mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-11-29 23:25:59 +00:00
70 lines
2.2 KiB
Text
70 lines
2.2 KiB
Text
|
**************
|
||
|
Cluster Viewer
|
||
|
**************
|
||
|
|
||
|
By default the camera automatically detects the cluster
|
||
|
system it belongs to. In upper left corner we have the list
|
||
|
of cluster system in the scene (the cluster system in red is
|
||
|
the cluster system the camera is tested) and the cluster of
|
||
|
the current cluster system where the camera is.
|
||
|
|
||
|
|
||
|
Keys
|
||
|
----
|
||
|
|
||
|
Mouse - Turn view
|
||
|
Up/Down - Backward/Forward
|
||
|
Left/Right - Strafe
|
||
|
PgUp/PgDown - Look up/down
|
||
|
Shift - Speed up
|
||
|
|
||
|
L - Shows wireframe
|
||
|
P - Show plain polygons
|
||
|
|
||
|
A - Automatic detection of the cluster system ON/OFF
|
||
|
Z - Up in the list of cluster system (if autodetect off)
|
||
|
S - Down in the list of cluster system (if autodetect off)
|
||
|
|
||
|
TAB - Display/Hide cluster system information
|
||
|
|
||
|
Esc - Quit
|
||
|
|
||
|
|
||
|
|
||
|
Sample Specific Information
|
||
|
---------------------------
|
||
|
|
||
|
In the following sample some behaviour can be misunderstood.
|
||
|
|
||
|
Q: Why do I do not see the outside moving object from inside ?
|
||
|
A: This is because the clusters are NOT SET parent visible
|
||
|
|
||
|
Q: Why do I see all from rootCluster ?
|
||
|
A: This is because the clusters are SET visible from parent.
|
||
|
|
||
|
Q: Why ?
|
||
|
A: Because if we do not set any cluster visible from parent nor
|
||
|
parent visible there is no link between 'landscape' and the cluster
|
||
|
system.
|
||
|
|
||
|
Q: But I dont want to see the whole inside of my house from the
|
||
|
landscape so what can I do ?
|
||
|
A: This is simple. Make a door which will be a portal to the outside.
|
||
|
Put the door in 2 clusters one which is inside the house and the
|
||
|
other outside. Flag the outside cluster with parent visible and
|
||
|
visible from parent flags. And voila you've got your house indoor
|
||
|
no more visible from anywhere outside the house. Take care of the
|
||
|
portal orientation. The normal must point outside the house.
|
||
|
|
||
|
Q: Ok I have those things works but when my moving objects are inside the
|
||
|
house this is like they are outside.
|
||
|
A: Yes because there are no automatic detection for the moving object.
|
||
|
You have to get this information from the PACS system and give it to
|
||
|
the Cluster/Portal system through the setClusterSystem function.
|
||
|
|
||
|
Q: What if my moving objects are using skeleton animation.
|
||
|
A: You will need to use setClusterSystem for the skeleton
|
||
|
only, the shape will inherit the visibility of the skeleton.
|
||
|
|
||
|
Q: ok thanks
|
||
|
A: you're welcome :)
|