remove the old entity.
EntitiesMngr . remove ( slot , false ) ;
// Create the new entity.
TNewEntityInfo emptyEntityInfo ;
emptyEntityInfo . reset ( ) ;
CEntityCL * entity = EntitiesMngr . create ( slot , sheetId . asInt ( ) , emptyEntityInfo ) ;
if ( entity )
{
sint64 * prop = 0 ;
CCDBNodeLeaf * node = 0 ;
// Set The property 'CLFECOMMON::PROPERTY_POSITION'.
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node = NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( " SERVER:Entities:E " + toString ( " %d " , slot ) + " :P " + toString ( " %d " , CLFECOMMON : : PROPERTY_POSX ) , false ) ;
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if ( node )
{
sint64 x = ( sint64 ) ( entityPos . x * 1000.0 ) ;
sint64 y = ( sint64 ) ( entityPos . y * 1000.0 ) ;
sint64 z = ( sint64 ) ( entityPos . z * 1000.0 ) ;
node - > setValue64 ( x ) ;
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node = NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( " SERVER:Entities:E " + toString ( " %d " , slot ) + " :P " + toString ( " %d " , CLFECOMMON : : PROPERTY_POSY ) , false ) ;
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if ( node )
{
node - > setValue64 ( y ) ;
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node = NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( " SERVER:Entities:E " + toString ( " %d " , slot ) + " :P " + toString ( " %d " , CLFECOMMON : : PROPERTY_POSZ ) , false ) ;
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if ( node )
node - > setValue64 ( z ) ;
}
}
// Set The property 'PROPERTY_ORIENTATION'.
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node = NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( " SERVER:Entities:E " + toString ( " %d " , slot ) + " :P " + toString ( " %d " , CLFECOMMON : : PROPERTY_ORIENTATION ) , false ) ;
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if ( node )
{
float dir = ( float ) atan2 ( UserEntity - > front ( ) . y , UserEntity - > front ( ) . x ) ;
prop = ( sint64 * ) ( & dir ) ;
node - > setValue64 ( * prop ) ;
}
// Set Mode
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node = NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( " SERVER:Entities:E " + toString ( " %d " , slot ) + " :P " + toString ( " %d " , CLFECOMMON : : PROPERTY_MODE ) , false ) ;
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if ( node )
{
MBEHAV : : EMode m = MBEHAV : : NORMAL ;
prop = ( sint64 * ) & m ;
node - > setValue64 ( * prop ) ;
EntitiesMngr . updateVisualProperty ( 0 , slot , CLFECOMMON : : PROPERTY_MODE ) ;
}
// Set Visual Properties
if ( dynamic_cast < CPlayerCL * > ( entity ) )
{
SPropVisualA visualA ;
visualA . PropertySubData . Sex = ClientCfg . Sex ;
SPropVisualB visualB ;
// Initialize the Visual Property C (Default parameters).
SPropVisualC visualC ;
visualC . PropertySubData . CharacterHeight = 7 ;
visualC . PropertySubData . ArmsWidth = 7 ;
visualC . PropertySubData . LegsWidth = 7 ;
visualC . PropertySubData . TorsoWidth = 7 ;
visualC . PropertySubData . BreastSize = 7 ;
// Set The Database
prop = ( sint64 * ) & visualB ;
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NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( " SERVER:Entities:E " + toString ( " %d " , slot ) + " :P " + toString ( " %d " , CLFECOMMON : : PROPERTY_VPB ) ) - > setValue64 ( * prop ) ;
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prop = ( sint64 * ) & visualC ;
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NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( " SERVER:Entities:E " + toString ( " %d " , slot ) + " :P " + toString ( " %d " , CLFECOMMON : : PROPERTY_VPC ) ) - > setValue64 ( * prop ) ;
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prop = ( sint64 * ) & visualA ;
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NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( " SERVER:Entities:E " + toString ( " %d " , slot ) + " :P " + toString ( " %d " , CLFECOMMON : : PROPERTY_VPA ) ) - > setValue64 ( * prop ) ;
2012-05-29 13:31:11 +00:00
// Apply Changes.
EntitiesMngr . updateVisualProperty ( 0 , slot , CLFECOMMON : : PROPERTY_VPA ) ;
}
// Forage Source special
if ( dynamic_cast < CForageSourceCL * > ( entity ) )
{
sint64 barVal ;
barVal = 32 ; barVal < < = 7 ;
barVal + = 32 ; barVal < < = 7 ;
barVal + = 10 ; barVal < < = 7 ;
barVal + = 127 ;
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NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( " SERVER:Entities:E " + toString ( " %d " , slot ) + " :P " + toString ( " %d " , CLFECOMMON : : PROPERTY_BARS ) ) - > setValue64 ( barVal ) ;
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EntitiesMngr . updateVisualProperty ( 0 , slot , CLFECOMMON : : PROPERTY_BARS ) ;
// must also update position, else don't work
EntitiesMngr . updateVisualProperty ( 0 , slot , CLFECOMMON : : PROPERTY_POSITION ) ;
}
else
if ( dynamic_cast < CFxCL * > ( entity ) ) // FX cl special
{
// must also update position, else don't work
EntitiesMngr . updateVisualProperty ( 0 , slot , CLFECOMMON : : PROPERTY_POSITION ) ;
}
//
nlinfo ( " entity: slot: %d \" %s \" , \" %f \" , \" %f \" , \" %f \" " ,
slot , args [ 1 ] . c_str ( ) ,
entityPos . x , entityPos . y , entityPos . z ) ;
}
else
nldebug ( " command 'entity' : entity in slot %d removed " , slot ) ;
// Command well done.
return true ;
}
NLMISC_COMMAND ( primPoint , " add a primitive point " , " <pointName> " )
{
if ( args . size ( ) ! = 2 )
return false ;
if ( LDPrim = = 0 )
{
LDPrim = new NLLIGO : : CPrimitives ;
if ( LDPrim = = 0 )
{
nlwarning ( " primPoint: LDPrim == 0 " ) ;
return false ;
}
}
if ( LDPrim - > RootNode = = 0 )
{
nlwarning ( " primPoint: LDPrim.RootNode == 0 " ) ;
return true ;
}
NLLIGO : : CPropertyString * str = 0 ;
NLLIGO : : CPrimPoint * point = 0 ;
point = new NLLIGO : : CPrimPoint ;
if ( point = = 0 )
{
nlwarning ( " primPoint: point == 0 " ) ;
return true ;
}
point - > Point . x = ( float ) UserEntity - > pos ( ) . x ;
point - > Point . y = ( float ) UserEntity - > pos ( ) . y ;
point - > Point . z = ( float ) UserEntity - > pos ( ) . z ;
str = new NLLIGO : : CPropertyString ;
if ( str = = 0 )
{
nlwarning ( " primPoint: str == 0 (1) " ) ;
return true ;
}
point - > addPropertyByName ( " class " , str ) ;
str - > String = " reference_point " ;
str = new NLLIGO : : CPropertyString ;
if ( str = = 0 )
{
nlwarning ( " primPoint: str == 0 (2) " ) ;
return true ;
}
point - > addPropertyByName ( " name " , str ) ;
str - > String = args [ 1 ] ;
// Add the point to the primitive.
LDPrim - > RootNode - > insertChild ( point ) ;
// Open the file.
NLMISC : : COFile file ;
if ( file . open ( args [ 0 ] ) )
{
// Create the XML stream
NLMISC : : COXml output ;
// Init
if ( output . init ( & file , " 1.0 " ) )
{
LDPrim - > write ( output . getDocument ( ) , args [ 0 ] . c_str ( ) ) ;
// Flush the stream, write all the output file
output . flush ( ) ;
}
else
nlwarning ( " primPoint: " ) ;
// Close the File.
file . close ( ) ;
}
else
nlwarning ( " primPoint: cannot open/create the file '%s' " , args [ 0 ] . c_str ( ) ) ;
return true ;
}
# ifdef ENABLE_INCOMING_MSG_RECORDER
NLMISC_COMMAND ( record , " Start Recording " , " <name> " )
{
CInterfaceManager * IM = CInterfaceManager : : getInstance ( ) ;
// Check parameters.
if ( args . size ( ) ! = 1 )
return false ;
// Warning when already recording.
if ( NetMngr . isRecording ( ) )
{
IM - > displaySystemInfo ( ucstring ( " Already Recording. Stop the current Record first " ) ) ;
return true ;
}
// Save entities and DB.
dump ( args [ 0 ] ) ;
// On/Off record.
if ( ! ClientCfg . Local )
NetMngr . setRecordingMode ( true , args [ 0 ] + " _net.rec " ) ;
return true ;
}
NLMISC_COMMAND ( replay , " replay " , " <name> " )
{
// Check parameters.
if ( args . size ( ) ! = 1 )
return false ;
// Load entities and DB.
loadDump ( args [ 0 ] ) ;
// On/Off record.
if ( ClientCfg . Local )
NetMngr . setReplayingMode ( ! NetMngr . isReplaying ( ) , args [ 0 ] + " _net.rec " ) ;
return true ;
}
NLMISC_COMMAND ( stopRecord , " Stop Recording " , " " )
{
// Check parameters.
if ( args . size ( ) ! = 0 )
return false ;
// On/Off record.
if ( ! ClientCfg . Local )
NetMngr . setRecordingMode ( false ) ;
return true ;
}
# endif // ENABLE_INCOMING_MSG_RECORDER
NLMISC_COMMAND ( loadDump , " Command to load a dump file " , " [<dump name>] " )
{
if ( args . size ( ) > 1 )
return false ;
string dumpName ;
if ( args . size ( ) = = 1 )
dumpName = args [ 0 ] ;
else
dumpName = " default " ;
loadDump ( dumpName ) ;
return true ;
}
NLMISC_COMMAND ( sheet2idx , " Return the index of a sheet " , " <sheet name> <visual slot number> " )
{
CInterfaceManager * IM = CInterfaceManager : : getInstance ( ) ;
if ( args . size ( ) ! = 2 )
return false ;
string result ;
NLMISC : : CSheetId sheetId ;
if ( sheetId . buildSheetId ( args [ 0 ] ) )
{
uint slot ;
fromString ( args [ 1 ] , slot ) ;
uint32 idx = CVisualSlotManager : : getInstance ( ) - > sheet2Index ( sheetId , ( SLOTTYPE : : EVisualSlot ) slot ) ;
result = NLMISC : : toString ( " Index = %d " , idx ) ;
}
else
result = NLMISC : : toString ( " sheet '%s' not valid " , args [ 0 ] . c_str ( ) ) ;
IM - > displaySystemInfo ( ucstring ( result ) ) ;
nlinfo ( " 'sheet2idx': %s " , result . c_str ( ) ) ;
return true ;
}
NLMISC_COMMAND ( watchEntity , " Choose the entity to watch " , " <slot> " )
{
if ( args . size ( ) ! = 1 )
return false ;
// Set the new debug entity slot.
fromString ( args [ 0 ] , WatchedEntitySlot ) ;
return true ;
}
NLMISC_COMMAND ( dynstr , " display a dyn string value " , " <dyn string_id> " )
{
if ( args . size ( ) ! = 1 )
return false ;
uint dynId ;
fromString ( args [ 0 ] , dynId ) ;
ucstring result ;
STRING_MANAGER : : CStringManagerClient : : instance ( ) - > getDynString ( dynId , result ) ;
CInterfaceManager : : getInstance ( ) - > displaySystemInfo ( result ) ;
return true ;
}
NLMISC_COMMAND ( serverstr , " display a server string value " , " <serverstr string_id> " )
{
if ( args . size ( ) ! = 1 )
return false ;
uint dynId ;
fromString ( args [ 0 ] , dynId ) ;
ucstring result ;
STRING_MANAGER : : CStringManagerClient : : instance ( ) - > getString ( dynId , result ) ;
CInterfaceManager : : getInstance ( ) - > displaySystemInfo ( result ) ;
return true ;
}
NLMISC_COMMAND ( cmd , " Send a command to a server " , " <service name> <cmd> " )
{
// Check parameters.
if ( args . size ( ) < 2 )
return false ;
CBitMemStream out ;
if ( GenericMsgHeaderMngr . pushNameToStream ( " DEBUG:CMD " , out ) )
{
bool addentity = false ;
string dest = args [ 0 ] ;
string cmd = args [ 1 ] ;
string arg ;
for ( uint i = 2 ; i < args . size ( ) ; i + + )
{
arg + = args [ i ] + " " ;
}
out . serial ( addentity ) ;
out . serial ( dest ) ;
out . serial ( cmd ) ;
out . serial ( arg ) ;
NetMngr . push ( out ) ;
}
else
nlwarning ( " mainLoop : unknown message name DEBUG:CMD " ) ;
return true ;
}
NLMISC_COMMAND ( cmde , " Send a command to a server with entityid " , " <service name> <cmd> " )
{
// Check parameters.
if ( args . size ( ) < 2 )
return false ;
CBitMemStream out ;
if ( GenericMsgHeaderMngr . pushNameToStream ( " DEBUG:CMD " , out ) )
{
bool addentity = true ;
string dest = args [ 0 ] ;
string cmd = args [ 1 ] ;
string arg ;
for ( uint i = 2 ; i < args . size ( ) ; i + + )
{
arg + = args [ i ] + " " ;
}
out . serial ( addentity ) ;
out . serial ( dest ) ;
out . serial ( cmd ) ;
out . serial ( arg ) ;
NetMngr . push ( out ) ;
}
else
nlwarning ( " mainLoop : unknown message name DEBUG:CMD " ) ;
return true ;
}
NLMISC_COMMAND ( askservices , " Ask the server all services up " , " " )
{
CBitMemStream out ;
if ( GenericMsgHeaderMngr . pushNameToStream ( " DEBUG:SERVICES " , out ) )
{
// Add the message to the send list.
NetMngr . push ( out ) ;
nlinfo ( " command 'services': 'DEBUG:SERVICES' sent " ) ;
}
else
nlwarning ( " command 'services': unknown message named 'DEBUG:SERVICES' " ) ;
return true ;
}
NLMISC_COMMAND ( mode , " Change the mode for an entity in a slot " , " <Slot> <Mode> [dt(tick)] " )
{
// Check parameters.
if ( args . size ( ) < 2 )
{
// Help
CInterfaceManager : : getInstance ( ) - > displaySystemInfo ( ucstring ( " This command need 2 paramters : " ) ) ;
CInterfaceManager : : getInstance ( ) - > displaySystemInfo ( ucstring ( " <Slot> : the slot number of the entity to change " ) ) ;
CInterfaceManager : : getInstance ( ) - > displaySystemInfo ( ucstring ( " <Mode> : the mode wanted for the entity, one of the following number : " ) ) ;
for ( uint i = 0 ; i < MBEHAV : : NUMBER_OF_MODES ; + + i )
CInterfaceManager : : getInstance ( ) - > displaySystemInfo ( ucstring ( NLMISC : : toString ( " %d - %s " , i , MBEHAV : : modeToString ( ( MBEHAV : : EMode ) i ) . c_str ( ) ) ) ) ;
}
// Right parameters number
else
{
// Compute parameters
CLFECOMMON : : TCLEntityId slot ;
fromString ( args [ 0 ] , slot ) ;
MBEHAV : : EMode mod = MBEHAV : : stringToMode ( args [ 1 ] ) ;
if ( mod = = MBEHAV : : UNKNOWN_MODE )
{
sint32 nMode ;
fromString ( args [ 1 ] , nMode ) ;
mod = ( MBEHAV : : EMode ) nMode ;
}
// Compute the position.
CEntityCL * entity = EntitiesMngr . entity ( slot ) ;
if ( entity )
{
// Write the behaviour in the DB.
IngameDbMngr . setProp ( " Entities:E " + toString ( slot ) + " :P " + toString ( CLFECOMMON : : PROPERTY_MODE ) , mod ) ;
// Update the behaviour.
sint32 dt = 10 ;
if ( args . size ( ) > 2 )
fromString ( args [ 2 ] , dt ) ;
entity - > updateVisualProperty ( NetMngr . getCurrentServerTick ( ) + dt , CLFECOMMON : : PROPERTY_MODE ) ;
}
// Invalid slot.
else
CInterfaceManager : : getInstance ( ) - > displaySystemInfo ( ucstring ( " There is no entity in the given slot " ) ) ;
}
// Command well done.
return true ;
}
NLMISC_COMMAND ( behaviour , " Change the behaviour for an entity in a slot " , " <Slot> <Behaviour> [<Attack Intensity>] [<Impact Intensity>] [<delta HP>] [dt(tick)] " )
{
// Check parameters.
if ( args . size ( ) < 2 | | args . size ( ) > 6 )
{
// Help
CInterfaceManager : : getInstance ( ) - > displaySystemInfo ( ucstring ( " This command need 2 to 6 paramters : " ) ) ;
CInterfaceManager : : getInstance ( ) - > displaySystemInfo ( ucstring ( " <Slot> : the slot number of the entity to change " ) ) ;
CInterfaceManager : : getInstance ( ) - > displaySystemInfo ( ucstring ( " <Behaviour> : the behaviour to play for the entity, one of the following number : " ) ) ;
for ( uint i = 0 ; i < MBEHAV : : EMOTE_BEGIN ; + + i )
CInterfaceManager : : getInstance ( ) - > displaySystemInfo ( ucstring ( NLMISC : : toString ( " %d - %s " , i , MBEHAV : : behaviourToString ( ( MBEHAV : : EBehaviour ) i ) . c_str ( ) ) ) ) ;
CInterfaceManager : : getInstance ( ) - > displaySystemInfo ( ucstring ( NLMISC : : toString ( " %d-%d - Emotes " , MBEHAV : : EMOTE_BEGIN , MBEHAV : : EMOTE_END ) ) ) ;
}
else
{
// Compute parameters
CLFECOMMON : : TCLEntityId slot ;
fromString ( args [ 0 ] , slot ) ;
MBEHAV : : EBehaviour beh = MBEHAV : : stringToBehaviour ( args [ 1 ] ) ;
if ( beh = = MBEHAV : : UNKNOWN_BEHAVIOUR )
{
sint32 temp ;
fromString ( args [ 1 ] , temp ) ;
beh = ( MBEHAV : : EBehaviour ) temp ;
}
// Make the behaviour
MBEHAV : : CBehaviour behaviour ( beh ) ;
// Get the Power
if ( ( beh = = MBEHAV : : PROSPECTING ) | | ( beh = = MBEHAV : : PROSPECTING_END ) )
{
if ( args . size ( ) > 2 )
{
uint16 range ;
fromString ( args [ 2 ] , range ) ;
behaviour . ForageProspection . Range = range ; // 0..127
}
if ( args . size ( ) > 3 )
{
uint16 angle ;
fromString ( args [ 3 ] , angle ) ;
behaviour . ForageProspection . Angle = angle ; // 0..3
}
if ( args . size ( ) > 4 )
{
uint16 level ;
fromString ( args [ 4 ] , level ) ;
behaviour . ForageProspection . Level = level ; // 0..4
}
}
else
{
if ( args . size ( ) > 2 )
{
uint16 impactIntensity ;
fromString ( args [ 2 ] , impactIntensity ) ;
behaviour . Combat . ImpactIntensity = impactIntensity ;
}
if ( args . size ( ) > 3 )
{
uint16 impactIntensity ;
fromString ( args [ 3 ] , impactIntensity ) ;
behaviour . Combat . ImpactIntensity = impactIntensity ;
}
if ( args . size ( ) > 4 )
fromString ( args [ 4 ] , behaviour . DeltaHP ) ;
}
// get the dt
sint32 dt = 10 ;
if ( args . size ( ) > 5 )
fromString ( args [ 5 ] , dt ) ;
// Compute the position.
