2017-03-15 19:43:10 +00:00
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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/*
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* multi shard example, front-end server.
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*
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* The goal of the example is to enable you to run 2 differents shards
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* on the same computer with a login system.
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*
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* The naming service, admin executor service, login service, welcome service must be running.
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*/
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// We're using the NeL Service framework and layer 5.
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#include "nel/misc/config_file.h"
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#include "nel/net/callback_server.h"
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#include "nel/net/service.h"
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#include "nel/net/login_server.h"
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using namespace std;
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using namespace NLNET;
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using namespace NLMISC;
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/*
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* Connection callback for a client
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*/
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void onConnectionClient (TSockId from, const CLoginCookie &cookie)
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{
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nlinfo ("The client with uniq Id %d is connected", cookie.getUserId ());
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// store the user id in appId
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from->setAppId (cookie.getUserId ());
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}
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/*
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* Disonnection callback for a client
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*/
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void onDisconnectClient (TSockId from, void *arg)
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{
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nlinfo ("A client with uniq Id %d has disconnected", from->appId ());
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// tell the login system that this client is disconnected
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CLoginServer::clientDisconnected ((uint32) from->appId ());
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}
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/*
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* CFrontEndService, based on IService
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*/
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class CFrontEndService : public IService
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{
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private:
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/// The server on which the clients connect
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CCallbackServer _FEServer;
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public:
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/*
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* Initialization
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*/
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void init()
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{
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// create a special connection for client (using TCP on port 37373)
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uint16 fesPort = 37373;
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try
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{
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fesPort = IService::ConfigFile.getVar("FESPort").asInt();
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}
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catch ( EUnknownVar& )
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{
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}
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_FEServer.init(fesPort);
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// connect and identify this front end to the login system
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CLoginServer::init (_FEServer, onConnectionClient);
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//
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_FEServer.setDisconnectionCallback(onDisconnectClient, NULL);
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}
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bool update()
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{
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_FEServer.update();
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return true;
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}
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};
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/*
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* Declare a service with the class CFrontEndService, the names "FS" (short) and "frontend_service" (long).
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* The port is dynamicaly find and there s no callback array.
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*/
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NLNET_SERVICE_MAIN (CFrontEndService, "FS", "frontend_service", 0, EmptyCallbackArray, "", "")
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