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68 lines
2 KiB
C++
68 lines
2 KiB
C++
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdafx.h"
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#include "tile_edit_exe.h"
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#include "TileList.h"
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#include "browse.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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#define SEPARE_X 5
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#define SEPARE_TILE_TEXT_Y 5
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#define SEPARE_TEXT_TILE_Y 5
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/////////////////////////////////////////////////////////////////////////////
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// TileList
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TileList::TileList()
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{
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}
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TileList::~TileList()
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{
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}
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BEGIN_MESSAGE_MAP(TileList, CListBox)
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//{{AFX_MSG_MAP(TileList)
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// NOTE - the ClassWizard will add and remove mapping macros here.
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// TileList message handlers
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BOOL TileList::PreCreateWindow(CREATESTRUCT& cs)
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{
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// TODO: Add your specialized code here and/or call the base class
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return CListBox::PreCreateWindow(cs);
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}
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void TileList::DrawItem( LPDRAWITEMSTRUCT lpDrawItemStruct )
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{
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int x,y; //compute (x,y) coord of the item
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if (lpDrawItemStruct->itemID<0) return;
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int nb_tile_per_line = (lpDrawItemStruct->rcItem.right-SEPARE_X)/(SEPARE_X+sizetile_x);
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int nb_tile_per_column = (lpDrawItemStruct->rcItem.bottom-SEPARE_TEXT_TILE_Y)/(SEPARE_TEXT_TILE_Y+SEPARE_TILE_TEXT_Y+SIZETILE_Y);
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}
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