CEntityCL * entity = EntitiesMngr . entity ( slot ) ;
if ( entity )
{
// Write the behaviour in the DB.
IngameDbMngr . setProp ( " Entities:E " + toString ( slot ) + " :P " + toString ( CLFECOMMON : : PROPERTY_BEHAVIOUR ) , behaviour ) ;
// Update the behaviour.
entity - > updateVisualProperty ( NetMngr . getCurrentServerTick ( ) + dt , CLFECOMMON : : PROPERTY_BEHAVIOUR ) ;
}
else
CInterfaceManager : : getInstance ( ) - > displaySystemInfo ( ucstring ( " There is no entity in the given slot " ) ) ;
}
// Command well done.
return true ;
}
/*
NLMISC_COMMAND ( magic , " Cast a spell " , " \n "
" <Slot> : the one who cast the spell \n "
" <type> : 0->GOOD 1->Bad 2->NEUTRAL \n "
" <success> : 0->success 1->Fail 2->Fumble \n "
" <Spell Power> : \n "
" <Impact Intensity> : \n "
" <resist> : 0->not resisted, any other->resisted. \n " )
{
CInterfaceManager * IM = CInterfaceManager : : getInstance ( ) ;
// Check parameters.
if ( args . size ( ) ! = 6 )
{
// Help
// CInterfaceManager::getInstance()->displaySystemInfo(ucstring("This command need 2 or 3 paramters :"));
// CInterfaceManager::getInstance()->displaySystemInfo(ucstring(" <Slot> : the slot number of the entity to change"));
// CInterfaceManager::getInstance()->displaySystemInfo(ucstring(" <Behaviour> : the behaviour to play for the entity, one of the following number :"));
// for(uint i = 0; i<MBEHAV::EMOTE_BEGIN; ++i)
// CInterfaceManager::getInstance()->displaySystemInfo(ucstring(NLMISC::toString(" %d - %s", i, MBEHAV::behaviourToString((MBEHAV::EBehaviour)i))));
// CInterfaceManager::getInstance()->displaySystemInfo(ucstring(NLMISC::toString(" %d-%d - Emotes", MBEHAV::EMOTE_BEGIN, MBEHAV::EMOTE_END)));
}
else
{
// Compute parameters
CLFECOMMON : : TCLEntityId slot ;
fromString ( args [ 0 ] , slot ) ;
// Magic Type (good bad neutral)
uint type ;
fromString ( args [ 1 ] , type ) ;
type % = 3 ;
MBEHAV : : EBehaviour behTmp = ( MBEHAV : : EBehaviour ) ( MBEHAV : : CASTING_GOOD + type ) ;
MBEHAV : : CBehaviour castingBeh ( behTmp ) ;
// Result
MBEHAV : : CBehaviour behaviour ;
uint result ;
fromString ( args [ 2 ] , result ) ;
result % = % 3 ;
if ( type = = 0 )
behaviour . Behaviour = ( MBEHAV : : EBehaviour ) ( MBEHAV : : END_CASTING_GOOD_SUCCESS + result ) ;
else if ( type = = 1 )
behaviour . Behaviour = ( MBEHAV : : EBehaviour ) ( MBEHAV : : END_CASTING_BAD_SUCCESS + result ) ;
else
behaviour . Behaviour = ( MBEHAV : : EBehaviour ) ( MBEHAV : : END_CASTING_NEUTRAL_SUCCESS + result ) ;
uint16 spellPower , impactIntensity ;
// Spell Power
fromString ( args [ 3 ] , spellPower ) ;
behaviour . Magic . SpellPower = spellPower ;
// Impact Intensity
fromString ( args [ 4 ] , impactIntensity ) ;
behaviour . Magic . ImpactIntensity = impactIntensity ;
// Resist
bool targetResists ;
fromString ( args [ 5 ] , targetResists ) ;
behaviour . Magic . TargetResists = targetResists ;
// Get the entity
CEntityCL * entity = EntitiesMngr . entity ( slot ) ;
if ( entity )
{
// Write the behaviour in the DB.
IngameDbMngr . setProp ( " Entities:E " + toString ( slot ) + " :P " + toString ( CLFECOMMON : : PROPERTY_BEHAVIOUR ) , castingBeh ) ;
// Update the behaviour.
entity - > updateVisualProperty ( NetMngr . getCurrentServerTick ( ) + 10 , CLFECOMMON : : PROPERTY_BEHAVIOUR ) ;
// Write the behaviour in the DB.
IngameDbMngr . setProp ( " Entities:E " + toString ( slot ) + " :P " + toString ( CLFECOMMON : : PROPERTY_BEHAVIOUR ) , behaviour ) ;
// Update the behaviour.
entity - > updateVisualProperty ( NetMngr . getCurrentServerTick ( ) + 50 , CLFECOMMON : : PROPERTY_BEHAVIOUR ) ;
}
else
CInterfaceManager : : getInstance ( ) - > displaySystemInfo ( ucstring ( " There is no entity in the given slot " ) ) ;
}
// Command well done.
return true ;
}
*/
NLMISC_COMMAND ( spell , " Cast a spell " , " \n "
" <Slot> : the one who cast the spell \n "
" <type> : 0->OFF 1->CUR 2->MIX \n "
" <success> : 0->Fail 1->Fumble 2->Success 3->Link \n "
" <Resist> : 0->Resist 1->Not Resist \n "
" <Spell Id> : \n "
" <Intensity> : [0, 5] \n " )
{
// Check parameters.
if ( args . size ( ) ! = 6 )
{
// Help
// CInterfaceManager::getInstance()->displaySystemInfo(ucstring("This command need 2 or 3 paramters :"));
// CInterfaceManager::getInstance()->displaySystemInfo(ucstring(" <Slot> : the slot number of the entity to change"));
// CInterfaceManager::getInstance()->displaySystemInfo(ucstring(" <Behaviour> : the behaviour to play for the entity, one of the following number :"));
// for(uint i = 0; i<MBEHAV::EMOTE_BEGIN; ++i)
// CInterfaceManager::getInstance()->displaySystemInfo(ucstring(NLMISC::toString(" %d - %s", i, MBEHAV::behaviourToString((MBEHAV::EBehaviour)i))));
// CInterfaceManager::getInstance()->displaySystemInfo(ucstring(NLMISC::toString(" %d-%d - Emotes", MBEHAV::EMOTE_BEGIN, MBEHAV::EMOTE_END)));
}
else
{
// Compute parameters
CLFECOMMON : : TCLEntityId slot ;
fromString ( args [ 0 ] , slot ) ;
// Magic Type (good bad neutral)
uint type ;
fromString ( args [ 1 ] , type ) ;
type % = 3 ;
MBEHAV : : EBehaviour behTmp = ( MBEHAV : : EBehaviour ) ( MBEHAV : : CAST_OFF + type ) ;
MBEHAV : : CBehaviour castingBeh ( behTmp ) ;
// Result
MBEHAV : : CBehaviour behaviour ;
uint result ;
fromString ( args [ 2 ] , result ) ;
result % = 4 ;
behaviour . Behaviour = ( MBEHAV : : EBehaviour ) ( MBEHAV : : CAST_OFF_FAIL + type * 4 + result ) ;
// Spell Power
uint16 spellMode ;
fromString ( args [ 3 ] , spellMode ) ;
behaviour . Spell . SpellMode = spellMode ;
// Impact Intensity
uint16 spellId ;
fromString ( args [ 4 ] , spellId ) ;
behaviour . Spell . SpellId = spellId ;
// Resist
uint16 spellIntensity ;
fromString ( args [ 5 ] , spellIntensity ) ;
behaviour . Spell . SpellIntensity = spellIntensity ;
// Get the entity
CEntityCL * entity = EntitiesMngr . entity ( slot ) ;
if ( entity )
{
uint64 beha = castingBeh ;
sint64 beha2 = * ( ( sint64 * ) ( & beha ) ) ;
// Write the behaviour in the DB.
IngameDbMngr . setProp ( " Entities:E " + toString ( slot ) + " :P " + toString ( CLFECOMMON : : PROPERTY_BEHAVIOUR ) , beha2 ) ;
// Update the behaviour.
entity - > updateVisualProperty ( NetMngr . getCurrentServerTick ( ) + 10 , CLFECOMMON : : PROPERTY_BEHAVIOUR ) ;
beha = behaviour ;
beha2 = * ( ( sint64 * ) ( & beha ) ) ;
// Write the behaviour in the DB.
IngameDbMngr . setProp ( " Entities:E " + toString ( slot ) + " :P " + toString ( CLFECOMMON : : PROPERTY_BEHAVIOUR ) , beha2 ) ;
// Update the behaviour.
entity - > updateVisualProperty ( NetMngr . getCurrentServerTick ( ) + 50 , CLFECOMMON : : PROPERTY_BEHAVIOUR ) ;
}
else
CInterfaceManager : : getInstance ( ) - > displaySystemInfo ( ucstring ( " There is no entity in the given slot " ) ) ;
}
// Command well done.
return true ;
}
NLMISC_COMMAND ( settarget , " Set a target for an entity. Do not set the target slot to remove the target " , " <Slot> [<Target Slot>] " )
{
CLFECOMMON : : TCLEntityId targetSlot = CLFECOMMON : : INVALID_SLOT ;
// Check parameters.
switch ( args . size ( ) )
{
// Set the target for the entity.
case 2 :
fromString ( args [ 1 ] , targetSlot ) ;
// Remove the target for the entity.
case 1 :
{
uint entitySlot ;
fromString ( args [ 0 ] , entitySlot ) ;
CEntityCL * entity = EntitiesMngr . entity ( entitySlot ) ;
if ( entity )
entity - > targetSlot ( targetSlot ) ;
else
nlwarning ( " command 'settarget': there is no entity in the slot %d " , entitySlot ) ;
}
break ;
// Bad command.
default :
return false ;
}
// Well done.
return true ;
}
NLMISC_COMMAND ( particle , " Create a particule at the user position (play FireWorkA_with_sound.ps by default) " , " [<filename.ps>] " )
{
string fn ;
// Check parameters.
if ( args . size ( ) = = 0 )
{
fn = " FireWorkA_with_sound.ps " ;
}
else if ( args . size ( ) = = 1 )
{
fn = args [ 0 ] ;
}
else
return false ;
UInstance fx = Scene - > createInstance ( fn ) ;
// not found
if ( fx . empty ( ) )
{
log . displayNL ( " Can't create instance '%s' " , fn . c_str ( ) ) ;
return false ;
}
fx . setPos ( UserEntity - > pos ( ) ) ;
fx . setClusterSystem ( UserEntity - > skeleton ( ) - > getClusterSystem ( ) ) ;
// Command well done.
return true ;
}
NLMISC_COMMAND ( move , " Move an entity " , " Slot: [1-254] " )
{
// Check parameters.
if ( args . size ( ) ! = 1 )
return false ;
CLFECOMMON : : TCLEntityId slot ;
fromString ( args [ 0 ] , slot ) ;
// Compute the position.
CEntityCL * entity = EntitiesMngr . entity ( slot ) ;
if ( entity )
{
sint64 x = ( sint64 ) ( ( entity - > pos ( ) . x + UserEntity - > front ( ) . x * 10.0 ) * 1000.0 ) ;
sint64 y = ( sint64 ) ( ( entity - > pos ( ) . y + UserEntity - > front ( ) . y * 10.0 ) * 1000.0 ) ;
sint64 z = ( sint64 ) ( ( entity - > pos ( ) . z + UserEntity - > front ( ) . z * 10.0 ) * 1000.0 ) ;
// Write the position in the DB.
IngameDbMngr . setProp ( " Entities:E " + toString ( slot ) + " :P0 " , x ) ;
IngameDbMngr . setProp ( " Entities:E " + toString ( slot ) + " :P1 " , y ) ;
IngameDbMngr . setProp ( " Entities:E " + toString ( slot ) + " :P2 " , z ) ;
// Update the position.
EntitiesMngr . updateVisualProperty ( NetMngr . getCurrentServerTick ( ) + 30 , slot , 0 ) ;
x = ( sint64 ) ( ( entity - > pos ( ) . x ) * 1000.0 ) ;
y = ( sint64 ) ( ( entity - > pos ( ) . y ) * 1000.0 ) ;
z = ( sint64 ) ( ( entity - > pos ( ) . z ) * 1000.0 ) ;
// Write the position in the DB.
IngameDbMngr . setProp ( " Entities:E " + toString ( slot ) + " :P0 " , x ) ;
IngameDbMngr . setProp ( " Entities:E " + toString ( slot ) + " :P1 " , y ) ;
IngameDbMngr . setProp ( " Entities:E " + toString ( slot ) + " :P2 " , z ) ;
// Update the position.
EntitiesMngr . updateVisualProperty ( NetMngr . getCurrentServerTick ( ) + 60 , slot , 0 ) ;
}
else
nlwarning ( " command 'move' : there is no entity allocated in slot %d " , slot ) ;
// Command well done.
return true ;
}
NLMISC_COMMAND ( moveRel , " Move an entity, specifying delta pos from current " , " Slot: [1-254] dx(m) dy(m) [dt(tick)] [predictedIV(tick)] " )
{
// Check parameters.
if ( args . size ( ) < 3 )
return false ;
CLFECOMMON : : TCLEntityId slot ;
fromString ( args [ 0 ] , slot ) ;
// Compute the position.
CEntityCL * entity = EntitiesMngr . entity ( slot ) ;
if ( entity )
{
float dx , dy ;
fromString ( args [ 1 ] , dx ) ;
fromString ( args [ 2 ] , dy ) ;
sint32 dt = 10 ;
if ( args . size ( ) > = 4 )
fromString ( args [ 3 ] , dt ) ;
sint32 pi = 0 ;
if ( args . size ( ) > = 5 )
fromString ( args [ 4 ] , pi ) ;
sint64 x = ( sint64 ) ( ( entity - > pos ( ) . x + dx ) * 1000.0 ) ;
sint64 y = ( sint64 ) ( ( entity - > pos ( ) . y + dy ) * 1000.0 ) ;
sint64 z = ( sint64 ) ( ( entity - > pos ( ) . z + 0 ) * 1000.0 ) ;
// Write the position in the DB.
IngameDbMngr . setProp ( " Entities:E " + toString ( slot ) + " :P0 " , x ) ;
IngameDbMngr . setProp ( " Entities:E " + toString ( slot ) + " :P1 " , y ) ;
IngameDbMngr . setProp ( " Entities:E " + toString ( slot ) + " :P2 " , z ) ;
// Update the position.
EntitiesMngr . updateVisualProperty ( NetMngr . getCurrentServerTick ( ) + dt , slot , 0 , pi ) ;
}
else
nlwarning ( " command 'move' : there is no entity allocated in slot %d " , slot ) ;
// Command well done.
return true ;
}
NLMISC_COMMAND ( orient , " Orient an entity " , " Slot: [1-254] orient(degree) [dt(tick)] " )
{
// Check parameters.
if ( args . size ( ) < 2 )
return false ;
CLFECOMMON : : TCLEntityId slot ;
fromString ( args [ 0 ] , slot ) ;
// Compute the position.
CEntityCL * entity = EntitiesMngr . entity ( slot ) ;
if ( entity )
{
sint32 rot ;
fromString ( args [ 1 ] , rot ) ;
sint32 dt = 10 ;
if ( args . size ( ) > 2 )
fromString ( args [ 2 ] , dt ) ;
// Write the position in the DB.
float fRot = ( float ) ( rot * Pi / 180.f ) ;
uint64 val = * ( uint32 * ) ( & fRot ) ;
IngameDbMngr . setProp ( " Entities:E " + toString ( slot ) + " :P " + toString ( CLFECOMMON : : PROPERTY_ORIENTATION ) , val ) ;
// Update the position.
EntitiesMngr . updateVisualProperty ( NetMngr . getCurrentServerTick ( ) + dt , slot , CLFECOMMON : : PROPERTY_ORIENTATION ) ;
}
else
nlwarning ( " command 'move' : there is no entity allocated in slot %d " , slot ) ;
// Command well done.
return true ;
}
NLMISC_COMMAND ( moveTo , " Move an entity to another one " , " <slot(from)>:[1-254], <slot(to)>:[0-254] default 0 " )
{
sint64 x , y , z ;
// Check parameters.
if ( args . size ( ) = = 1 )
{
x = ( sint64 ) ( UserEntity - > pos ( ) . x * 1000.0 ) ;
y = ( sint64 ) ( UserEntity - > pos ( ) . y * 1000.0 ) ;
z = ( sint64 ) ( UserEntity - > pos ( ) . z * 1000.0 ) ;
}
else if ( args . size ( ) = = 2 )
{
CLFECOMMON : : TCLEntityId slotDest ;
fromString ( args [ 1 ] , slotDest ) ;
// Compute the position.
CEntityCL * entity = EntitiesMngr . entity ( slotDest ) ;
if ( entity )
{
x = ( sint64 ) ( entity - > pos ( ) . x * 1000.0 ) ;
y = ( sint64 ) ( entity - > pos ( ) . y * 1000.0 ) ;
z = ( sint64 ) ( entity - > pos ( ) . z * 1000.0 ) ;
}
else
{
// Command is correct but not all the parameters are valid.
nlwarning ( " command 'move_to' : there is no entity allocated for the dest in slot %d " , slotDest ) ;
return true ;
}
}
// Wrong number of parameters.
else
return false ;
CLFECOMMON : : TCLEntityId slot ;
fromString ( args [ 0 ] , slot ) ;
// Write the position in the DB.
IngameDbMngr . setProp ( " Entities:E " + toString ( slot ) + " :P0 " , x ) ;
IngameDbMngr . setProp ( " Entities:E " + toString ( slot ) + " :P1 " , y ) ;
IngameDbMngr . setProp ( " Entities:E " + toString ( slot ) + " :P2 " , z ) ;
// Update the position.
EntitiesMngr . updateVisualProperty ( NetMngr . getCurrentServerTick ( ) + 30 , slot , 0 ) ;
// Command well done.
return true ;
}
NLMISC_COMMAND ( setMode , " Set The Mode for an Entity without to add a stage for it " , " <slot> <mode> " )
{
// Check parameters.
if ( args . size ( ) ! = 2 )
return false ;
// Get the Slot and the Mode.
CLFECOMMON : : TCLEntityId slot ;
fromString ( args [ 0 ] , slot ) ;
sint32 nMode ;
fromString ( args [ 1 ] , nMode ) ;
MBEHAV : : EMode mod = ( MBEHAV : : EMode ) nMode ;
// Compute the position.
CEntityCL * entity = EntitiesMngr . entity ( slot ) ;
if ( entity )
entity - > mode ( mod ) ;
else
nlwarning ( " command 'setMode' : there is no entity allocated in slot '%d' " , slot ) ;
// Command well done.
return true ;
}
NLMISC_COMMAND ( paintTarget , " Modify the target color " ,
" \n "
" <color> color for the target (0-7) \n " )
{
// Check parameters
if ( args . size ( ) ! = 1 )
return false ;
// Get the entity slot
CLFECOMMON : : TCLEntityId slot = UserEntity - > selection ( ) ;
if ( slot = = CLFECOMMON : : INVALID_SLOT )
return true ;
//
SPropVisualA vA ;
SPropVisualB vB ;
SPropVisualC vC ;
const string propNameA = toString ( " SERVER:Entities:E%d:P%d " , slot , CLFECOMMON : : PROPERTY_VPA ) ;
const string propNameB = toString ( " SERVER:Entities:E%d:P%d " , slot , CLFECOMMON : : PROPERTY_VPB ) ;
const string propNameC = toString ( " SERVER:Entities:E%d:P%d " , slot , CLFECOMMON : : PROPERTY_VPC ) ;
2013-02-14 15:53:06 +00:00
vA . PropertyA = NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( propNameA ) - > getValue64 ( ) ;
vB . PropertyB = NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( propNameB ) - > getValue64 ( ) ;
vC . PropertyC = NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( propNameC ) - > getValue64 ( ) ;
2012-05-29 13:31:11 +00:00
// Get the visual item index
uint value ;
fromString ( args [ 0 ] , value ) ;
// Change color
vA . PropertySubData . JacketColor = value ;
vA . PropertySubData . TrouserColor = value ;
vA . PropertySubData . ArmColor = value ;
vA . PropertySubData . HatColor = value ;
vB . PropertySubData . HandsColor = value ;
vB . PropertySubData . FeetColor = value ;
// Set the database.
2013-02-14 15:53:06 +00:00
NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( propNameA ) - > setValue64 ( ( sint64 ) vA . PropertyA ) ;
NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( propNameB ) - > setValue64 ( ( sint64 ) vB . PropertyB ) ;
NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( propNameC ) - > setValue64 ( ( sint64 ) vC . PropertyC ) ;
2012-05-29 13:31:11 +00:00
// Force to update properties.
EntitiesMngr . updateVisualProperty ( 0 , slot , CLFECOMMON : : PROPERTY_VPA ) ;
// Done.
return true ;
}
NLMISC_COMMAND ( playAnim , " Try to play the animation to the target " , " <anim name> " )
{
// Check parameters
if ( args . size ( ) ! = 1 )
return false ;
CLFECOMMON : : TCLEntityId slot = UserEntity - > selection ( ) ;
if ( slot = = CLFECOMMON : : INVALID_SLOT )
return true ;
if ( EAM = = 0 )
return true ;
NL3D : : UAnimationSet * animset = EAM - > getAnimationSet ( ) ;
if ( animset = = 0 )
return true ;
uint animId = animset - > getAnimationIdByName ( args [ 0 ] ) ;
if ( animId = = UAnimationSet : : NotFound )
{
nlwarning ( " anim not found %s " , args [ 0 ] . c_str ( ) ) ;
return true ;
}
CEntityCL * selection = EntitiesMngr . entity ( slot ) ;
CCharacterCL * character = dynamic_cast < CCharacterCL * > ( selection ) ;
if ( character )
character - > setAnim ( CAnimationStateSheet : : Idle , ( TAnimStateKey ) CAnimation : : UnknownAnim , animId ) ;
return true ;
}
NLMISC_COMMAND ( vP , " Modify the Visual Property " ,
" \n "
" <slot> of the entity to change. \n "
" <type> the property to change : \n "
" 0->CHEST (0~511) \n "
" 1->LEG (0~255) \n "
" 2->ARM (0~255) \n "
" 3->HEAD (0~127) \n "
" 4->WEAPON_R (0~2047) \n "
" 5->WEAPON_L (0~255) \n "
" 6->FEET (0~511) \n "
" 7->HAND (0~511) \n "
" 8->EYES COLOR (0~7) \n "
" 9->SEX (0: Male, 1: Female) \n "
" 10->TATOO (0~31) \n "
" 11->CHEST COLOR (0~7) \n "
" 12->LEG COLOR (0~7) \n "
" 13->ARM COLOR (0~7) \n "
" 14->HAIR COLOR (0~7) \n "
" 15->HAND COLOR (0~7) \n "
" 16->FEET COLOR (0~7) \n "
" 17->MORPH 1 (0~7) \n "
" 18->MORPH 2 (0~7) \n "
" 19->MORPH 3 (0~7) \n "
" 20->MORPH 4 (0~7) \n "
" 21->MORPH 5 (0~7) \n "
" 22->MORPH 6 (0~7) \n "
" 23->MORPH 7 (0~7) \n "
" 24->CHARACTER HEIGHT (0~15) \n "
" 25->TORSO WIDTH (0~15) \n "
" 26->ARMS WIDTH (0~15) \n "
" 27->LEGS WIDTH (0~15) \n "
" 28->BREASTS SIZE (0~15) \n "
" <value> for the property. \n " )
{
// Check parameters
if ( args . size ( ) ! = 3 )
return false ;
// Get the database entry.
SPropVisualA vA ;
SPropVisualB vB ;
SPropVisualC vC ;
uint slot ;
fromString ( args [ 0 ] , slot ) ;
const string propNameA = toString ( " SERVER:Entities:E%d:P%d " , slot , CLFECOMMON : : PROPERTY_VPA ) ;
const string propNameB = toString ( " SERVER:Entities:E%d:P%d " , slot , CLFECOMMON : : PROPERTY_VPB ) ;
const string propNameC = toString ( " SERVER:Entities:E%d:P%d " , slot , CLFECOMMON : : PROPERTY_VPC ) ;
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vA . PropertyA = NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( propNameA ) - > getValue64 ( ) ;
vB . PropertyB = NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( propNameB ) - > getValue64 ( ) ;
vC . PropertyC = NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( propNameC ) - > getValue64 ( ) ;
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// Get the visual item index
uint value ;
fromString ( args [ 2 ] , value ) ;
// Get the visual slot to change.
uint type ;
fromString ( args [ 1 ] , type ) ;
// if .sitem visual slot, try translate .sitem to VSIndex
if ( type < = 7 )
{
SLOTTYPE : : EVisualSlot vslot = SLOTTYPE : : HIDDEN_SLOT ;
switch ( type )
{
case 0 : vslot = SLOTTYPE : : CHEST_SLOT ; break ;
case 1 : vslot = SLOTTYPE : : LEGS_SLOT ; break ;
case 2 : vslot = SLOTTYPE : : ARMS_SLOT ; break ;
case 3 : vslot = SLOTTYPE : : HEAD_SLOT ; break ;
case 4 : vslot = SLOTTYPE : : RIGHT_HAND_SLOT ; break ;
case 5 : vslot = SLOTTYPE : : LEFT_HAND_SLOT ; break ;
case 6 : vslot = SLOTTYPE : : FEET_SLOT ; break ;
case 7 : vslot = SLOTTYPE : : HANDS_SLOT ; break ;
default : break ;
}
if ( vslot ! = SLOTTYPE : : HIDDEN_SLOT & & value = = 0 )
{
sint vsIndex = SheetMngr . getVSIndex ( args [ 2 ] , vslot ) ;
// succed!
if ( vsIndex ! = - 1 )
value = vsIndex ;
}
}
// setup
switch ( type )
{
case 0 :
vA . PropertySubData . JacketModel = value ;
break ;
case 1 :
vA . PropertySubData . TrouserModel = value ;
break ;
case 2 :
vA . PropertySubData . ArmModel = value ;
break ;
case 3 :
vA . PropertySubData . HatModel = value ;
break ;
case 4 :
vA . PropertySubData . WeaponRightHand = value ;
break ;
case 5 :
vA . PropertySubData . WeaponLeftHand = value ;
break ;
case 6 :
vB . PropertySubData . FeetModel = value ;
break ;
case 7 :
vB . PropertySubData . HandsModel = value ;
break ;
case 8 :
vC . PropertySubData . EyesColor = value ;
break ;
case 9 :
vA . PropertySubData . Sex = value ;
break ;
case 10 :
vC . PropertySubData . Tattoo = value ;
break ;
case 11 :
vA . PropertySubData . JacketColor = value ;
break ;
case 12 :
vA . PropertySubData . TrouserColor = value ;
break ;
case 13 :
vA . PropertySubData . ArmColor = value ;
break ;
case 14 :
vA . PropertySubData . HatColor = value ;
break ;
case 15 :
vB . PropertySubData . HandsColor = value ;
break ;
case 16 :
vB . PropertySubData . FeetColor = value ;
break ;
case 17 :
vC . PropertySubData . MorphTarget1 = value ;
break ;
case 18 :
vC . PropertySubData . MorphTarget2 = value ;
break ;
case 19 :
vC . PropertySubData . MorphTarget3 = value ;
break ;
case 20 :
vC . PropertySubData . MorphTarget4 = value ;
break ;
case 21 :
vC . PropertySubData . MorphTarget5 = value ;
break ;
case 22 :
vC . PropertySubData . MorphTarget6 = value ;
break ;
case 23 :
vC . PropertySubData . MorphTarget7 = value ;
break ;
case 24 :
vC . PropertySubData . CharacterHeight = value ;
break ;
case 25 :
vC . PropertySubData . TorsoWidth = value ;
break ;
case 26 :
vC . PropertySubData . ArmsWidth = value ;
break ;
case 27 :
vC . PropertySubData . LegsWidth = value ;
break ;
case 28 :
vC . PropertySubData . BreastSize = value ;
break ;
default :
nlwarning ( " command 'vP': type not valid " ) ;
return false ;
break ;
}
// Set the database.
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NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( propNameA ) - > setValue64 ( ( sint64 ) vA . PropertyA ) ;
NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( propNameB ) - > setValue64 ( ( sint64 ) vB . PropertyB ) ;
NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( propNameC ) - > setValue64 ( ( sint64 ) vC . PropertyC ) ;
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// Force to update properties.
EntitiesMngr . updateVisualProperty ( 0 , slot , CLFECOMMON : : PROPERTY_VPA ) ;
// Done.
return true ;
}
NLMISC_COMMAND ( altLook , " Modify the Alternative Look Property " ,
" \n "
" <slot> of the entity to change. \n "
" <colorTop> \n "
" <colorBottom> \n "
" <rWeapon> \n "
" <lWeapon> \n "
" <seed> \n "
" <hairColor> \n "
" <putHelm> \n "
" [<colorGlove>] \n "
" [<colorBoot>] \n "
" [<colorArm>] \n " )
{
// Check parameters
if ( args . size ( ) < 8 | | args . size ( ) > 11 )
return false ;
// Get the database entry.
uint slot ;
fromString ( args [ 0 ] , slot ) ;
const string propName = toString ( " SERVER:Entities:E%d:P%d " , slot , CLFECOMMON : : PROPERTY_VPA ) ;
// Get the old value (not useful since we change the whole property).
SAltLookProp altLookProp ;
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altLookProp . Summary = NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( propName ) - > getValue64 ( ) ;
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uint32 colorTop , colorBot , weaponRightHand , weaponLeftHand , seed , colorHair , hat ;
fromString ( args [ 1 ] , colorTop ) ;
fromString ( args [ 2 ] , colorBot ) ;
fromString ( args [ 3 ] , weaponRightHand ) ;
fromString ( args [ 4 ] , weaponLeftHand ) ;
fromString ( args [ 5 ] , seed ) ;
fromString ( args [ 6 ] , colorHair ) ;
fromString ( args [ 7 ] , hat ) ;
altLookProp . Element . ColorTop = colorTop ;
altLookProp . Element . ColorBot = colorBot ;
altLookProp . Element . WeaponRightHand = weaponRightHand ;
altLookProp . Element . WeaponLeftHand = weaponLeftHand ;
altLookProp . Element . Seed = seed ;
altLookProp . Element . ColorHair = colorHair ;
altLookProp . Element . Hat = hat ;
// New colours
if ( args . size ( ) = = 11 )
{
uint32 colorGlove , colorBoot , colorArm ;
fromString ( args [ 8 ] , colorGlove ) ;
fromString ( args [ 9 ] , colorBoot ) ;
fromString ( args [ 10 ] , colorArm ) ;
altLookProp . Element . ColorGlove = colorGlove ;
altLookProp . Element . ColorBoot = colorBoot ;
altLookProp . Element . ColorArm = colorArm ;
}
// Old Colours
else
{
altLookProp . Element . ColorGlove = altLookProp . Element . ColorTop ;
altLookProp . Element . ColorArm = altLookProp . Element . ColorTop ;
altLookProp . Element . ColorBoot = altLookProp . Element . ColorBot ;
}
// Set the database.
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NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( propName ) - > setValue64 ( ( sint64 ) altLookProp . Summary ) ;
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// Force to update properties.
EntitiesMngr . updateVisualProperty ( 0 , slot , CLFECOMMON : : PROPERTY_VPA ) ;
// Done.
return true ;
}
NLMISC_COMMAND ( color , " Command to color an entity " ,
" \n "
" <Slot>: whole number (if <0 slot will be the current selection) \n "
" <UserColor>: whole number \n "
" <Hair>: whole number \n "
" <Eyes>: whole number \n "
" [<Part>]: whole number \n "
" default=the whole body \n "
" 0=CHEST \n "
" 1=LEG \n "
" 2=HEAD \n "
" 3=ARMS \n "
" 4=HANDS \n "
" 5=FEET \n " )
{
// Check parameters.
if ( args . size ( ) ! = 4 & & args . size ( ) ! = 5 )
return false ;
// Witch part to dye ?
sint part = - 1 ;
if ( args . size ( ) = = 5 )
fromString ( args [ 4 ] , part ) ;
// Get the entity slot to dye.
sint slotTmp ;
fromString ( args [ 0 ] , slotTmp ) ;
CLFECOMMON : : TCLEntityId slot ;
if ( slotTmp > = 0 )
slot = ( CLFECOMMON : : TCLEntityId ) slotTmp ;
else
slot = ( CLFECOMMON : : TCLEntityId ) UserEntity - > selection ( ) ;
CEntityCL * entity = EntitiesMngr . entity ( slot ) ;
if ( entity )
{
sint color , hair , eyes ;
fromString ( args [ 1 ] , color ) ;
fromString ( args [ 2 ] , hair ) ;
fromString ( args [ 3 ] , eyes ) ;
entity - > changeColors ( color , hair , eyes , part ) ;
}
else
nlwarning ( " command 'changeColors': there is no entity allocated in slot '%d' " , slot ) ;
// Command well done.
return true ;
}
NLMISC_COMMAND ( saveIntCfg , " save the interface config file " , " " )
{
CInterfaceManager : : getInstance ( ) - > saveConfig ( " save/interface.icfg " ) ;
return true ;
}
NLMISC_COMMAND ( loadIntCfg , " load the interface config file " , " " )
{
CInterfaceManager * im = CInterfaceManager : : getInstance ( ) ;
im - > loadConfig ( " save/interface.icfg " ) ;
// reset the compass target
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CGroupCompas * gc = dynamic_cast < CGroupCompas * > ( CWidgetManager : : getInstance ( ) - > getElementFromId ( " ui:interface:compass " ) ) ;
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if ( gc & & gc - > isSavedTargetValid ( ) )
{
gc - > setTarget ( gc - > getSavedTarget ( ) ) ;
}
return true ;
}
NLMISC_COMMAND ( harvestDeposit , " harvest a deposit " , " " )
{
// no parameter needed
// Create the message for the server
/* CBitMemStream out;
if ( GenericMsgHeaderMngr . pushNameToStream ( " HARVEST:DEPOSIT " , out ) )
{
uint16 skill = SKILLS : : digging ;
out . serial ( skill ) ;
NetMngr . push ( out ) ;
// open the interface
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// CWidgetManager::getInstance()->getWindowFromId("ui:interface:harvest")->setActive(true);
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}
else
nlwarning ( " command : unknown message name : 'HARVEST:DEPOSIT' " ) ;
*/
return true ;
}
NLMISC_COMMAND ( training , " start a training action " , " " )
{
// no parameter needed
// Create the message for the server
CBitMemStream out ;
if ( GenericMsgHeaderMngr . pushNameToStream ( " TRAINING " , out ) )
{
NetMngr . push ( out ) ;
}
else
nlwarning ( " command : unknown message name : 'TRAINING' " ) ;
return true ;
}
NLMISC_COMMAND ( testMount , " Set the entity to mount " , " <Slot> <Mount> " )
{
CLFECOMMON : : TCLEntityId slot ;
CLFECOMMON : : TCLEntityId mount = CLFECOMMON : : INVALID_SLOT ;
switch ( args . size ( ) )
{
case 2 :
fromString ( args [ 1 ] , mount ) ;
case 1 :
fromString ( args [ 0 ] , slot ) ;
break ;
default :
return false ;
break ;
}
// Set the database.
string propName = toString ( " SERVER:Entities:E%d:P%d " , mount , CLFECOMMON : : PROPERTY_RIDER_ENTITY_ID ) ;
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NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( propName ) - > setValue64 ( slot ) ;
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// Force to update properties.
EntitiesMngr . updateVisualProperty ( 0 , mount , CLFECOMMON : : PROPERTY_RIDER_ENTITY_ID ) ;
// Set the database.
propName = toString ( " SERVER:Entities:E%d:P%d " , slot , CLFECOMMON : : PROPERTY_ENTITY_MOUNTED_ID ) ;
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NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( propName ) - > setValue64 ( mount ) ;
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// Force to update properties.
EntitiesMngr . updateVisualProperty ( 0 , slot , CLFECOMMON : : PROPERTY_ENTITY_MOUNTED_ID ) ;
return true ;
}
NLMISC_COMMAND ( mount , " Set the entity to mount " , " <Slot> [<Mount>] " )
{
CLFECOMMON : : TCLEntityId slot ;
CLFECOMMON : : TCLEntityId mount = CLFECOMMON : : INVALID_SLOT ;
switch ( args . size ( ) )
{
case 2 :
fromString ( args [ 1 ] , mount ) ;
case 1 :
fromString ( args [ 0 ] , slot ) ;
break ;
default :
return false ;
break ;
}
// Set the database.
string propName = toString ( " SERVER:Entities:E%d:P%d " , slot , CLFECOMMON : : PROPERTY_ENTITY_MOUNTED_ID ) ;
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NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( propName ) - > setValue64 ( mount ) ;
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// Force to update properties.
EntitiesMngr . updateVisualProperty ( 0 , slot , CLFECOMMON : : PROPERTY_ENTITY_MOUNTED_ID ) ;
// Command well done
return true ;
}
NLMISC_COMMAND ( rider , " Set the rider " , " <Slot> [<rider>] " )
{
CLFECOMMON : : TCLEntityId slot ;
CLFECOMMON : : TCLEntityId rider = CLFECOMMON : : INVALID_SLOT ;
switch ( args . size ( ) )
{
case 2 :
fromString ( args [ 1 ] , rider ) ;
case 1 :
fromString ( args [ 0 ] , slot ) ;
break ;
default :
return false ;
break ;
}
// Set the database.
string propName = toString ( " SERVER:Entities:E%d:P%d " , slot , CLFECOMMON : : PROPERTY_RIDER_ENTITY_ID ) ;
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NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( propName ) - > setValue64 ( rider ) ;
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// Force to update properties.
EntitiesMngr . updateVisualProperty ( 0 , slot , CLFECOMMON : : PROPERTY_RIDER_ENTITY_ID ) ;
// Command well done
return true ;
}
NLMISC_COMMAND ( disbandConvoy , " disband current beasts convoy " , " " )
{
// no parameter needed
// Create the message for the server
CBitMemStream out ;
if ( GenericMsgHeaderMngr . pushNameToStream ( " ANIMALS:DISBAND_CONVOY " , out ) )
{
NetMngr . push ( out ) ;
}
else
nlwarning ( " command : unknown message name : 'ANIMALS:DISBAND_CONVOY' " ) ;
return true ;
}
NLMISC_COMMAND ( learnAllBrick , " learn all bricks (only in local mode) " , " " )
{
CInterfaceManager * pIM = CInterfaceManager : : getInstance ( ) ;
uint i = 0 ;
for ( ; ; )
{
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CCDBNodeLeaf * node = NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( toString ( " SERVER:BRICK_FAMILY:%d:BRICKS " , i ) , false ) ;
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if ( node )
node - > setValue64 ( SINT64_CONSTANT ( 0xFFFFFFFFFFFFFFFF ) ) ;
else
break ;
i + + ;
}
return true ;
}
NLMISC_COMMAND ( learnBrick , " learn a specified brick (only in local mode) " , " <brick number or name> " )
{
CInterfaceManager * pIM = CInterfaceManager : : getInstance ( ) ;
CSBrickManager * pBM = CSBrickManager : : getInstance ( ) ;
if ( args . size ( ) < 1 )
return false ;
// translate to brick sheet id
CSheetId brickSheetId ;
uint testId ;
fromString ( args [ 0 ] , testId ) ;
if ( testId ! = 0 )
{
brickSheetId = CSheetId ( testId ) ;
}
else
{
string str = args [ 0 ] ;
if ( str . find ( " .sbrick " ) = = string : : npos )
str + = " .sbrick " ;
brickSheetId . buildSheetId ( str ) ;
}
// get the brick sheet
CSBrickSheet * brick = pBM - > getBrick ( brickSheetId ) ;
if ( ! brick )
{
pIM - > displaySystemInfo ( toString ( " brick '%s' not found " , args [ 0 ] . c_str ( ) ) ) ;
return false ;
}
// force learn it.
CCDBNodeLeaf * node = pBM - > getKnownBrickBitFieldDB ( brick - > BrickFamily ) ;
if ( node )
{
uint64 flags = node - > getValue64 ( ) ;
flags | = uint64 ( 1 ) < < ( brick - > IndexInFamily - 1 ) ;
node - > setValue64 ( flags ) ;
}
return true ;
}
NLMISC_COMMAND ( learnPhrase , " learn all bricks of a specified phrase (only in local mode) " , " <phrase sheetId or name> " )
{
CInterfaceManager * pIM = CInterfaceManager : : getInstance ( ) ;
CSBrickManager * pBM = CSBrickManager : : getInstance ( ) ;
CSPhraseManager * pPM = CSPhraseManager : : getInstance ( ) ;
if ( args . size ( ) < 1 )
return false ;
// translate to brick sheet id
CSheetId phraseSheetId ;
uint testId ;
fromString ( args [ 0 ] , testId ) ;
if ( testId ! = 0 )
{
phraseSheetId = CSheetId ( testId ) ;
}
else
{
string str = args [ 0 ] ;
if ( str . find ( " .sphrase " ) = = string : : npos )
str + = " .sphrase " ;
phraseSheetId . buildSheetId ( str ) ;
}
// get the brick sheet
CSPhraseCom phrase ;
pPM - > buildPhraseFromSheet ( phrase , phraseSheetId . asInt ( ) ) ;
if ( phrase . empty ( ) )
{
pIM - > displaySystemInfo ( toString ( " phrase '%s' not found " , args [ 0 ] . c_str ( ) ) ) ;
return false ;
}
// For all bricks of this phrase
for ( uint i = 0 ; i < phrase . Bricks . size ( ) ; i + + )
{
CSBrickSheet * brick = pBM - > getBrick ( phrase . Bricks [ i ] ) ;
if ( brick )
{
// force learn it.
CCDBNodeLeaf * node = pBM - > getKnownBrickBitFieldDB ( brick - > BrickFamily ) ;
if ( node )
{
uint64 flags = node - > getValue64 ( ) ;
flags | = uint64 ( 1 ) < < ( brick - > IndexInFamily - 1 ) ;
node - > setValue64 ( flags ) ;
}
}
}
return true ;
}
/*NLMISC_COMMAND(xp, "To gain XP in a given Skill","<Amount Xp> <Skill> [<Speciality>]")
{
// Check parameters.
if ( args . size ( ) < 2 | | args . size ( ) > 3 )
return false ;
CBitMemStream out ;
if ( GenericMsgHeaderMngr . pushNameToStream ( " CHEAT:XP " , out ) )
{
uint32 xp ;
fromString ( args [ 0 ] , xp ) ;
string skill = args [ 1 ] ;
string speciality ;
if ( args . size ( ) = = 3 )
speciality = args [ 2 ] ;
out . serial ( xp ) ;
out . serial ( skill ) ;
out . serial ( speciality ) ;
// Add the message to the send list.
NetMngr . push ( out ) ;
// send CHEAT:XP
nlinfo ( " command 'xp': CHEAT:XP pushed " ) ;
}
else
nlwarning ( " command 'xp': unknown message named 'CHEAT:XP' " ) ;
// Done.
return true ;
} */
NLMISC_COMMAND ( money , " To earn Money (only in local mode) " , " <very big seed> [<big seed>] [<medium seed>] [<small seed>] " )
{
if ( args . size ( ) ! = 1 ) return false ;
uint64 money ;
fromString ( args [ 0 ] , money ) ;
CInterfaceManager * im = CInterfaceManager : : getInstance ( ) ;
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NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( " SERVER:INVENTORY:MONEY " ) - > setValue64 ( money ) ;
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return true ;
/*
sint32 a = 0 ;
sint32 b = 0 ;
sint32 c = 0 ;
sint32 d = 0 ;
// Check parameters.
switch ( args . size ( ) )
{
case 4 :
fromString ( args [ 3 ] , d ) ;
case 3 :
fromString ( args [ 2 ] , c ) ;
case 2 :
fromString ( args [ 1 ] , b ) ;
case 1 :
fromString ( args [ 0 ] , a ) ;
break ;
default :
return false ;
}
CInterfaceManager * im = CInterfaceManager : : getInstance ( ) ;
string ls = im - > getDefine ( " money_1 " ) ;
string ms = im - > getDefine ( " money_2 " ) ;
string bs = im - > getDefine ( " money_3 " ) ;
string vbs = im - > getDefine ( " money_4 " ) ;
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NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( ls + " :QUANTITY " ) - > setValue32 ( a ) ;
NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( ms + " :QUANTITY " ) - > setValue32 ( b ) ;
NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( bs + " :QUANTITY " ) - > setValue32 ( c ) ;
NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( vbs + " :QUANTITY " ) - > setValue32 ( d ) ;
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return true ;
*/
}
/*
NLMISC_COMMAND ( createPerso , " create a new character " , " Parameters: \n -Character name \n -Race( Fyros, Tryker...) \n -gender(Male, Female) \n -Role( MeleeFighter, RangeFighter, AttackCaster, BufferCaster, HealerCaster...) \n -Level (1-25 (but more accepted)> " )
{
// Check parameters.
if ( args . size ( ) < 5 ) return false ;
// read params
string characterName = args [ 0 ] ;
EGSPD : : CPeople : : TPeople race = EGSPD : : CPeople : : fromString ( args [ 1 ] ) ;
if ( race = = EGSPD : : CPeople : : EndPeople ) return false ;
GSGENDER : : EGender gender = GSGENDER : : stringToEnum ( args [ 2 ] ) ;
if ( gender = = GSGENDER : : unknown ) return false ;
ROLES : : ERole role = ROLES : : toRoleId ( args [ 3 ] ) ;
if ( role = = ROLES : : role_unknown ) return false ;
uint16 level ;
fromString ( args [ 4 ] , level ) ;
CBitMemStream bms ;
string msgType = " CHEAT:CREATE_CHARACTER " ;
if ( GenericMsgHeaderMngr . pushNameToStream ( msgType , bms ) )
{
bms . serial ( characterName ) ;
bms . serialEnum ( race ) ;
bms . serialEnum ( gender ) ;
bms . serialEnum ( role ) ;
bms . serial ( level ) ;
NetMngr . push ( bms ) ;
nldebug ( " <create_perso> sending 'CHEAT:CREATE_CHARACTER' message to server " ) ;
}
else
{
nlwarning ( " <create_perso> unknown message name : CHEAT:CREATE_CHARACTER " ) ;
}
return true ;
}
*/
/*
NLMISC_COMMAND ( add_role , " add role to character " , " <Role( MeleeFighter, RangeFighter, AttackCaster, BufferCaster, HealerCaster...), Level (1-25 (but more accepted))> " )
{
// Check parameters.
if ( args . size ( ) < 2 ) return false ;
ROLES : : ERole role = ROLES : : toRoleId ( args [ 0 ] ) ;
if ( role = = ROLES : : role_unknown ) return false ;
uint16 level ;
fromString ( args [ 1 ] , level ) ;
CBitMemStream bms ;
string msgType = " CHEAT:ADD_ROLE " ;
if ( GenericMsgHeaderMngr . pushNameToStream ( msgType , bms ) )
{
bms . serialEnum ( role ) ;
bms . serial ( level ) ;
NetMngr . push ( bms ) ;
nldebug ( " <add_role> sending 'CHEAT:ADD_ROLE' message to server " ) ;
}
else
{
nlwarning ( " <add_role> unknown message name : CHEAT:ADD_ROLE " ) ;
}
return true ;
}
*/
NLMISC_COMMAND ( test , " " , " " )
{
sint64 x , y , z ;
CLFECOMMON : : TCLEntityId entSlot = UserEntity - > selection ( ) ;
CEntityCL * entPtr = EntitiesMngr . entity ( entSlot ) ;
if ( entPtr )
{
if ( entPtr - > skeleton ( ) )
{
if ( entPtr - > skeleton ( ) - > getLastClippedState ( ) )
{
NLMISC : : CMatrix mat = entPtr - > skeleton ( ) - > getLastWorldMatrixComputed ( ) ;
NLMISC : : CVectorD newPos = entPtr - > pos ( ) + mat . getJ ( ) * 0.5f ;
x = ( sint64 ) ( newPos . x * 1000.0 ) ;
y = ( sint64 ) ( newPos . y * 1000.0 ) ;
z = ( sint64 ) ( newPos . z * 1000.0 ) ;
IngameDbMngr . setProp ( " Entities:E " + toString ( " %d " , entSlot ) + " :P " + toString ( " %d " , CLFECOMMON : : PROPERTY_POSX ) , x ) ;
IngameDbMngr . setProp ( " Entities:E " + toString ( " %d " , entSlot ) + " :P " + toString ( " %d " , CLFECOMMON : : PROPERTY_POSY ) , y ) ;
IngameDbMngr . setProp ( " Entities:E " + toString ( " %d " , entSlot ) + " :P " + toString ( " %d " , CLFECOMMON : : PROPERTY_POSZ ) , z ) ;
entPtr - > updateVisualProperty ( NetMngr . getCurrentServerTick ( ) , CLFECOMMON : : PROPERTY_POSITION ) ;
x = ( sint64 ) ( entPtr - > pos ( ) . x * 1000.0 ) ;
y = ( sint64 ) ( entPtr - > pos ( ) . y * 1000.0 ) ;
z = ( sint64 ) ( entPtr - > pos ( ) . z * 1000.0 ) ;
IngameDbMngr . setProp ( " Entities:E " + toString ( " %d " , entSlot ) + " :P " + toString ( " %d " , CLFECOMMON : : PROPERTY_POSX ) , x ) ;
IngameDbMngr . setProp ( " Entities:E " + toString ( " %d " , entSlot ) + " :P " + toString ( " %d " , CLFECOMMON : : PROPERTY_POSY ) , y ) ;
IngameDbMngr . setProp ( " Entities:E " + toString ( " %d " , entSlot ) + " :P " + toString ( " %d " , CLFECOMMON : : PROPERTY_POSZ ) , z ) ;
entPtr - > updateVisualProperty ( NetMngr . getCurrentServerTick ( ) + 5 , CLFECOMMON : : PROPERTY_POSITION ) ;
}
}
}
return true ;
}
//-----------------------------------------------
/// Macro to set the new dist to front(back or side) for a given sheet.
/// commandName : Name of the command.
/// variableName : Variable Name to change.
//-----------------------------------------------
# define DIST_TO_COMMAND(commandName, variableName) \
/* Check Parameters */ \
if ( args . size ( ) ! = 2 ) \
{ \
nlwarning ( " Command ' " # commandName " ': need 2 parameters, try '/help " # commandName " ' for more details. " ) ; \
return false ; \
} \
\
/* Try to create the sheet with the parameter as a string. */ \
CSheetId sheetId ; \
if ( ! sheetId . buildSheetId ( args [ 0 ] ) ) \
{ \
/* Try to create the sheet with the parameter as an int. */ \
uint32 nSheetId ; \
fromString ( args [ 0 ] , nSheetId ) ; \
sheetId = CSheetId ( nSheetId ) ; \
if ( sheetId = = CSheetId : : Unknown ) \
{ \
nlwarning ( " Command ' " # commandName " ': '%s' is not a valid form. " , args [ 0 ] . c_str ( ) ) ; \
return false ; \
} \
} \
\
/* Get the new distance. */ \
float dist ; \
fromString ( args [ 1 ] , dist ) ; \
if ( dist < 0 ) \
{ \
nlwarning ( " Command ' " # commandName " ': distance < 0, this is not good. " ) ; \
return false ; \
} \
\
CCharacterSheet * ch = dynamic_cast < CCharacterSheet * > ( SheetMngr . get ( sheetId ) ) ; \
if ( ch = = 0 ) \
{ \
nlwarning ( " Command ' " # commandName " ': cannot find the character for the given sheet. " ) ; \
return false ; \
} \
\
/* Set the new distance for this sheet. */ \
ch - > variableName = dist ; \
\
/* Well Done */ \
return true ; \
//-----------------------------------------------
// 'dist2front' : Change the distance to the front for a given sheet.
//-----------------------------------------------
NLMISC_COMMAND ( dist2front , " Change the distance to the front for a given sheet. " , " <form> <dist> " )
{
DIST_TO_COMMAND ( dist2front , DistToFront ) ;
}
//-----------------------------------------------
// 'dist2back' : Change the distance to the back for a given sheet.
//-----------------------------------------------
NLMISC_COMMAND ( dist2back , " Change the distance to the back for a given sheet. " , " <form> <dist> " )
{
DIST_TO_COMMAND ( dist2back , DistToBack ) ;
}
//-----------------------------------------------
// 'dist2side' : Change the distance to the side for a given sheet.
//-----------------------------------------------
NLMISC_COMMAND ( dist2side , " Change the distance to the side for a given sheet. " , " <form> <dist> " )
{
DIST_TO_COMMAND ( dist2side , DistToSide ) ;
}
// Change the parent of an entity. 'parent slot' not defined remove the current parent.
NLMISC_COMMAND ( parent , " Change the parent of an entity. " , " <slot> [<parent slot>] " )
{
CLFECOMMON : : TCLEntityId parentSlot = CLFECOMMON : : INVALID_SLOT ;
// Check parameters.
switch ( args . size ( ) )
{
// Set the target for the entity.
case 2 :
fromString ( args [ 1 ] , parentSlot ) ;
// Remove the target for the entity.
case 1 :
{
uint entitySlot ;
fromString ( args [ 0 ] , entitySlot ) ;
CEntityCL * entity = EntitiesMngr . entity ( entitySlot ) ;
if ( entity )
{
entity - > parent ( parentSlot ) ;
entity - > pos ( CVectorD : : Null ) ;
}
else
nlwarning ( " command 'parent': there is no entity in the slot %d " , entitySlot ) ;
}
break ;
// Bad command.
default :
return false ;
}
// Well done.
return true ;
}
NLMISC_COMMAND ( displayInventoryCounter , " display the Inventory counter to compare with db counter " , " " )
{
CInterfaceManager * pIM = CInterfaceManager : : getInstance ( ) ;
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uint srvVal = NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( " SERVER:INVENTORY:COUNTER " ) - > getValue32 ( ) ;
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uint locVal = pIM - > getLocalSyncActionCounter ( ) ;
srvVal & = pIM - > getLocalSyncActionCounterMask ( ) ;
locVal & = pIM - > getLocalSyncActionCounterMask ( ) ;
pIM - > displaySystemInfo ( ucstring ( " ServerCounter: " + toString ( srvVal ) + " / LocalCounter: " + toString ( locVal ) ) ) ;
// Well done.
return true ;
}
NLMISC_COMMAND ( displayActionCounter , " display the action counters " , " " )
{
CInterfaceManager * pIM = CInterfaceManager : : getInstance ( ) ;
CSPhraseManager * pPM = CSPhraseManager : : getInstance ( ) ;
// next
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uint srvVal = NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( PHRASE_DB_COUNTER_NEXT ) - > getValue32 ( ) ;
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uint locVal = pPM - > getPhraseNextExecuteCounter ( ) ;
srvVal & = PHRASE_EXECUTE_COUNTER_MASK ;
locVal & = PHRASE_EXECUTE_COUNTER_MASK ;
pIM - > displaySystemInfo ( ucstring ( " NextCounter: " + toString ( srvVal ) + " / LocalCounter: " + toString ( locVal ) ) ) ;
// cycle
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srvVal = NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( PHRASE_DB_COUNTER_CYCLE ) - > getValue32 ( ) ;
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locVal = pPM - > getPhraseCycleExecuteCounter ( ) ;
srvVal & = PHRASE_EXECUTE_COUNTER_MASK ;
locVal & = PHRASE_EXECUTE_COUNTER_MASK ;
pIM - > displaySystemInfo ( ucstring ( " CycleCounter: " + toString ( srvVal ) + " / LocalCounter: " + toString ( locVal ) ) ) ;
return true ;
}
NLMISC_COMMAND ( url , " launch a browser to the specified url " , " <url> " )
{
if ( args . size ( ) ! = 1 )
return false ;
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return openURL ( args [ 0 ] . c_str ( ) ) ;
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}
NLMISC_COMMAND ( reconnect , " Reconnect to the same shard (self Far TP) " , " " )
{
// If the server is up, the egs will begin the quit sequence (shortened only if we are in edition or animation mode).
// If the server is down or frozen, a second /reconnect will be necessary to make the client reconnect
// but if you reconnect before letting the EGS save the character file, the previous saved file will be loaded.
switch ( LoginSM . getCurrentState ( ) )
{
case CLoginStateMachine : : st_ingame :
LoginSM . pushEvent ( CLoginStateMachine : : ev_connect ) ;
break ;
case CLoginStateMachine : : st_leave_shard :
FarTP . onServerQuitOk ( ) ;
break ;
default :
log . displayNL ( " Can't reconnect from LoginSM state %u " , ( uint ) LoginSM . getCurrentState ( ) ) ;
}
return true ;
}
struct CItemSheetSort
{
const CItemSheet * IS ;
CSheetId ID ;
ITEMFAMILY : : EItemFamily Family ;
} ;
static inline bool operator < ( const CItemSheetSort & lhs , const CItemSheetSort & rhs )
{
return lhs . Family < rhs . Family ;
}
NLMISC_COMMAND ( dumpItems , " Sort items by category & display their sheet ids " , " " )
{
std : : vector < CItemSheetSort > isVect ;
const CSheetManager : : TEntitySheetMap & sheets = SheetMngr . getSheets ( ) ;
for ( CSheetManager : : TEntitySheetMap : : const_iterator it = sheets . begin ( ) ; it ! = sheets . end ( ) ; + + it )
{
const CEntitySheet * es = it - > second . EntitySheet ;
if ( es & & es - > type ( ) = = CEntitySheet : : ITEM )
{
CItemSheetSort iss ;
iss . IS = static_cast < const CItemSheet * > ( es ) ;
iss . ID = it - > first ;
iss . Family = iss . IS - > Family ;
isVect . push_back ( iss ) ;
}
}
//
// sort items
std : : sort ( isVect . begin ( ) , isVect . end ( ) ) ;
//
for ( std : : vector < CItemSheetSort > : : iterator itemIt = isVect . begin ( ) ; itemIt ! = isVect . end ( ) ; + + itemIt )
{
std : : string info ;
info = " FAMILY: " ;
info + = ITEMFAMILY : : toString ( itemIt - > Family ) ;
info + = " ; Name = " ;
info + = itemIt - > IS - > Id . toString ( ) ;
info + = " ; Sheet ID = " ;
info + = toString ( itemIt - > ID . asInt ( ) ) ;
nlwarning ( info . c_str ( ) ) ;
}
return true ;
}
NLMISC_COMMAND ( dumpVisualSlots , " dump the visual slots " , " " )
{
if ( ! args . empty ( ) ) return false ;
SheetMngr . dumpVisualSlots ( ) ;
SheetMngr . dumpVisualSlotsIndex ( ) ;
return true ;
}
NLMISC_COMMAND ( skillToInt , " Convert a skill to an int " , " " )
{
if ( args . size ( ) ! = 1 ) return false ;
CInterfaceManager * im = CInterfaceManager : : getInstance ( ) ;
im - > displaySystemInfo ( ucstring ( toString ( ( uint ) SKILLS : : toSkill ( args [ 0 ] ) ) ) ) ;
return true ;
}
NLMISC_COMMAND ( browse , " Browse a HTML document with the internal help web browser. " , " " )
{
if ( args . size ( ) ! = 1 ) return false ;
CInterfaceManager * im = CInterfaceManager : : getInstance ( ) ;
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CAHManager : : getInstance ( ) - > runActionHandler ( " browse " , NULL , " name=ui:interface:help_browser:content:html|url= " + args [ 0 ] ) ;
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return true ;
}
NLMISC_COMMAND ( openRingWindow , " Browse the main page in the ring web browser. " , " " )
{
CInterfaceManager * im = CInterfaceManager : : getInstance ( ) ;
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CAHManager : : getInstance ( ) - > runActionHandler ( " browse " , NULL , " name=ui:interface:r2ed_web_admin:content:admin_web_page|url= " + RingMainURL ) ;
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return true ;
}
NLMISC_COMMAND ( browseRingAdmin , " Browse a HTML document with the ring web browser. " , " " )
{
if ( args . size ( ) ! = 1 ) return false ;
CInterfaceManager * im = CInterfaceManager : : getInstance ( ) ;
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CAHManager : : getInstance ( ) - > runActionHandler ( " browse " , NULL , " name=ui:interface:r2ed_web_admin:content:admin_web_page|url= " + args [ 0 ] ) ;
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return true ;
}
NLMISC_COMMAND ( GUCreate , " create a guild " , " <guild name> " )
{
if ( args . size ( ) ! = 1 ) return false ;
const string msgName = " GUILD:CREATE " ;
CBitMemStream out ;
if ( GenericMsgHeaderMngr . pushNameToStream ( msgName , out ) )
{
string buf = args [ 0 ] ;
out . serial ( buf ) ;
NetMngr . push ( out ) ;
}
return true ;
}
NLMISC_COMMAND ( GUQuit , " quit a guild " , " " )
{
if ( args . size ( ) ! = 0 ) return false ;
const string msgName = " GUILD:QUIT " ;
CBitMemStream out ;
if ( GenericMsgHeaderMngr . pushNameToStream ( msgName , out ) )
{
NetMngr . push ( out ) ;
}
return true ;
}
NLMISC_COMMAND ( GULeaveLeadership , " abandon leadership of a guild " , " " )
{
if ( args . size ( ) ! = 0 ) return false ;
const string msgName = " GUILD:ABANDON_LEADERSHIP " ;
CBitMemStream out ;
if ( GenericMsgHeaderMngr . pushNameToStream ( msgName , out ) )
{
NetMngr . push ( out ) ;
}
return true ;
}
NLMISC_COMMAND ( GULeaveOfficerTitle , " abandon officer title " , " " )
{
if ( args . size ( ) ! = 0 ) return false ;
const string msgName = " GUILD:ABANDON_OFFICER_TITLE " ;
CBitMemStream out ;
if ( GenericMsgHeaderMngr . pushNameToStream ( msgName , out ) )
{
NetMngr . push ( out ) ;
}
return true ;
}
NLMISC_COMMAND ( GUNameOfficer , " name an officer " , " <player name> " )
{
if ( args . size ( ) ! = 1 ) return false ;
const string msgName = " GUILD:NAME_OFFICER " ;
CBitMemStream out ;
if ( GenericMsgHeaderMngr . pushNameToStream ( msgName , out ) )
{
string buf = args [ 0 ] ;
out . serial ( buf ) ;
NetMngr . push ( out ) ;
}
return true ;
}
NLMISC_COMMAND ( GUDismissOfficer , " dismiss an officer " , " <player name> " )
{
if ( args . size ( ) ! = 1 ) return false ;
const string msgName = " GUILD:DISMISS_OFFICER " ;
CBitMemStream out ;
if ( GenericMsgHeaderMngr . pushNameToStream ( msgName , out ) )
{
string buf = args [ 0 ] ;
out . serial ( buf ) ;
NetMngr . push ( out ) ;
}
return true ;
}
NLMISC_COMMAND ( GUKick , " kick a member " , " <player name> " )
{
if ( args . size ( ) ! = 1 ) return false ;
const string msgName = " GUILD:KICK_MEMBER " ;
CBitMemStream out ;
if ( GenericMsgHeaderMngr . pushNameToStream ( msgName , out ) )
{
string buf = args [ 0 ] ;
out . serial ( buf ) ;
NetMngr . push ( out ) ;
}
return true ;
}
NLMISC_COMMAND ( GUAccept , " accept an invitation " , " " )
{
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CAHManager : : getInstance ( ) - > runActionHandler ( " accept_guild_invitation " , NULL ) ;
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return true ;
}
NLMISC_COMMAND ( GURefuse , " refuse an invitation " , " " )
{
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CAHManager : : getInstance ( ) - > runActionHandler ( " refuse_guild_invitation " , NULL ) ;
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return true ;
}
NLMISC_COMMAND ( GUFriend , " invite a player to become a friend of the guild " , " <player name> " )
{
if ( args . size ( ) ! = 1 ) return false ;
const string msgName = " GUILD:FRIEND_INVITATION " ;
CBitMemStream out ;
if ( GenericMsgHeaderMngr . pushNameToStream ( msgName , out ) )
{
string buf = args [ 0 ] ;
out . serial ( buf ) ;
NetMngr . push ( out ) ;
}
return true ;
}
NLMISC_COMMAND ( GUFriendAccept , " accept to be a friend of a guild that invited you " , " " )
{
if ( args . size ( ) ! = 0 ) return false ;
const string msgName = " GUILD:ACCEPT_FRIEND_INVITATION " ;
CBitMemStream out ;
if ( GenericMsgHeaderMngr . pushNameToStream ( msgName , out ) )
{
NetMngr . push ( out ) ;
}
return true ;
}
NLMISC_COMMAND ( GUFriendRefuse , " refuse to be a friend of a guild that invited you " , " " )
{
if ( args . size ( ) ! = 0 ) return false ;
const string msgName = " GUILD:REFUSE_FRIEND_INVITATION " ;
CBitMemStream out ;
if ( GenericMsgHeaderMngr . pushNameToStream ( msgName , out ) )
{
NetMngr . push ( out ) ;
}
return true ;
}
NLMISC_COMMAND ( GUSetSuccessor , " set the successor of the guild leader " , " <player name> " )
{
if ( args . size ( ) ! = 1 ) return false ;
const string msgName = " GUILD:SET_SUCCESSOR " ;
CBitMemStream out ;
if ( GenericMsgHeaderMngr . pushNameToStream ( msgName , out ) )
{
string buf = args [ 0 ] ;
out . serial ( buf ) ;
NetMngr . push ( out ) ;
}
return true ;
}
NLMISC_COMMAND ( GUInfos , " get information on a guild " , " <guild name> " )
{
if ( args . size ( ) ! = 1 ) return false ;
const string msgName = " GUILD:GET_INFOS " ;
CBitMemStream out ;
if ( GenericMsgHeaderMngr . pushNameToStream ( msgName , out ) )
{
string buf = args [ 0 ] ;
out . serial ( buf ) ;
NetMngr . push ( out ) ;
}
return true ;
}
NLMISC_COMMAND ( GUJournal , " get the guild journal " , " " )
{
if ( args . size ( ) ! = 0 ) return false ;
const string msgName = " GUILD:GET_LOG " ;
CBitMemStream out ;
if ( GenericMsgHeaderMngr . pushNameToStream ( msgName , out ) )
{
NetMngr . push ( out ) ;
}
return true ;
}
NLMISC_COMMAND ( buildingTeleport , " teleport to a building " , " building index " )
{
if ( args . size ( ) ! = 1 ) return false ;
uint16 index ;
fromString ( args [ 0 ] , index ) ;
const string msgName = " GUILD:TELEPORT " ;
CBitMemStream out ;
if ( GenericMsgHeaderMngr . pushNameToStream ( msgName , out ) )
{
out . serial ( index ) ;
NetMngr . push ( out ) ;
}
return true ;
}
NLMISC_COMMAND ( logFaberMpCompatibles , " log all MP compatibles for faber the item " , " sheetid " )
{
if ( args . size ( ) ! = 1 ) return false ;
uint32 sheetId ;
fromString ( args [ 0 ] , sheetId ) ;
CSBrickManager * pBM = CSBrickManager : : getInstance ( ) ;
// get the faber plan
CSBrickSheet * brick = pBM - > getBrick ( CSheetId ( sheetId ) ) ;
// get the origin of the item built
CItemSheet * itemBuilt = NULL ;
if ( brick )
itemBuilt = dynamic_cast < CItemSheet * > ( SheetMngr . get ( brick - > FaberPlan . ItemBuilt ) ) ;
if ( brick & & itemBuilt )
{
// build array of MP sheetId
std : : vector < CItemSheet * > mps ;
mps . reserve ( 100 ) ;
const CSheetManager : : TEntitySheetMap & sheetMap = SheetMngr . getSheets ( ) ;
CSheetManager : : TEntitySheetMap : : const_iterator it ;
for ( it = sheetMap . begin ( ) ; it ! = sheetMap . end ( ) ; it + + )
{
CItemSheet * mp = const_cast < CItemSheet * > ( dynamic_cast < const CItemSheet * > ( it - > second . EntitySheet ) ) ;
if ( mp & & mp - > Family = = ITEMFAMILY : : RAW_MATERIAL )
mps . push_back ( mp ) ;
}
// header
uint numMpSlots = ( uint ) brick - > FaberPlan . ItemPartMps . size ( ) ;
nlinfo ( " ********** FABERLOG ********** " ) ;
nlinfo ( " ItemBuilt Origin: %s " , ITEM_ORIGIN : : enumToString ( itemBuilt - > ItemOrigin ) . c_str ( ) ) ;
nlinfo ( " NumMPSlot: %d " , numMpSlots ) ;
// Parse All Slots.
for ( uint i = 0 ; i < numMpSlots ; i + + )
{
CSBrickSheet : : CFaberPlan : : CItemPartMP & mpSlot = brick - > FaberPlan . ItemPartMps [ i ] ;
nlinfo ( " MPSlot %d " , i ) ;
nlinfo ( " Quantity: %d " , mpSlot . Quantity ) ;
nlinfo ( " TypeReq: %s " , RM_FABER_TYPE : : toString ( mpSlot . FaberTypeFilter ) . c_str ( ) ) ;
nlinfo ( " List Of Compatibles MPs: " ) ;
for ( uint i = 0 ; i < mps . size ( ) ; i + + )
{
CItemSheet * itemSheet = mps [ i ] ;
bool ok = true ;
// check faber type filter
if ( mpSlot . FaberTypeFilter ! = RM_FABER_TYPE : : Unknown & & ! itemSheet - > canBuildItemPart ( mpSlot . FaberTypeFilter , itemBuilt - > ItemOrigin ) )
ok = false ;
if ( ok )
{
nlinfo ( " %s " , itemSheet - > Id . toString ( ) . c_str ( ) ) ;
}
}
}
}
return true ;
}
NLMISC_COMMAND ( debugItemInfo , " simulate a ItemInfo received from server " , " itemSlotId version [enchant] " )
{
CItemInfos itemInfo ;
if ( args . size ( ) < 2 | | args . size ( ) > 3 ) return false ;
bool enchant = false ;
if ( args . size ( ) = = 3 )
fromString ( args [ 2 ] , enchant ) ;
fromString ( args [ 0 ] , itemInfo . slotId ) ;
fromString ( args [ 1 ] , itemInfo . versionInfo ) ;
itemInfo . CurrentDamage = 10 ;
itemInfo . MaxDamage = 15 ;
itemInfo . DodgeModifier = 5 ;
itemInfo . ParryModifier = - 10 ;
itemInfo . AdversaryDodgeModifier = 666 ;
itemInfo . AdversaryParryModifier = 333 ;
itemInfo . HpBuff = 12 ;
itemInfo . SapBuff = - 14 ;
itemInfo . StaBuff = 0 ;
itemInfo . FocusBuff = 1 ;
itemInfo . MagicProtection [ 0 ] = PROTECTION_TYPE : : Electricity ;
itemInfo . MagicProtectionFactor [ 0 ] = 43 ;
itemInfo . MagicProtection [ 1 ] = PROTECTION_TYPE : : Shockwave ;
itemInfo . MagicProtectionFactor [ 1 ] = 21 ;
itemInfo . MagicProtection [ 2 ] = PROTECTION_TYPE : : Rot ;
itemInfo . MagicProtectionFactor [ 2 ] = 100 ;
itemInfo . DesertMagicResistance = 133 ;
itemInfo . ForestMagicResistance = 500 ;
itemInfo . PrimaryRootMagicResistance = 341 ;
itemInfo . Hp = 66 ;
itemInfo . HpMax = 100 ;
itemInfo . Range = 169 ;
itemInfo . SapLoadCurrent = 6 ;
itemInfo . SapLoadMax = 30 ;
itemInfo . HitRate = 8 ;
itemInfo . ProtectionFactor = 0.25 ;
itemInfo . MaxSlashingProtection = 38 ;
itemInfo . MaxPiercingProtection = 48 ;
itemInfo . MaxBluntProtection = 58 ;
itemInfo . WearEquipmentMalus = 0.31f ;
if ( enchant )
{
itemInfo . Enchantment . Name = " pipoSort " ;
itemInfo . Enchantment . Bricks . resize ( 3 ) ;
itemInfo . Enchantment . Bricks [ 0 ] = CSheetId ( " bmpa01.sbrick " ) ;
itemInfo . Enchantment . Bricks [ 1 ] = CSheetId ( " bmlchea01.sbrick " ) ;
itemInfo . Enchantment . Bricks [ 2 ] = CSheetId ( " bmlchmh00005.sbrick " ) ;
}
switch ( rand ( ) % 4 )
{
case 0 :
break ;
case 1 :
{
itemInfo . CastingSpeedFactor [ 1 ] = 1.0f ;
itemInfo . MagicPowerFactor [ 1 ] = 0.2f ;
}
break ;
case 2 :
{
itemInfo . CastingSpeedFactor [ 0 ] = 0.4f ;
itemInfo . MagicPowerFactor [ 0 ] = 0.2f ;
itemInfo . CastingSpeedFactor [ 2 ] = 0.8f ;
itemInfo . MagicPowerFactor [ 2 ] = 0.3f ;
}
break ;
case 3 :
{
itemInfo . CastingSpeedFactor [ 0 ] = 0.3f ;
itemInfo . MagicPowerFactor [ 0 ] = 0.3f ;
itemInfo . CastingSpeedFactor [ 1 ] = 0.3f ;
itemInfo . MagicPowerFactor [ 1 ] = 0.3f ;
itemInfo . CastingSpeedFactor [ 2 ] = 0.3f ;
itemInfo . MagicPowerFactor [ 2 ] = 0.3f ;
itemInfo . CastingSpeedFactor [ 3 ] = 0.3f ;
itemInfo . MagicPowerFactor [ 3 ] = 0.3f ;
}
break ;
} ;
getInventory ( ) . onReceiveItemInfo ( itemInfo ) ;
return true ;
}
NLMISC_COMMAND ( debugItemInfoWaiters , " log ItemInfoWaiters " , " " )
{
getInventory ( ) . debugItemInfoWaiters ( ) ;
return true ;
}
NLMISC_COMMAND ( debugInfoWindows , " log info windows sheetId " , " " )
{
CInterfaceHelp : : debugOpenedInfoWindows ( ) ;
return true ;
}
NLMISC_COMMAND ( getSkillValue , " get a skill value by its name " , " skill_name " )
{
if ( args . size ( ) ! = 1 ) return false ;
CInterfaceManager * pIM = CInterfaceManager : : getInstance ( ) ;
uint skillId = ( uint ) SKILLS : : toSkill ( args [ 0 ] ) ;
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CCDBNodeLeaf * node = NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( toString ( " SERVER:CHARACTER_INFO:SKILLS:%d:SKILL " , skillId ) , false ) ;
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if ( node )
{
pIM - > displaySystemInfo ( ucstring ( toString ( node - > getValue32 ( ) ) ) ) ;
}
return true ;
}
NLMISC_COMMAND ( setSkillValue , " set a skill value by its name " , " skill_name value " )
{
if ( args . size ( ) ! = 2 ) return false ;
CInterfaceManager * pIM = CInterfaceManager : : getInstance ( ) ;
uint skillId = ( uint ) SKILLS : : toSkill ( args [ 0 ] ) ;
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CCDBNodeLeaf * node = NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( toString ( " SERVER:CHARACTER_INFO:SKILLS:%d:SKILL " , skillId ) , false ) ;
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if ( node )
{
sint32 value ;
fromString ( args [ 1 ] , value ) ;
node - > setValue32 ( value ) ;
}
return true ;
}
NLMISC_COMMAND ( getBaseSkillValue , " get a baseskill value by its name " , " skill_name " )
{
if ( args . size ( ) ! = 1 ) return false ;
CInterfaceManager * pIM = CInterfaceManager : : getInstance ( ) ;
uint skillId = ( uint ) SKILLS : : toSkill ( args [ 0 ] ) ;
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CCDBNodeLeaf * node = NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( toString ( " SERVER:CHARACTER_INFO:SKILLS:%d:BaseSKILL " , skillId ) , false ) ;
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if ( node )
{
pIM - > displaySystemInfo ( ucstring ( toString ( node - > getValue32 ( ) ) ) ) ;
}
return true ;
}
NLMISC_COMMAND ( setBaseSkillValue , " set a baseskill value by its name " , " skill_name value " )
{
if ( args . size ( ) ! = 2 ) return false ;
CInterfaceManager * pIM = CInterfaceManager : : getInstance ( ) ;
uint skillId = ( uint ) SKILLS : : toSkill ( args [ 0 ] ) ;
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CCDBNodeLeaf * node = NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( toString ( " SERVER:CHARACTER_INFO:SKILLS:%d:BaseSKILL " , skillId ) , false ) ;
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if ( node )
{
sint32 value ;
fromString ( args [ 1 ] , value ) ;
node - > setValue32 ( value ) ;
}
return true ;
}
NLMISC_COMMAND ( setAllSkillValue , " set all Skill and baseskill to the given value " , " value " )
{
if ( args . size ( ) ! = 1 ) return false ;
CInterfaceManager * pIM = CInterfaceManager : : getInstance ( ) ;
uint value ;
fromString ( args [ 0 ] , value ) ;
for ( uint i = 0 ; i < SKILLS : : NUM_SKILLS ; i + + )
{
CCDBNodeLeaf * node ;
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node = NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( toString ( " SERVER:CHARACTER_INFO:SKILLS:%d:BaseSKILL " , i ) , false ) ;
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if ( node )
node - > setValue32 ( value ) ;
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node = NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( toString ( " SERVER:CHARACTER_INFO:SKILLS:%d:SKILL " , i ) , false ) ;
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if ( node )
node - > setValue32 ( value ) ;
}
return true ;
}
NLMISC_COMMAND ( setEntityName , " set a entity name id " , " entitySlot nameId " )
{
if ( args . size ( ) ! = 2 ) return false ;
uint slot ;
fromString ( args [ 0 ] , slot ) ;
CCharacterCL * entity = dynamic_cast < CCharacterCL * > ( EntitiesMngr . entity ( slot ) ) ;
if ( entity )
{
uint32 nameId ;
fromString ( args [ 1 ] , nameId ) ;
entity - > debugSetNameId ( nameId ) ;
}
return true ;
}
NLMISC_COMMAND ( reloadWeather , " reload the weather sheets " , " " )
{
if ( ! args . empty ( ) ) return false ;
ContinentMngr . reloadWeather ( ) ;
return true ;
}
// Common method to reload sheets (hope it works later...)
template < class T >
bool reloadSheets ( string filter , string wildcardFilter )
{
CSheetManager sheetManager ;
std : : vector < std : : string > filters ;
filters . push_back ( filter ) ;
ClientSheetsStrings . memoryUncompress ( ) ;
NLMISC : : IProgressCallback progress ;
sheetManager . loadAllSheetNoPackedSheet ( progress , filters , wildcardFilter ) ;
ClientSheetsStrings . memoryCompress ( ) ;
// copy sheets into current sheet manager (because numerous ptr are kept on the previous sheets in various places)
const CSheetManager : : TEntitySheetMap & sheetMap = sheetManager . getSheets ( ) ;
CSheetManager : : TEntitySheetMap : : const_iterator it ;
for ( it = sheetMap . begin ( ) ; it ! = sheetMap . end ( ) ; it + + )
{
T * dest = dynamic_cast < T * > ( SheetMngr . get ( it - > first ) ) ;
if ( dest )
{
const T * src = dynamic_cast < T * > ( it - > second . EntitySheet ) ;
if ( src )
{
* dest = * src ;
}
}
}
return true ;
}
std : : string extendWildcard ( const std : : string & in )
{
string out ;
// append * at begin if not present (or if enp
if ( in . empty ( ) | | in [ 0 ] ! = ' * ' )
out = ' * ' ;
out + = in ;
// append .* at end if no . found
if ( in . find ( ' . ' ) = = string : : npos )
out + = " .* " ;
return out ;
}
// macros to reload Sheets
# define CMD_RELOAD_SHEET(_cmd_name, _filter, _type) \
NLMISC_COMMAND ( _cmd_name , # _cmd_name , " " ) \
{ \
if ( args . size ( ) > 1 ) return false ; \
string wildcardFilter ; \
if ( args . size ( ) > = 1 ) \
wildcardFilter = extendWildcard ( args [ 0 ] ) ; \
return reloadSheets < _type > ( _filter , wildcardFilter ) ; \
}
// Important ones
CMD_RELOAD_SHEET ( reloadCreature , " creature " , CCharacterSheet )
CMD_RELOAD_SHEET ( reloadSbrick , " sbrick " , CSBrickSheet )
CMD_RELOAD_SHEET ( reloadSphrase , " sphrase " , CSPhraseSheet )
CMD_RELOAD_SHEET ( reloadSitem , " sitem " , CItemSheet )
// Not tested ones
/*
CMD_RELOAD_SHEET ( reloadPlayer , " player " , CPlayerSheet )
CMD_RELOAD_SHEET ( reloadFx , " fx " , CFXSheet )
CMD_RELOAD_SHEET ( reloadBuilding , " building " , CBuildingSheet )
CMD_RELOAD_SHEET ( reloadDeath_impact , " death_impact " , CPactSheet )
CMD_RELOAD_SHEET ( reloadMission , " mission " , CMissionSheet )
CMD_RELOAD_SHEET ( reloadRace_stats , " race_stats " , CRaceStatsSheet )
CMD_RELOAD_SHEET ( reloadLight_cycle , " light_cycle " , CLightCycleSheet )
CMD_RELOAD_SHEET ( reloadContinent , " continent " , CContinentSheet )
CMD_RELOAD_SHEET ( reloadWorld , " world " , CWorldSheet )
CMD_RELOAD_SHEET ( reloadMission_icon , " mission_icon " , CMissionIconSheet )
CMD_RELOAD_SHEET ( reloadSkill_tree , " skill_tree " , CSkillsTreeSheet )
CMD_RELOAD_SHEET ( reloadTitles , " titles " , CUnblockTitlesSheet )
CMD_RELOAD_SHEET ( reloadSucces_chances_table , " succes_chances_table " , CSuccessTableSheet )
CMD_RELOAD_SHEET ( reloadAutomaton_list , " automaton_list " , CAutomatonListSheet )
CMD_RELOAD_SHEET ( reloadAnimset_list , " animset_list " , CAnimationSetListSheet )
CMD_RELOAD_SHEET ( reloadAnimation_fx , " animation_fx " , CAnimationFXSheet )
CMD_RELOAD_SHEET ( reloadEmot , " emot " , CEmotListSheet )
CMD_RELOAD_SHEET ( reloadForage_source , " forage_source " , CForageSourceSheet )
CMD_RELOAD_SHEET ( reloadText_emotes , " text_emotes " , CTextEmotListSheet )
*/
NLMISC_COMMAND ( vprop , " Flush the Visual Property (local only). you must write to the DB before (but if you give the value in the 3rd arg) " , " slot propId [val] " )
{
if ( args . size ( ) ! = 2 & & args . size ( ) ! = 3 ) return false ;
uint slot ;
fromString ( args [ 0 ] , slot ) ;
uint propId ;
fromString ( args [ 1 ] , propId ) ;
// set value in the DB?
if ( args . size ( ) = = 3 )
{
sint64 val = 0 ;
fromString ( args [ 2 ] , val ) ;
CInterfaceManager * pIM = CInterfaceManager : : getInstance ( ) ;
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CCDBNodeLeaf * node = NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( toString ( " SERVER:Entities:E%d:P%d " , slot , propId ) , false ) ;
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if ( node )
node - > setValue64 ( val ) ;
}
EntitiesMngr . updateVisualProperty ( 0 , slot , propId ) ;
return true ;
}
NLMISC_COMMAND ( dataSetId , " Set the UID of an entity " , " slot uid " )
{
if ( args . size ( ) ! = 2 ) return false ;
uint slot ;
fromString ( args [ 0 ] , slot ) ;
uint uid ;
fromString ( args [ 1 ] , uid ) ;
CEntityCL * entity = EntitiesMngr . entity ( slot ) ;
if ( ! entity )
return false ;
entity - > dataSetId ( uid ) ;
return true ;
}
NLMISC_COMMAND ( forceDisplayFXBBoxes , " Force to display bboxes of all fxs " , " 0=off, 1=off " )
{
if ( args . size ( ) ! = 1 ) return false ;
bool on ;
fromString ( args [ 0 ] , on ) ;
UParticleSystemInstance : : forceDisplayBBox ( on ) ;
return true ;
}
NLMISC_COMMAND ( dumpVillages , " Dump villages loading zones in a bitmap " , " filename> " )
{
if ( args . size ( ) ! = 1 ) return false ;
ContinentMngr . cur ( ) - > dumpVillagesLoadingZones ( args [ 0 ] ) ;
return true ;
}
NLMISC_COMMAND ( dumpFogDayMap , " Dump fog day map " , " filename> " )
{
if ( args . size ( ) ! = 1 ) return false ;
ContinentMngr . cur ( ) - > dumpFogMap ( CFogMapBuild : : Day , args [ 0 ] ) ;
return true ;
}
NLMISC_COMMAND ( dumpFogDepthMap , " Dump fog depth map " , " filename> " )
{
if ( args . size ( ) ! = 1 ) return false ;
ContinentMngr . cur ( ) - > dumpFogMap ( CFogMapBuild : : Depth , args [ 0 ] ) ;
return true ;
}
NLMISC_COMMAND ( dumpFogDistMap , " Dump fog depth map " , " filename> " )
{
if ( args . size ( ) ! = 1 ) return false ;
ContinentMngr . cur ( ) - > dumpFogMap ( CFogMapBuild : : Distance , args [ 0 ] ) ;
return true ;
}
NLMISC_COMMAND ( dumpRainMap , " Dump fog rain map " , " filename> " )
{
if ( args . size ( ) ! = 1 ) return false ;
CRGBA colorLookup [ 256 ] ;
for ( uint8 k = 1 ; k < 255 ; + + k )
{
colorLookup [ k ] = CRGBA ( k , k , k , 1 ) ;
}
colorLookup [ 0 ] = CRGBA : : Red ;
colorLookup [ 255 ] = CRGBA : : Blue ;
ContinentMngr . cur ( ) - > dumpFogMap ( CFogMapBuild : : NoPrecipitation , args [ 0 ] , CContinent : : ChannelR , colorLookup ) ;
return true ;
}
NLMISC_COMMAND ( stick_log , " " , " <slot> " )
{
if ( args . size ( ) ! = 1 )
return false ;
CLFECOMMON : : TCLEntityId slot ;
fromString ( args [ 0 ] , slot ) ;
// Compute the position.
CEntityCL * entity = EntitiesMngr . entity ( slot ) ;
if ( ! entity )
return false ;
USkeleton * skel = entity - > skeleton ( ) ;
if ( skel )
{
CInterfaceManager * pIM = CInterfaceManager : : getInstance ( ) ;
nlinfo ( " Skel Log: %s " , skel - > getShapeName ( ) . c_str ( ) ) ;
std : : vector < UTransform > sticks ;
skel - > getStickedObjects ( sticks ) ;
nlinfo ( " StickedModels: %d " , sticks . size ( ) ) ;
pIM - > displaySystemInfo ( ucstring ( toString ( " StickedModels: %d " , sticks . size ( ) ) ) ) ;
for ( uint i = 0 ; i < sticks . size ( ) ; i + + )
{
UInstance inst ;
inst . cast ( sticks [ i ] ) ;
if ( ! inst . empty ( ) )
{
string str = toString ( " %d: %X. %s " , i , inst . getObjectPtr ( ) , inst . getShapeName ( ) . c_str ( ) ) ;
nlinfo ( str . c_str ( ) ) ;
pIM - > displaySystemInfo ( str ) ;
}
else
{
string str = toString ( " %d: %X. NOT a TransformShape " , i , sticks [ i ] . getObjectPtr ( ) ) ;
nlinfo ( str . c_str ( ) ) ;
pIM - > displaySystemInfo ( str ) ;
}
}
}
return true ;
}
NLMISC_COMMAND ( print_sys , " " , " <cat> <str> " )
{
if ( args . size ( ) < 1 )
return false ;
string cat = args [ 0 ] ;
string str ;
for ( uint i = 1 ; i < args . size ( ) ; i + + )
{
str + = args [ i ] + " " ;
}
CInterfaceManager * pIM = CInterfaceManager : : getInstance ( ) ;
pIM - > displaySystemInfo ( str , cat ) ;
return true ;
}
NLMISC_COMMAND ( fillAllInfoVersion , " " , " <version> " )
{
if ( args . size ( ) ! = 1 )
return false ;
uint i , j ;
uint ver ;
fromString ( args [ 0 ] , ver ) ;
CInventoryManager & im = getInventory ( ) ;
// BAG
for ( i = 0 ; i < MAX_BAGINV_ENTRIES ; i + + )
im . getServerBagItem ( i ) . setInfoVersion ( ver ) ;
// PACK_ANIMAL
for ( j = 0 ; j < MAX_PACK_ANIMAL ; j + + )
{
for ( i = 0 ; i < MAX_ANIMALINV_ENTRIES ; i + + )
im . getServerPAItem ( j , i ) . setInfoVersion ( ver ) ;
}
// EXCHANGE
CInterfaceManager * pIM = CInterfaceManager : : getInstance ( ) ;
for ( i = 0 ; i < CPlayerTrade : : NumTradeSlot ; i + + )
{
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CCDBNodeLeaf * node = NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( toString ( " SERVER:EXCHANGE:GIVE:%d:INFO_VERSION " , i ) , false ) ;
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if ( node )
node - > setValue32 ( ver ) ;
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node = NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( toString ( " SERVER:EXCHANGE:RECEIVE:%d:INFO_VERSION " , i ) , false ) ;
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if ( node )
node - > setValue32 ( ver ) ;
}
return true ;
}
NLMISC_COMMAND ( fullFillInventory , " " , " dbstring sheetName " )
{
if ( args . size ( ) ! = 2 )
return false ;
// read value
sint64 value ;
if ( isalpha ( args [ 1 ] [ 0 ] ) )
{
CSheetId sheet ( args [ 1 ] ) ;
value = ( sint64 ) sheet . asInt ( ) ;
}
else
{
// Convert the string into an sint64.
fromString ( args [ 1 ] , value ) ;
}
// read db dest
CInterfaceManager * pIM = CInterfaceManager : : getInstance ( ) ;
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CCDBNodeBranch * nb = NLGUI : : CDBManager : : getInstance ( ) - > getDbBranch ( args [ 0 ] ) ;
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if ( ! nb )
return false ;
uint num = nb - > getNbNodes ( ) ;
for ( uint i = 0 ; i < num ; i + + )
{
CCDBNodeLeaf * nl ;
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nl = NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( args [ 0 ] + " : " + toString ( i ) + " :SHEET " , false ) ;
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if ( nl )
{
nl - > setValue64 ( value ) ;
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nl = NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( args [ 0 ] + " : " + toString ( i ) + " :QUALITY " , false ) ;
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if ( nl )
nl - > setValue64 ( i ) ;
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nl = NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( args [ 0 ] + " : " + toString ( i ) + " :PREREQUISIT_VALID " , false ) ;
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if ( nl )
nl - > setValue64 ( 1 ) ;
}
}
return true ;
}
NLMISC_COMMAND ( fillAllItemPreReq , " " , " dbstring value " )
{
if ( args . size ( ) ! = 2 )
return false ;
// read value
sint32 value ;
fromString ( args [ 1 ] , value ) ;
string dbBase = args [ 0 ] ;
// write prop for all elements of the branch
uint index = 0 ;
for ( ; ; )
{
CInterfaceManager * pIM = CInterfaceManager : : getInstance ( ) ;
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CCDBNodeLeaf * node = NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( toString ( " %s:%d:PREREQUISIT_VALID " , dbBase . c_str ( ) , index ) , false ) ;
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if ( ! node )
break ;
node - > setValue32 ( value ) ;
index + + ;
}
return true ;
}
NLMISC_COMMAND ( eventMusic , " " , " music " )
{
if ( args . size ( ) < 1 & & args . size ( ) > 3 )
return false ;
string fileName = args [ 0 ] . c_str ( ) ;
bool loop = false ;
if ( args . size ( ) > 1 )
fromString ( args [ 1 ] , loop ) ;
uint fadeTime = 1000 ;
if ( args . size ( ) > 2 )
fromString ( args [ 2 ] , fadeTime ) ;
if ( SoundMngr )
SoundMngr - > playEventMusic ( fileName , fadeTime , loop ) ;
return true ;
}
NLMISC_COMMAND ( setLightHour , " force the light hour, (negative value to reset to auto) " , " <hour> " )
{
if ( args . size ( ) ! = 1 )
return false ;
float hour ;
fromString ( args [ 0 ] , hour ) ;
if ( hour < LightCycleManager . getLightDesc ( ) . NumHours )
{
// check for privileges if this is the final build
# if FINAL_VERSION
// test that user has privilege
if ( hasPrivilegeDEV ( ) | |
hasPrivilegeSGM ( ) | |
hasPrivilegeGM ( ) | |
hasPrivilegeVG ( ) | |
hasPrivilegeSG ( ) | |
hasPrivilegeG ( ) | |
hasPrivilegeEM ( ) | |
hasPrivilegeEG ( ) )
# endif
{
ForcedDayNightCycleHour = hour ;
return true ;
}
}
return false ;
}
NLMISC_COMMAND ( jobAnim , " set the job anim specialisation of an entity " , " eid number " )
{
if ( args . size ( ) ! = 2 )
return false ;
uint eid ;
fromString ( args [ 0 ] , eid ) ;
uint jas ;
fromString ( args [ 1 ] , jas ) ;
CCharacterCL * ent = dynamic_cast < CCharacterCL * > ( EntitiesMngr . entity ( eid ) ) ;
if ( ent )
{
ent - > setAnimJobSpecialisation ( jas ) ;
}
return true ;
}
NLMISC_COMMAND ( startLogStageChange , " start to log the change of stages of watched entity " , " " )
{
// stop first any log
EntitiesMngr . stopLogStageChange ( ) ;
// start the log
EntitiesMngr . startLogStageChange ( NetMngr . getCurrentClientTick ( ) , T1 ) ;
return true ;
}
NLMISC_COMMAND ( stopLogStageChange , " stop to log the change of watched entity stages " , " " )
{
EntitiesMngr . stopLogStageChange ( ) ;
return true ;
}
NLMISC_COMMAND ( testReceiveMissionInfo , " emulate a dummy receive of mission info " , " " )
{
CBotChatManager : : getInstance ( ) - > debugLocalReceiveMissionInfo ( ) ;
return true ;
}
// command to dump the ui, no indentation full name
NLMISC_COMMAND ( dumpUIIndent , " Debug only : Dump the ui hierarchy in the output debug window " , " " )
{
CInterfaceManager * im = CInterfaceManager : : getInstance ( ) ;
im - > dumpUI ( true ) ;
return true ;
}
// command to dump the ui, no indentation full name
NLMISC_COMMAND ( dumpUIFull , " Debug only : Dump the ui hierarchy in the output debug window " , " " )
{
CInterfaceManager * im = CInterfaceManager : : getInstance ( ) ;
im - > dumpUI ( false ) ;
return true ;
}
// command to dump coordinates of a UI, for debug
NLMISC_COMMAND ( dumpUICoords , " Debug only : dump all coords info of an UI " , " uiid " )
{
if ( args . size ( ) ! = 1 )
return false ;
CInterfaceManager * pIM = CInterfaceManager : : getInstance ( ) ;
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CInterfaceElement * el = CWidgetManager : : getInstance ( ) - > getElementFromId ( args [ 0 ] ) ;
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if ( ! el )
{
pIM - > displaySystemInfo ( toString ( " dumpUICoords: '%s' does not exist " , args [ 0 ] . c_str ( ) ) ) ;
}
else
{
pIM - > displaySystemInfo ( toString ( " dumpUICoords: **** '%s' " , args [ 0 ] . c_str ( ) ) ) ;
pIM - > displaySystemInfo ( toString ( " active= %d " , uint ( el - > getActive ( ) ) ) ) ;
pIM - > displaySystemInfo ( toString ( " x= %d " , el - > getX ( ) ) ) ;
pIM - > displaySystemInfo ( toString ( " y= %d " , el - > getY ( ) ) ) ;
pIM - > displaySystemInfo ( toString ( " w= %d " , el - > getW ( ) ) ) ;
pIM - > displaySystemInfo ( toString ( " h= %d " , el - > getH ( ) ) ) ;
pIM - > displaySystemInfo ( toString ( " xreal= %d " , el - > getXReal ( ) ) ) ;
pIM - > displaySystemInfo ( toString ( " yreal= %d " , el - > getYReal ( ) ) ) ;
pIM - > displaySystemInfo ( toString ( " wreal= %d " , el - > getWReal ( ) ) ) ;
pIM - > displaySystemInfo ( toString ( " hreal= %d " , el - > getHReal ( ) ) ) ;
pIM - > displaySystemInfo ( toString ( " parent= '%s' " , el - > getParent ( ) ? el - > getParent ( ) - > getId ( ) . c_str ( ) : " " ) ) ;
pIM - > displaySystemInfo ( toString ( " parentpos= '%s' " , el - > getParentPos ( ) ? el - > getParentPos ( ) - > getId ( ) . c_str ( ) : " " ) ) ;
pIM - > displaySystemInfo ( toString ( " parentsize= '%s' " , el - > getParentSize ( ) ? el - > getParentSize ( ) - > getId ( ) . c_str ( ) : " " ) ) ;
// SizeRef
string sr ;
switch ( el - > getSizeRef ( ) )
{
case 1 : sr = " w " ; break ;
case 2 : sr = " h " ; break ;
case 3 : sr = " wh " ; break ;
default : break ;
}
pIM - > displaySystemInfo ( toString ( " sizeref= '%s' " , sr . c_str ( ) ) ) ;
// PosRef
string pr ;
THotSpot hsParent = el - > getParentPosRef ( ) ;
THotSpot hsSelf = el - > getPosRef ( ) ;
// parent
if ( hsParent & Hotspot_Bx ) pr + = " B " ;
else if ( hsParent & Hotspot_Mx ) pr + = " M " ;
else if ( hsParent & Hotspot_Tx ) pr + = " T " ;
else pr + = " ? " ;
if ( hsParent & Hotspot_xL ) pr + = " L " ;
else if ( hsParent & Hotspot_xM ) pr + = " M " ;
else if ( hsParent & Hotspot_xR ) pr + = " R " ;
else pr + = " ? " ;
pr + = " " ;
// self
if ( hsSelf & Hotspot_Bx ) pr + = " B " ;
else if ( hsSelf & Hotspot_Mx ) pr + = " M " ;
else if ( hsSelf & Hotspot_Tx ) pr + = " T " ;
else pr + = " ? " ;
if ( hsSelf & Hotspot_xL ) pr + = " L " ;
else if ( hsSelf & Hotspot_xM ) pr + = " M " ;
else if ( hsSelf & Hotspot_xR ) pr + = " R " ;
else pr + = " ? " ;
pIM - > displaySystemInfo ( toString ( " posref= '%s' " , pr . c_str ( ) ) ) ;
pIM - > displaySystemInfo ( string ( " dumpUICoords: **** END " ) ) ;
}
return true ;
}
// Command to clear the dump of done Files opened and Async File Manager done files (for debug)
NLMISC_COMMAND ( clearDumpFiles , " clear the CAsyncFileManager and CIFile Debug list of opened files " , " " )
{
CIFile : : clearDump ( ) ;
CAsyncFileManager : : getInstance ( ) . clearDump ( ) ;
return true ;
}
# endif // FINAL_VERSION
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////// COMMANDS before should NOT appear IN the FINAL VERSION //////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
NLMISC_COMMAND ( reloadFogMaps , " Force to reload all the fog maps " , " <> " )
{
if ( ! args . empty ( ) ) return false ;
ContinentMngr . cur ( ) - > reloadFogMap ( ) ;
return true ;
}
// dump the names of all loaded sounds
NLMISC_COMMAND ( dumpSounds , " Dump names of all loaded sound " , " <> " )
{
if ( ! args . empty ( ) ) return false ;
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std : : vector < NLMISC : : CSheetId > sounds ;
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extern CSoundManager * SoundMngr ;
if ( ! SoundMngr ) return false ;
if ( ! SoundMngr - > getMixer ( ) ) return false ;
SoundMngr - > getMixer ( ) - > getSoundNames ( sounds ) ;
for ( uint k = 0 ; k < sounds . size ( ) ; + + k )
{
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nlinfo ( sounds [ k ] . toString ( ) /*NLMISC::CStringMapper::unmap(sounds[k])*/ . c_str ( ) ) ;
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}
return true ;
}
// ***************************************************************************
// LUA
// ***************************************************************************
const char * LUADebugNotEnabledMsg = " Lua Commands are available only if you add 'AllowDebugLua= 1;' in your client.cfg " ;
NLMISC_COMMAND ( luaReload , " reload all .lua script files " , " " )
{
CInterfaceManager * pIM = CInterfaceManager : : getInstance ( ) ;
if ( ClientCfg . AllowDebugLua )
{
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CWidgetManager : : getInstance ( ) - > getParser ( ) - > reloadAllLuaFileScripts ( ) ;
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return true ;
}
else
{
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pIM - > displaySystemInfo ( LuaHelperStuff : : formatLuaErrorSysInfo ( LUADebugNotEnabledMsg ) ) ;
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return false ;
}
}
NLMISC_COMMAND ( luaScript , " Execute a lua script " , " direct_script_code " )
{
CInterfaceManager * pIM = CInterfaceManager : : getInstance ( ) ;
if ( ClientCfg . AllowDebugLua )
{
if ( args . size ( ) < 1 )
return false ;
// Concat list of string in one script
string script ;
for ( uint i = 0 ; i < args . size ( ) ; i + + )
{
script + = args [ i ] + " " ;
}
// not smallScript because suppose var can change a lot
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CLuaManager : : getInstance ( ) . executeLuaScript ( script , false ) ;
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return true ;
}
else
{
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pIM - > displaySystemInfo ( LuaHelperStuff : : formatLuaErrorSysInfo ( LUADebugNotEnabledMsg ) ) ;
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return false ;
}
}
NLMISC_COMMAND ( luaInfo , " Dump some information on LUA state " , " detaillevel from 0 to 2 " )
{
CInterfaceManager * pIM = CInterfaceManager : : getInstance ( ) ;
if ( ClientCfg . AllowDebugLua )
{
if ( args . size ( ) ! = 1 )
return false ;
uint detail ;
fromString ( args [ 0 ] , detail ) ;
pIM - > dumpLuaState ( detail ) ;
return true ;
}
else
{
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pIM - > displaySystemInfo ( LuaHelperStuff : : formatLuaErrorSysInfo ( LUADebugNotEnabledMsg ) ) ;
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return false ;
}
}
NLMISC_COMMAND ( luaObject , " Dump the content of a lua object " , " <table name> [maxDepth = 20, 0 for no limits] " )
{
if ( args . empty ( ) ) return false ;
if ( args . size ( ) > 2 ) return false ;
CInterfaceManager * pIM = CInterfaceManager : : getInstance ( ) ;
if ( ! ClientCfg . AllowDebugLua )
{
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pIM - > displaySystemInfo ( LuaHelperStuff : : formatLuaErrorSysInfo ( LUADebugNotEnabledMsg ) ) ;
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return false ;
}
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CLuaState * luaState = CLuaManager : : getInstance ( ) . getLuaState ( ) ;
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if ( ! luaState ) return false ;
CLuaStackChecker lsc ( luaState ) ;
// get the table
static const char * inspectedTable = " _____inspected_table " ;
try
{
// make a reference to the table to be inspected (is this this a primitive type, just make a copy)
luaState - > executeScript ( std : : string ( inspectedTable ) + " = " + args [ 0 ] ) ;
}
catch ( const ELuaError & e )
{
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CLuaIHMRyzom : : debugInfo ( e . what ( ) ) ;
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return false ;
}
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luaState - > pushGlobalTable ( ) ;
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CLuaObject env ;
env . pop ( * luaState ) ;
uint maxDepth ;
if ( args . size ( ) > 1 )
fromString ( args [ 1 ] , maxDepth ) ;
else
maxDepth = 20 ;
//CLuaIHM::debugInfo(env[inspectedTable].toStringRecurse(0, maxDepth));
env [ inspectedTable ] . dump ( ) ;
env . eraseValue ( inspectedTable ) ;
return true ;
}
// GC allowed only in Dev version
# if !FINAL_VERSION
NLMISC_COMMAND ( luaGC , " Force a garbage collector of lua " , " " )
{
CInterfaceManager * pIM = CInterfaceManager : : getInstance ( ) ;
if ( ClientCfg . AllowDebugLua )
{
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CLuaManager : : getInstance ( ) . forceGarbageCollect ( ) ;
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return true ;
}
else
{
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pIM - > displaySystemInfo ( LuaHelperStuff : : formatLuaErrorSysInfo ( LUADebugNotEnabledMsg ) ) ;
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return false ;
}
}
# endif
// ***************************************************************************
// CUserCommand
// ***************************************************************************
std : : map < std : : string , CUserCommand * > CUserCommand : : CommandMap ;
// release memory
void CUserCommand : : release ( )
{
std : : map < std : : string , CUserCommand * > : : iterator it = CommandMap . begin ( ) ;
while ( it ! = CommandMap . end ( ) )
delete ( * it + + ) . second ;
CommandMap . clear ( ) ;
}
// ***************************************************************************
CUserCommand : : CUserCommand ( const string & commandName , const ucstring & help , const ucstring & argsHelp )
: ICommand ( " user " , commandName . c_str ( ) , toString ( help ) . c_str ( ) , toString ( argsHelp ) . c_str ( ) )
{
CommandName = commandName ;
}
// ***************************************************************************
void CUserCommand : : addMode ( const string & action , uint numArg , bool infiniteAgr , const std : : vector < string > & keywords )
{
CMode * mode ;
if ( ! infiniteAgr )
mode = & ( FixedArgModes [ numArg ] ) ;
else
mode = & InfiniteMode ;
mode - > Action = action ;
mode - > KeywordsCount = numArg ;
mode - > Keywords = keywords ;
}
// ***************************************************************************
bool CUserCommand : : execute ( const std : : string & /* rawCommandString */ , const std : : vector < std : : string > & args , NLMISC : : CLog & /* log */ , bool /* quiet */ , bool /* human */ )
{
CInterfaceManager * pIM = CInterfaceManager : : getInstance ( ) ;
// Find the good keyword table
CMode * mode = NULL ;
if ( FixedArgModes . find ( ( uint ) args . size ( ) ) ! = FixedArgModes . end ( ) )
mode = & ( FixedArgModes [ ( uint ) args . size ( ) ] ) ;
else
if ( ! InfiniteMode . Keywords . empty ( ) & & ( args . size ( ) > = InfiniteMode . KeywordsCount ) )
mode = & InfiniteMode ;
if ( mode )
{
// Build the final string
static string finalArgs ;
finalArgs = " " ;
uint i ;
uint index = 0 ;
const vector < string > & keywords = mode - > Keywords ;
for ( i = 0 ; i < keywords . size ( ) ; i + + )
{
if ( ( keywords [ i ] = = " $ " ) | | ( keywords [ i ] = = " + " ) )
{
if ( ( uint ) index > = args . size ( ) )
{
// Not enough arguments
pIM - > displaySystemInfo ( ucstring ( CommandName + " : " ) + CI18N : : get ( " uiCommandWrongArgumentCount " ) ) ;
return false ;
}
else
{
if ( keywords [ i ] = = " $ " )
finalArgs + = /*ucstring(*/ args [ index + + ] /*).toUtf8()*/ ;
else
{
while ( index < args . size ( ) )
{
finalArgs + = ( index > 0 ) ? " " : " " ;
// If arg contains spaces then put it in quotes
if ( string : : npos ! = args [ index ] . find ( " " ) )
{
finalArgs + = " \" " + args [ index + + ] + " \" " ;
}
else
{
finalArgs + = args [ index + + ] ;
}
}
}
}
}
else
{
finalArgs + = keywords [ i ] ;
}
}
// Run the action handler
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CAHManager : : getInstance ( ) - > runActionHandler ( mode - > Action , CWidgetManager : : getInstance ( ) - > getOldCaptureKeyboard ( ) , finalArgs ) ;
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}
else
{
// Not enough argument
pIM - > displaySystemInfo ( ucstring ( CommandName + " : " ) + CI18N : : get ( " uiCommandWrongArgumentCount " ) ) ;
return false ;
}
return true ;
}
// ***************************************************************************
void CUserCommand : : createCommand ( const char * name , const char * action , const char * ptrParams )
{
// Parse the params
std : : vector < string > keywords ;
// Get the help and the argument help
uint countArgument = 0 ;
bool infiniteArgument = false ;
string params = ptrParams ;
string : : size_type pos = 0 ;
while ( pos < params . size ( ) )
{
// Token ?
string : : size_type last ;
switch ( params [ pos ] )
{
case ' | ' :
case ' = ' :
case ' $ ' :
case ' + ' :
if ( ( params [ pos ] = = ' $ ' ) | | ( params [ pos ] = = ' + ' ) )
countArgument + + ;
if ( params [ pos ] = = ' + ' )
infiniteArgument = true ;
last = pos + 1 ;
break ;
default :
last = params . find_first_of ( " |=$+ " , pos ) ;
if ( last = = string : : npos )
last = params . size ( ) ;
break ;
}
// Add a keyword
keywords . push_back ( params . substr ( pos , last - pos ) ) ;
pos = last ;
}
// Find action name
ucstring help ;
const CBaseAction * ab = Actions . getBaseAction ( : : CAction : : CName ( action , ptrParams ) ) ;
if ( ab )
help = CI18N : : get ( ab - > LocalizedName ) ;
// Build a argument help
ucstring argsHelp ;
if ( ab )
{
// Look for each arguments
uint i ;
for ( i = 0 ; i < keywords . size ( ) ; i + + )
{
// Look for a '$'
if ( ( keywords [ i ] = = " $ " ) | | ( keywords [ i ] = = " + " ) )
{
// Have a "=" ?
if ( ( i > 1 ) & & ( keywords [ i - 1 ] = = " = " ) )
{
// Argument
bool bFound = false ;
for ( uint j = 0 ; j < ab - > Parameters . size ( ) ; j + + )
{
// Argument found
if ( ab - > Parameters [ j ] . Name = = keywords [ i - 2 ] )
{
// Add the string
if ( ! argsHelp . empty ( ) )
argsHelp + = " " ;
argsHelp + = ucstring ( " < " ) + CI18N : : get ( ab - > Parameters [ j ] . LocalizedName ) + ucstring ( " > " ) ;
bFound = true ;
}
}
// Not found ? Warning
if ( ! bFound )
{
nlwarning ( " Argument %s not found in command %s using action %s " , keywords [ i - 2 ] . c_str ( ) , name , action ) ;
}
}
}
}
}
// Ugly : never deleted, but who cares ?
// Command exist ?
CUserCommand * currentCommand ;
if ( CommandMap . find ( name ) ! = CommandMap . end ( ) )
currentCommand = CommandMap [ name ] ;
else
{
currentCommand = new CUserCommand ( name , help , argsHelp ) ;
CommandMap [ name ] = currentCommand ;
}
// Add keywords
currentCommand - > addMode ( action , countArgument , infiniteArgument , keywords ) ;
}
NLMISC_COMMAND ( doAssert , " Create an assert " , " " )
{
nlassert ( 0 ) ;
return true ;
}
NLMISC_COMMAND ( dumpPosAsPrim , " ld helper : add current position to pos.primitive with the given comment " , " " )
{
if ( ! EntitiesMngr . entity ( 0 ) ) return false ;
std : : string comment ;
for ( uint k = 0 ; k < args . size ( ) ; + + k )
{
if ( k ! = 0 ) comment + = " " ;
comment + = args [ k ] ;
}
std : : string srcFile ;
const std : : string path = " save/pos.primitive " ;
if ( CFile : : fileExists ( path ) )
{
try
{
uint32 fileSize = CFile : : getFileSize ( path ) ;
srcFile . resize ( fileSize ) ;
CIFile stream ;
stream . open ( path ) ;
stream . serialBuffer ( ( uint8 * ) & srcFile [ 0 ] , fileSize ) ;
}
catch ( const NLMISC : : EStream & e )
{
nlinfo ( e . what ( ) ) ;
srcFile . clear ( ) ;
}
}
std : : string newPrim =
NLMISC : : toString ( " <CHILD TYPE= \" CPrimPoint \" > \n \
< PT X = \ " %f \" Y= \" %f \" Z= \" %f \" /> \n \
< PROPERTY TYPE = \ " string \" > \n \
< NAME > class < / NAME > \ n \
< STRING > plot < / STRING > \ n \
< / PROPERTY > \ n \
< PROPERTY TYPE = \ " string \" > \n \
< NAME > name < / NAME > \ n \
< STRING > % s < / STRING > \ n \
< / PROPERTY > \ n \
< / CHILD > \ n " , (float) EntitiesMngr.entity(0)->pos().x, (float) EntitiesMngr.entity(0)->pos().y, (float) EntitiesMngr.entity(0)->pos().z, comment.c_str());
// try to append result to current file
const std : : string LAST_CHILD_MARKER = " </CHILD> " ;
std : : string : : size_type insertPos = srcFile . rfind ( LAST_CHILD_MARKER ) ;
if ( insertPos ! = std : : string : : npos )
{
insertPos + = LAST_CHILD_MARKER . size ( ) ;
srcFile . insert ( insertPos , " \n " + newPrim ) ;
}
else
{
srcFile . clear ( ) ;
}
if ( srcFile . empty ( ) )
{
srcFile = " <?xml version= \" 1.0 \" ?> \n \
< PRIMITIVES VERSION = \ " 1 \" > \n \
< ROOT_PRIMITIVE TYPE = \ " CPrimNode \" > \n "
+ newPrim
+ " </ROOT_PRIMITIVE> \n \
< / PRIMITIVES > \ n " ;
}
// write result
try
{
COFile stream ;
stream . open ( path ) ;
stream . serialBuffer ( ( uint8 * ) & srcFile [ 0 ] , ( uint ) srcFile . size ( ) ) ;
}
catch ( const NLMISC : : EStream & e )
{
nlinfo ( e . what ( ) ) ;
}
return true ;
}
NLMISC_COMMAND ( clear , " clear content of current char window " , " <chat window caller id> " )
{
if ( args . size ( ) > 1 ) return false ;
CInterfaceManager * im = CInterfaceManager : : getInstance ( ) ;
im - > flushDebugWindow ( ) ;
CChatWindow * cw ;
if ( args . size ( ) = = 1 )
{
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cw = getChatWndMgr ( ) . getChatWindowFromCaller ( dynamic_cast < CCtrlBase * > ( CWidgetManager : : getInstance ( ) - > getElementFromId ( args [ 0 ] ) ) ) ;
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}
else
{
// if no chat window (or enclosed control) id is given then see if a chat window called this command
cw = CChatWindow : : getChatWindowLaunchingCommand ( ) ;
}
if ( cw & & cw - > getContainer ( ) )
{
CGroupList * gl = dynamic_cast < CGroupList * > ( cw - > getContainer ( ) - > getGroup ( " text_list " ) ) ;
if ( gl )
{
gl - > deleteAllChildren ( ) ;
}
}
return true ;
}
NLMISC_COMMAND ( dumpAllLoadedZones , " dump all loaded zones " , " " )
{
if ( ! args . empty ( ) ) return false ;
if ( Landscape )
{
std : : vector < std : : string > loadedZones ;
Landscape - > getAllZoneLoaded ( loadedZones ) ;
for ( uint k = 0 ; k < loadedZones . size ( ) ; + + k )
{
nlwarning ( loadedZones [ k ] . c_str ( ) ) ;
}
}
else
{
nlwarning ( " Landscape has no loaded zones " ) ;
}
return true ;
}
NLMISC_COMMAND ( tickToDate , " convert a tick value into a readable ryzom time " , " " )
{
if ( args . size ( ) ! = 1 ) return false ;
CRyzomTime rt ;
uint32 tick ;
fromString ( args [ 0 ] , tick ) ;
rt . updateRyzomClock ( tick ) ;
CInterfaceManager * im = CInterfaceManager : : getInstance ( ) ;
float ryTime = rt . getRyzomTime ( ) ;
std : : string readableDate = toString ( " Day = %d, hour = %d:%d " , rt . getRyzomDay ( ) , ( int ) floorf ( ryTime ) , ( int ) floorf ( 60.f * fmodf ( ryTime , 1.f ) ) ) ;
im - > displaySystemInfo ( ucstring ( readableDate ) ) ;
return true ;
}
NLMISC_COMMAND ( dumpShapeMaxDist , " dump max dist for shapes " , " " )
{
/*
std : : set < std : : string > shapeSet ;
typedef CHashMultiMap < float , std : : string > TShapeMap ;
TShapeMap shapes ;
const CSheetManager : : TEntitySheetMap & sheets = SheetMngr . getSheets ( ) ;
std : : vector < const CCharacterSheet : : CEquipment * > equipList ;
for ( CSheetManager : : TEntitySheetMap : : const_iterator it = sheets . begin ( ) ; it ! = sheets . end ( ) ; + + it )
{
CCharacterSheet * cs = dynamic_cast < CCharacterSheet * > ( SheetMngr . get ( it - > first ) ) ;
if ( cs )
{
equipList . clear ( ) ;
cs - > getWholeEquipmentList ( equipList ) ;
for ( uint k = 0 ; k < equipList . size ( ) ; + + k )
{
std : : string item = toLower ( equipList [ k ] - > getItem ( ) ) ;
if ( ! item . empty ( ) )
{
string ext = CFile : : getExtension ( item ) ;
if ( ext = = " shape " )
{
if ( ! shapeSet . count ( item ) )
{
UInstance inst = Scene - > createInstance ( item ) ;
if ( ! inst . empty ( ) )
{
shapes . insert ( make_pair ( inst . getDistMax ( ) , item ) ) ;
Scene - > deleteInstance ( inst ) ;
}
shapeSet . insert ( item ) ;
}
}
}
}
}
}
for ( TShapeMap : : iterator it = shapes . begin ( ) ; it ! = shapes . end ( ) ; + + it )
{
nlwarning ( " Dist = %f, shape = %s " , it - > first , it - > second . c_str ( ) ) ;
}
*/
return true ;
}
NLMISC_COMMAND ( dumpContinentCorners , " dump max dist for shapes " , " " )
{
if ( ! args . empty ( ) ) return false ;
if ( ! ContinentMngr . cur ( ) ) return false ;
CVector2f posMin ;
CVector2f posMax ;
getPosFromZoneName ( ContinentMngr . cur ( ) - > ZoneMin , posMin ) ;
getPosFromZoneName ( ContinentMngr . cur ( ) - > ZoneMax , posMax ) ;
if ( posMin . x > posMax . x ) std : : swap ( posMin . x , posMax . x ) ;
if ( posMin . y > posMax . y ) std : : swap ( posMin . y , posMax . y ) ;
posMax . x + = 160.f ;
posMax . y + = 160.f ;
nlwarning ( " min = (%f, %f), max = (%f, %f) " , posMin . x , posMin . y , posMax . x , posMax . y ) ;
return true ;
}
# if !FINAL_VERSION
NLMISC_COMMAND ( setMission , " locally set a mission text for test " , " <mission index><text> " )
{
if ( ! ClientCfg . Local ) return false ;
if ( args . size ( ) ! = 2 ) return false ;
uint index ;
fromString ( args [ 0 ] , index ) ;
CInterfaceManager * im = CInterfaceManager : : getInstance ( ) ;
static sint32 strID = 10000 ; // any abitrary string id will do in local
if ( index > = 30 ) return false ;
if ( index < 15 )
{
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NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( toString ( " SERVER:MISSIONS:%d:TITLE " , ( int ) index ) ) - > setValue32 ( strID ) ;
NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( toString ( " SERVER:MISSIONS:%d:FINISHED " , ( int ) index ) ) - > setValue32 ( 0 ) ;
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}
else
{
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NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( toString ( " SERVER:GROUP:MISSIONS:%d:TITLE " , ( int ) index - 15 ) ) - > setValue32 ( strID ) ;
NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( toString ( " SERVER:GROUP:MISSIONS:%d:FINISHED " , ( int ) index - 15 ) ) - > setValue32 ( 0 ) ;
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}
setDynString ( strID + + , args [ 1 ] ) ;
return true ;
}
static bool setMissionStep ( uint missionIndex , uint stepIndex , uint32 strID )
{
CInterfaceManager * im = CInterfaceManager : : getInstance ( ) ;
if ( stepIndex > = 30 ) return false ;
if ( stepIndex > = 20 ) return false ;
if ( missionIndex < 15 )
{
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NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( toString ( " SERVER:MISSIONS:%d:GOALS:%d:TEXT " , ( int ) missionIndex , ( int ) stepIndex ) ) - > setValue32 ( strID ) ;
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}
else
{
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NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( toString ( " SERVER:GROUP:MISSIONS:%d:GOALS:%d:TEXT " , ( int ) ( missionIndex - 15 ) , ( int ) stepIndex ) ) - > setValue32 ( strID ) ;
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}
return true ;
}
// add a new step in a mission, the mission must already exist
NLMISC_COMMAND ( setMissionStep , " locally set a mission step for test " , " <mission index><step index><text> " )
{
if ( ! ClientCfg . Local ) return false ;
if ( args . size ( ) ! = 3 ) return false ;
uint missionIndex ;
fromString ( args [ 0 ] , missionIndex ) ;
uint stepIndex ;
fromString ( args [ 1 ] , stepIndex ) ;
static sint32 strID = 20000 ; // any abitrary string id will do in local
if ( ! setMissionStep ( missionIndex , stepIndex , strID ) ) return false ;
setDynString ( strID + + , args [ 2 ] ) ;
return true ;
}
// add a newstepin a mission, the mission must already exist
NLMISC_COMMAND ( clearMissionStep , " locally set a mission step for test " , " <mission index><step index><text> " )
{
if ( ! ClientCfg . Local ) return false ;
if ( args . size ( ) ! = 2 ) return false ;
uint missionIndex ;
fromString ( args [ 0 ] , missionIndex ) ;
uint stepIndex ;
fromString ( args [ 1 ] , stepIndex ) ;
return setMissionStep ( missionIndex , stepIndex , 0 ) ;
}
# endif
# if !FINAL_VERSION
static bool debugSetMissionState ( uint index , sint32 /* state */ )
{
if ( index > = 30 ) return false ;
CInterfaceManager * im = CInterfaceManager : : getInstance ( ) ;
if ( index < 15 )
{
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NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( toString ( " SERVER:MISSIONS:%d:TITLE " , ( int ) index ) ) - > setValue32 ( 0 ) ;
2012-05-29 13:31:11 +00:00
}
else
{
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NLGUI : : CDBManager : : getInstance ( ) - > getDbProp ( toString ( " SERVER:GROUP:MISSIONS:%d:TITLE " , ( int ) index - 15 ) ) - > setValue32 ( 0 ) ;
2012-05-29 13:31:11 +00:00
}
return true ;
}
# endif
# if !FINAL_VERSION
NLMISC_COMMAND ( clearMission , " clear the content of a mission " , " <mission index> " )
{
if ( ! ClientCfg . Local ) return false ;
if ( args . size ( ) ! = 1 ) return false ;
uint index ;
fromString ( args [ 0 ] , index ) ;
return debugSetMissionState ( index , 0 ) ;
}
# endif
# if !FINAL_VERSION
NLMISC_COMMAND ( finishMission , " clear the content of a mission " , " <mission index> " )
{
if ( ! ClientCfg . Local ) return false ;
if ( args . size ( ) ! = 1 ) return false ;
uint index ;
fromString ( args [ 0 ] , index ) ;
return debugSetMissionState ( index , 1 ) ;
}
# endif
# if !FINAL_VERSION
NLMISC_COMMAND ( failMission , " clear the content of a mission " , " <mission index> " )
{
if ( ! ClientCfg . Local ) return false ;
if ( args . size ( ) ! = 1 ) return false ;
uint index ;
fromString ( args [ 0 ] , index ) ;
return debugSetMissionState ( index , 2 ) ;
}
# endif
// ***************************************************************************
NLMISC_COMMAND ( em , " emote command " , " <emote phrase> " )
{
if ( args . size ( ) < 1 ) return false ;
CInterfaceManager * pIM = CInterfaceManager : : getInstance ( ) ;
if ( pIM )
{
string emotePhrase ;
if ( args . size ( ) > 0 )
{
emotePhrase = args [ 0 ] ;
}
for ( uint i = 1 ; i < args . size ( ) ; + + i )
{
emotePhrase + = " " ;
emotePhrase + = args [ i ] ;
}
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CAHManager : : getInstance ( ) - > runActionHandler ( " emote " , NULL , " nb=0|behav=255|custom_phrase= " + emotePhrase ) ;
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return true ;
}
return false ;
}
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NLMISC_COMMAND ( guildmotd , " Set or see the guild message of the day " , " <msg of the day> " )
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{
CBitMemStream out ;
if ( ! GenericMsgHeaderMngr . pushNameToStream ( " COMMAND:GUILDMOTD " , out ) )
return false ;
string gmotd ;
if ( args . size ( ) > 0 )
{
gmotd = args [ 0 ] ;
}
for ( uint i = 1 ; i < args . size ( ) ; + + i )
{
gmotd + = " " ;
gmotd + = args [ i ] ;
}
out . serial ( gmotd ) ;
NetMngr . push ( out ) ;
return true ;
}
NLMISC_COMMAND ( time , " Shows information about the current time " , " " )
{
const uint8 size = 50 ;
char cs_local [ size ] ;
char cs_utc [ size ] ;
time_t date ;
time ( & date ) ;
struct tm * tm ;
tm = localtime ( & date ) ;
strftime ( cs_local , size , " %X " , tm ) ;
tm = gmtime ( & date ) ;
strftime ( cs_utc , size , " %X " , tm ) ;
ucstring msg = CI18N : : get ( " uiCurrentLocalAndUtcTime " ) ;
strFindReplace ( msg , " %local " , cs_local ) ;
strFindReplace ( msg , " %utc " , cs_utc ) ;
CInterfaceManager : : getInstance ( ) - > displaySystemInfo ( msg , " AROUND " ) ;
return true ;
}